Moderators Melba23 Posted August 1, 2010 Moderators Share Posted August 1, 2010 (edited) New version 21 Feb 12New: You can now choose the manner in which the GUI extends/retracts by adding a parameter to _GUIExtender_Init. This parameter sets the fixed point of the GUI: Left/Top (default and current behaviour), Centre, Right/Bottom. This fixed point can be overridden for a specific section by using a similar parameter in a _GUIExtender_Section_Extend call. See the new examples for more details.Thanks to mechaflash213 for the idea. This is a non-scriptbreaking change - all current scripts will perform as before. New UDF, examples and zip in this post. Previous updates: New version 6/12/112 new functions _GUIExtender_ActionCheck and _GUIExtender_UDFCtrlCheck have been added to allow you to use UDF-created controls within the GUI. All you need to do is to check whether a section has been actioned using _GUIExtender_ActionCheck and then call _GUIExtender_UDFCtrlCheck for each UDF-created control in the GUI - GUIExtender then determines whether and where to display the control._GUIExtender_ActionCheck returns True/False to indicate if a section has been actioned. If it has then _GUIExtender_UDFCtrlCheck should be called with these 4 parameters for each control:_GUIExtender_UDFCtrlCheck($hControl_Handle, $iSection, $iX, $iY) ; Parameters ....: $hControl_Handle - Handle of UDF-created control ; $iSection - Section within which control is situated ; $iX, $iY - Coords of control - relative to section not to GUI <<<<<<Two examples have been added to show the functions in action in both MessageLoop and OnEvent modes.Thanks to Tippex who pushed me to develop it.New Version 28/02/11Fixed - UDF crashed if reused on a new GUI within the same script - the data array was corrupted when the new GUI was created. An example of this would be the deletion and recreation of a child GUI with extendable sections. (Thanks Lupo73)A new function _GUIExtender_Clear has been added to reset the data array. Call it when a GUI with extendable sections is deleted so that the data array is reset ready for the next GUI to use the UDF. There is a linked code change to _GUIExtender_Init - this will fail if the data array has not been reset, so a check for @error will show the UDF has not been initialised correctly.Note that if you only use the UDF on the main GUI in your script which remains in existence until the script exits, there is no requirement to call the _GUIExtender_Clear function on exit. It is only required if you are destroying and then recreating GUIs which use the UDF within the same script - as in the child example which found the problem. No other syntax changes required.BugFix Version 27/12/10Fixed - Variable not declared error if a conditional statement went the other way. (Thanks shanet)New Version 17/11/10GUIExtender now works correctly with embedded objects and tabs (thanks JohnOne for the initial bug reports and trancexx for the code to fix the object bug).The object problem arose because there is no direct link between the ControlID returned by GUICtrlCreateObj and the original object. So I have introduced a new function for the user to tell AutoIt about the 2 valuess - the UDF then works its magic to make the link:_GUIExtender_Obj_Data($iCID, $oObj)$iCID = ControlID returned by GUICtrlCreateObj$iObj = Original object reference returned by ObjCreateThe tab problem occurred because internal TabItems are given a ControlID by AutoIt, but do not actually exist as separate copntrols as far as Windows is concerned. The UDF now ignores them and just works with the Tab container.New Version 3/09/10GUIExtender now restores the GUI correctly after a MINIMIZE/RESTORE cycle.If you are in OnEvent mode or if you already call _GUIExtender_Action then you need to take no action as the necessary function is called automatically.If you are