cheeseandcereal Posted January 28, 2012 Share Posted January 28, 2012 (edited) So I'm trying to create a background picture for my gui, but the picture keeps coming on top of the buttons. Here's the code for my GUI: #NoTrayIcon #include <ButtonConstants.au3> #include <EditConstants.au3> #include <GUIConstantsEx.au3> #include <StaticConstants.au3> #include <WindowsConstants.au3> #Region ### START Koda GUI section ### Form=C:UsersDad & MomDocumentsAutoit ScriptsHunter Gametype ChangerHunter client changer.kxf $Form1 = GUICreate("Adam's Minecraft Gametype Changer", 630, 346, 392, 196) $MenuItem4 = GUICtrlCreateMenu("&File") $MenuItem6 = GUICtrlCreateMenuItem("Help", $MenuItem4) $MenuItem7 = GUICtrlCreateMenuItem("Exit", $MenuItem4) $MenuItem5 = GUICtrlCreateMenu("&Change Mode") $MenuItem2 = GUICtrlCreateMenuItem("Backup and Restore", $MenuItem5) $MenuItem3 = GUICtrlCreateMenuItem("Server Gametype Changer", $MenuItem5) GUISetBkColor(0x00FF00) $Label1 = GUICtrlCreateLabel("Adam's Minecraft Gametype changer for Hunter", 86, 16, 456, 28) GUICtrlSetFont(-1, 15, 800, 0, "arial") $Button1 = GUICtrlCreateButton("1.1.0", 256, 88, 113, 41) $Button2 = GUICtrlCreateButton("1.0.0 with mods", 256, 144, 113, 41) $Button3 = GUICtrlCreateButton("1.0.0 without mods", 104, 144, 113, 41) $Button4 = GUICtrlCreateButton("1.8.1 Beta", 409, 88, 113, 41) $Label2 = GUICtrlCreateLabel($Version, 125, 48, 42, 20) GUICtrlSetFont(-1, 10, 400, 0, "arial") $Button6 = GUICtrlCreateButton("Start Minecraft", 178, 248, 113, 41) $Button13 = GUICtrlCreateButton("1.2.0", 104, 88, 113, 41) $Group1 = GUICtrlCreateGroup("Gametypes", 96, 72, 433, 121) GUICtrlCreateGroup("", -99, -99, 1, 1) $Button14 = GUICtrlCreateButton("Start Server", 336, 248, 113, 41) $Group2 = GUICtrlCreateGroup("Start Services", 168, 232, 289, 65) GUICtrlCreateGroup("", -99, -99, 1, 1) GUICtrlSetState(-1,$GUI_DISABLE) $Pic1 = GUICtrlCreatePic("C:UsersDad & MomDownloadsminecraft.jpg", 0, 0, 629, 325) GUISetState(@SW_SHOW) #EndRegion ### END Koda GUI section ### So how would I make pic1 appear behind the buttons, labels, and groups when I run the program? Edited January 28, 2012 by cheeseandcereal Link to comment Share on other sites More sharing options...
BrewManNH Posted January 28, 2012 Share Posted January 28, 2012 From the Help file for GUICtrlCreatePicIf a picture is set as a background picture, as the other controls will overlap, it's important to disable the pic control and create it after the others controls: GuiCtrlSetState(-1,$GUI_DISABLE).The help file is your friend when it comes to learning this language. If I posted any code, assume that code was written using the latest release version unless stated otherwise. Also, if it doesn't work on XP I can't help with that because I don't have access to XP, and I'm not going to.Give a programmer the correct code and he can do his work for a day. Teach a programmer to debug and he can do his work for a lifetime - by Chirag GudeHow to ask questions the smart way! I hereby grant any person the right to use any code I post, that I am the original author of, on the autoitscript.com forums, unless I've specifically stated otherwise in the code or the thread post. If you do use my code all I ask, as a courtesy, is to make note of where you got it from. Back up and restore Windows user files _Array.au3 - Modified array functions that include support for 2D arrays. - ColorChooser - An add-on for SciTE that pops up a color dialog so you can select and paste a color code into a script. - Customizable Splashscreen GUI w/Progress Bar - Create a custom "splash screen" GUI with a progress bar and custom label. - _FileGetProperty - Retrieve the properties of a file - SciTE Toolbar - A toolbar demo for use with the SciTE editor - GUIRegisterMsg demo - Demo script to show how to use the Windows messages to interact with controls and your GUI. - Latin Square password generator Link to comment Share on other sites More sharing options...
cheeseandcereal Posted January 28, 2012 Author Share Posted January 28, 2012 (edited) Yes, I saw that in the help file, and as you can see it's actually in my script (3rd to last line), but for some reasons the picture still ends up on top of the other buttons, groups, labels etc Edited January 28, 2012 by cheeseandcereal Link to comment Share on other sites More sharing options...
Mikeman27294 Posted January 28, 2012 Share Posted January 28, 2012 the control you are trying to disable (-1) means the previously created control, which is a group, rather than a picture. I NEVER use -1 because that may produce errors. Use the correct variable pointer to the GUI Ctrl and it will work. #NoTrayIcon #include <ButtonConstants.au3> #include <EditConstants.au3> #include <GUIConstantsEx.au3> #include <StaticConstants.au3> #include <WindowsConstants.au3> #Region ### START Koda GUI section ### Form=C:UsersDad & MomDocumentsAutoit ScriptsHunter Gametype ChangerHunter client changer.kxf $Form1 = GUICreate("Adam's Minecraft Gametype Changer", 630, 346, 392, 196) $MenuItem4 = GUICtrlCreateMenu("&File") $MenuItem6 = GUICtrlCreateMenuItem("Help", $MenuItem4) $MenuItem7 = GUICtrlCreateMenuItem("Exit", $MenuItem4) $MenuItem5 = GUICtrlCreateMenu("&Change Mode") $MenuItem2 = GUICtrlCreateMenuItem("Backup and Restore", $MenuItem5) $MenuItem3 = GUICtrlCreateMenuItem("Server Gametype Changer", $MenuItem5) GUISetBkColor(0x00FF00) $Label1 = GUICtrlCreateLabel("Adam's Minecraft Gametype changer for Hunter", 86, 16, 456, 28) GUICtrlSetFont(-1, 15, 800, 0, "arial") $Button1 = GUICtrlCreateButton("1.1.0", 256, 88, 113, 41) $Button2 = GUICtrlCreateButton("1.0.0 with mods", 256, 144, 113, 41) $Button3 = GUICtrlCreateButton("1.0.0 without mods", 104, 144, 113, 41) $Button4 = GUICtrlCreateButton("1.8.1 Beta", 409, 88, 113, 41) $Label2 = GUICtrlCreateLabel($Version, 125, 48, 42, 20) GUICtrlSetFont(-1, 10, 400, 0, "arial") $Button6 = GUICtrlCreateButton("Start Minecraft", 178, 248, 113, 41) $Button13 = GUICtrlCreateButton("1.2.0", 104, 88, 113, 41) $Group1 = GUICtrlCreateGroup("Gametypes", 96, 72, 433, 121) GUICtrlCreateGroup("", -99, -99, 1, 1) $Button14 = GUICtrlCreateButton("Start Server", 336, 248, 113, 41) $Group2 = GUICtrlCreateGroup("Start Services", 168, 232, 289, 65) GUICtrlCreateGroup("", -99, -99, 1, 1) $Pic1 = GUICtrlCreatePic("C:UsersDad & MomDownloadsminecraft.jpg", 0, 0, 629, 325) GUICtrlSetState($Pic1,$GUI_DISABLE) GUISetState(@SW_SHOW) #EndRegion ### END Koda GUI section ### Also note that you can not set the state of a control until it has been created. Link to comment Share on other sites More sharing options...
