CodyBarrett Posted March 2, 2011 Posted March 2, 2011 (edited) my recent work on TRON inspired me to try my hand at the simple SNAKE game.--however the first time it eats a block, for the life of me i can't figure out where i went wrong, it doesn't grow at all.--i'm sure there is more bugs, anyone see any?expandcollapse popup#NoTrayIcon #include <GDIPlus.au3> #include <WinAPI.au3> #include <GuiConstants.au3> #include <WindowsConstants.au3> #include <misc.au3> _GDIPlus_Startup () Global $nNEXT_DIRECTION = 1 Global $bIS_TURNING = False Global $nGRAPHICS_CLEAR = 0xFF000000 Global $nBUFFER_SPEED = 60 Global $nLOOP_SPEED = 70 Global $nCURRENT_DIRECTION = 1 Global $nLAST_DIRECTION = 1 Global $nCURRENT_X = 0 Global $nCURRENT_Y = 0 Global $nFOOD_X = 0 Global $nFOOD_Y = 0 Global $nSNAKE_LENGTH = 2 Global $nBLOCK_SIZE = 20 Global $nGUI_W = 20*$nBLOCK_SIZE Global $nGUI_H = 20*$nBLOCK_SIZE Global $nGRID_1_MAX = ($nGUI_W/$nBLOCK_SIZE)+1 Global $nGRID_2_MAX = ($nGUI_H/$nBLOCK_SIZE)+1 Dim $aGRID[$nGRID_1_MAX][$nGRID_2_MAX] Dim $aTAIL[$nSNAKE_LENGTH][2] $hHWND = GUICreate (@ScriptName,$nGUI_W,$nGUI_H) GUISetState (@SW_SHOW,$hHWND) $hGRAPHIC_GUI = _GDIPlus_GraphicsCreateFromHWND($hHWND) $hBMP_BUFFER = _GDIPlus_BitmapCreateFromGraphics($nGUI_W, $nGUI_H, $hGRAPHIC_GUI) $hGRAPHIC = _GDIPlus_ImageGetGraphicsContext($hBMP_BUFFER) _GDIPlus_GraphicsClear($hGraphic, $nGRAPHICS_CLEAR) $hBRUSH = _GDIPlus_BrushCreateSolid(0xFFFF0000) $hFOOD_BRUSH = _GDIPlus_BrushCreateSolid(0xFFFFFFFF) GUIRegisterMsg(0xF, 'MY_PAINT') GUIRegisterMsg(0x85, 'MY_PAINT') AdlibRegister ('BUFFER',$nBUFFER_SPEED) AdlibRegister ('INPUT',$nBUFFER_SPEED) SET_FOOD () while True $nMSG = GUIGetMsg () If $nMSG = -3 Then QUIT () Sleep ($nLOOP_SPEED) LOOP () WEnd Func SET_FOOD () Do $nX = Random (0,$nGRID_1_MAX-2,1) $nY = Random (0,$nGRID_2_MAX-2,1) Until $aGRID[$nX][$nY] = 0 $aGRID[$nX][$nY] = 2 $nFOOD_X = $nX $nFOOD_Y = $nY EndFunc Func EAT_FOOD () $nSNAKE_LENGTH += 1 _GDIPlus_GraphicsFillRect($hGRAPHIC, $nFOOD_X*$nBLOCK_SIZE, $nFOOD_Y*$nBLOCK_SIZE, $nBLOCK_SIZE, $nBLOCK_SIZE) ReDim $aTAIL[$nSNAKE_LENGTH][2] SET_FOOD () EndFunc Func Move ($nX_Y,$nX,$nY) Switch $nCURRENT_DIRECTION Case 0 If $nX_Y = 1 Then $nY-=1 EndIf Case 1 If $nX_Y = 0 Then $nX+=1 EndIf Case 2 If $nX_Y = 1 Then $nY+=1 EndIf Case 3 If $nX_Y = 0 Then $nX-=1 EndIf EndSwitch If $nX < 0 Then $nX = $nGRID_1_MAX-1 ElseIf $nX >= $nGRID_1_MAX-1 Then $nX = 0 EndIf If $nY < 0 Then $nY = $nGRID_2_MAX-1 ElseIf $nY >= $nGRID_2_MAX-1 Then $nY = 0 EndIf If $nX_Y = 