Damein Posted March 16, 2011 Posted March 16, 2011 (edited) Hey there, this is just a fun game I made from AutoIt.Thanks to Melba23 for his amazing help! Edit: 3-16-11Added feature in the level completed MsgBox that displays how many tries it took you.Screenshots:Game mode selection screen:In-game layout:So all in all there are four modes:Easy, Medium, Hard, Expert.Easy is a sequence of 20 colors in which each color will be displayed for 600miliseconds apart and then you will have to repeat the sequence.Medium is 40 colors, at a 400milisecond wait time.Hard is 50 colors, at a 200milisecond wait time.And Expert is 60 colors, at just 100miliseconds.If you do not enter the sequence in right you will not be reset, but just try again. You will be shown the colors again.Good luck, and happy playing!Any comments or suggestions please let me know expandcollapse popup; Idea and original code by DaMeiN. ; Cleaned up and fixed by Melba23 ; Thanks a lot Melba23 for your help! #include <GuiConstantsEx.au3> #include <GDIPlus.au3> #include <GuiButton.au3> Opt("GUIOnEventMode", 1) Global $Gui, $CheckingAnswer = 0, $sUserAnswer = "", $CurrentLevel = 1, $Var, $fGame = "", $1, $2, $3, $4, $SleepTime, $AttemptNumber = 1 Intro() While 1 If $CheckingAnswer = 0 Then Switch $fGame Case "Easy" EasyGame() Case "Medium" MediumGame() Case "Hard" HardGame() Case "Expert" ExpertGame() EndSwitch EndIf Sleep(10) WEnd Func Intro() _GDIPlus_Startup () $hPen = _GDIPlus_PenCreate () $GUI = GUICreate("Flash Memory", 415, 423) GUISetOnEvent($GUI_EVENT_CLOSE, "CloseGUI") $hGraphic = _GDIPlus_GraphicsCreateFromHWND ($GUI) $FadedBlue = GuiCtrlCreatePic("Imgs\FadedBlue.bmp", 0,0,211,211) $FadedGreen = GuiCtrlCreatePic("Imgs\FadedGreen.bmp", 211,0,211,211) $FadedRed = GuiCtrlCreatePic("Imgs\FadedRed.bmp", 0,212,211,211) $FadedPurple = GuiCtrlCreatePic("Imgs\FadedPurple.bmp", 211,212,211,211) GuiSetState() $hBrush = _GDIPlus_BrushCreateSolid (0x7F00007F) $hFormat = _GDIPlus_StringFormatCreate () $hFamily = _GDIPlus_FontFamilyCreate ("Chiller") $hFont = _GDIPlus_FontCreate ($hFamily, 63.85, 1) $tLayout = _GDIPlus_RectFCreate (0, 0, 400, 400) _GDIPlus_GraphicsDrawLine ($hGraphic, 0, 211, 428, 211, $hPen) _GDIPlus_GraphicsDrawLine ($hGraphic, 211, 0, 211, 425, $hPen) For $Count = 0 To 5 Step +1 GuiCtrlSetImage($FadedBlue, "Imgs\Blue.bmp",-1) Sleep(40) GUICtrlSetImage($FadedBlue, "Imgs\FadedBlue.bmp", -1) _GDIPlus_GraphicsDrawStringEx ($hGraphic, " Welcome to" & @CRLF & " the" & @CRLF & "Flash Memory" & @CRLF & " Game!", $hFont, $tLayout, $hFormat, $hBrush) _GDIPlus_GraphicsDrawLine ($hGraphic, 0, 211, 428, 211, $hPen) _GDIPlus_GraphicsDrawLine ($hGraphic, 211, 0, 211, 425, $hPen) Sleep(40) GUICtrlSetImage($FadedGreen, "Imgs\Green.bmp", -1) Sleep(40) GUICtrlSetImage($FadedGreen, "Imgs\FadedGreen.bmp", -1) _GDIPlus_GraphicsDrawStringEx ($hGraphic, " Welcome to" & @CRLF & " the" & @CRLF & "Flash Memory" & @CRLF & " Game!", $hFont, $tLayout, $hFormat, $hBrush) _GDIPlus_GraphicsDrawLine ($hGraphic, 0, 211, 428, 