cheeseandcereal Posted January 28, 2012 Author Share Posted January 28, 2012 (edited) Thank's fot the tips, I will keep them in mind for future programming, unfortunately, when I run this GUI (the one you have pasted in the previous post), after starting the script, the picture is all you see and the buttons only appear after dragging my mouse across them and the labels and groups never appear. any ideas? Is this abnormal? If for some reason you need it, here is my entire script (the picture that the first GUI is referencing from $Pic1 is ) expandcollapse popup#NoTrayIcon #Region ;**** Directives created by AutoIt3Wrapper_GUI **** #AutoIt3Wrapper_Icon=HOMECOMPUTER-PCUsersAdamDocumentsAdam's file'sFun StuffPicturesminecraft2.ico #AutoIt3Wrapper_Outfile=Gametype Changer +.exe #AutoIt3Wrapper_Res_Comment=Adam's Minecraft Gametype Changer + for Hunter #AutoIt3Wrapper_Res_Description=Adam Crowder #AutoIt3Wrapper_Res_Fileversion=2.1.3 #AutoIt3Wrapper_Res_LegalCopyright=Don't need no copyright #AutoIt3Wrapper_Res_Language=1033 #AutoIt3Wrapper_Res_requestedExecutionLevel=asInvoker #AutoIt3Wrapper_Add_Constants=n #AutoIt3Wrapper_Tidy_Stop_OnError=n #EndRegion ;**** Directives created by AutoIt3Wrapper_GUI **** #include <INet.au3> #include <ButtonConstants.au3> #include <EditConstants.au3> #include <GUIConstantsEx.au3> #include <StaticConstants.au3> #include <WindowsConstants.au3> Opt("MustDeclareVars", 1) Global $Button1 Global $Button2 Global $Button3 Global $Button4 Global $Button5 Global $Button6 Global $Button7 Global $Button8 Global $Button9 Global $Button10 Global $Button11 Global $Button12 Global $Button13 Global $Button14 Global $Button15 Global $Button16 Global $Button17 Global $check11 Global $check12 Global $check13 Global $check14 Global $check15 Global $check21 Global $check22 Global $check23 Global $check24 Global $check25 Global $check31 Global $check32 Global $check33 Global $check34 Global $check35 Global $check41 Global $check42 Global $check51 Global $check52 Global $check53 Global $check54 Global $check55 Global $check61 Global $check71 Global $cancel1 Global $cancel2 Global $cancel3 Global $cancel4 Global $cancel5 Global $cancel6 Global $confirm1 Global $confirm2 Global $confirm3 Global $confirm4 Global $confirm5 Global $confirm6 Global $copy1 Global $copy2 Global $copy3 Global $copy4 Global $copy5 Global $copy6 Global $copy7 Global $fail1 Global $fail2 Global $fail3 Global $fail4 Global $fail5 Global $fail6 Global $fail7 Global $fail8 Global $fail9 Global $fail10 Global $fail11 Global $fail12 Global $fail13 Global $fail14 Global $Form1 Global $Form2 Global $Form3 Global $Group1 Global $Group2 Global $Group3 Global $Input1 Global $ip Global $Label1 Global $Label2 Global $Label3 Global $Label4 Global $Label5 Global $Label6 Global $Label7 Global $MenuItem1 Global $MenuItem2 Global $MenuItem3 Global $MenuItem4 Global $MenuItem5 Global $MenuItem6 Global $MenuItem7 Global $nMsg Global $null Global $Pic1 Global $SVersion Global $SVersion1 Global $SVersion2 Global $SVersion3 Global $Version Global $Version1 Global $Version2 Global $Version3 Global $Version4 Global $Version5 $ip = _GetIP() $SVersion = "There was an error finding your current server version" $SVersion1 = FileExists("C:GametypeSwitcherMinecraftVersionsServerCurrentVersion1.0.1.txt") $SVersion2 = FileExists("C:GametypeSwitcherMinecraftVersionsServerCurrentVersion1.1.0.txt") $SVersion3 = FileExists("C:GametypeSwitcherMinecraftVersionsServerCurrentVersion1.2.0.txt") If $SVersion1 = 1 Then $SVersion = "Current Minecraft Server version is 1.0.1" If $SVersion2 = 1 Then $SVersion = "Current Minecraft Server version is 1.1.0" If $SVersion3 = 1 Then $SVersion = "Current Minecraft Server version is 1.2.0" $Version = "There was an error finding your current version" $Version1 = FileExists("C:GametypeSwitcherMinecraftVersionsCurrentVersion1.1.0.txt") $Version2 = FileExists("C:GametypeSwitcherMinecraftVersionsCurrentVersion1.0.0mods.txt") $Version3 = FileExists("C:GametypeSwitcherMinecraftVersionsCurrentVersion1.0.0.txt") $Version4 = FileExists("C:GametypeSwitcherMinecraftVersionsCurrentVersion1.8.1Beta.txt") $Version5 = FileExists("C:GametypeSwitcherMinecraftVersionsCurrentVersion1.2.0.txt") If $Version1 = 1 Then $Version = "Current Minecraft Version is 1.1.0" If $Version2 = 1 Then $Version = "Current Minecraft Version is 1.0.0 with mods" If $Version3 = 1 Then $Version = "Current Minecraft Version is 1.0.0 without mods" If $Version4 = 1 Then $Version = "Current Minecraft Version is 1.8.1 Beta" If $Version5 = 1 Then $Version = "Current Minecraft Version is 1.2.0" #Region ### START Koda GUI section ### Form=C:UsersDad & MomDocumentsAutoit ScriptsHunter Gametype ChangerHunter client changer.kxf $Form1 = GUICreate("Adam's Minecraft Gametype Changer", 630, 346, 392, 196) $MenuItem4 = GUICtrlCreateMenu("&File") $MenuItem6 = GUICtrlCreateMenuItem("Help", $MenuItem4) $MenuItem7 = GUICtrlCreateMenuItem("Exit", $MenuItem4) $MenuItem5 = GUICtrlCreateMenu("&Change Mode") $MenuItem2 = GUICtrlCreateMenuItem("Backup and Restore", $MenuItem5) $MenuItem3 = GUICtrlCreateMenuItem("Server Gametype Changer", $MenuItem5) GUISetBkColor(0x000000) $Label1 = GUICtrlCreateLabel("Adam's Minecraft Gametype changer for Hunter", 86, 16, 456, 28) GUICtrlSetFont(-1, 15, 800, 0, "arial") GUICtrlSetColor(-1, 0xFFFFFF) $Button1 = GUICtrlCreateButton("1.1.0", 256, 88, 113, 41) $Button2 = GUICtrlCreateButton("1.0.0 with mods", 256, 144, 113, 41) $Button3 = GUICtrlCreateButton("1.0.0 without mods", 104, 144, 113, 41) $Button4 = GUICtrlCreateButton("1.8.1 Beta", 