Hi! (I'm looking forward to release my stuff here, so this is the first part.) I've messed around with the existing OpenGL functions and wrote a new set of UDFs for OpenGL + AutoIt. The project was only hosted in the german forum for a long time, but i've decided to share it with you, too. The code is 50/50 german/english commented, but users with a bit of OpenGL knowledge are able to understand the 9 examples I've wrote. They are numbered from 1 to 9. The higher the number, the more complex