0 Then Return $nX ElseIf $nX_Y = 1 Then Return $nY EndIf EndFunc Func LOOP () $bIS_TURNING = True Local $nX = Move(0,$nCURRENT_X,$nCURRENT_Y) Local $nY = Move(1,$nCURRENT_X,$nCURRENT_Y) $bIS_TURNING = False TURN_SNAKE($nNEXT_DIRECTION) If $aGRID[$nX][$nY] = 2 Then EAT_FOOD () ElseIf $aGRID[$nX][$nY] = 1 Then Return EndIf $nCURRENT_X = $nX $nCURRENT_Y = $nY _GDIPlus_GraphicsFillRect($hGRAPHIC, $aTAIL[0][0]*$nBLOCK_SIZE, $aTAIL[0][1]*$nBLOCK_SIZE, $nBLOCK_SIZE, $nBLOCK_SIZE) $aGRID[$aTAIL[0][0]][$aTAIL[0][1]] = 0 $aGRID[$nCURRENT_X][$nCURRENT_Y] = 1 $aTAIL[$nSNAKE_LENGTH-1][0] = $nCURRENT_X $aTAIL[$nSNAKE_LENGTH-1][1] = $nCURRENT_Y For $nCOUNT = 0 To $nSNAKE_LENGTH-1 If $nSNAKE_LENGTH > 0 Then If $nCOUNT+1 < $nSNAKE_LENGTH Then $aTAIL[$nCOUNT][0] = $aTAIL[$nCOUNT+1][0] $aTAIL[$nCOUNT][1] = $aTAIL[$nCOUNT+1][1] EndIf EndIf Next _GDIPlus_GraphicsFillRect($hGRAPHIC, $aTAIL[$nSNAKE_LENGTH-1][0]*$nBLOCK_SIZE, $aTAIL[$nSNAKE_LENGTH-1][1]*$nBLOCK_SIZE, $nBLOCK_SIZE, $nBLOCK_SIZE, $hBRUSH) _GDIPlus_GraphicsDrawRect($hGRAPHIC, $aTAIL[$nSNAKE_LENGTH-1][0]*$nBLOCK_SIZE, $aTAIL[$nSNAKE_LENGTH-1][1]*$nBLOCK_SIZE, $nBLOCK_SIZE,$nBLOCK_SIZE) _GDIPlus_GraphicsFillRect($hGRAPHIC, $nFOOD_X*$nBLOCK_SIZE, $nFOOD_Y*$nBLOCK_SIZE, $nBLOCK_SIZE, $nBLOCK_SIZE, $hFOOD_BRUSH) EndFunc Func INPUT () $nLAST_DIRECTION = $nCURRENT_DIRECTION If _IsPressed ('57') And $nCURRENT_DIRECTION <> 2 Then TURN_SNAKE(0) ElseIf _IsPressed ('44') And $nCURRENT_DIRECTION <> 3 Then TURN_SNAKE(1) ElseIf _IsPressed ('53') And $nCURRENT_DIRECTION <> 0 Then TURN_SNAKE(2) ElseIf _IsPressed ('41') And $nCURRENT_DIRECTION <> 1 Then TURN_SNAKE(3) EndIf EndFunc Func TURN_SNAKE ($nDIRECTION) If $bIS_TURNING Then $nNEXT_DIRECTION = $nDIRECTION ElseIf Mod($nDIRECTION - $nCURRENT_DIRECTION, 2) <> 0 Then $nCURRENT_DIRECTION = $nDIRECTION $nNEXT_DIRECTION = $nDIRECTION $bIS_TURNING = True EndIf EndFunc Func BUFFER () _GDIPlus_GraphicsDrawImage($hGRAPHIC_GUI,$hBMP_BUFFER, 0, 0) EndFunc Func MY_PAINT($hWnd, $msg, $wParam, $lParam) _GDIPlus_GraphicsDrawImage($hGRAPHIC_GUI,$hBMP_BUFFER,0,0) _WinAPI_RedrawWindow($hWnd,Default,Default, BitOR($RDW_INVALIDATE, $RDW_UPDATENOW, $RDW_FRAME)); , $RDW_ALLCHILDREN Return $GUI_RUNDEFMSG EndFunc Func QUIT () _GDIPlus_GraphicsDispose ($hGRAPHIC_GUI) _GDIPlus_BitmapDispose ($hBMP_BUFFER) _GDIPlus_GraphicsDispose ($hGRAPHIC) _GDIPlus_BrushDispose ($hBRUSH) _GDIPlus_BrushDispose ($hFOOD_BRUSH) _GDIPlus_Shutdown () Exit EndFunc Edited March 4, 2011 by CodyBarrett [size="1"][font="Tahoma"][COMPLETED]-----[FAILED]-----[ONGOING]VolumeControl|Binary Converter|CPU Usage| Mouse Wrap |WinHide|Word Scrammbler|LOCKER|SCREEN FREEZE|Decisions Decisions|Version UDF|Recast Desktop Mask|TCP Multiclient EXAMPLE|BTCP|LANCR|UDP serverless|AIOCR|OECR|Recast Messenger|AU3C|Tik-Tak-Toe|Snakes & Ladders|BattleShips|TRON|SNAKE_____________________[u]I love the Helpfile it is my best friend.[/u][/font][/size]
jvanegmond Posted March 2, 2011 Posted March 2, 2011 (edited) I fixed the food problem.Change:Global $nSNAKE_LENGTH = 1To:Global $nSNAKE_LENGTH = 2I have no idea why it works, but I have these problems a lot and usually it helps to just +1 on some initial value. So I tried this value and it worked.Edit: Btw, you can disappear. Go to the bottom edge of the map, travel 1 block down so you should reappear on top of the map, you don't immediately reappear and then you go left or right.Edit2: Badger. Badger. Badger. Badger. Edited March 10, 2011 by Manadar github.com/jvanegmond
CodyBarrett Posted March 2, 2011 Author Posted March 2, 2011 (edited) I fixed the food problem. Change: Global $nSNAKE_LENGTH = 1 To: Global $nSNAKE_LENGTH = 2 I have no idea why it works, but I have these problems a lot and usually it helps to just +1 on some initial value. So I tried this value and it worked. Edit: Btw, you can disappear. Go to the bottom edge of the map, travel 1 block down so you should reappear on top of the map, you don't immediately reappear and then you go left or right. THANKS manadar! #1 FIXED #2 and... thats strange :S gonna look into that one EDIT #2 fixed. i also fixed something i found, hitting your own tail erased chunks. not anymore. Edited March 2, 2011 by CodyBarrett [size="1"][font="Tahoma"][COMPLETED]-----[FAILED]-----[ONGOING]VolumeControl|Binary Converter|CPU Usage| Mouse Wrap |WinHide|Word Scrammbler|LOCKER|SCREEN FREEZE|Decisions Decisions|Version UDF|Recast Desktop Mask|TCP Multiclient EXAMPLE|BTCP|LANCR|UDP serverless|AIOCR|OECR|Recast Messenger|AU3C|Tik-Tak-Toe|Snakes & Ladders|BattleShips|TRON|SNAKE_____________________[u]I love the Helpfile it is my best friend.[/u][/font][/size]
Sapient Posted March 3, 2011 Posted March 3, 2011 Nice program. It's very concise and also fun. I noticed it couldn't handle fast turning, though. If people have very nimble fingers you need to store the next direction before it has moved forward. I modified the part that handles turning as follows: Func INPUT () If _IsPressed ('57') Then TURN_SNAKE(0) ElseIf _IsPressed ('44') Then TURN_SNAKE(1) ElseIf _IsPressed ('53') Then TURN_SNAKE(2) ElseIf _IsPressed ('41') Then TURN_SNAKE(3) EndIf EndFunc Func TURN_SNAKE ($nDIRECTION) If $bIS_TURNING Then $nNEXT_DIRECTION = $nDIRECTION ElseIf Mod($nDIRECTION - $nCURRENT_DIRECTION, 2) <> 0 Then $nCURRENT_DIRECTION = $nDIRECTION $nNEXT_DIRECTION = $nDIRECTION $bIS_TURNING = True EndIf EndFunc ;==>TURN_SNAKE Then I added the following global variables: Global $nNEXT_DIRECTION = 1 Global $bIS_TURNING = False Finally I changed the LOOP function to turn to the next direction (if any): Func LOOP () Local $nX = Move(0,$nCURRENT_X,$nCURRENT_Y) Local $nY = Move(1,$nCURRENT_X,$nCURRENT_Y) $bIS_TURNING = False TURN_SNAKE($nNEXT_DIRECTION) ...
CodyBarrett Posted March 3, 2011 Author Posted March 3, 2011 interesting, i didn't notice any kind of lag, but i guess i am running it on a fairly speedy PC. thanks its even faster now [size="1"][font="Tahoma"][COMPLETED]-----[FAILED]-----[ONGOING]VolumeControl|Binary Converter|CPU Usage| Mouse Wrap |WinHide|Word Scrammbler|LOCKER|SCREEN FREEZE|Decisions Decisions|Version UDF|Recast Desktop Mask|TCP Multiclient EXAMPLE|BTCP|LANCR|UDP serverless|AIOCR|OECR|Recast Messenger|AU3C|Tik-Tak-Toe|Snakes & Ladders|BattleShips|TRON|SNAKE_____________________[u]I love the Helpfile it is my best friend.[/u][/font][/size]
Achilles Posted March 4, 2011 Posted March 4, 2011 Are you supposed to be able to die? Because I can't seem to manage it.. You could add walls to make it more interesting.. not just on the sides but throughout the middle of the maze too.. My Programs[list][*]Knight Media Player[*]Multiple Desktops[*]Daily Comics[*]Journal[/list]
Sapient Posted March 4, 2011 Posted March 4, 2011 Are you supposed to be able to die? Because I can't seem to manage it.. You could add walls to make it more interesting.. not just on the sides but throughout the middle of the maze too.. You can't die exactly, you just get stopped by or stuck inside your tail. BTW, I found another bug. There's actually a race condition that can occur if you change direction of the snake after $nX has been modified but before $nY has been modified. It's so rare you would almost never see it, but it did occur for me once. You can prevent this by setting the boolean that prevents changing direction before calling Move, like so: Func LOOP () $bIS_TURNING = True Local $nX = Move(0,$nCURRENT_X,$nCURRENT_Y) Local $nY = Move(1,$nCURRENT_X,$nCURRENT_Y) $bIS_TURNING = False TURN_SNAKE($nNEXT_DIRECTION) ...