in GetMessage mode and are NOT using any UDF-created action controls, you need to add the following to your GUIGetMsg loop:Case $GUI_EVENT_RESTORE _GUIExtender_Restore()New Version 5/08/10GUIExtender can now can open sections horizontally or vertically. All sections must use the same orientation.A recent forum question asked how to have expandable sections in a GUI. Although the coding to do this was not too difficult, it was a bit messy and not too easy to modify for another GUI - as subsequent posts in the thread showed.So I thought I might develop a UDF to do the same thing, but in as transparent manner as possible - and came up with GUIExtender. This UDF allows you to have multiple sections within a GUI which can be static or extendable. The extendable sections can be extended and retracted either by UDF created buttons or programmatically. The controls on the sections are fully functional and there is no overlap problem when retracted (see the details section if you want to know how). And the UDF can be used in both MessageLoop and OnEvent modes.Here are several examples:The first 2 are identical except for the GUI mode used. The first uses MessageLoop mode:expandcollapse popup#include <guiconstantsex.au3> #include "GUIExtender.au3" $hGUI = GUICreate("Test", 300, 390) _GUIExtender_Init($hGUI) _GUIExtender_Section_Start(0, 60) GUICtrlCreateGroup(" 1 - Static ", 10, 10, 280, 50) _GUIExtender_Section_Action(2, "", "", 270, 40, 15, 15) ; Normal button _GUIExtender_Section_End() _GUIExtender_Section_Start(60, 110) GUICtrlCreateGroup(" 2 - Extendable ", 10, 70, 280, 100) _GUIExtender_Section_End() _GUIExtender_Section_Start(170, 60) GUICtrlCreateGroup(" 3 - Static", 10, 180, 280, 50) _GUIExtender_Section_Action(4, "Close 4", "Open 4", 225, 195, 60, 20, 1) ; Push button _GUIExtender_Section_End() _GUIExtender_Section_Start(230, 60) GUICtrlCreateGroup(" 4 - Extendable ", 10, 240, 280, 50) _GUIExtender_Section_End() _GUIExtender_Section_Start(290, 90) GUICtrlCreateGroup(" 5 - Static", 10, 300, 280, 80) _GUIExtender_Section_Action(0, "Close All", "Open All", 20, 340, 60, 20) ; Normal button _GUIExtender_Section_End() GUICtrlCreateGroup("", -99, -99, 1, 1) _GUIExtender_Section_Extend(4, False) GUISetState() While 1 $iMsg = GUIGetMsg() Switch $iMsg Case $GUI_EVENT_CLOSE Exit EndSwitch _GUIExtender_Action($iMsg) ; Check for click on Action control WEndAnd this one uses OnEvent mode:expandcollapse popup#include <guiconstantsex.au3> #include "GUIExtender.au3" Opt("GUIOnEventMode", 1) $hGUI = GUICreate("Test", 300, 390) GUISetOnEvent($GUI_EVENT_CLOSE, "On_Exit") _GUIExtender_Init($hGUI) _GUIExtender_Section_Start(0, 70) GUICtrlCreateGroup(" 1 - Static ", 10, 10, 280, 50) _GUIExtender_Section_Action(2, "", "", 270, 40, 15, 15, 0, 1) ; Normal button _GUIExtender_Section_End() _GUIExtender_Section_Start(70, 110) GUICtrlCreateGroup("2 - Extendable ", 10, 70, 280, 100) _GUIExtender_Section_End() _GUIExtender_Section_Start(180, 60) GUICtrlCreateGroup(" 3 - Static ", 10, 180, 280, 50) $iRet = _GUIExtender_Section_Action(4, "Close 4", "Open 4", 225, 205, 60, 20, 1, 1) ; Push button ConsoleWrite($iRet & @CRLF) _GUIExtender_Section_End() _GUIExtender_Section_Start(240, 60) GUICtrlCreateGroup("4 - Extendable ", 10, 240, 280, 50) _GUIExtender_Section_End() _GUIExtender_Section_Start(300, 90) GUICtrlCreateGroup(" 5 - Static ", 10, 300, 280, 80) _GUIExtender_Section_Action(0, "Close All", "Open All", 20, 340, 60, 20, 0, 1) ; Normal button _GUIExtender_Section_End() GUICtrlCreateGroup("", -99, -99, 1, 1) _GUIExtender_Section_Extend(4, False) GUISetState() While 1 Sleep(10) WEnd Func On_Exit() Exit EndFuncWhile this example shows very similar sections opening horizontally:expandcollapse popup#include <guiconstantsex.au3> #include "GUIExtender.au3" $hGUI = GUICreate("Test", 500, 200) ; Set the horizontal parameter _GUIExtender_Init($hGUI, 