CodyBarrett Posted December 16, 2010 Posted December 16, 2010 (edited) Here is my implementation of the childhood board game, please forgive the Programmers-Art, i'm not very good at graphics, just place the Jpg in the same Dir as the script and have fun!expandcollapse popupOpt ('GUIONEVENTMODE',1) #include <WindowsConstants.au3> #include <GUIConstantsEx.au3> #include <StaticConstants.au3> #include <Math.au3> #include <Array.au3> #include <WINAPI.au3> Dim $Player[5] Dim $Grid[101] Dim $PlayerPeicePlacement[5] Dim $SpecialSquare[15] = [1,4,9,17,21,28,51,53,62,64,71,87,93,95,98] Dim $SpecialSquareReturn[15] = [1,14,31,7,42,84,67,33,19,60,91,24,73,75,79] $l_size = 80 $PlayerPeice = -1 $CurrentPlayerTurn = 0 $PlayerCount = 4 $MainWindow = GUICreate ('Snakes & Ladders',(10*$l_size)+(4*$l_size),(10*$l_size)) GUISetBkColor (0xABCDEF,$MainWindow) GUISetFont (10,999,'','Tahoma',$MainWindow) $count = 100 GUICtrlSetState (GUICtrlCreatePic (@ScriptDir & '\Background.jpg',0,0,10*$l_size,10*$l_size),128) $Grid[0] = $MainWindow For $y = 0 To 9 If $y > 0 And _MathCheckDiv($y,2) = 1 Then $Step = -1 $b = 9 $e = 0 Else $Step = 1 $b = 0 $e = 9 EndIf For $x = $b To $e Step $Step $Grid[$count] = GUICtrlCreateLabel ($count,$x*$l_size,$y*$l_size,$l_size,$l_size,BitOR ($SS_CENTERIMAGE,$SS_CENTER)) GUICtrlSetBkColor ($Grid[$count],-2) GUICtrlSetColor ($Grid[$count],0x962929) $count -= 1 Next Next $x = (10.5*$l_size) $y = $l_size/2 $w = $l_size/2 $h = $l_size/2 $BlackPeice = GUICtrlCreateLabel ('',$x + ($l_size/2) _ ,$y _ ,$w _ ,$h _ ,BitOR ($SS_CENTERIMAGE,$SS_CENTER),$WS_EX_DLGMODALFRAME) GUICtrlSetBkColor (Default,0x000000) GUICtrlSetColor (Default,0xFFFFFF) GUICtrlSetOnEvent (Default,'ChoosePeice') $RedPeice = GUICtrlCreateLabel ('',$x+( ($l_size/2)*2) _ ,$y _ ,$w _ ,$h _ ,BitOR ($SS_CENTERIMAGE,$SS_CENTER),$WS_EX_DLGMODALFRAME) GUICtrlSetBkColor (Default,0xFF0000) GUICtrlSetColor (Default,0xFFFFFF) GUICtrlSetOnEvent (Default,'ChoosePeice') $BluePeice = GUICtrlCreateLabel ('',$x+( ($l_size/2)*3) _ ,$y _ ,$l_size/2 _ ,$l_size/2 _ ,BitOR ($SS_CENTERIMAGE,$SS_CENTER),$WS_EX_DLGMODALFRAME) GUICtrlSetBkColor (Default,0x0000FF) GUICtrlSetColor (Default,0xFFFFFF) GUICtrlSetOnEvent (Default,'ChoosePeice') $GreenPeice = GUICtrlCreateLabel ('',$x+( ($l_size/2)*4) _ ,$y _ ,$l_size/2 _ ,$l_size/2 _ ,BitOR ($SS_CENTERIMAGE,$SS_CENTER),$WS_EX_DLGMODALFRAME) GUICtrlSetBkColor (Default,0x00FF00) GUICtrlSetColor (Default,0xFFFFFF) GUICtrlSetOnEvent (Default,'ChoosePeice') $y = ($l_size/2)*3 $Die = GUICtrlCreateButton ('Roll Die',(10*$l_size)+ ($l_size*1.5) _ ,$y _ ,$l_size _ ,$l_size) GUICtrlSetOnEvent (Default,'RollDie') $y = ($l_size/2)*6 $w = ($l_size/2)*6 $h = ($l_size/2)*11 $Console = GUICtrlCreateEdit ('',$x _ ,$y _ ,$w _ ,$h _ ,$WS_VSCROLL) GUICtrlSetBkColor (Default,0xABCDEF) GUICtrlSetFont (Default,8,999,'','Tahoma') $h = $l_size/2 $QuitButton = GUICtrlCreateButton ('QUIT Game',(10*$l_size) + ($l_size/2) _ ,(10*$l_size) - $l_size _ , $w _ , $h) GUICtrlSetOnEvent (Default,'QUIT') GUISetOnEvent (-3,'QUIT',$MainWindow) GUISetState (@SW_SHOW,$MainWindow) While True Sleep (250) WEnd Func RollDie () Local $n, $random, $x, $y, $number, $end, $lastsquare, $data = '' If $CurrentPlayerTurn = 0 Then Return $end = Random (1,6,1) For $n = 1 To $end $random = Random (1,6,1) GUICtrlSetData ($Die,$random) Sleep (100) Next $number = GUICtrlRead ($Die) Console_Write ('Player' & $CurrentPlayerTurn & ' Has Rolled a ' & $number) If $PlayerPeicePlacement[$CurrentPlayerTurn]+$number < 100 Then $lastsquare = $PlayerPeicePlacement[$CurrentPlayerTurn] $PlayerPeicePlacement[$CurrentPlayerTurn] += $number $SquareType = GetSquareType ($PlayerPeicePlacement[$CurrentPlayerTurn]) $pos = ControlGetPos ($MainWindow,'',$Grid[$PlayerPeicePlacement[$CurrentPlayerTurn]]) If $SquareType <> -1 Then $PlayerPeicePlacement[$CurrentPlayerTurn] = $SquareType $pos = ControlGetPos ($MainWindow,'',$Grid[$SquareType]) If $lastsquare < $SquareType Then $data = ' Up A Ladder' If $lastsquare > $SquareType Then $data = ' Down A Snake' EndIf Console_Write ('Player' & $CurrentPlayerTurn & ' Moves From ' & $lastsquare & $data & ' To ' & $PlayerPeicePlacement[$CurrentPlayerTurn] ) $x = $pos[0] + ($l_size/16) + ($CurrentPlayerTurn*($l_size/12)) $y = $pos[1] + ($l_size/4) GUICtrlSetPos ($Player[$CurrentPlayerTurn],$x,$y) ElseIf $PlayerPeicePlacement[$CurrentPlayerTurn]+$number = 100 Then MsgBox (48,'WINNER!!','Player' & $CurrentPlayerTurn & ' Has Won The Game!!!','',WinGetHandle ('[active]')) Console_Write ('!!!!!!!!!!Player' & $CurrentPlayerTurn & ' Has Won The Game!!!!!!!!!!') $CurrentPlayerTurn = 0 EndIf NewTurn () EndFunc Func GetSquareType($number) For $n = 1 To UBound ($SpecialSquare)-1 If $number = $SpecialSquare[$n] Then Return $SpecialSquareReturn[$n] EndIf Next Return -1 EndFunc Func NewTurn () If $CurrentPlayerTurn = 0 Then Return GUICtrlSetData ($Die, 'Roll Die') $CurrentPlayerTurn += 1 If $CurrentPlayerTurn > $PlayerCount Then $CurrentPlayerTurn = 1 Console_Write ('==>It Is Player' & $CurrentPlayerTurn & 's Turn!') EndFunc Func Console_Write ($data) ControlCommand ($MainWindow,'','Edit1','EditPaste',@CRLF & $data & @CRLF) EndFunc Func ChoosePeice () Local $array[5], $n $array[1] = $BlackPeice $array[2] = $RedPeice $array[3] = $BluePeice $array[4] = $GreenPeice If @GUI_CtrlId = $BlackPeice Then $PlayerPeice = $BlackPeice If @GUI_CtrlId = $RedPeice Then $PlayerPeice = $RedPeice If @GUI_CtrlId = $BluePeice Then $PlayerPeice = $BluePeice If @GUI_CtrlId = $GreenPeice Then $PlayerPeice = $GreenPeice GUICtrlSetOnEvent ($BlackPeice,'') GUICtrlSetOnEvent ($RedPeice,'') GUICtrlSetOnEvent ($BluePeice,'') GUICtrlSetOnEvent ($GreenPeice,'') $CurrentPlayerTurn = 1 For $n = 1 To 4 If $array[$n] <> '' Then GUICtrlSetPos ($array[$n],($l_size/16)+($n*($l_size/12)),9.25*$l_size) $Player[$n] = $array[$n] $array[$n] = '' $PlayerPeicePlacement[$n] = 1 If $Player[$n] = $PlayerPeice Then $CurrentPlayerTurn = $n EndIf GUICtrlSetData ($Player[$n],'P'&$n) Next Console_Write ('Player' & $CurrentPlayerTurn & ', Roll The Die To Start The Game Off!') EndFunc Func QUIT () Exit EndFunc Edited December 17, 2010 by CodyBarrett [size="1"][font="Tahoma"][COMPLETED]-----[FAILED]-----[ONGOING]VolumeControl|Binary Converter|CPU Usage| Mouse Wrap |WinHide|Word Scrammbler|LOCKER|SCREEN FREEZE|Decisions Decisions|Version UDF|Recast Desktop Mask|TCP Multiclient EXAMPLE|BTCP|LANCR|UDP serverless|AIOCR|OECR|Recast Messenger|AU3C|Tik-Tak-Toe|Snakes & Ladders|BattleShips|TRON|SNAKE_____________________[u]I love the Helpfile it is my best friend.[/u][/font][/size]
JohnOne Posted December 16, 2010 Posted December 16, 2010 Great stuff,worked a treat, but the image had a square cut off the left on my 1024x768 lousey screen. AutoIt Absolute Beginners  Require a serial  Pause Script  Video Tutorials by Morthawt  ipify Monkey's are, like, natures humans.