CodyBarrett Posted March 4, 2011 Author Posted March 4, 2011 its nearly impossible to loze, i find the challenge is getting so big that you can barely avoid getting stuck, it takes some skill to move from multiple sides to avoid getting stuck. just me though, maybe i'm to slow to play this game i've never noticed that glitch.. thanks for the heads up though. ive added that line. [size="1"][font="Tahoma"][COMPLETED]-----[FAILED]-----[ONGOING]VolumeControl|Binary Converter|CPU Usage| Mouse Wrap |WinHide|Word Scrammbler|LOCKER|SCREEN FREEZE|Decisions Decisions|Version UDF|Recast Desktop Mask|TCP Multiclient EXAMPLE|BTCP|LANCR|UDP serverless|AIOCR|OECR|Recast Messenger|AU3C|Tik-Tak-Toe|Snakes & Ladders|BattleShips|TRON|SNAKE_____________________[u]I love the Helpfile it is my best friend.[/u][/font][/size]
AoRaToS Posted March 5, 2011 Posted March 5, 2011 (edited) CodyBarrett this is good I tried it out to see how far I can getapparently, there is a bug, when I got to 1 line left, it created a white box on a red box, it's stuck on that same spot, i can't eat it i just go under it i have a pic and i'll video it also lolhttp://www.youtube.com/watch?v=B1wTkdIRfrg EDIT: added video, removed picture Edited March 5, 2011 by AoRaToS s!mpL3 LAN Messenger Current version 2.9.9.1 [04/07/2019] s!mpL3 LAN Messenger.zip s!mpL3
CodyBarrett Posted March 7, 2011 Author Posted March 7, 2011 simple fix for that, just add a conditional IF GRID[RANDOM][RANDOM] = 0 then use that pos. i'll add it in when i update it, i've also made a few more changes. [size="1"][font="Tahoma"][COMPLETED]-----[FAILED]-----[ONGOING]VolumeControl|Binary Converter|CPU Usage| Mouse Wrap |WinHide|Word Scrammbler|LOCKER|SCREEN FREEZE|Decisions Decisions|Version UDF|Recast Desktop Mask|TCP Multiclient EXAMPLE|BTCP|LANCR|UDP serverless|AIOCR|OECR|Recast Messenger|AU3C|Tik-Tak-Toe|Snakes & Ladders|BattleShips|TRON|SNAKE_____________________[u]I love the Helpfile it is my best friend.[/u][/font][/size]
AoRaToS Posted March 7, 2011 Posted March 7, 2011 easy to say and simple fix, but I'm bored to get to that stage again, LoL just wanted to see how far I can get and it cheated me s!mpL3 LAN Messenger Current version 2.9.9.1 [04/07/2019] s!mpL3 LAN Messenger.zip s!mpL3