1) _GUIExtender_Section_Start(0, 100) GUICtrlCreateGroup(" 1 - Static ", 10, 10, 80, 180) _GUIExtender_Section_Action(2, "", "", 70, 20, 15, 15) _GUIExtender_Section_End() _GUIExtender_Section_Start(100, 100) GUICtrlCreateGroup(" 2 - Extendable ", 110, 10, 80, 180) _GUIExtender_Section_End() _GUIExtender_Section_Start(200, 100) GUICtrlCreateGroup(" 3 - Static", 210, 10, 80, 180) _GUIExtender_Section_Action(4, "Close 4", "Open 4", 220, 90, 60, 20, 1) ; Push button _GUIExtender_Section_End() _GUIExtender_Section_Start(300, 100) GUICtrlCreateGroup(" 4 - Extendable", 310, 10, 80, 180) _GUIExtender_Section_End() _GUIExtender_Section_Start(400, 100) GUICtrlCreateGroup(" 5 - Static", 410, 10, 80, 180) _GUIExtender_Section_Action(0, "Close All", "Open All", 420, 160, 60, 20) ; Normal button _GUIExtender_Section_End() GUICtrlCreateGroup("", -99, -99, 1, 1) _GUIExtender_Section_Extend(2, False) GUISetState() While 1 $iMsg = GUIGetMsg() Switch $iMsg Case $GUI_EVENT_CLOSE Exit EndSwitch _GUIExtender_Action($iMsg) ; Check for click on Action control WEndHere is a complete commented example showing how the various sections are fully functional and how they can be actioned by other controls (menu items in this case). Try synchronising the Progress with the Slider - or adding a Combo value to the List:expandcollapse popup#include <guiconstantsex.au3> #include <progressconstants.au3> #include <sendmessage.au3> #include "GUIExtender.au3" ; Create GUI full size $hGUI = GUICreate("Test", 300, 380) ; Create menu $mFileMenu = GUICtrlCreateMenu("&File") $mExit_Menu_Item = GUICtrlCreateMenuItem("&Exit", $mFileMenu) $mViewMenu = GUICtrlCreateMenu("&View") $mCode_Menu_Item = GUICtrlCreateMenuItem("&Menu Only", $mViewMenu) $mMore_Menu_Item = GUICtrlCreateMenuItem("&More", $mViewMenu) $mEdit_Menu_Item = GUICtrlCreateMenuItem("&Edit", $mViewMenu) ; Initialise UDF _GUIExtender_Init($hGUI) ; Create the controls as normal - but add the section start, end and action lines where needed $iCode_Section = _GUIExtender_Section_Start(0, 30) ; Here we are creating a action control for this section to be used programmatically - so no parameters required _GUIExtender_Section_Action($iCode_Section) GUICtrlCreateLabel("GUIExtender UDF from Melba23. I hope you like it!", 10, 10, 250, 20) _GUIExtender_Section_End() $iThis_Section = _GUIExtender_Section_Start(30, 50) $hButton_1 = GUICtrlCreateButton("About", 20, 45, 80, 25) GUICtrlCreateLabel("More...", 235, 60, 35, 15) ; Here we are creating an action control to appear on the GUI _GUIExtender_Section_Action($iThis_Section + 1, "", "", 270, 60, 15, 15) ; Note easy way to denote next section _GUIExtender_Section_End() $iMore_Section = _GUIExtender_Section_Start(80, 110) ; Save the section ID as a variable to use later $hButton_2 = GUICtrlCreateButton("Sync", 20, 95, 80, 25) GUIStartGroup() $hRadio_1 = GUICtrlCreateRadio("Green", 120, 95, 60, 20) GUICtrlSetState(-1, $GUI_CHECKED) $hRadio_2 = GUICtrlCreateRadio("Red", 180, 95, 60, 20) $hRadio_3 = GUICtrlCreateRadio("Yellow", 240, 95, 60, 20) $hProgress = GUICtrlCreateProgress(25, 130, 250, 15) GUICtrlSetData(-1, 50) $hSlider = GUICtrlCreateSlider(25, 155, 250, 20) GUICtrlSetData(-1, 50) _GUIExtender_Section_End() $iThis_Section = _GUIExtender_Section_Start(190, 140) $hCombo = GUICtrlCreateCombo("", 20, 200, 260, 20) GUICtrlSetData(-1, "Alpha|Bravo|Charlie|Delta", "Alpha") $hList = GUICtrlCreateList("", 25, 240, 180, 80, 0x00200000) GUICtrlSetData(-1, "One|Two|Three") ; Another action control to appear on the GUI _GUIExtender_Section_Action($iThis_Section + 1, "Close", "Input", 210, 290, 60, 20, 1) _GUIExtender_Section_End() $iInput_Section = _GUIExtender_Section_Start(330, 40) $hInput = GUICtrlCreateInput("Your input goes here", 20, 330, 180, 20) $hButton_3 = GUICtrlCreateButton("OK", 210, 330, 60, 20) _GUIExtender_Section_End() GUICtrlCreateGroup("", -99, -99, 