409, 88, 113, 41) $Label2 = GUICtrlCreateLabel($Version, 125, 48, 458, 20) GUICtrlSetFont(-1, 10, 400, 0, "arial") GUICtrlSetColor(-1, 0xFFFFFF) $Button6 = GUICtrlCreateButton("Start Minecraft", 178, 248, 113, 41) $Button13 = GUICtrlCreateButton("1.2.0", 104, 88, 113, 41) $Group1 = GUICtrlCreateGroup("Gametypes", 96, 72, 433, 121) GUICtrlSetColor(-1, 0xFFFFFF) GUICtrlCreateGroup("", -99, -99, 1, 1) $Button14 = GUICtrlCreateButton("Start Server", 336, 248, 113, 41) $Group2 = GUICtrlCreateGroup("Start Services", 168, 232, 289, 65) GUICtrlSetColor(-1, 0xFFFFFF) GUICtrlCreateGroup("", -99, -99, 1, 1) $Pic1 = GUICtrlCreatePic("C:UsersDad & MomDownloadsminecraft.jpg", 0, 0, 629, 325) GUICtrlSetState($Pic1,$GUI_DISABLE) GUISetState(@SW_SHOW) #EndRegion ### END Koda GUI section ### While 1 $nMsg = GUIGetMsg() Switch $nMsg Case $GUI_EVENT_CLOSE Exit EndSwitch If $nMsg = $Button1 Then Button1() If $nMsg = $Button2 Then Button2() If $nMsg = $Button3 Then Button3() If $nMsg = $Button4 Then Button4() If $nMsg = $Button6 Then Button6() If $nMsg = $Button13 Then Button13() If $nMsg = $Button14 Then Button14() If $nMsg = $MenuItem2 Then MenuItem2() If $nMsg = $MenuItem3 Then MenuItem3() If $nMsg = $MenuItem6 Then MenuItem6() If $nMsg = $MenuItem7 Then MenuItem7() WEnd Func MenuItem1() GUIDelete($Form2) GUIDelete($Form3) #Region ### START Koda GUI section ### Form=C:UsersDad & MomDocumentsAutoit ScriptsHunter Gametype ChangerHunter client changer.kxf $Form1 = GUICreate("Adam's Minecraft Gametype Changer", 630, 346, 392, 196) $MenuItem4 = GUICtrlCreateMenu("&File") $MenuItem6 = GUICtrlCreateMenuItem("Help", $MenuItem4) $MenuItem7 = GUICtrlCreateMenuItem("Exit", $MenuItem4) $MenuItem5 = GUICtrlCreateMenu("&Change Mode") $MenuItem2 = GUICtrlCreateMenuItem("Backup and Restore", $MenuItem5) $MenuItem3 = GUICtrlCreateMenuItem("Server Gametype Changer", $MenuItem5) GUISetBkColor(0x000000) $Label1 = GUICtrlCreateLabel("Adam's Minecraft Gametype changer for Hunter", 86, 16, 456, 28) GUICtrlSetFont(-1, 15, 800, 0, "arial") GUICtrlSetColor(-1, 0xFFFFFF) $Button1 = GUICtrlCreateButton("1.1.0", 256, 88, 113, 41) $Button2 = GUICtrlCreateButton("1.0.0 with mods", 256, 144, 113, 41) $Button3 = GUICtrlCreateButton("1.0.0 without mods", 104, 144, 113, 41) $Button4 = GUICtrlCreateButton("1.8.1 Beta", 409, 88, 113, 41) $Label2 = GUICtrlCreateLabel($Version, 125, 48, 458, 20) GUICtrlSetFont(-1, 10, 400, 0, "arial") GUICtrlSetColor(-1, 0xFFFFFF) $Button6 = GUICtrlCreateButton("Start Minecraft", 178, 248, 113, 41) $Button13 = GUICtrlCreateButton("1.2.0", 104, 88, 113, 41) $Group1 = GUICtrlCreateGroup("Gametypes", 96, 72, 433, 121) GUICtrlSetColor(-1, 0xFFFFFF) GUICtrlCreateGroup("", -99, -99, 1, 1) $Button14 = GUICtrlCreateButton("Start Server", 336, 248, 113, 41) $Group2 = GUICtrlCreateGroup("Start Services", 168, 232, 289, 65) GUICtrlSetColor(-1, 0xFFFFFF) GUICtrlCreateGroup("", -99, -99, 1, 1) $Pic1 = GUICtrlCreatePic("C:UsersDad & MomDownloadsminecraft.jpg", 0, 0, 629, 325) GUICtrlSetState($Pic1,$GUI_DISABLE) GUISetState(@SW_SHOW) #EndRegion ### END Koda GUI section ### While 1 $nMsg = GUIGetMsg() Switch $nMsg Case $GUI_EVENT_CLOSE Exit EndSwitch If $nMsg = $Button1 Then Button1() If $nMsg = $Button2 Then Button2() If $nMsg = $Button3 Then Button3() If $nMsg = $Button4 Then Button4() If $nMsg = $Button6 Then Button6() If $nMsg = $Button13 Then Button13() If $nMsg = $Button14 Then Button14() If $nMsg = $MenuItem2 Then MenuItem2() If $nMsg = $MenuItem3 Then MenuItem3() If $nMsg = $MenuItem6 Then MenuItem6() If $nMsg = $MenuItem7 Then MenuItem7() WEnd EndFunc Func MenuItem2() GUIDelete($Form1) GUIDelete($Form3) #region ### START Koda GUI section ### Form=C:UsersDad & MomDocumentsAutoit ScriptsHunter Gametype ChangerHunter backup restore.kxf $Form2 = GUICreate("Adams Minecraft Backup and Restore Manager", 630, 346, 392, 196) $MenuItem4 = GUICtrlCreateMenu("&File") $MenuItem6 = GUICtrlCreateMenuItem("Help", $MenuItem4) $MenuItem7 = GUICtrlCreateMenuItem("Exit", $MenuItem4) $MenuItem5 = GUICtrlCreateMenu("&Change Mode") $MenuItem1 = GUICtrlCreateMenuItem("Client Gametype Changer", $MenuItem5) $MenuItem3 = GUICtrlCreateMenuItem("Server Gametype Changer", $MenuItem5) GUISetBkColor(0x00FF00) $Group1 = GUICtrlCreateGroup("Gametype Changer Jar File Backup and Restore", 32, 40, 565, 149) GUICtrlSetFont(-1, 10, 800, 0, "MS Sans Serif") GUICtrlCreateGroup("", -99, -99, 1, 1) GUICtrlSetState(-1, $GUI_HIDE) $Label4 = GUICtrlCreateLabel("Click here to backup current jar files", 74, 122, 173, 17) $Button7 = GUICtrlCreateButton("Jar Backup", 101, 141, 113, 41) $Label5 = GUICtrlCreateLabel("Messed something up? Click Here", 399, 62, 165, 17) $Button8 = GUICtrlCreateButton("Restore", 421, 79, 113, 41) $Label6 = GUICtrlCreateLabel("If you managed to mess up the restore, click here", 356, 125, 236, 17) $Button9 = GUICtrlCreateButton("Old Restore", 418, 141, 113, 41) $Label7 = GUICtrlCreateLabel("If you have installed new, working mods, click here", 37, 62, 244, 17) $Button12 = GUICtrlCreateButton("Mods Backup", 99, 79, 113, 41) $Button10 = GUICtrlCreateButton("Backup World Saves", 145, 207, 145, 41) $Button11 = GUICtrlCreateButton("Restore Save Backups", 337, 207, 145, 41) $Label1 = GUICtrlCreateLabel("Adam's Minecraft Backup and Restore Manager for Hunter", 36, 7, 557, 28) GUICtrlSetFont(-1, 15, 800, 0, "arial") $Button6 = GUICtrlCreateButton("Start Minecraft", 178, 274, 113, 41) $Group2 = GUICtrlCreateGroup("World Save Backup and Restore", 136, 192, 353, 65) GUICtrlCreateGroup("", -99, -99, 1, 1) $Button14 = GUICtrlCreateButton("Start