CodyBarrett Posted December 16, 2010 Author Posted December 16, 2010 dangit... hmm. time to go back to MSPAINT. lol. [size="1"][font="Tahoma"][COMPLETED]-----[FAILED]-----[ONGOING]VolumeControl|Binary Converter|CPU Usage| Mouse Wrap |WinHide|Word Scrammbler|LOCKER|SCREEN FREEZE|Decisions Decisions|Version UDF|Recast Desktop Mask|TCP Multiclient EXAMPLE|BTCP|LANCR|UDP serverless|AIOCR|OECR|Recast Messenger|AU3C|Tik-Tak-Toe|Snakes & Ladders|BattleShips|TRON|SNAKE_____________________[u]I love the Helpfile it is my best friend.[/u][/font][/size]
BrewManNH Posted December 16, 2010 Posted December 16, 2010 This is really good. But, I found a glitch with this, when a player lands on square #4 it never goes up the ladder.==>It Is Player4s Turn!Player4 Has Rolled a 3Player4 Moves From 1 To 4==>It Is Player1s Turn! If I posted any code, assume that code was written using the latest release version unless stated otherwise. Also, if it doesn't work on XP I can't help with that because I don't have access to XP, and I'm not going to.Give a programmer the correct code and he can do his work for a day. Teach a programmer to debug and he can do his work for a lifetime - by Chirag GudeHow to ask questions the smart way! I hereby grant any person the right to use any code I post, that I am the original author of, on the autoitscript.com forums, unless I've specifically stated otherwise in the code or the thread post. If you do use my code all I ask, as a courtesy, is to make note of where you got it from. Back up and restore Windows user files _Array.au3 - Modified array functions that include support for 2D arrays.  -  ColorChooser - An add-on for SciTE that pops up a color dialog so you can select and paste a color code into a script.  -  Customizable Splashscreen GUI w/Progress Bar - Create a custom "splash screen" GUI with a progress bar and custom label.  -  _FileGetProperty - Retrieve the properties of a file  -  SciTE Toolbar - A toolbar demo for use with the SciTE editor  -  GUIRegisterMsg demo - Demo script to show how to use the Windows messages to interact with controls and your GUI.  -   Latin Square password generator
CodyBarrett Posted December 16, 2010 Author Posted December 16, 2010 (edited) odd...This works==>It Is Player4s Turn!Player4 Has Rolled a 4Player4 Moves From 5 Up A Ladder To 31==>It Is Player1s Turn!and yeah actually i've been able to replicate the glitch... but i don't know why, it works on 5 to 315+4=99 moves up to 31.i'm going to keep looking into why 4 doesn't move up to 14. sorry guys.. :\EDITwell that was a quick glitch fix... haha i forgot that arrays start at 0 instead of 1 and thats what i did for the specialsquare arrays, fixed by adding a 1 for both as the first element. Edited December 16, 2010 by CodyBarrett [size="1"][font="Tahoma"][COMPLETED]-----[FAILED]-----[ONGOING]VolumeControl|Binary Converter|CPU Usage| Mouse Wrap |WinHide|Word Scrammbler|LOCKER|SCREEN FREEZE|Decisions Decisions|Version UDF|Recast Desktop Mask|TCP Multiclient EXAMPLE|BTCP|LANCR|UDP serverless|AIOCR|OECR|Recast Messenger|AU3C|Tik-Tak-Toe|Snakes & Ladders|BattleShips|TRON|SNAKE_____________________[u]I love the Helpfile it is my best friend.[/u][/font][/size]
kaotkbliss Posted December 17, 2010 Posted December 17, 2010 It seems that if you choose any color other than black, the black piece will never move although the game does keep track of it's position on the board in the text area. 010101000110100001101001011100110010000001101001011100110010000 001101101011110010010000001110011011010010110011100100001 My Android cat and mouse gamehttps://play.google.com/store/apps/details?id=com.KaosVisions.WhiskersNSqueek We're gonna need another Timmy!
CodyBarrett Posted December 17, 2010 Author Posted December 17, 2010 It seems that if you choose any color other than black, the black piece will never move although the game does keep track of it's position on the board in the text area.I think i fixed it, only problem is, you can still pick what color you are, but its defined to P1 thru P4 left to right, so if you pick anything but black you won't be player 1 BUT you will still go first. other than that odd occurrence i believe its fixed. [size="1"][font="Tahoma"][COMPLETED]-----[FAILED]-----[ONGOING]VolumeControl|Binary Converter|CPU Usage| Mouse Wrap |WinHide|Word Scrammbler|LOCKER|SCREEN FREEZE|Decisions Decisions|Version UDF|Recast Desktop Mask|TCP Multiclient EXAMPLE|BTCP|LANCR|UDP serverless|AIOCR|OECR|Recast Messenger|AU3C|Tik-Tak-Toe|Snakes & Ladders|BattleShips|TRON|SNAKE_____________________[u]I love the Helpfile it is my best friend.[/u][/font][/size]
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