1, 1) ; Retract all extendable sections _GUIExtender_Section_Extend(0, False) GUISetState() While 1 $iMsg = GUIGetMsg() ; Check for normal AutoIt controls Switch $iMsg Case $GUI_EVENT_CLOSE, $mExit_Menu_Item Exit Case $mMore_Menu_Item If BitAND(GUICtrlRead($mMore_Menu_Item), $GUI_CHECKED) = $GUI_CHECKED Then _GUIExtender_Section_Extend($iMore_Section, False) GUICtrlSetState($mMore_Menu_Item, $GUI_UNCHECKED) Else _GUIExtender_Section_Extend($iMore_Section) GUICtrlSetState($mMore_Menu_Item, $GUI_CHECKED) EndIf Case $mEdit_Menu_Item If BitAND(GUICtrlRead($mEdit_Menu_Item), $GUI_CHECKED) = $GUI_CHECKED Then _GUIExtender_Section_Extend($iInput_Section, False) GUICtrlSetState($mEdit_Menu_Item, $GUI_UNCHECKED) Else _GUIExtender_Section_Extend($iInput_Section) GUICtrlSetState($mEdit_Menu_Item, $GUI_CHECKED) EndIf Case $mCode_Menu_Item If BitAND(GUICtrlRead($mCode_Menu_Item), $GUI_CHECKED) = $GUI_CHECKED Then _GUIExtender_Section_Extend($iCode_Section, False) GUICtrlSetState($mCode_Menu_Item, $GUI_UNCHECKED) Else _GUIExtender_Section_Extend($iCode_Section) GUICtrlSetState($mCode_Menu_Item, $GUI_CHECKED) EndIf Case $hButton_1 MsgBox(0, "GUIExtender Demo", "Use the various buttons and menu items" & @CRLF & "to extend and retract hidden areas of the GUI") Case $hButton_2 GUICtrlSetData($hProgress, GUICtrlRead($hSlider) + 1) GUICtrlSetData($hProgress, GUICtrlRead($hSlider)) Case $hRadio_1 _SendMessage(GUICtrlGetHandle($hProgress), $PBM_SETSTATE, 1) Case $hRadio_2 _SendMessage(GUICtrlGetHandle($hProgress), $PBM_SETSTATE, 2) Case $hRadio_3 _SendMessage(GUICtrlGetHandle($hProgress), $PBM_SETSTATE, 3) Case $hCombo GUICtrlSetData($hInput, GUICtrlRead($hCombo)) Case $hButton_3 GUICtrlSetData($hList, GUICtrlRead($hInput)) EndSwitch ; Check for GUIExtender controls _GUIExtender_Action($iMsg) ; Keep menu items in sync with the section state If _GUIExtender_Section_State($iMore_Section) = 0 And BitAND(GUICtrlRead($mMore_Menu_Item), $GUI_CHECKED) = $GUI_CHECKED Then GUICtrlSetState($mMore_Menu_Item, $GUI_UNCHECKED) ElseIf _GUIExtender_Section_State($iMore_Section) = 1 And BitAND(GUICtrlRead($mMore_Menu_Item), $GUI_CHECKED) <> $GUI_CHECKED Then GUICtrlSetState($mMore_Menu_Item, $GUI_CHECKED) EndIf If _GUIExtender_Section_State($iInput_Section) = 0 And BitAND(GUICtrlRead($mEdit_Menu_Item), $GUI_CHECKED) = $GUI_CHECKED Then GUICtrlSetState($mEdit_Menu_Item, $GUI_UNCHECKED) ElseIf _GUIExtender_Section_State($iInput_Section) = 1 And BitAND(GUICtrlRead($mEdit_Menu_Item), $GUI_CHECKED) <> $GUI_CHECKED Then GUICtrlSetState($mEdit_Menu_Item, $GUI_CHECKED) EndIf WEndHere is an example showing how you can create a multirole GUI which varies in function depending on what you want at that moment. Note that this example is for proof of concept only and the sections are non-functional - if you want them to work - write the code yourself! But to compensate for this the example shows what I think is the easiest way to write the section code - look for the <<<<<<<<< lines: expandcollapse popup#include <guiconstantsex.au3> #include "GUIExtender.au3" $hGUI = GUICreate("Multirole GUI", 280, 530) _GUIExtender_Init($hGUI) $hButton_1 = GUICtrlCreateButton("Edit", 10, 5, 80, 20) $hButton_2 = GUICtrlCreateButton("Check", 100, 5, 80, 20) $hButton_3 = GUICtrlCreateButton("Combo", 190, 5, 80, 20) ; I have found this to be the best way to set the section dimensions - see further comments below <<<<<<<<<<<<< $iEdit_Section_Start = 30 $iEdit_Section_Height = 260 $iEdit_Section = _GUIExtender_Section_Start($iEdit_Section_Start, $iEdit_Section_Height) _GUIExtender_Section_Action($iEdit_Section) ; All control positions can then be related to the section start rather than the GUI <<<<<<<<<<<<< GUICtrlCreateEdit("This is an edit", 10, $iEdit_Section_Start + 10, 260, 200) GUICtrlCreateButton("Cancel", 10, $iEdit_Section_Start + 220, 80, 30) GUICtrlCreateButton("Save", 