Server", 338, 274, 113, 41) $Group3 = GUICtrlCreateGroup("Start Services", 168, 256, 289, 65) GUICtrlCreateGroup("", -99, -99, 1, 1) GUISetState(@SW_SHOW) #endregion ### END Koda GUI section ### While 1 $nMsg = GUIGetMsg() Switch $nMsg Case $GUI_EVENT_CLOSE Exit EndSwitch If $nMsg = $Button6 Then Button6() If $nMsg = $Button7 Then Button7() If $nMsg = $Button8 Then Button8() If $nMsg = $Button9 Then Button9() If $nMsg = $Button10 Then Button10() If $nMsg = $Button11 Then Button11() If $nMsg = $Button12 Then Button12() If $nMsg = $Button14 Then Button14() If $nMsg = $MenuItem1 Then MenuItem1() If $nMsg = $MenuItem3 Then MenuItem3() If $nMsg = $MenuItem6 Then MenuItem6() If $nMsg = $MenuItem7 Then MenuItem7() WEnd EndFunc ;==>MenuItem2 Func MenuItem3() GUIDelete($Form1) GUIDelete($Form2) #region ### START Koda GUI section ### Form=C:UsersDad & MomDocumentsAutoit ScriptsHunter Gametype Changerhunter server changer.kxf $Form3 = GUICreate("Server Gametype Changer", 630, 346, 392, 196) $MenuItem4 = GUICtrlCreateMenu("&File") $MenuItem6 = GUICtrlCreateMenuItem("Help", $MenuItem4) $MenuItem7 = GUICtrlCreateMenuItem("Exit", $MenuItem4) $MenuItem5 = GUICtrlCreateMenu("&Change Mode") $MenuItem1 = GUICtrlCreateMenuItem("Client Gametype Changer", $MenuItem5) $MenuItem2 = GUICtrlCreateMenuItem("Backup and Restore", $MenuItem5) GUISetBkColor(0x00FF00) $Label1 = GUICtrlCreateLabel("Adam's Server Gametype changer for Hunter", 100, 2, 429, 28) GUICtrlSetFont(-1, 15, 800, 0, "arial") $Input1 = GUICtrlCreateInput("", 216, 175, 201, 25) GUICtrlSetFont(-1, 11, 400, 0, "arial") $Label3 = GUICtrlCreateLabel("IP Address", 223, 157, 55, 17) $Button5 = GUICtrlCreateButton("Get IP", 286, 151, 57, 25) $Button6 = GUICtrlCreateButton("Start Minecraft", 168, 248, 113, 41) $Button14 = GUICtrlCreateButton("Start Server", 352, 248, 113, 41) $Button15 = GUICtrlCreateButton("1.0.1", 258, 72, 113, 41) $Button16 = GUICtrlCreateButton("1.1.0", 448, 72, 113, 41) $Button17 = GUICtrlCreateButton("1.2.0 (coming soon)", 72, 72, 113, 41) $Group1 = GUICtrlCreateGroup("Server Gametypes", 64, 56, 505, 65) GUICtrlCreateGroup("", -99, -99, 1, 1) $Group2 = GUICtrlCreateGroup("IP Address", 200, 136, 241, 73) GUICtrlCreateGroup("", -99, -99, 1, 1) $Group3 = GUICtrlCreateGroup("Start Services", 160, 232, 313, 65) GUICtrlCreateGroup("", -99, -99, 1, 1) $Label2 = GUICtrlCreateLabel($SVersion, 128, 32, 466, 20) GUICtrlSetFont(-1, 10, 400, 0, "arial") GUISetState(@SW_SHOW) #endregion ### END Koda GUI section ### While 1 $nMsg = GUIGetMsg() Switch $nMsg Case $GUI_EVENT_CLOSE Exit EndSwitch If $nMsg = $Button5 Then Button5() If $nMsg = $Button6 Then Button6() If $nMsg = $Button14 Then Button14() If $nMsg = $Button15 Then Button15() If $nMsg = $Button16 Then Button16() If $nMsg = $Button17 Then Button17() If $nMsg = $MenuItem1 Then MenuItem1() If $nMsg = $MenuItem2 Then MenuItem2() If $nMsg = $MenuItem6 Then MenuItem6() If $nMsg = $MenuItem7 Then MenuItem7() WEnd EndFunc ;==>MenuItem3 Func MenuItem6() MsgBox(0, "Help", "You should know how to run this program, I made it for you. If you are confused, just call me!") EndFunc ;==>MenuItem6 Func MenuItem7() Exit EndFunc ;==>MenuItem7 Func Button1() FileDelete("C:GametypeSwitcherMinecraftVersionsCurrentVersion1.1.0.txt") FileDelete("C:GametypeSwitcherMinecraftVersionsCurrentVersion1.0.0mods.txt") FileDelete("C:GametypeSwitcherMinecraftVersionsCurrentVersion1.0.0.txt") FileDelete("C:GametypeSwitcherMinecraftVersionsCurrentVersion1.8.1Beta.txt") FileDelete("C:GametypeSwitcherMinecraftVersionsCurrentVersion1.2.0.txt") $copy1 = FileCopy("C:GametypeSwitcherMinecraftVersions1.1.0minecraft.jar", "C:UsersHayes FamilyAppDataRoaming.minecraftbin", 1) If $copy1 = 1 Then FileCopy("C:GametypeSwitcherMinecraftVersions1.1.01.1.0.txt", "C:GametypeSwitcherMinecraftVersionsCurrentVersion", 1) $Version = "Current Minecraft Version is 1.1.0" GUICtrlSetData($Label2, "Current Minecraft Version is 1.1.0") MsgBox(0, "Success", "The version transfer to Minecraft 1.1.0 was a success") EndIf If $copy1 = 0 Then $fail1 = MsgBox(4 + 48, "Failure", "The version transfer was a failure would you like to try again?") If $fail1 = 6 Then Button1() EndFunc ;==>Button1 Func Button2() FileDelete("C:GametypeSwitcherMinecraftVersionsCurrentVersion1.1.0.txt") FileDelete("C:GametypeSwitcherMinecraftVersionsCurrentVersion1.0.0mods.txt") FileDelete("C:GametypeSwitcherMinecraftVersionsCurrentVersion1.0.0.txt") FileDelete("C:GametypeSwitcherMinecraftVersionsCurrentVersion1.8.1Beta.txt") FileDelete("C:GametypeSwitcherMinecraftVersionsCurrentVersion1.2.0.txt") $copy2 = FileCopy("C:GametypeSwitcherMinecraftVersions1.0.0modsminecraft.jar", "C:UsersHayes FamilyAppDataRoaming.minecraftbin", 1) If $copy1 = 1 Then FileCopy("C:GametypeSwitcherMinecraftVersions1.0.0mods1.0.0mods.txt", "C:GametypeSwitcherMinecraftVersionsCurrentVersion", 1) $Version = "Current Minecraft Version is 1.0.0 with mods" GUICtrlSetData($Label2, "Current Minecraft Version is 1.0.0 with mods") MsgBox(0, "Success", "The version transfer to Minecraft 1.0.0 with mods was a success") EndIf If $copy2 = 0 Then $fail2 = MsgBox(4 + 48, "Failure", "The version transfer was a failure would you like to try again?") If $fail2 = 6 Then Button2() EndFunc ;==>Button2 Func Button3() FileDelete("C:GametypeSwitcherMinecraftVersionsCurrentVersion1.1.0.txt") FileDelete("C:GametypeSwitcherMinecraftVersionsCurrentVersion1.0.0mods.txt") FileDelete("C:GametypeSwitcherMinecraftVersionsCurrentVersion1.0.0.txt") FileDelete("C:GametypeSwitcherMinecraftVersionsCurrentVersion1.8.1Beta.txt") FileDelete("C:GametypeSwitcherMinecraftVersionsCurrentVersion1.2.0.txt") $copy3 = FileCopy("C:GametypeSwitcherMinecraftVersions1.0.0minecraft.jar", "C:UsersHayes FamilyAppDataRoaming.minecraftbin", 1) If $copy3 = 1 Then FileCopy("C:GametypeSwitcherMinecraftVersions1.0.01.0.0.txt", "C:GametypeSwitcherMinecraftVersionsCurrentVersion", 1) $Version = "Current Minecraft Version is 1.0.0 without mods" GUICtrlSetData($Label2, "Current Minecraft Version is 1.0.0 without mods") MsgBox(0, "Success", "The version transfer to Minecraft 1.0.0 without mods was a success") EndIf If $copy3 = 0 Then $fail3 = MsgBox(4 + 48, "Failure", "The version transfer was a failure would you like to try again?") If $fail2 = 6 Then Button3() EndFunc ;==>Button3 Func Button4() FileDelete("C:GametypeSwitcherMinecraftVersionsCurrentVersion1.1.0.txt") FileDelete("C:GametypeSwitcherMinecraftVersionsCurrentVersion1.0.0mods.txt") FileDelete("C:GametypeSwitcherMinecraftVersionsCurrentVersion1.0.0.txt") FileDelete("C:GametypeSwitcherMinecraftVersionsCurrentVersion1.8.1Beta.txt") FileDelete("C:GametypeSwitcherMinecraftVersionsCurrentVersion1.2.0.txt") $copy4 = FileCopy("C:GametypeSwitcherMinecraftVersions1.8.1minecraft.jar", "C:UsersHayes FamilyAppDataRoaming.minecraftbin", 1) If $copy4 = 1 Then FileCopy("C:GametypeSwitcherMinecraftVersions1.8.11.8.1Beta.txt", "C:GametypeSwitcherMinecraftVersionsCurrentVersion", 1) $Version = "Current Minecraft Version is 1.8.1 Beta" GUICtrlSetData($Label2, "Current Minecraft Version is 1.8.1 Beta") MsgBox(0, "Success", "The version transfer to Minecraft 1.8.1 Beta") EndIf If $copy4 = 0 Then $fail4 = MsgBox(4 + 48, "Failure", "The version transfer was a failure would you like to try again?") If $fail4 = 6 Then Button4() EndFunc ;==>Button4 Func Button5() GUICtrlSetData($Input1, $ip) EndFunc ;==>Button5 Func Button6() Run("cmd /c start C:GametypeSwitcherMinecraft.exe", "", @SW_HIDE) EndFunc ;==>Button6 Func Button7() $confirm5 = MsgBox(4 + 64, "Confirmation", "This will backup your current jar files so that if something gets messed up, (such as gametype changer stops working because you installed bad mods and did a mods backup or you backed up a bad jar configuration) you can use this backup the current configuration for the gametype changer jar files for future restoring. *Note* This will not backup any new mods you have installed. To do that please use the mod backup function. It is recommended that you do this backup every once in a while but do not backup if something isn't working. Would you like to continue?") If $confirm5 = 6 Then DirRemove("C:GametypeSwitcherMinecraftVersionsBackupNewBackup1.0.0", 1) DirRemove("C:GametypeSwitcherMinecraftVersionsBackupNewBackup1.0.0mods", 1) DirRemove("C:GametypeSwitcherMinecraftVersionsBackupNewBackup1.1.0", 1) DirRemove("C:GametypeSwitcherMinecraftVersionsBackupNewBackup1.8.1", 1) DirRemove("C:GametypeSwitcherMinecraftVersionsBackupNewBackup1.2.0", 1) $check31 = DirCopy("C:GametypeSwitcherMinecraftVersions1.0.0", "C:GametypeSwitcherMinecraftVersionsBackupNewBackup", 1) $check32 = DirCopy("C:GametypeSwitcherMinecraftVersions1.0.0mods", "C:GametypeSwitcherMinecraftVersionsBackupNewBackup", 1) $check33 = DirCopy("C:GametypeSwitcherMinecraftVersions1.8.1", "C:GametypeSwitcherMinecraftVersionsBackupNewBackup", 1) $check34 = DirCopy("C:GametypeSwitcherMinecraftVersions1.1.0", "C:GametypeSwitcherMinecraftVersionsBackupNewBackup", 1) $check35 = DirCopy("C:GametypeSwitcherMinecraftVersions1.2.0", "C:GametypeSwitcherMinecraftVersionsBackupNewBackup", 1) EndIf If $confirm5 = 7 Then $cancel2 = 1 If $check31 = 1 And $check32 = 1 And $check33 = 1 And $check34 = 1 And $check35 = 1 Then MsgBox(0, "Success", "The current configuration of jar file backups is complete. If something gets messed up, you can now restore from this configuration you just backed up.") ElseIf $cancel2 = 1 Then Null() Else $fail9 = MsgBox(4 + 16, "Failure", "Part or all of the backup was a failure. While it is not completely necessary, it is recommended that you try again. Would you like to try again?") EndIf If $fail9 = 6 Then Button7() EndFunc ;==>Button7 Func Button8() $confirm4 = MsgBox(4 + 64, "Confirmation", "Are you sure you would like to restore your minecraft jar files? This will restore all of your minecraft jar files from the last time that you backed them up. This means that if you are currently having problems with the gametype changer function or you have destroyed a minecraft jar with mods, this should fix it. Use this function before the Old Restore function. *Note* The restore function only restores the jar files that the game changer uses, it will not restore the jar files for minecraft itself. To do that, you have to use the restore function THEN change the gametype afterwards. Continue?") If $confirm4 = 6 Then DirRemove("C:GametypeSwitcherMinecraftVersions1.8.1", 1) DirRemove("C:GametypeSwitcherMinecraftVersions1.0.0", 1) DirRemove("C:GametypeSwitcherMinecraftVersions1.0.0mods", 1) DirRemove("C:GametypeSwitcherMinecraftVersions1.1.0", 1) DirRemove("C:GametypeSwitcherMinecraftVersions1.2.0", 1) $check21 = DirCopy("C:GametypeSwitcherMinecraftVersionsBackupNewBackup1.0.0", "C:GametypeSwitcherMinecraftVersions", 1) $check22 = DirCopy("C:GametypeSwitcherMinecraftVersionsBackupNewBackup1.0.0mods", "C:GametypeSwitcherMinecraftVersions", 1) $check23 = DirCopy("C:GametypeSwitcherMinecraftVersionsBackupNewBackup1.1.0", "C:GametypeSwitcherMinecraftVersions", 1) $check24 = DirCopy("C:GametypeSwitcherMinecraftVersionsBackupNewBackup1.8.1", "C:GametypeSwitcherMinecraftVersions", 1) $check25 = DirCopy("C:GametypeSwitcherMinecraftVersionsBackupNewBackup1.2.0", "C:GametypeSwitcherMinecraftVersions", 1) EndIf If $confirm4 = 7 Then $cancel1 = 1 If $check21 = 1 And $check22 = 1 And $check23 = 1 And $check24 = 1 And $check25 = 1 Then MsgBox(0, "Success", "The restoration of the backup for working minecraft jar files was succesful. If gametype changing was messed up or mods destroyed a minecraft jar, it should now be restored and working. If these functions still do not work, try using the old restore function.") ElseIf $cancel1 = 1 Then Null() Else $fail8 = MsgBox(4 + 16, "Failure", "The restoration was a failure. This means that your gametype changer functions may not work properly and it is recommended that you try again. Would you like to try again?") EndIf If $fail8 = 6 Then Button8() EndFunc ;==>Button8 Func Button9() $confirm3 = MsgBox(4 + 64, "Confirmation", "Are you sure you would like to restore your minecraft jar files? This will restore all of your minecraft jar files from the last time that Adam saved a working copy for this program to use. This means that if you are currently having problems with the gametype changer function or you have destroyed a minecraft jar with mods, this should fix it. Only use this function if the regular restore function is not working properly. *Note* The restore function only restores the jar files that the game changer uses, it will not restore the jar files for minecraft itself. To do that, you have to use the restore function THEN change the gametype afterwards. Continue?") If $confirm3 = 6 Then DirRemove("C:GametypeSwitcherMinecraftVersions1.8.1", 1) DirRemove("C:GametypeSwitcherMinecraftVersions1.0.0", 1) DirRemove("C:GametypeSwitcherMinecraftVersions1.0.0mods", 1) DirRemove("C:GametypeSwitcherMinecraftVersions1.1.0", 1) DirRemove("C:GametypeSwitcherMinecraftVersions1.2.0", 1) $check11 = DirCopy("C:GametypeSwitcherMinecraftVersionsBackupOldBackup1.0.0", "C:GametypeSwitcherMinecraftVersions", 1) $check12 = DirCopy("C:GametypeSwitcherMinecraftVersionsBackupOldBackup1.0.0mods", "C:GametypeSwitcherMinecraftVersions", 1) $check13 = DirCopy("C:GametypeSwitcherMinecraftVersionsBackupOldBackup1.1.0", "C:GametypeSwitcherMinecraftVersions", 1) $check14 = DirCopy("C:GametypeSwitcherMinecraftVersionsBackupOldBackup1.8.1", "C:GametypeSwitcherMinecraftVersions", 1) $check15 = DirCopy("C:GametypeSwitcherMinecraftVersionsBackupOldBackup1.2.0", "C:GametypeSwitcherMinecraftVersions", 1) EndIf If $confirm3 = 7 Then $cancel3 = 1 If $check11 = 1 And $check12 = 1 And $check13 = 1 And $check14 = 1 And $check15 = 1 Then MsgBox(0, "Success", "The restoration of the old backup for working minecraft jar files was succesful. If gametype changing was messed up or mods destroyed a minecraft jar, it should now be restored and working. The last mod installed on this restoration was the lightsaber mod.") ElseIf $cancel3 = 1 Then Null() Else $fail7 = MsgBox(4 + 16, "Failure", "The old restoration was a failure. This means that your gametype changer functions may not work properly and it is recommended that you try again. Would you like to try again?") EndIf If $fail7 = 6 Then Button9() EndFunc ;==>Button9 Func Button10() $confirm1 = MsgBox(1 + 64, "World Save Backup", "This will back up your world saves for restoration and will overwrite previous world save backups") If $confirm1 = 1 Then DirRemove("C:GametypeSwitcherMinecraftVersionsBackupsaves", 1) $copy5 = DirCopy("C:UsersHayes FamilyAppDataRoaming.minecraftsaves", "C:GametypeSwitcherMinecraftVersionsBackup", 1) EndIf If $confirm1 = 2 Then $cancel4 = 1 If $copy5 = 1 Then MsgBox(0, "Success", "The world saves backup was a success. To restore this backup of all world saves, just click the Restore Save Backups button.") ElseIf $cancel4 = 1 Then Null() ElseIf $copy5 = 0 Then $fail5 = MsgBox(4 + 16, "Failure", "The world saves backup was a failure. Would you like to try again?") EndIf If $fail5 = 6 Then Button10() EndFunc ;==>Button10 Func Button11() $confirm2 = MsgBox(4 + 48, "Confirmation", "Are you sure you would like to restore save backups? If you continue then your current world saves will be deleted and and your most recent backup will be restored. These actions cannot be undone. Also, please make sure minecraft is closed before continuing. Continue?") If $confirm2 = 6 Then DirRemove("C:UsersHayes FamilyAppDataRoaming.minecraftsaves", 1) $copy6 = DirCopy("C:GametypeSwitcherMinecraftVersionsBackupsaves", "C:UsersHayes FamilyAppDataRoaming.minecraft", 1) EndIf If $confirm2 = 7 Then $cancel5 = 1 If $copy6 = 1 Then MsgBox(0, "Success", "The world saves restoration from your previous backup was a success. All world saves have been reverted to the last time that you backed them up.") ElseIf $cancel5 = 1 Then Null() ElseIf $copy6 = 0 Then $fail6 = MsgBox(4 + 16, "Failure", "The world save restoration from your previous backup was a failure. This may result in damaged or lost world save files. Trying again is recommended. Do you want to try again?") EndIf If $fail6 = 6 Then Button11() EndFunc ;==>Button11 Func Button12() $confirm6 = MsgBox(4 + 64, "Confirmation", "This will backup your current mod configuration so that when you cnange versions back to 1.0.0 with mods, any new mods you have installed will be included. This will also preform a jar backup directly after the mod backup. Before you continue please make sure your current minecraft version is 1.0.0 with the any new mods installed that you wish to backup. Also please make sure that you close out of minecraft if it is open. Would you like to continue?") If $confirm6 = 6 