matwachich Posted May 30, 2011 Posted May 30, 2011 I want to load picture files as openGL texture, i tried to play a bit with GDI+ without any succesCan I use This to load my images, knowing that it's a static library for c/c++ ???Thanks!
ProgAndy Posted May 30, 2011 Posted May 30, 2011 Hello, You won't be able to use it as a static libaray. You'll have to compile it as a dll. *GERMAN* [note: you are not allowed to remove author / modified info from my UDFs]My UDFs:[_SetImageBinaryToCtrl] [_TaskDialog] [AutoItObject] [Animated GIF (GDI+)] [ClipPut for Image] [FreeImage] [GDI32 UDFs] [GDIPlus Progressbar] [Hotkey-Selector] [Multiline Inputbox] [MySQL without ODBC] [RichEdit UDFs] [SpeechAPI Example] [WinHTTP]UDFs included in AutoIt: FTP_Ex (as FTPEx), _WinAPI_SetLayeredWindowAttributes
matwachich Posted June 1, 2011 Author Posted June 1, 2011 Thanks for the reply! My C++ skills are very limited, i won't be able to compile it as a dll I'm gonna ask google!
matwachich Posted June 1, 2011 Author Posted June 1, 2011 (edited) Think i found something! http://vosolok2008.narod.ru/index_en.html In the archive, there are my little tests, doesn't work! Can someone telle my what i do wrong? here is the code i use: expandcollapse popup#include <OpenGL.au3> #include "pysoil\soil.dll\soil.au3" ; include inside the zip Global $scrW = 400, $scrH = 400 _OpenGL_Startup() Global $hGui = GuiCreate("OpenGL", $scrW, $scrH) GUISetState(@SW_SHOW) Global $oGL = _OpenGL_Enable($hGui) ; --- glMatrixMode($GL_PROJECTION) glLoadIdentity() glOrtho(0, $scrW, $scrH, 0, 0, 1) ; coord like in GDI+ (0,0 => Top left corner) glMatrixMode($GL_MODELVIEW) glDisable($GL_DEPTH_TEST) ; Not needed for 2D ; --- glEnable($GL_TEXTURE_2D) ;glHint($GL_PERSPECTIVE_CORRECTION_HINT, $GL_NICEST) $sPath = "C:\Users\Mat\Desktop\Tofs\Homer Simpson Apple-600960.jpeg" ; remplacé par une image valide Global $texture = _SOIL_Load_OGL_Texture($sPath, 4, 0, $SOIL_FLAG_POWER_OF_TWO) ConsoleWrite($texture & " - " & @error & @CRLF) ;glBindTexture($GL_TEXTURE_2D, $texture) ; ;glTexParameteri($GL_TEXTURE_2D, $GL_TEXTURE_MAG_FILTER, $GL_LINEAR); ;glTexParameteri($GL_TEXTURE_2D, $GL_TEXTURE_MIN_FILTER, $GL_LINEAR); ;glTexEnvi($GL_TEXTURE_ENV, $GL_TEXTURE_ENV_MODE, $GL_MODULATE); ; --- glClearColor(0.0, 0.0, 0.0, 1.0) Do $t = TimerInit() glClear($GL_COLOR_BUFFER_BIT) ; --- glBindTexture($GL_TEXTURE_2D, $texture) glColor3f(1.0, 1.0, 1.0) glBegin($GL_QUADS) glTexCoord2d(0,0) glVertex2d(10,10) ; --- glTexCoord2d(0,1) glVertex2d(390,10) ; --- glTexCoord2d(1,1) glVertex2d(390,390) ; --- glTexCoord2d(1,0) glVertex2d(10,390) glEnd() ; --- SwapBuffers($oGL) WinSetTitle($oGL[0], "", Round(1000 / TimerDiff($t)) & " fps") Until GuiGetMsg() = -3 _OpenGL_Disable($oGL) _OpenGL_Shutdown() ; ##############################################################Soil.dll.zip Edited June 1, 2011 by matwachich
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