180, $iEdit_Section_Start + 220, 80, 30) ; Now you can check that the _Section_Height is correct and amend if necessary <<<<<<<<<<<<< _GUIExtender_Section_End() ; And it is really easy to set the new section start <<<<<<<<<<<<< $iCheck_Section_Start = $iEdit_Section_Start + $iEdit_Section_Height $iCheck_Section_Height = 100 $iCheck_Section = _GUIExtender_Section_Start($iCheck_Section_Start, $iCheck_Section_Height) _GUIExtender_Section_Action($iCheck_Section) GUICtrlCreateCheckbox(" Option 1", 20, $iCheck_Section_Start + 10, 130, 20) GUICtrlCreateCheckbox(" Option 2", 150, $iCheck_Section_Start + 10, 130, 20) GUICtrlCreateCheckbox(" Option 3", 20, $iCheck_Section_Start + 30, 130, 20) GUICtrlCreateCheckbox(" Option 4", 150, $iCheck_Section_Start + 30, 130, 20) GUICtrlCreateButton("Save", 180, $iCheck_Section_Start + 60, 80, 30) _GUIExtender_Section_End() $iCombo_Section_Start = $iCheck_Section_Start + $iCheck_Section_Height $iCombo_Section_Height = 140 $iCombo_Section = _GUIExtender_Section_Start($iCombo_Section_Start, $iCombo_Section_Height) _GUIExtender_Section_Action($iCombo_Section) GUICtrlCreateCombo("", 20, $iCombo_Section_Start + 10, 240, 20) GUICtrlSetData(-1, "Alpha|Bravo|Charlie", "Alpha") GUICtrlCreateCombo("", 20, $iCombo_Section_Start + 40, 240, 20) GUICtrlSetData(-1, "Lima|Mike|November", "Mike") GUICtrlCreateCombo("", 20, $iCombo_Section_Start + 70, 240, 20) GUICtrlSetData(-1, "Xray|Yankee|Zulu", "Zulu") GUICtrlCreateButton("Confirm", 100, $iCombo_Section_Start + 100, 80, 30) ; And here you can check the overall GUI height to make sure it all fits in! <<<<<<<<<<<<< _GUIExtender_Section_End() _GUIExtender_Section_Extend(0, False) GUISetState() While 1 Switch GUIGetMsg() Case $GUI_EVENT_CLOSE Exit ; Run Restore function if GUI is restored from MINIMIZE Case $GUI_EVENT_RESTORE _GUIExtender_Restore() ; If section required Case $hButton_1 ; Check section state Switch _GUIExtender_Section_State($iEdit_Section) ; If retracted Case 0 ; Disable other buttons GUICtrlSetState($hButton_2, $GUI_DISABLE) GUICtrlSetState($hButton_3, $GUI_DISABLE) ; Extend section _GUIExtender_Section_Extend($iEdit_Section) Case Else ; Re-enable other buttons GUICtrlSetState($hButton_2, $GUI_ENABLE) GUICtrlSetState($hButton_3, $GUI_ENABLE) ; Retract section _GUIExtender_Section_Extend($iEdit_Section, False) EndSwitch Case $hButton_2 Switch _GUIExtender_Section_State($iCheck_Section) Case 0 GUICtrlSetState($hButton_1, $GUI_DISABLE) GUICtrlSetState($hButton_3, $GUI_DISABLE) _GUIExtender_Section_Extend($iCheck_Section) Case Else GUICtrlSetState($hButton_1, $GUI_ENABLE) GUICtrlSetState($hButton_3, $GUI_ENABLE) _GUIExtender_Section_Extend($iCheck_Section, False) EndSwitch Case $hButton_3 Switch _GUIExtender_Section_State($iCombo_Section) Case 0 GUICtrlSetState($hButton_1, $GUI_DISABLE) GUICtrlSetState($hButton_2, $GUI_DISABLE) _GUIExtender_Section_Extend($iCombo_Section) Case Else GUICtrlSetState($hButton_1, $GUI_ENABLE) GUICtrlSetState($hButton_2, $GUI_ENABLE) _GUIExtender_Section_Extend($iCombo_Section, False) EndSwitch EndSwitch WEndAn example showing how to use the UDF with embedded objects and HotKeys to action the section:expandcollapse popup#include <guiconstantsex.au3> #include <ie.au3> #include "GUIExtender.au3" HotKeySet("^{F1}","_Action_Section_1") HotKeySet("^{F2}","_Action_Section_2") $hGUI = GUICreate("", 750, 770) GUISetBkColor(0xC0C0C0) _GUIExtender_Init($hGUI) GUICtrlCreateLabel("Press Ctrl - F1 or Ctrl - F2 to toggle embedded objects", 10, 10, 730, 30) GUICtrlSetFont(-1, 15) _GUIExtender_Section_Start(40, 370) _GUIExtender_Section_Action(1) Global $oIE_1 = _IECreateEmbedded() Global $hIE_1 = GUICtrlCreateObj($oIE_1, 10, 50, 730, 350) _IENavigate ($oIE_1, "http://www.autoitscript.com") _GUIExtender_Obj_Data($hIE_1, $oIE_1) ; <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< New function _GUIExtender_Section_End() _GUIExtender_Section_Start(410, 170) $tab = GUICtrlCreateTab(10, 410, 730, 150) ConsoleWrite("Main = " & GUICtrlGetHandle($tab) & @CRLF) $tab0 = GUICtrlCreateTabItem("tab 0") $tab1 = GUICtrlCreateTabItem("tab 1") GUICtrlCreateTabItem("") _GUIExtender_Section_End() _GUIExtender_Section_Start(580, 200) Global $oIE_2 = ObjCreate("Shell.Explorer.2") Global $hIE_2 = GUICtrlCreateObj($oIE_2, 10, 570, 730, 180) $oIE_2.navigate(@MyDocumentsDir) _GUIExtender_Obj_Data($hIE_2, $oIE_2) ; <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< New function _GUIExtender_Section_End() _GUIExtender_Section_Extend(1, False) _GUIExtender_Section_Extend(3, False) GUISetState() While 1 $iMsg = GUIGetMsg() Switch $iMsg Case $GUI_EVENT_CLOSE Exit EndSwitch _GUIExtender_Action($iMsg) WEnd Func _Action_Section_1() _GUIExtender_Section_Extend(1, Not(_GUIExtender_Section_State(1))) EndFunc Func _Action_Section_2() _GUIExtender_Section_Extend(3, Not(_GUIExtender_Section_State(3))) EndFuncAn example to show how to code for child GUIs which use the UDF:expandcollapse popup#include <guiconstantsex.au3> #include "GUIExtender.au3" $hGUI = GUICreate("Test", 300, 390) $Button = GUICtrlCreateButton("Test", 10, 20, 70, 22) GUISetState() While 1 $iMsg = GUIGetMsg() Switch $iMsg Case $Button _Child() Case $GUI_EVENT_CLOSE Exit EndSwitch WEnd Func _Child() $hGUI_Child = GUICreate("Child", 250, 170) _GUIExtender_Init($hGUI_Child) _GUIExtender_Section_Start(0, 70) GUICtrlCreateGroup(" 1 - Static ", 10, 10, 230, 50) _GUIExtender_Section_Action(2, "", "", 220, 40, 15, 15) ; Normal button _GUIExtender_Section_End() _GUIExtender_Section_Start(70, 100) GUICtrlCreateGroup(" 2 - Extendable ", 10, 70, 230, 90) _GUIExtender_Section_End() GUICtrlCreateGroup("", -99, -99, 1, 1) GUISetState() While 1 $iMsg = GUIGetMsg() Switch $iMsg Case $GUI_EVENT_CLOSE GUIDelete($hGUI_Child) _GUIExtender_Clear() ; If this is omitted, the script will crash when the child is created a second time Return EndSwitch _GUIExtender_Action($iMsg) ; Check for click on Action control WEnd EndFuncAn example showing how to use the _GUIExtender_ActionCheck and _GUIExtender_UDFCtrlCheck functions in MessageLoop mode:expandcollapse popup#include <guiconstantsex.au3> #include <windowsconstants.au3> #include <guibutton.au3> #include <guicombobox.au3> #include "GUIExtender.au3" $hGUI = GUICreate("Test", 300, 440) _GUIExtender_Init($hGUI) _GUIExtender_Section_Start(50, 60) GUICtrlCreateGroup(" 1 - Static ", 10, 50, 280, 50) _GUIExtender_Section_Action(2, "", "", 270, 80, 15, 15) ; Normal button _GUIExtender_Section_End() _GUIExtender_Section_Start(110, 110) GUICtrlCreateGroup(" 2 - Extendable ", 10, 120, 280, 100) _GUIExtender_Section_End() _GUIExtender_Section_Start(220, 60) GUICtrlCreateGroup(" 3 - Static", 10, 230, 280, 50) _GUIExtender_Section_Action(4, "Close 4", "Open 4", 225, 245, 60, 20, 1) ; Push button _GUIExtender_Section_End() _GUIExtender_Section_Start(280, 60) GUICtrlCreateGroup(" 4 - Extendable ", 10, 290, 280, 50) _GUIExtender_Section_End() _GUIExtender_Section_Start(340, 90) GUICtrlCreateGroup(" 5 - Static", 10, 350, 280, 80) _GUIExtender_Section_Action(0, "Close All", "Open All", 20, 390, 60, 20) ; Normal button _GUIExtender_Section_End() GUICtrlCreateGroup("", -99, -99, 1, 1) ; Create the combo $hCombo = _GUICtrlComboBox_Create($hGUI, "", 120, 310, 60, 20, $CBS_DROPDOWN); BitOR($CBS_DROPDOWN, $WS_VSCROLL, $WS_TABSTOP, $CBS_UPPERCASE)) _GUICtrlComboBox_BeginUpdate($hCombo) _GUICtrlComboBox_AddString($hCombo, "ONE") _GUICtrlComboBox_AddString($hCombo, "TWO") _GUICtrlComboBox_AddString($hCombo, "THREE") _GUICtrlComboBox_EndUpdate($hCombo) ; Create a button $hButton = _GUICtrlButton_Create($hGUI, "Button", 120, 150, 60, 40) _GUIExtender_Section_Extend(4, False) _GUIExtender_UDFCtrlCheck($hButton, 2, 120, 40) _GUIExtender_UDFCtrlCheck($hCombo, 4, 120, 30) GUISetState() While 