Then $check41 = FileDelete("C:GametypeSwitcherMinecraftVersions1.0.0modsminecraft.jar") $check42 = FileCopy("C:UsersHayes FamilyAppDataRoaming.minecraftbinminecraft.jar", "C:GametypeSwitcherMinecraftVersions1.0.0mods", 1) EndIf If $confirm6 = 7 Then $cancel6 = 1 If $check41 = 1 And $check42 = 1 Then MsgBox(0, "Success", "The mods backup was a success. This program will now continue to preform a jar backup.") Jarnomsg() ElseIf $cancel6 = 1 Then Null() Else $fail10 = MsgBox(4 + 16, "Failure", "The mods backup was a failure. It is highly suggested that you try again otherwise gametype switching to 1.0.0 with mods may not function properly. Would you like to try again?") EndIf If $fail10 = 6 Then Button12() EndFunc ;==>Button12 Func Button13() FileDelete("C:GametypeSwitcherMinecraftVersionsCurrentVersion1.1.0.txt") FileDelete("C:GametypeSwitcherMinecraftVersionsCurrentVersion1.0.0mods.txt") FileDelete("C:GametypeSwitcherMinecraftVersionsCurrentVersion1.0.0.txt") FileDelete("C:GametypeSwitcherMinecraftVersionsCurrentVersion1.8.1Beta.txt") FileDelete("C:GametypeSwitcherMinecraftVersionsCurrentVersion1.2.0.txt") $copy7 = FileCopy("C:GametypeSwitcherMinecraftVersions1.2.0minecraft.jar", "C:UsersHayes FamilyAppDataRoaming.minecraftbin", 1) If $copy7 = 1 Then FileCopy("C:GametypeSwitcherMinecraftVersions1.1.01.2.0.txt", "C:GametypeSwitcherMinecraftVersionsCurrentVersion", 1) $Version = "Current Minecraft Version is 1.2.0" GUICtrlSetData($Label2, "Current Minecraft Version is 1.2.0") MsgBox(0, "Success", "The version transfer to Minecraft 1.2.0 was a success") EndIf If $copy7 = 0 Then $fail12 = MsgBox(4 + 48, "Failure", "The version transfer was a failure would you like to try again?") If $fail12 = 6 Then Button13() EndFunc ;==>Button13 Func Button14() Run(@ComSpec & " /c C:GametypeSwitcherMinecraftServerServerStarter.bat") EndFunc ;==>Button14 Func Button15() FileDelete("C:GametypeSwitcherMinecraftVersionsServerCurrentVersion1.0.1.txt") FileDelete("C:GametypeSwitcherMinecraftVersionsServerCurrentVersion1.1.0.txt") FileDelete("C:GametypeSwitcherMinecraftVersionsServerCurrentVersion1.2.0.txt") FileDelete("C:GametypeSwitcherMinecraftServerServerStarter.bat") $check61 = FileCopy("C:GametypeSwitcherMinecraftVersionsServer1.0.1ServerStarter.bat", "C:GametypeSwitcherMinecraftServer", 1) If $check61 = 1 Then FileCopy("C:GametypeSwitcherMinecraftVersionsServer1.0.11.0.1.txt", "C:GametypeSwitcherMinecraftVersionsServerCurrentVersion", 1) $SVersion = "Current Minecraft Server version is 1.0.1" GUICtrlSetData($Label2, "Current Minecraft Server version is 1.0.1") MsgBox(0, "Success", "The Server Gametype successfully transferred to 1.0.1 (for minecraft clients 1.0.0)") EndIf If $check61 = 0 Then $fail13 = MsgBox(4 + 48, "Failure", "The Server Version Transfer was a failure would you like to try again?") If $fail13 = 6 Then Button15() EndFunc ;==>Button15 Func Button16() FileDelete("C:GametypeSwitcherMinecraftVersionsServerCurrentVersion1.0.1.txt") FileDelete("C:GametypeSwitcherMinecraftVersionsServerCurrentVersion1.1.0.txt") FileDelete("C:GametypeSwitcherMinecraftVersionsServerCurrentVersion1.2.0.txt") FileDelete("C:GametypeSwitcherMinecraftServerServerStarter.bat") $check71 = FileCopy("C:GametypeSwitcherMinecraftVersionsServer1.1.0ServerStarter.bat", "C:GametypeSwitcherMinecraftServer", 1) If $check71 = 1 Then FileCopy("C:GametypeSwitcherMinecraftVersionsServer1.1.01.1.0.txt", "C:GametypeSwitcherMinecraftVersionsServerCurrentVersion", 1) $SVersion = "Current Minecraft Server version is 1.1.0" GUICtrlSetData($Label2, "Current Minecraft Server version is 1.1.0") MsgBox(0, "Success", "The Server Gametype successfully transferred to 1.1.0") EndIf If $check71 = 0 Then $fail14 = MsgBox(4 + 48, "Failure", "The Server Version Transfer was a failure would you like to try again?") If $fail14 = 6 Then Button16() EndFunc ;==>Button16 Func Button17() MsgBox(0, "Coming Soon", "This feature is coming soon") EndFunc ;==>Button17 Func Jarnomsg() DirRemove("C:GametypeSwitcherMinecraftVersionsBackupNewBackup1.0.0", 1) DirRemove("C:GametypeSwitcherMinecraftVersionsBackupNewBackup1.0.0mods", 1) DirRemove("C:GametypeSwitcherMinecraftVersionsBackupNewBackup1.1.0", 1) DirRemove("C:GametypeSwitcherMinecraftVersionsBackupNewBackup1.8.1", 1) DirRemove("C:GametypeSwitcherMinecraftVersionsBackupNewBackup1.2.0", 1) $check51 = DirCopy("C:GametypeSwitcherMinecraftVersions1.0.0", "C:GametypeSwitcherMinecraftVersionsBackupNewBackup", 1) $check52 = DirCopy("C:GametypeSwitcherMinecraftVersions1.0.0mods", "C:GametypeSwitcherMinecraftVersionsBackupNewBackup", 1) $check53 = DirCopy("C:GametypeSwitcherMinecraftVersions1.8.1", "C:GametypeSwitcherMinecraftVersionsBackupNewBackup", 1) $check54 = DirCopy("C:GametypeSwitcherMinecraftVersions1.1.0", "C:GametypeSwitcherMinecraftVersionsBackupNewBackup", 1) $check55 = DirCopy("C:GametypeSwitcherMinecraftVersions1.2.0", "C:GametypeSwitcherMinecraftVersionsBackupNewBackup", 1) If $check51 = 1 And $check52 = 1 And $check53 = 1 And $check54 = 1 And $check55 = 1 Then MsgBox(0, "Success", "The current configuration of mods and jar file backups is complete. If something gets messed up, you can now restore from this configuration you just backed up.") Else $fail11 = MsgBox(4 + 16, "Failure", "Part or all of the jar backup was a failure. It is highly recommended that you try again. Would you like to try again?") EndIf If $fail11 = 6 Then Jarnomsg() EndFunc ;==>Jarnomsg Func Null() $null = 1 EndFunc ;==>Null Edited January 28, 2012 by cheeseandcereal Link to comment Share on other sites More sharing options...