211, $hPen) _GDIPlus_GraphicsDrawLine ($hGraphic, 211, 0, 211, 425, $hPen) Sleep(40) GUICtrlSetImage($FadedRed, "Imgs\Red.bmp", -1) Sleep(40) GUICtrlSetImage($FadedRed, "Imgs\FadedRed.bmp", -1) _GDIPlus_GraphicsDrawStringEx ($hGraphic, " Welcome to" & @CRLF & " the" & @CRLF & "Flash Memory" & @CRLF & " Game!", $hFont, $tLayout, $hFormat, $hBrush) _GDIPlus_GraphicsDrawLine ($hGraphic, 0, 211, 428, 211, $hPen) _GDIPlus_GraphicsDrawLine ($hGraphic, 211, 0, 211, 425, $hPen) Sleep(40) GUICtrlSetImage($FadedPurple, "Imgs\Purple.bmp", -1) Sleep(40) GUICtrlSetImage($FadedPurple, "Imgs\FadedPurple.bmp", -1) _GDIPlus_GraphicsDrawStringEx ($hGraphic, " Welcome to" & @CRLF & " the" & @CRLF & "Flash Memory" & @CRLF & " Game!", $hFont, $tLayout, $hFormat, $hBrush) _GDIPlus_GraphicsDrawLine ($hGraphic, 0, 211, 428, 211, $hPen) _GDIPlus_GraphicsDrawLine ($hGraphic, 211, 0, 211, 425, $hPen) Next For $Count = 0 To 5 Step +1 GUICtrlSetImage($FadedPurple, "Imgs\Purple.bmp", -1) Sleep(40) GUICtrlSetImage($FadedPurple, "Imgs\FadedPurple.bmp", -1) _GDIPlus_GraphicsDrawStringEx ($hGraphic, " Welcome to" & @CRLF & " the" & @CRLF & "Flash Memory" & @CRLF & " Game!", $hFont, $tLayout, $hFormat, $hBrush) _GDIPlus_GraphicsDrawLine ($hGraphic, 0, 211, 428, 211, $hPen) _GDIPlus_GraphicsDrawLine ($hGraphic, 211, 0, 211, 425, $hPen) Sleep(40) GUICtrlSetImage($FadedRed, "Imgs\Red.bmp", -1) Sleep(40) GUICtrlSetImage($FadedRed, "Imgs\FadedRed.bmp", -1) _GDIPlus_GraphicsDrawStringEx ($hGraphic, " Welcome to" & @CRLF & " the" & @CRLF & "Flash Memory" & @CRLF & " Game!", $hFont, $tLayout, $hFormat, $hBrush) _GDIPlus_GraphicsDrawLine ($hGraphic, 0, 211, 428, 211, $hPen) _GDIPlus_GraphicsDrawLine ($hGraphic, 211, 0, 211, 425, $hPen) Sleep(40) GUICtrlSetImage($FadedGreen, "Imgs\Green.bmp", -1) Sleep(40) GUICtrlSetImage($FadedGreen, "Imgs\FadedGreen.bmp", -1) _GDIPlus_GraphicsDrawStringEx ($hGraphic, " Welcome to" & @CRLF & " the" & @CRLF & "Flash Memory" & @CRLF & " Game!", $hFont, $tLayout, $hFormat, $hBrush) _GDIPlus_GraphicsDrawLine ($hGraphic, 0, 211, 428, 211, $hPen) _GDIPlus_GraphicsDrawLine ($hGraphic, 211, 0, 211, 425, $hPen) Sleep(40) GuiCtrlSetImage($FadedBlue, "Imgs\Blue.bmp",-1) Sleep(40) GUICtrlSetImage($FadedBlue, "Imgs\FadedBlue.bmp", -1) _GDIPlus_GraphicsDrawStringEx ($hGraphic, " Welcome to" & @CRLF & " the" & @CRLF & "Flash Memory" & @CRLF & " Game!", $hFont, $tLayout, $hFormat, $hBrush) _GDIPlus_GraphicsDrawLine ($hGraphic, 0, 211, 428, 211, $hPen) _GDIPlus_GraphicsDrawLine ($hGraphic, 211, 0, 211, 425, $hPen) Sleep(40) Next GuiDelete($Gui) _GDIPlus_Startup () $hPen = _GDIPlus_PenCreate () $GUI = GUICreate("Flash Memory", 415, 423) GUISetOnEvent($GUI_EVENT_CLOSE, "CloseGUI") $hGraphic = _GDIPlus_GraphicsCreateFromHWND ($GUI) $EasyButton = GuiCtrlCreateButton("Easy", 0, 0, 211, 211, $BS_BITMAP) GUICtrlSetImage($EasyButton, "Imgs\EasyImage.bmp", 1) GUICtrlSetOnEvent($EasyButton, "Easy") $MediumButton = GuiCtrlCreateButton("Medium", 211, 0, 211, 211, $BS_BITMAP) GUICtrlSetImage($MediumButton, "Imgs\MediumImage.bmp", 