1 $iMsg = GUIGetMsg() Switch $iMsg Case $GUI_EVENT_CLOSE Exit EndSwitch _GUIExtender_Action($iMsg) ; Check for click on Action control ; Check UDF control visibility if an Action control was pressed If _GUIExtender_ActionCheck() Then ; Parameters: (Handle, Section, X-coord, Y-coord) - note coords are relative to the section, not the main GUI _GUIExtender_UDFCtrlCheck($hButton, 2, 120, 40) _GUIExtender_UDFCtrlCheck($hCombo, 4, 120, 30) EndIf WEndAnd another example showing how to use the _GUIExtender_ActionCheck and _GUIExtender_UDFCtrlCheck functions in OnEvent mode:expandcollapse popup#include <guiconstantsex.au3> #include <guibutton.au3> #include <guicombobox.au3> #include "GUIExtender.au3" Opt("GUIOnEventMode", 1) $hGUI = GUICreate("Test", 300, 390) GUISetOnEvent($GUI_EVENT_CLOSE, "On_Exit") _GUIExtender_Init($hGUI) _GUIExtender_Section_Start(0, 70) GUICtrlCreateGroup(" 1 - Static ", 10, 10, 280, 50) _GUIExtender_Section_Action(2, "", "", 270, 40, 15, 15, 0, 1) ; Normal button _GUIExtender_Section_End() _GUIExtender_Section_Start(70, 110) GUICtrlCreateGroup("2 - Extendable ", 10, 70, 280, 100) _GUIExtender_Section_End() _GUIExtender_Section_Start(180, 60) GUICtrlCreateGroup(" 3 - Static ", 10, 180, 280, 50) $iRet = _GUIExtender_Section_Action(4, "Close 4", "Open 4", 225, 205, 60, 20, 1, 1) ; Push button ConsoleWrite($iRet & @CRLF) _GUIExtender_Section_End() _GUIExtender_Section_Start(240, 60) GUICtrlCreateGroup("4 - Extendable ", 10, 240, 280, 50) _GUIExtender_Section_End() _GUIExtender_Section_Start(300, 90) GUICtrlCreateGroup(" 5 - Static ", 10, 300, 280, 80) _GUIExtender_Section_Action(0, "Close All", "Open All", 20, 340, 60, 20, 0, 1) ; Normal button _GUIExtender_Section_End() GUICtrlCreateGroup("", -99, -99, 1, 1) ; Create the combo $hCombo = _GUICtrlComboBox_Create($hGUI, "", 120, 260, 60, 20, $CBS_DROPDOWN); BitOR($CBS_DROPDOWN, $WS_VSCROLL, $WS_TABSTOP, $CBS_UPPERCASE)) _GUICtrlComboBox_BeginUpdate($hCombo) _GUICtrlComboBox_AddString($hCombo, "ONE") _GUICtrlComboBox_AddString($hCombo, "TWO") _GUICtrlComboBox_AddString($hCombo, "THREE") _GUICtrlComboBox_EndUpdate($hCombo) ; Create a button $hButton = _GUICtrlButton_Create($hGUI, "Button", 120, 100, 60, 40) _GUIExtender_Section_Extend(4, False) _GUIExtender_UDFCtrlCheck($hButton, 2, 120, 40) _GUIExtender_UDFCtrlCheck($hCombo, 4, 120, 20) GUISetState() While 1 Sleep(10) ; Check UDF control visibility if an Action control was pressed If _GUIExtender_ActionCheck() Then ; Parameters: (Handle, Section, X-coord, Y-coord) - note coords are relative to the section, not the main GUI _GUIExtender_UDFCtrlCheck($hButton, 2, 120, 40) _GUIExtender_UDFCtrlCheck($hCombo, 4, 120, 20) EndIf WEnd Func On_Exit() Exit EndFuncNew An example showing all possible extension and retraction modes using the $iFixed parameter:expandcollapse popup#include <GUIConstantsEx.au3> #include "GUIExtender.au3" $hGUI = GUICreate("Move Example", 250, 230) GUICtrlCreateGroup(" Choose Orientation ", 10, 10, 230, 80) $cRadio_Horz = GUICtrlCreateRadio(" Horizontal ", 20, 30, 100, 20) GUICtrlSetState(-1, $GUI_CHECKED) $cRadio_Vert = GUICtrlCreateRadio(" Vertical ", 20, 60, 100, 20) GUICtrlCreateGroup(" Choose Move Style ", 10, 100, 230, 110) $cRadio_0 = GUICtrlCreateRadio(" Fix Left ", 20, 120, 100, 20) $cRadio_1 = GUICtrlCreateRadio(" Fix Centre ", 20, 150, 100, 20) $cRadio_2 = GUICtrlCreateRadio(" Fix Right ", 20, 180, 100, 20) GUICtrlCreateGroup("", -99, -99, 1, 1) GUISetState() While 1 Switch GUIGetMsg() Case $GUI_EVENT_CLOSE Exit Case $cRadio_Horz GUICtrlSetData($cRadio_0, " Fix Left ") GUICtrlSetState($cRadio_0, $GUI_UNCHECKED) GUICtrlSetState($cRadio_1, $GUI_UNCHECKED) GUICtrlSetData($cRadio_2, " Fix Right ") GUICtrlSetState($cRadio_2, $GUI_UNCHECKED) Case $cRadio_Vert GUICtrlSetData($cRadio_0, " Fix Top ") GUICtrlSetState($cRadio_0, $GUI_UNCHECKED) GUICtrlSetState($cRadio_1, $GUI_UNCHECKED) GUICtrlSetData($cRadio_2, " Fix