matwachich Posted May 30, 2011 Share Posted May 30, 2011 I want to load picture files as openGL texture, i tried to play a bit with GDI+ without any succesCan I use This to load my images, knowing that it's a static library for c/c++ ???Thanks! Link to comment Share on other sites More sharing options...
ProgAndy Posted May 30, 2011 Share Posted May 30, 2011 Hello, You won't be able to use it as a static libaray. You'll have to compile it as a dll. *GERMAN* [note: you are not allowed to remove author / modified info from my UDFs]My UDFs:[_SetImageBinaryToCtrl] [_TaskDialog] [AutoItObject] [Animated GIF (GDI+)] [ClipPut for Image] [FreeImage] [GDI32 UDFs] [GDIPlus Progressbar] [Hotkey-Selector] [Multiline Inputbox] [MySQL without ODBC] [RichEdit UDFs] [SpeechAPI Example] [WinHTTP]UDFs included in AutoIt: FTP_Ex (as FTPEx), _WinAPI_SetLayeredWindowAttributes Link to comment Share on other sites More sharing options...
matwachich Posted June 1, 2011 Author Share Posted June 1, 2011 Thanks for the reply! My C++ skills are very limited, i won't be able to compile it as a dll I'm gonna ask google! Link to comment Share on other sites More sharing options...
matwachich Posted June 1, 2011 Author Share Posted June 1, 2011 (edited) Think i found something! http://vosolok2008.narod.ru/index_en.html In the archive, there are my little tests, doesn't work! Can someone telle my what i do wrong? here is the code i use: expandcollapse popup#include <OpenGL.au3> #include "pysoil\soil.dll\soil.au3" ; include inside the zip Global $scrW = 400, $scrH = 400 _OpenGL_Startup() Global $hGui = GuiCreate("OpenGL", $scrW, $scrH) GUISetState(@SW_SHOW) Global $oGL = _OpenGL_Enable($hGui) ; --- glMatrixMode($GL_PROJECTION) glLoadIdentity() glOrtho(0, $scrW, $scrH, 0, 0, 1) ; coord like in GDI+ (0,0 => Top left corner) glMatrixMode($GL_MODELVIEW) glDisable($GL_DEPTH_TEST) ; Not needed for 2D ; --- glEnable($GL_TEXTURE_2D) ;glHint($GL_PERSPECTIVE_CORRECTION_HINT, $GL_NICEST) $sPath = "C:\Users\Mat\Desktop\Tofs\Homer Simpson Apple-600960.jpeg" ; remplacé par une image valide Global $texture = _SOIL_Load_OGL_Texture($sPath, 4, 0, $SOIL_FLAG_POWER_OF_TWO) ConsoleWrite($texture & " - " & @error & @CRLF) ;glBindTexture($GL_TEXTURE_2D, $texture) ; ;glTexParameteri($GL_TEXTURE_2D, $GL_TEXTURE_MAG_FILTER, $GL_LINEAR); ;glTexParameteri($GL_TEXTURE_2D, $GL_TEXTURE_MIN_FILTER, $GL_LINEAR); ;glTexEnvi($GL_TEXTURE_ENV, $GL_TEXTURE_ENV_MODE, $GL_MODULATE); ; --- glClearColor(0.0, 0.0, 0.0, 1.0) Do $t = TimerInit() glClear($GL_COLOR_BUFFER_BIT) ; --- glBindTexture($GL_TEXTURE_2D, $texture) glColor3f(1.0, 1.0, 1.0) glBegin($GL_QUADS) glTexCoord2d(0,0) glVertex2d(10,10) ; --- glTexCoord2d(0,1) glVertex2d(390,10) ; --- glTexCoord2d(1,1) glVertex2d(390,390) ; --- glTexCoord2d(1,0) glVertex2d(10,390) glEnd() ; --- SwapBuffers($oGL) WinSetTitle($oGL[0], "", Round(1000 / TimerDiff($t)) & " fps") Until GuiGetMsg() = -3 _OpenGL_Disable($oGL) _OpenGL_Shutdown() ; ##############################################################Soil.dll.zip Edited June 1, 2011 by matwachich Link to comment Share on other sites More sharing options...
matwachich Posted June 3, 2011 Author Share Posted June 3, 2011 Up please Link to comment Share on other sites More sharing options...
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