1) GUICtrlSetOnEvent($MediumButton, "Medium") $HardButton = GuiCtrlCreateButton("Hard", 0, 212, 211, 211, $BS_BITMAP) GUICtrlSetImage($HardButton, "Imgs\HardImage.bmp", 1) GUICtrlSetOnEvent($HardButton, "Hard") $ExpertButton = GuiCtrlCreateButton("Expert", 211, 212, 211, 211, $BS_BITMAP) GUICtrlSetImage($ExpertButton, "Imgs\ExpertImage.bmp", 1) GUICtrlSetOnEvent($ExpertButton, "Expert") GUISetState() _GDIPlus_GraphicsDrawLine ($hGraphic, 0, 211, 428, 211, $hPen) _GDIPlus_GraphicsDrawLine ($hGraphic, 211, 0, 211, 425, $hPen) _GDIPlus_FontDispose ($hFont) _GDIPlus_GraphicsDispose ($hGraphic) _GDIPlus_FontFamilyDispose ($hFamily) _GDIPlus_StringFormatDispose ($hFormat) _GDIPlus_BrushDispose ($hBrush) EndFunc Func Easy() GuiDelete($Gui) $hPen = _GDIPlus_PenCreate () $GUI = GUICreate("Flash Memory", 415, 423) GUISetOnEvent($GUI_EVENT_CLOSE, "CloseGUI") $hGraphic = _GDIPlus_GraphicsCreateFromHWND ($GUI) $1 = GuiCtrlCreateButton("Blue", 0, 0, 211, 211, $BS_BITMAP) GUICtrlSetImage($1, "Imgs\FadedBlue.bmp", 1) GUICtrlSetOnEvent($1, "Blue") $2 = GuiCtrlCreateButton("Green", 211, 0, 211, 211, $BS_BITMAP) GUICtrlSetImage($2, "Imgs\FadedGreen.bmp", 1) GUICtrlSetOnEvent($2, "Green") $3 = GuiCtrlCreateButton("Red", 0, 212, 211, 211, $BS_BITMAP) GUICtrlSetImage($3, "Imgs\FadedRed.bmp", 1) GUICtrlSetOnEvent($3, "Red") $4 = GuiCtrlCreateButton("Purple", 211, 212, 211, 211, $BS_BITMAP) GUICtrlSetImage($4, "Imgs\FadedPurple.bmp", 1) GUICtrlSetOnEvent($4, "Purple") GUISetState() _GDIPlus_GraphicsDrawLine ($hGraphic, 0, 211, 428, 211, $hPen) _GDIPlus_GraphicsDrawLine ($hGraphic, 211, 0, 211, 425, $hPen) $SleepTime = "600" _GDIPlus_PenDispose ($hPen) _GDIPlus_Shutdown () $Var = "" For $i = 1 To 20 $Var &= Random(1, 4, 1) Next $fGame = "Easy" EndFunc Func Medium() GuiDelete($Gui) $hPen = _GDIPlus_PenCreate () $GUI = GUICreate("Flash Memory", 415, 423) GUISetOnEvent($GUI_EVENT_CLOSE, "CloseGUI") $hGraphic = _GDIPlus_GraphicsCreateFromHWND ($GUI) $1 = GuiCtrlCreateButton("Blue", 0, 0, 211, 211, $BS_BITMAP) GUICtrlSetImage($1, "Imgs\FadedBlue.bmp", 1) GUICtrlSetOnEvent($1, "Blue") $2 = GuiCtrlCreateButton("Green", 211, 0, 211, 211, $BS_BITMAP) GUICtrlSetImage($2, "Imgs\FadedGreen.bmp", 1) GUICtrlSetOnEvent($2, "Green") $3 = GuiCtrlCreateButton("Red", 0, 212, 211, 211, $BS_BITMAP) GUICtrlSetImage($3, "Imgs\FadedRed.bmp", 1) GUICtrlSetOnEvent($3, "Red") $4 = GuiCtrlCreateButton("Purple", 211, 212, 211, 211, $BS_BITMAP) GUICtrlSetImage($4, "Imgs\FadedPurple.bmp", 1) GUICtrlSetOnEvent($4, "Purple") GUISetState() _GDIPlus_GraphicsDrawLine ($hGraphic, 0, 211, 428, 211, $hPen) _GDIPlus_GraphicsDrawLine ($hGraphic, 211, 0, 211, 425, $hPen) $SleepTime = "400" _GDIPlus_PenDispose ($hPen) _GDIPlus_Shutdown () $Var = "" For $i = 1 To 40 $Var &= Random(1, 4, 1) Next $fGame = "Medium" EndFunc Func Hard() GuiDelete($Gui) $hPen = _GDIPlus_PenCreate () $GUI = GUICreate("Flash Memory", 415, 423) GUISetOnEvent($GUI_EVENT_CLOSE, "CloseGUI") $hGraphic = _GDIPlus_GraphicsCreateFromHWND ($GUI) $1 = GuiCtrlCreateButton("Blue", 0, 0, 211, 211, $BS_BITMAP) GUICtrlSetImage($1, "Imgs\FadedBlue.bmp", 1) GUICtrlSetOnEvent($1, "Blue") $2 = GuiCtrlCreateButton("Green", 211, 0, 211, 211, $BS_BITMAP) GUICtrlSetImage($2, "Imgs\FadedGreen.bmp", 1) GUICtrlSetOnEvent($2, "Green") $3 = GuiCtrlCreateButton("Red", 0, 212, 211, 211, $BS_BITMAP) GUICtrlSetImage($3, "Imgs\FadedRed.bmp", 1) GUICtrlSetOnEvent($3, "Red") $4 = GuiCtrlCreateButton("Purple", 211, 212, 211, 211, $BS_BITMAP) GUICtrlSetImage($4, "Imgs\FadedPurple.bmp", 1) GUICtrlSetOnEvent($4, "Purple") GUISetState() _GDIPlus_GraphicsDrawLine ($hGraphic, 0, 211, 428, 211, $hPen) _GDIPlus_GraphicsDrawLine ($hGraphic, 211, 0, 211, 425, $hPen) $SleepTime = "200" _GDIPlus_PenDispose ($hPen) _GDIPlus_Shutdown () $Var = "" For $i = 1 To 50 $Var &= Random(1, 4, 1) Next $fGame = "Hard" EndFunc Func Expert() GuiDelete($Gui) $hPen = _GDIPlus_PenCreate () $GUI = GUICreate("Flash Memory", 415, 423) GUISetOnEvent($GUI_EVENT_CLOSE, "CloseGUI") $hGraphic = _GDIPlus_GraphicsCreateFromHWND ($GUI) $1 = GuiCtrlCreateButton("Blue", 0, 0, 211, 211, $BS_BITMAP) GUICtrlSetImage($1, "Imgs\FadedBlue.bmp", 1) GUICtrlSetOnEvent($1, "Blue") $2 = GuiCtrlCreateButton("Green", 211, 0, 211, 211, $BS_BITMAP) GUICtrlSetImage($2, "Imgs\FadedGreen.bmp", 1) GUICtrlSetOnEvent($2, "Green") $3 = GuiCtrlCreateButton("Red", 0, 212, 211, 211, $BS_BITMAP) GUICtrlSetImage($3, "Imgs\FadedRed.bmp", 1) GUICtrlSetOnEvent($3, "Red") $4 = GuiCtrlCreateButton("Purple", 211, 212, 211, 211, $BS_BITMAP) GUICtrlSetImage($4, "Imgs\FadedPurple.bmp", 1) GUICtrlSetOnEvent($4, "Purple") GUISetState() _GDIPlus_GraphicsDrawLine ($hGraphic, 0, 211, 428, 211, $hPen) _GDIPlus_GraphicsDrawLine ($hGraphic, 211, 0, 211, 425, $hPen) $SleepTime = "100" _GDIPlus_PenDispose ($hPen) _GDIPlus_Shutdown () $Var = "" For $i = 1 To 60 $Var &= Random(1, 4, 1) Next $fGame = "Expert" EndFunc Func EasyGame() For $i = 1 To $CurrentLevel $iCurrentColor = StringMid($Var, $i, 1) Switch $iCurrentColor Case 1 GUICtrlSetImage($1, "Imgs\Blue.bmp", 1) Sleep($SleepTime) GUICtrlSetImage($1, "Imgs\FadedBlue.bmp", 1) Sleep($SleepTime) Case 2 GUICtrlSetImage($2, "Imgs\Green.bmp", 1) Sleep($SleepTime) GUICtrlSetImage($2, "Imgs\FadedGreen.bmp", 1) Sleep($SleepTime) Case 3 GUICtrlSetImage($3, "Imgs\Red.bmp", 1) Sleep($SleepTime) GUICtrlSetImage($3, "Imgs\FadedRed.bmp", 1) Sleep($SleepTime) Case 4 GUICtrlSetImage($4, "Imgs\Purple.bmp", 1) Sleep($SleepTime) GUICtrlSetImage($4, "Imgs\FadedPurple.bmp", 1) Sleep($SleepTime) EndSwitch Next $CheckingAnswer = 1 EndFunc Func MediumGame() For $i = 1 To $CurrentLevel $iCurrentColor = StringMid($Var, $i, 1) Switch $iCurrentColor Case 1 GUICtrlSetImage($1, "Imgs\Blue.bmp", 1) Sleep($SleepTime) GUICtrlSetImage($1, "Imgs\FadedBlue.bmp", 1) Sleep($SleepTime) Case 2 GUICtrlSetImage($2, "Imgs\Green.bmp", 1) Sleep($SleepTime) GUICtrlSetImage($2, "Imgs\FadedGreen.bmp", 1) Sleep($SleepTime) Case 3 GUICtrlSetImage($3, "Imgs\Red.bmp", 1) Sleep($SleepTime) GUICtrlSetImage($3, "Imgs\FadedRed.bmp", 