cheeseandcereal Posted January 28, 2012 Author Share Posted January 28, 2012 (edited) Ok so I've recreated the problem with a sample picture so any one with windows 7 can run this code for the GUI (with my problem): expandcollapse popup#include <ButtonConstants.au3> #include <GUIConstantsEx.au3> #include <StaticConstants.au3> #include <WindowsConstants.au3> Opt( "MustDeclareVars", 1) Global $Button1 Global $Button2 Global $Button3 Global $Button4 Global $Button6 Global $Button13 Global $Button14 Global $Form1 Global $Group1 Global $Group2 Global $Label1 Global $Label2 Global $MenuItem2 Global $MenuItem3 Global $MenuItem4 Global $MenuItem5 Global $MenuItem6 Global $MenuItem7 Global $nMsg Global $Pic1 #Region ### START Koda GUI section ### Form=C:UsersDad & MomDocumentsAutoit ScriptsHunter Gametype ChangerHunter client changer - Copy.kxf $Form1 = GUICreate("Adam's Minecraft Gametype Changer", 630, 346, 392, 196) $MenuItem4 = GUICtrlCreateMenu("&File") $MenuItem6 = GUICtrlCreateMenuItem("Help", $MenuItem4) $MenuItem7 = GUICtrlCreateMenuItem("Exit", $MenuItem4) $MenuItem5 = GUICtrlCreateMenu("&Change Mode") $MenuItem2 = GUICtrlCreateMenuItem("Backup and Restore", $MenuItem5) $MenuItem3 = GUICtrlCreateMenuItem("Server Gametype Changer", $MenuItem5) GUISetBkColor(0x000000) $Label1 = GUICtrlCreateLabel("Adam's Minecraft Gametype changer for Hunter", 86, 16, 456, 28) GUICtrlSetFont(-1, 15, 800, 0, "arial") GUICtrlSetColor(-1, 0xFFFFFF) $Button1 = GUICtrlCreateButton("1.1.0", 256, 88, 113, 41) $Button2 = GUICtrlCreateButton("1.0.0 with mods", 256, 144, 113, 41) $Button3 = GUICtrlCreateButton("1.0.0 without mods", 104, 144, 113, 41) $Button4 = GUICtrlCreateButton("1.8.1 Beta", 409, 88, 113, 41) $Label2 = GUICtrlCreateLabel("Label2", 125, 48, 42, 20) GUICtrlSetFont(-1, 10, 400, 0, "arial") GUICtrlSetColor(-1, 0xFFFFFF) $Button6 = GUICtrlCreateButton("Start Minecraft", 178, 248, 113, 41) $Button13 = GUICtrlCreateButton("1.2.0", 104, 88, 113, 41) $Group1 = GUICtrlCreateGroup("Gametypes", 96, 72, 433, 121) GUICtrlSetColor(-1, 0xFFFFFF) GUICtrlCreateGroup("", -99, -99, 1, 1) $Button14 = GUICtrlCreateButton("Start Server", 336, 248, 113, 41) $Group2 = GUICtrlCreateGroup("Start Services", 168, 232, 289, 65) GUICtrlSetColor(-1, 0xFFFFFF) GUICtrlCreateGroup("", -99, -99, 1, 1) $Pic1 = GUICtrlCreatePic("C:UsersPublicPicturesSample PicturesPenguins.jpg", 0, 0, 629, 325, 0) GUICtrlSetState($Pic1, $GUI_DISABLE) GUISetState(@SW_SHOW) #EndRegion ### END Koda GUI section ### While 1 $nMsg = GUIGetMsg() Switch $nMsg Case $GUI_EVENT_CLOSE Exit EndSwitch WEnd Even though I have created the picture last, and then disabled the GUI for the $pic1 variable, when you initially start the code, you can't see anything but the picture and you can see the buttons once you mouse over them. Can anyone identify this problem? Any help would be greatly appreciated Edited January 28, 2012 by cheeseandcereal Link to comment Share on other sites More sharing options...
Moderators Melba23 Posted January 28, 2012 Moderators Share Posted January 28, 2012 cheeseandcereal,If you create and disable the Pic control BEFORE the other controls it works as expected when I run your code. I had forgotten about the "create it after the others controls" remark in the Help file - I will investigate further. Thanks for bringing it to our notice. M23 cheeseandcereal 1 Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind Open spoiler to see my UDFs: Spoiler ArrayMultiColSort ---- Sort arrays on multiple columnsChooseFileFolder ---- Single and multiple selections from specified path treeview listingDate_Time_Convert -- Easily convert date/time formats, including the language usedExtMsgBox --------- A highly customisable replacement for MsgBoxGUIExtender -------- Extend and retract multiple sections within a GUIGUIFrame ---------- Subdivide GUIs into many adjustable framesGUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView itemsGUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeViewMarquee ----------- Scrolling tickertape GUIsNoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxesNotify ------------- Small notifications on the edge of the displayScrollbars ----------Automatically sized scrollbars with a single commandStringSize ---------- Automatically size controls to fit textToast -------------- Small GUIs which pop out of the notification area Link to comment Share on other sites More sharing options...
cheeseandcereal Posted January 28, 2012 Author Share Posted January 28, 2012 Thank you SO MUCH. I was so confused because of that line in the help file that says create the picture after the other controls too. It works perfectly now. I can't thank you enough. Link to comment Share on other sites More sharing options...
Mikeman27294 Posted January 28, 2012 Share Posted January 28, 2012 Yes, I apologise, I should have thought of that before I updated your script. I hope I make sense in saying the following: Controls are made on different layers. Imagine you had sheets of clear plastic, and a single sheet of paper. You place the paper down, and that is your GUI. Now, for each GUI Control, you draw a single control on a piece of the clear plastic, and place it ontop of the previous sheet. The controls have becomed layered. As you hover over a control, it comes to the front, or in the case of the paper and plastic, it is placed on the top of the pile. However, if the control is disabled, it doesn't do this. When your GUI was created, the "background image" was the top sheet and was disabled, ultimately preventing the controls underneath it from being activated. By making this the first control created after the GUI is created, you allow for the controls to be activated. Does that make sense? I'm not usually too good at explaining things, but I hope that did make sense. Link to comment Share on other sites More sharing options...
cheeseandcereal Posted January 28, 2012 Author Share Posted January 28, 2012 Yes, I apologise, I should have thought of that before I updated your script. I hope I make sense in saying the following:Controls are made on different layers. Imagine you had sheets of clear plastic, and a single sheet of paper. You place the paper down, and that is your GUI. Now, for each GUI Control, you draw a single control on a piece of the clear plastic, and place it ontop of the previous sheet. The controls have becomed layered.As you hover over a control, it comes to the front, or in the case of the paper and plastic, it is placed on the top of the pile. However, if the control is disabled, it doesn't do this. When your GUI was created, the "background image" was the top sheet and was disabled, ultimately preventing the controls underneath it from being activated. By making this the first control created after the GUI is created, you allow for the controls to be activated.Does that make sense? I'm not usually too good at explaining things, but I hope that did make sense.Yes, that makes sense and I think I understand it now. I was just confused because the help file said to create the picture control after the rest of the controls. Thanks for explaining that to me! Link to comment Share on other sites More sharing options...
Mikeman27294 Posted January 29, 2012 Share Posted January 29, 2012 No probs Link to comment Share on other sites More sharing options...
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