JRowe Posted October 6, 2010 Posted October 6, 2010 Lua is a programming language much like AutoIt. It has similar, simple, procedural syntax, and is built for small size and speed. It is extremely customizable, allows tight integration with c code, and vice versa, which is what makes it easy to use with AutoIt - all au3 code needs is a few dllCalls to set up the Lua "state", and functions to get/set data within the Lua context.Features: http://www.lua.org/about.htmlLua is very fast, and allows us to extend AutoIt easily, similar to the way plugins work. This also allows us to immediately and easily utilize every package for Lua that currently runs on Windows - game engines, GUI libraries, networking, number crunching, and more.I think the biggest benefit comes from the ability to create a framework application in AutoIt, and then offload CPU intensive functions, or functions intended to be customized (plugins) to Lua. LuaForWindows comes with a ton of extra Lua libraries meant to enhance usability on Windows. You'll find that while AutoIt has easily as much utility, LFW has a few notable packages that will make many of us very happy:LuaCURL (internet), LuaExpat(xml), LuaSQL(database), WxLua(GUI), LuaGL(low level 3D), Lanes(sane multithreading), LOOP(object oriented implementation.)Here's an example of how to get a simple Lua function working in an AutoIt script - you pass parameters, and return results in the way you'd expect. Lua uses a stack concept to facilitate data passing back and forth between the host (AutoIt) and the script (Lua.)The messy bits should be bundled into helper functions that make it easier to integrate any old functions, but this should be plenty to get us started. 3 cheers for Smoke_N!expandcollapse popup;Author: Smoke_N Opt("MustDeclareVars", 1) #region Main Globals Global $__g_sluadll = "lua51.dll" Global $__g_hluadll = 0 Global $__g_pluanewstate = 0 Global Const $LUA_VERSION = "Lua 5.1" Global Const $LUA_RELEASE = "Lua 5.1.1" Global Const $LUA_VERSION_NUM = 501 Global Const $LUA_COPYRIGHT = "Copyright (C) 1994-2006 Lua.org, PUC-Rio" Global Const $LUA_AUTHORS = "R. Ierusalimschy, L. H. de Figueiredo & W. Celes" Global Const $LUA_SIGNATURE = "Lua" Global Const $LUA_MULTRET = (-1) Global Const $LUA_REGISTRYINDEX = (-10000) Global Const $LUA_ENVIRONINDEX = (-10001) Global Const $LUA_GLOBALSINDEX = (-10002) Global Const $LUA_YIELD_ = 1 Global Const $LUA_ERRRUN = 2 Global Const $LUA_ERRSYNTAX = 3 Global Const $LUA_ERRMEM = 4 Global Const $LUA_ERRERR = 5 #endregion Main Globals #region Test Code If Not _Lua_Initiate() Then Exit 1 _Lua_Open() _Lua_OpenLibs() _Lua_DoFile("add.lua") _Lua_GetGlobal("add") _Lua_PushNumber(41) _Lua_PushNumber(22) ConsoleWrite("Making the call..." & @CRLF) _Lua_Call(2, 1) ConsoleWrite("Call made" & @CRLF) Global $n_sum = _Lua_ToNumber(-1) ConsoleWrite("done." & @CRLF) _Lua_Pop(1) ConsoleWrite("done.." & @CRLF) _Lua_Close() _Lua_DeInitiate() ConsoleWrite($n_sum & @CRLF) #endregion Test Code #region Functions Func _Lua_Open() $__g_pluanewstate = 0 If Not _Lua_Initiate() Then Return SetError(-1, 0, 0) Local $a_ret = DllCall($__g_hluadll, "ptr:cdecl", "luaL_newstate", "ptr", 0, "ptr", 0) If @error Or $a_ret[0] = 0 Then Return SetError(1, 0, 0) $__g_pluanewstate = $a_ret[0] Return $a_ret[0] EndFunc Func _Lua_Close($p_state = 0) If Not _Lua_Initiate() Then Return SetError(-1, 0, 0) If $p_state = 0 Then $p_state = $__g_pluanewstate DllCall($__g_hluadll, "none:cdecl", "luaL_close", "ptr", $p_state) If @error Then Return SetError(1, 0, 0) Return 1 EndFunc Func _Lua_OpenLibs($p_state = 0) If Not _Lua_Initiate() Then Return SetError(-1, 0, 0) If $p_state = 0 Then $p_state = $__g_pluanewstate DllCall($__g_hluadll, "none:cdecl", "luaL_openlibs", "ptr", $p_state) If @error Then Return SetError(1, 0, 0) Return 1 EndFunc Func _Lua_LoadFile($s_filename, $p_state = 0) If Not _Lua_Initiate() Then Return SetError(-1, 0, 0) If $p_state = 0 Then $p_state = $__g_pluanewstate Local $a_ret = DllCall($__g_hluadll, "int:cdecl", "luaL_loadfile", "ptr", $p_state, "str", $s_filename) If @error Or $a_ret[0] <> 0 Then Return SetError(1, 0, 0) Return 1 EndFunc Func _Lua_DoFile($s_filename, $p_state = 0) If Not _Lua_Initiate() Then Return SetError(-1, 0, 0) If $p_state = 0 Then $p_state = $__g_pluanewstate Local $i_load = _Lua_LoadFile($s_filename) Local $i_pcall = _Lua_PCall(0, $LUA_MULTRET, 0) If BitOR($i_load, $i_pcall) = 0 Then Return SetError(1, 0, 0) ;Local $a_ret = DllCall($__g_hluadll, "int:cdecl", "luaL_dofile", "ptr", $p_state, "str", $s_filename) Return 1 EndFunc Func _Lua_GetGlobal($s_name, $p_state = 0) If Not _Lua_Initiate() Then Return SetError(-1, 0, 0) If $p_state = 0 Then $p_state = $__g_pluanewstate ;DllCall($__g_hluadll, "none:cdecl", "lua_getglobal", "ptr", $p_state, "str", $s_name) _Lua_GetField($s_name, $LUA_GLOBALSINDEX, $p_state) If @error Then Return SetError(1, 0, 0) Return 1 EndFunc Func _Lua_GetField($s_char, $i_index = $LUA_GLOBALSINDEX, $p_state = 0) If Not _Lua_Initiate() Then Return SetError(-1, 0, 0) If $p_state = 0 Then $p_state = $__g_pluanewstate DllCall($__g_hluadll, "none:cdecl", "lua_getfield", "ptr", $p_state, "int", Int($i_index), "str", $s_char) If @error Then Return SetError(1, 0, 0) Return 1 EndFunc Func _Lua_PCall($i_args, $i_results, $i_errfunc = 0, $p_state = 0) If Not _Lua_Initiate() Then Return SetError(-1, 0, 0) If $p_state = 0 Then $p_state = $__g_pluanewstate Local $a_ret = DllCall($__g_hluadll, "int:cdecl", "lua_pcall", _ "ptr", $p_state, "int", Int($i_args), "int", Int($i_results), "int", Int($i_errfunc)) If @error Then Return SetError(1, 0, 0) Return 1 EndFunc Func _Lua_PushInteger($i_num, $p_state = 0) If Not _Lua_Initiate() Then Return SetError(-1, 0, 0) If $p_state = 0 Then $p_state = $__g_pluanewstate DllCall($__g_hluadll, "none:cdecl", "lua_pushinteger", "ptr", $p_state, "int", Int($i_num)) If @error Then Return SetError(1, 0, 0) Return 1 EndFunc Func _Lua_PushNumber($n_num, $p_state = 0) If Not _Lua_Initiate() Then Return SetError(-1, 0, 0) If $p_state = 0 Then $p_state = $__g_pluanewstate DllCall($__g_hluadll, "none:cdecl", "lua_pushnumber", "ptr", $p_state, "double", Number($n_num)) If @error Then Return SetError(1, 0, 0) Return 1 EndFunc Func _Lua_PushString($s_str, $p_state = 0) If Not _Lua_Initiate() Then Return SetError(-1, 0, 0) If $p_state = 0 Then $p_state = $__g_pluanewstate DllCall($__g_hluadll, "none:cdecl", "lua_pushstring", "ptr", $p_state, "str", $s_str) If @error Then Return SetError(1, 0, 0) Return 1 EndFunc Func _Lua_Call($i_args, $i_results, $p_state = 0) If Not _Lua_Initiate() Then Return SetError(-1, 0, 0) If $p_state = 0 Then $p_state = $__g_pluanewstate DllCall($__g_hluadll, "none:cdecl", "lua_call", "ptr", $p_state, "int", Int($i_args), "int", Int($i_results)) If @error Then Return SetError(1, 0, 0) Return 1 EndFunc Func _Lua_ToNumber($i_index, $p_state = 0) If Not _Lua_Initiate() Then Return SetError(-1, 0, 0) If $p_state = 0 Then $p_state = $__g_pluanewstate Local $a_ret = DllCall($__g_hluadll, "double:cdecl", "lua_tonumber", "ptr", $p_state, "int", Int($i_index)) If @error Then Return SetError(1, 0, 0) Return $a_ret[0] EndFunc Func _Lua_Pop($i_pop, $p_state = 0) If Not _Lua_Initiate() Then Return SetError(-1, 0, 0) If $p_state = 0 Then $p_state = $__g_pluanewstate DllCall($__g_hluadll, "none:cdecl", "lua_pop", "ptr", $p_state, "int", Int($i_pop)) If @error Then Return SetError(1, 0, 0) Return 1 EndFunc Func _Lua_Initiate() If $__g_hluadll <> 0 Then Return 1 $__g_hluadll = DllOpen($__g_sluadll) If $__g_hluadll = -1 Then $__g_hluadll = 0 Return SetError(-1, 0, 0) EndIf Return 1 EndFunc Func _Lua_DeInitiate() If $__g_hluadll = 0 Then Return 1 DllClose($__g_hluadll) $__g_hluadll = 0 Return 1 EndFunc #endregion FunctionsHere's a sample Lua script. Put this in a file called "add.lua"function add (x, y) print("hello world") --print() is just like consoleWrite. After print, we need to call io.flush() to immediately output the results of the previous print io.flush() return (x + y) endLuaAu.zip This contains all the files needed to embed a Lua script. Including other libraries and resources requires a bit of Lua knowledge. I recommend using what's known as the blue PiL, or Programming in Lua. It's available to read online at: http://www.lua.org/pil/If it doesn't work immediately, you may need the vcredist here: http://luaforwindows.googlecode.com/files/vcredist_x86.exe [center]However, like ninjas, cyber warriors operate in silence.AutoIt Chat Engine (+Chatbot) , Link Grammar for AutoIt , Simple Speech RecognitionArtificial Neural Networks UDF , Bayesian Networks UDF , Pattern Matching UDFTransparent PNG GUI Elements , Au3Irrlicht 2Advanced Mouse Events MonitorGrammar Database GeneratorTransitions & Tweening UDFPoker Hand Evaluator[/center]
Beege Posted October 6, 2010 Posted October 6, 2010 This is exciting! Thanks JRowe! 5* Assembly Code: fasmg . fasm . BmpSearch . Au3 Syntax Highlighter . Bounce Multithreading Example . IDispatchASMUDFs: Explorer Frame . ITaskBarList . Scrolling Line Graph . Tray Icon Bar Graph . Explorer Listview . Wiimote . WinSnap . Flicker Free Labels . iTunesPrograms: Ftp Explorer . Snipster . Network Meter . Resistance Calculator
E1M1 Posted October 15, 2010 Posted October 15, 2010 (edited) Created func for boolean. Func _Lua_ToBoolean($i_index, $p_state = 0) If Not _Lua_Initiate() Then Return SetError(-1, 0, 0) If $p_state = 0 Then $p_state = $__g_pluanewstate Local $a_ret = DllCall($__g_hluadll, "int:cdecl", "lua_toboolean", "ptr", $p_state, "int", Int($i_index)) If @error Then Return SetError(1, 0, 0) Return $a_ret[0] EndFunc Edited October 15, 2010 by E1M1 edited
BillLuvsU Posted October 27, 2010 Posted October 27, 2010 Just saw this while browsing through the pages, good job man! This is freakin awesome. [center][/center]Working on the next big thing.Currently Playing: Halo 4, League of LegendsXBL GT: iRememberYhslaw
JRowe Posted October 28, 2010 Author Posted October 28, 2010 Lots of fun, so far. I've been learning Lua, it's really enlightening. [center]However, like ninjas, cyber warriors operate in silence.AutoIt Chat Engine (+Chatbot) , Link Grammar for AutoIt , Simple Speech RecognitionArtificial Neural Networks UDF , Bayesian Networks UDF , Pattern Matching UDFTransparent PNG GUI Elements , Au3Irrlicht 2Advanced Mouse Events MonitorGrammar Database GeneratorTransitions & Tweening UDFPoker Hand Evaluator[/center]
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