1) Sleep($SleepTime) Case 4 GUICtrlSetImage($4, "Imgs\Purple.bmp", 1) Sleep($SleepTime) GUICtrlSetImage($4, "Imgs\FadedPurple.bmp", 1) Sleep($SleepTime) EndSwitch Next $CheckingAnswer = 1 EndFunc Func HardGame() For $i = 1 To $CurrentLevel $iCurrentColor = StringMid($Var, $i, 1) Switch $iCurrentColor Case 1 GUICtrlSetImage($1, "Imgs\Blue.bmp", 1) Sleep($SleepTime) GUICtrlSetImage($1, "Imgs\FadedBlue.bmp", 1) Sleep($SleepTime) Case 2 GUICtrlSetImage($2, "Imgs\Green.bmp", 1) Sleep($SleepTime) GUICtrlSetImage($2, "Imgs\FadedGreen.bmp", 1) Sleep($SleepTime) Case 3 GUICtrlSetImage($3, "Imgs\Red.bmp", 1) Sleep($SleepTime) GUICtrlSetImage($3, "Imgs\FadedRed.bmp", 1) Sleep($SleepTime) Case 4 GUICtrlSetImage($4, "Imgs\Purple.bmp", 1) Sleep($SleepTime) GUICtrlSetImage($4, "Imgs\FadedPurple.bmp", 1) Sleep($SleepTime) EndSwitch Next $CheckingAnswer = 1 EndFunc Func ExpertGame() For $i = 1 To $CurrentLevel $iCurrentColor = StringMid($Var, $i, 1) Switch $iCurrentColor Case 1 GUICtrlSetImage($1, "Imgs\Blue.bmp", 1) Sleep($SleepTime) GUICtrlSetImage($1, "Imgs\FadedBlue.bmp", 1) Sleep($SleepTime) Case 2 GUICtrlSetImage($2, "Imgs\Green.bmp", 1) Sleep($SleepTime) GUICtrlSetImage($2, "Imgs\FadedGreen.bmp", 1) Sleep($SleepTime) Case 3 GUICtrlSetImage($3, "Imgs\Red.bmp", 1) Sleep($SleepTime) GUICtrlSetImage($3, "Imgs\FadedRed.bmp", 1) Sleep($SleepTime) Case 4 GUICtrlSetImage($4, "Imgs\Purple.bmp", 1) Sleep($SleepTime) GUICtrlSetImage($4, "Imgs\FadedPurple.bmp", 1) Sleep($SleepTime) EndSwitch Next $CheckingAnswer = 1 EndFunc Func CheckAnswer() $CheckingAnswer = 0 For $i = 1 To $CurrentLevel If StringMid($sUserAnswer, $i, 1) <> StringMid($Var, $i, 1) Then MsgBox(0, "Invalid Entry", "Sorry, that was an invalid entry!" & @CRLF & "Please, try again") $AttemptNumber += 1 $sUserAnswer = "" Return EndIf Next MsgBox(0, "Good job", "You completed level: " & $CurrentLevel & " Proceeding to level: " & $CurrentLevel+1 & @CRLF & "It took you: " & $AttemptNumber & " tries!") $AttemptNumber = 1 $sUserAnswer = "" $CurrentLevel += 1 If $fgame = "Easy" Then If $CheckingAnswer = 21 Then MsgBox(0, "Congrats", "You have completed the Easy level") $CurrentLevel = 1 EndIf ElseIf $fgame = "Medium" Then If $CheckingAnswer = 41 Then MsgBox(0, "Congrats", "You have completed the Medium level") $CurrentLevel = 1 EndIf ElseIf $fgame = "Hard" Then If $CheckingAnswer = 51 Then MsgBox(0, "Congrats", "You have completed the Hard level") $CurrentLevel = 1 EndIf ElseIf $fgame = "Expert" Then If $CheckingAnswer = 61 Then MsgBox(0, "Congrats", "You have completed the Expert level") $CurrentLevel = 1 EndIf EndIf EndFunc Func Blue() If Not $CheckingAnswer Then Return $sUserAnswer &= "1" If StringLen($sUserAnswer) = $CurrentLevel Then CheckAnswer() EndIf EndFunc Func Green() If Not $CheckingAnswer Then Return $sUserAnswer &= "2" If StringLen($sUserAnswer) = $CurrentLevel Then CheckAnswer() EndIf EndFunc Func Red() If Not $CheckingAnswer Then Return $sUserAnswer &= "3" If StringLen($sUserAnswer) = $CurrentLevel Then CheckAnswer() EndIf