AdmiralAlkex Posted March 10, 2011 Posted March 10, 2011 I made a quick conversion to SDL. I commented the GDI+ code and put the SDL equivalent under as a comparison.Biggest difference for this script seems to be about 30% less RAM usage.Have fun!expandcollapse popup#NoTrayIcon #Region ;**** Directives created by AutoIt3Wrapper_GUI **** #AutoIt3Wrapper_UseX64=n #EndRegion ;**** Directives created by AutoIt3Wrapper_GUI **** ;~ #include <GDIPlus.au3> ;Not needed anymore ;~ #include <WinAPI.au3> ;Not needed anymore ;~ #include <GuiConstants.au3> ;Not needed anymore ;~ #include <WindowsConstants.au3> ;Not needed anymore #include <misc.au3> #include "SDL.AU3" #include "SDL_sprig.AU3" ;~ _GDIPlus_Startup () ;Must be done later Global $nNEXT_DIRECTION = 1 Global $bIS_TURNING = False ;~ Global $nGRAPHICS_CLEAR = 0xFF000000 ;GDI+ uses ARGB Global $nGRAPHICS_CLEAR = 0x000000 ;We only wants RGB here Global $nBUFFER_SPEED = 60 Global $nLOOP_SPEED = 70 Global $nCURRENT_DIRECTION = 1 Global $nLAST_DIRECTION = 1 Global $nCURRENT_X = 0 Global $nCURRENT_Y = 0 Global $nFOOD_X = 0 Global $nFOOD_Y = 0 Global $nSNAKE_LENGTH = 2 Global $nBLOCK_SIZE = 20 Global $nGUI_W = 20*$nBLOCK_SIZE Global $nGUI_H = 20*$nBLOCK_SIZE Global $nGRID_1_MAX = ($nGUI_W/$nBLOCK_SIZE)+1 Global $nGRID_2_MAX = ($nGUI_H/$nBLOCK_SIZE)+1 Dim $aGRID[$nGRID_1_MAX][$nGRID_2_MAX] Dim $aTAIL[$nSNAKE_LENGTH][2] $hHWND = GUICreate (@ScriptName,$nGUI_W,$nGUI_H) GUISetState (@SW_SHOW,$hHWND) ;~ $hGRAPHIC_GUI = _GDIPlus_GraphicsCreateFromHWND($hHWND) ;~ $hBMP_BUFFER = _GDIPlus_BitmapCreateFromGraphics($nGUI_W, $nGUI_H, $hGRAPHIC_GUI) ;~ $hGRAPHIC = _GDIPlus_ImageGetGraphicsContext($hBMP_BUFFER) EnvSet("SDL_WINDOWID", $hHWND) ;Must be before SDL_Init _SDL_Init($_SDL_INIT_VIDEO) _SDL_Startup_sprig() ;SDL only draw a square, so we need some other UDF for the rectangles $hSURFACE_GUI = _SDL_SetVideoMode($nGUI_W, $nGUI_H, 32, $_SDL_SWSURFACE) ;32 is BPP (bits per pixel), can be 24 too (other BBP will break the script since we hardcoded 24-bit colors) ;~ _GDIPlus_GraphicsClear($hGraphic, $nGRAPHICS_CLEAR) _SDL_FillRect($hSURFACE_GUI, 0, $nGRAPHICS_CLEAR) ;~ $hBRUSH = _GDIPlus_BrushCreateSolid(0xFFFF0000) ;~ $hFOOD_BRUSH = _GDIPlus_BrushCreateSolid(0xFFFFFFFF) ;No brushes in SDL ;~ GUIRegisterMsg(0xF, 'MY_PAINT') ;~ GUIRegisterMsg(0x85, 'MY_PAINT') ;Not needed, SDL does this for us AdlibRegister ('BUFFER',$nBUFFER_SPEED) AdlibRegister ('INPUT',$nBUFFER_SPEED) SET_FOOD () while True $nMSG = GUIGetMsg () If $nMSG = -3 Then QUIT () Sleep ($nLOOP_SPEED) LOOP () WEnd Func SET_FOOD () Do $nX = Random (0,$nGRID_1_MAX-2,1) $nY = Random (0,$nGRID_2_MAX-2,1) Until $aGRID[$nX][$nY] = 