EndFunc Func Purple() If Not $CheckingAnswer Then Return $sUserAnswer &= "4" If StringLen($sUserAnswer) = $CurrentLevel Then CheckAnswer() EndIf EndFunc Func CloseGUI() Exit EndFuncImages:Download link for images(Extract and put both source + images in the same folder)(IE: C:\FlashMemory for the source and C:\FlashMemory\Imgs for the images) Edited March 16, 2011 by Damein Most recent sig. I made Quick Launcher W/ Profiles Topic Movie Database Topic & Website | LiveStreamer Pro Website | YouTube Stand-Alone Playlist Manager: Topic | Weather Desktop Widget: Topic | Flash Memory Game: Topic | Volume Control With Mouse / iTunes Hotkeys: Topic | Weather program: Topic | Paws & Tales radio drama podcast mini-player: Topic | Quick Math Calculations: Topic
wakillon Posted March 17, 2011 Posted March 17, 2011 Good work ! Thanks to share. AutoIt 3.3.14.2 X86 - SciTE 3.6.0 - WIN 8.1 X64 - Other Example Scripts
Damein Posted March 18, 2011 Author Posted March 18, 2011 Thanks, I plan to make more games in the future, not sure what they will be yet though! Most recent sig. I made Quick Launcher W/ Profiles Topic Movie Database Topic & Website | LiveStreamer Pro Website | YouTube Stand-Alone Playlist Manager: Topic | Weather Desktop Widget: Topic | Flash Memory Game: Topic | Volume Control With Mouse / iTunes Hotkeys: Topic | Weather program: Topic | Paws & Tales radio drama podcast mini-player: Topic | Quick Math Calculations: Topic
Damein Posted March 22, 2011 Author Posted March 22, 2011 Hmm, lots of views.. only one comment Did anyone try beating expert mode and if so how many tries? Comments! Most recent sig. I made Quick Launcher W/ Profiles Topic Movie Database Topic & Website | LiveStreamer Pro Website | YouTube Stand-Alone Playlist Manager: Topic | Weather Desktop Widget: Topic | Flash Memory Game: Topic | Volume Control With Mouse / iTunes Hotkeys: Topic | Weather program: Topic | Paws & Tales radio drama podcast mini-player: Topic | Quick Math Calculations: Topic
Damein Posted March 24, 2011 Author Posted March 24, 2011 Did you download the images and keep them in the right folders? Most recent sig. I made Quick Launcher W/ Profiles Topic Movie Database Topic & Website | LiveStreamer Pro Website | YouTube Stand-Alone Playlist Manager: Topic | Weather Desktop Widget: Topic | Flash Memory Game: Topic | Volume Control With Mouse / iTunes Hotkeys: Topic | Weather program: Topic | Paws & Tales radio drama podcast mini-player: Topic | Quick Math Calculations: Topic
AppTux Posted March 24, 2011 Posted March 24, 2011 Nice program! I was trying to do the expert mode, but it was a bit... boring after a time. But that's just the kind of games I like. PowerSlide2UnlockiPhone look-a-like program you can use to lock your pc, you can't access your desktop again until the password is entered and the slider slided to the right. (really proud of it)-- After a time AutoIt and Windows, I switched to Mac. Don't expect me to answer anymore.
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