0 $aGRID[$nX][$nY] = 2 $nFOOD_X = $nX $nFOOD_Y = $nY EndFunc Func EAT_FOOD () $nSNAKE_LENGTH += 1 ;~ _GDIPlus_GraphicsFillRect($hGRAPHIC, $nFOOD_X*$nBLOCK_SIZE, $nFOOD_Y*$nBLOCK_SIZE, $nBLOCK_SIZE, $nBLOCK_SIZE) _SDL_FillRect($hSURFACE_GUI, _SDL_Rect_Create($nFOOD_X*$nBLOCK_SIZE, $nFOOD_Y*$nBLOCK_SIZE, $nBLOCK_SIZE, $nBLOCK_SIZE), 0) ReDim $aTAIL[$nSNAKE_LENGTH][2] SET_FOOD () EndFunc Func Move ($nX_Y,$nX,$nY) Switch $nCURRENT_DIRECTION Case 0 If $nX_Y = 1 Then $nY-=1 EndIf Case 1 If $nX_Y = 0 Then $nX+=1 EndIf Case 2 If $nX_Y = 1 Then $nY+=1 EndIf Case 3 If $nX_Y = 0 Then $nX-=1 EndIf EndSwitch If $nX < 0 Then $nX = $nGRID_1_MAX-1 ElseIf $nX >= $nGRID_1_MAX-1 Then $nX = 0 EndIf If $nY < 0 Then $nY = $nGRID_2_MAX-1 ElseIf $nY >= $nGRID_2_MAX-1 Then $nY = 0 EndIf If $nX_Y = 0 Then Return $nX ElseIf $nX_Y = 1 Then Return $nY EndIf EndFunc Func LOOP () $bIS_TURNING = True Local $nX = Move(0,$nCURRENT_X,$nCURRENT_Y) Local $nY = Move(1,$nCURRENT_X,$nCURRENT_Y) $bIS_TURNING = False TURN_SNAKE($nNEXT_DIRECTION) If $aGRID[$nX][$nY] = 2 Then EAT_FOOD () ElseIf $aGRID[$nX][$nY] = 1 Then Return EndIf $nCURRENT_X = $nX $nCURRENT_Y = $nY ;~ _GDIPlus_GraphicsFillRect($hGRAPHIC, $aTAIL[0][0]*$nBLOCK_SIZE, $aTAIL[0][1]*$nBLOCK_SIZE, $nBLOCK_SIZE, $nBLOCK_SIZE) _SDL_FillRect($hSURFACE_GUI, _SDL_Rect_Create($aTAIL[0][0]*$nBLOCK_SIZE, $aTAIL[0][1]*$nBLOCK_SIZE, $nBLOCK_SIZE, $nBLOCK_SIZE), 0) $aGRID[$aTAIL[0][0]][$aTAIL[0][1]] = 0 $aGRID[$nCURRENT_X][$nCURRENT_Y] = 1 $aTAIL[$nSNAKE_LENGTH-1][0] = $nCURRENT_X $aTAIL[$nSNAKE_LENGTH-1][1] = $nCURRENT_Y For $nCOUNT = 0 To $nSNAKE_LENGTH-1 If $nSNAKE_LENGTH > 0 Then If $nCOUNT+1 < $nSNAKE_LENGTH Then $aTAIL[$nCOUNT][0] = $aTAIL[$nCOUNT+1][0] $aTAIL[$nCOUNT][1] = $aTAIL[$nCOUNT+1][1] EndIf EndIf Next ;~ _GDIPlus_GraphicsFillRect($hGRAPHIC, $aTAIL[$nSNAKE_LENGTH-1][0]*$nBLOCK_SIZE, $aTAIL[$nSNAKE_LENGTH-1][1]*$nBLOCK_SIZE, $nBLOCK_SIZE, $nBLOCK_SIZE, $hBRUSH) _SDL_FillRect($hSURFACE_GUI, _SDL_Rect_Create($aTAIL[$nSNAKE_LENGTH-1][0]*$nBLOCK_SIZE, $aTAIL[$nSNAKE_LENGTH-1][1]*$nBLOCK_SIZE, $nBLOCK_SIZE, $nBLOCK_SIZE), 0xFF0000) ;~ _GDIPlus_GraphicsDrawRect($hGRAPHIC, $aTAIL[$nSNAKE_LENGTH-1][0]*$nBLOCK_SIZE, $aTAIL[$nSNAKE_LENGTH-1][1]*$nBLOCK_SIZE, $nBLOCK_SIZE, $nBLOCK_SIZE) _SPG_Rect($hSURFACE_GUI, $aTAIL[$nSNAKE_LENGTH-1][0]*$nBLOCK_SIZE, $aTAIL[$nSNAKE_LENGTH-1][1]*$nBLOCK_SIZE, ($aTAIL[$nSNAKE_LENGTH-1][0]*$nBLOCK_SIZE) +$nBLOCK_SIZE, ($aTAIL[$nSNAKE_LENGTH-1][1]*$nBLOCK_SIZE) +$nBLOCK_SIZE, 0x000000) ;~ _GDIPlus_GraphicsFillRect($hGRAPHIC, $nFOOD_X*$nBLOCK_SIZE, $nFOOD_Y*$nBLOCK_SIZE, $nBLOCK_SIZE, $nBLOCK_SIZE, $hFOOD_BRUSH) _SDL_FillRect($hSURFACE_GUI, _SDL_Rect_Create($nFOOD_X*$nBLOCK_SIZE, $nFOOD_Y*$nBLOCK_SIZE, $nBLOCK_SIZE, $nBLOCK_SIZE), 0xFFFFFF) EndFunc Func INPUT () $nLAST_DIRECTION = $nCURRENT_DIRECTION If _IsPressed ('57') And $nCURRENT_DIRECTION <> 2 Then TURN_SNAKE(0) ElseIf _IsPressed ('44') And $nCURRENT_DIRECTION <> 3 Then TURN_SNAKE(1) ElseIf _IsPressed ('53') And $nCURRENT_DIRECTION <> 0 Then TURN_SNAKE(2) ElseIf _IsPressed ('41') And $nCURRENT_DIRECTION <> 1 Then TURN_SNAKE(3) EndIf EndFunc Func TURN_SNAKE ($nDIRECTION) If $bIS_TURNING Then $nNEXT_DIRECTION = $nDIRECTION ElseIf Mod($nDIRECTION - $nCURRENT_DIRECTION, 2) <> 0 Then $nCURRENT_DIRECTION = $nDIRECTION $nNEXT_DIRECTION = $nDIRECTION $bIS_TURNING = True EndIf EndFunc Func BUFFER () ;~ _GDIPlus_GraphicsDrawImage($hGRAPHIC_GUI,$hBMP_BUFFER, 0, 0) _SDL_Flip($hSURFACE_GUI) EndFunc ;~ Func MY_PAINT($hWnd, $msg, $wParam, $lParam) ;Not needed, SDL does this for us ;~ _GDIPlus_GraphicsDrawImage($hGRAPHIC_GUI,$hBMP_BUFFER,0,0) ;~ _WinAPI_RedrawWindow($hWnd,Default,Default, BitOR($RDW_INVALIDATE, $RDW_UPDATENOW, $RDW_FRAME)); , $RDW_ALLCHILDREN ;~ Return $GUI_RUNDEFMSG ;~ EndFunc Func QUIT () ;~ _GDIPlus_GraphicsDispose ($hGRAPHIC_GUI) ;~ _GDIPlus_BitmapDispose ($hBMP_BUFFER) ;~ _GDIPlus_GraphicsDispose ($hGRAPHIC) ;~ _GDIPlus_BrushDispose ($hBRUSH) ;~ _GDIPlus_BrushDispose ($hFOOD_BRUSH) ;Not used ;~ _GDIPlus_Shutdown () _SDL_Quit() Exit EndFuncNote: Needs SDL.au3, SDL.dll, SDL_sprig.au3, sprig.dll from HERE <-- link .Some of my scripts: ShiftER, Codec-Control, Resolution switcher for HTC ShiftSome of my UDFs: SDL UDF, SetDefaultDllDirectories, Converting GDI+ Bitmap/Image to SDL Surface
CodyBarrett Posted March 11, 2011 Author Posted March 11, 2011 Hmmm... O.o interesting. Thanks for that different way Admiral, i'll look into it. [size="1"][font="Tahoma"][COMPLETED]-----[FAILED]-----[ONGOING]VolumeControl|Binary Converter|CPU Usage| Mouse Wrap |WinHide|Word Scrammbler|LOCKER|SCREEN FREEZE|Decisions Decisions|Version UDF|Recast Desktop Mask|TCP Multiclient EXAMPLE|BTCP|LANCR|UDP serverless|AIOCR|OECR|Recast Messenger|AU3C|Tik-Tak-Toe|Snakes & Ladders|BattleShips|TRON|SNAKE_____________________[u]I love the Helpfile it is my best friend.[/u][/font][/size]
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