Bottom ") GUICtrlSetState($cRadio_2, $GUI_UNCHECKED) Case $cRadio_0 _Create_GUI(0) Case $cRadio_1 _Create_GUI(1) Case $cRadio_2 _Create_GUI(2) EndSwitch WEnd Func _Create_GUI($iMove) Local $sTitle Switch $iMove Case 0 If GUICtrlRead($cRadio_Horz) = 1 Then $sTitle = "Fixed Left" Else $sTitle = "Fixed Top" EndIf Case 1 $sTitle = "Fixed Centre" Case 2 If GUICtrlRead($cRadio_Horz) = 1 Then $sTitle = "Fixed Right" Else $sTitle = "Fixed Bottom" EndIf EndSwitch GUISetState(@SW_HIDE, $hGUI) $hGUI_Ex = GUICreate($sTitle, 500, 500) If GUICtrlRead($cRadio_Horz) = 1 Then _GUIExtender_Init($hGUI_Ex, 1, $iMove) _GUIExtender_Section_Start(0, 250) _GUIExtender_Section_Action(2, "", "", 220, 10, 20, 20) _GUIExtender_Section_End() _GUIExtender_Section_Start(250, 250) GUICtrlCreateLabel("", 250, 0, 250, 500) GUICtrlSetBkColor(-1, 0xFFCCCC) _GUIExtender_Section_End() Else _GUIExtender_Init($hGUI_Ex, 0, $iMove) _GUIExtender_Section_Start(250, 0) _GUIExtender_Section_Action(2, "", "", 470, 220, 20, 20) _GUIExtender_Section_End() _GUIExtender_Section_Start(250, 250) GUICtrlCreateLabel("", 0, 250, 500, 250) GUICtrlSetBkColor(-1, 0xFFCCCC) _GUIExtender_Section_End() EndIf _GUIExtender_Section_Extend(2, False) GUISetState() While 1 $iMsg = GUIGetMsg() Switch $iMsg Case $GUI_EVENT_CLOSE GUISetState(@SW_SHOW, $hGUI) GUIDelete($hGUI_Ex) _GUIExtender_Clear() ExitLoop EndSwitch _GUIExtender_Action($iMsg) ; Check for click on Action control WEnd EndFuncNew An example showing how to override the default $iFixed setting for a section:expandcollapse popup#include <GUIConstantsEx.au3> #include "GUIExtender.au3" $hGUI = GUICreate("Test", 400, 300) _GUIExtender_Init($hGUI, 1) _GUIExtender_Section_Start(0, 100) _GUIExtender_Section_Action(1) GUICtrlCreateLabel("", 0, 0, 100, 300) GUICtrlSetBkColor(-1, 0xFFCCCC) _GUIExtender_Section_End() _GUIExtender_Section_Start(100, 200) $cButton_1 = GUICtrlCreateButton(">>", 110, 10, 20, 30) $cButton_2 = GUICtrlCreateButton("<<", 260, 10, 20, 30) _GUIExtender_Section_End() _GUIExtender_Section_Start(300, 100) _GUIExtender_Section_Action(3) GUICtrlCreateLabel("", 300, 0, 100, 300) GUICtrlSetBkColor(-1, 0xCCFFCC) _GUIExtender_Section_End() GUISetState() While 1 Switch GUIGetMsg() Case $GUI_EVENT_CLOSE Exit Case $cButton_1 Switch _GUIExtender_Section_State(1) Case 0 ; Extend to the left - override default _GUIExtender_Section_Extend(1, True, 2) GUICtrlSetData($cButton_1, ">>") Case 1 ; Retract from the left - override default _GUIExtender_Section_Extend(1, False, 2) GUICtrlSetData($cButton_1, "<<") EndSwitch Case $cButton_2 Switch _GUIExtender_Section_State(3) Case 0 ; Extend to the right (default) _GUIExtender_Section_Extend(3) GUICtrlSetData($cButton_2, "<<") Case 1 ; Retract from the right (default _GUIExtender_Section_Extend(3, False) GUICtrlSetData($cButton_2, ">>") EndSwitch EndSwitch WEndSome details for the curious among you who might want to know a bit more about how GUIExtender works:The UDF stores coordinates and details of the various sections and their controls in a Global array which it accesses as required.When a section is started, the UDF creates a small anchor label which it uses to keep track of where the section is currently located. If a section is retracted, the controls within it are moved to the right of the visible GUI and the subsequent sections moved up to fill the gap. The reverse happens when a section is extended - the section controls are moved back into the correct place in the GUI and subsequent sections moved down. In both cases the GUI is resized to fit the visible sections and the section controls are all moved relative to the section anchor. As the hidden controls are off the visible GUI, there is no overlap problem with the controls on the GUI.Sections are static unless you set an action control. The UDF can create a button on the GUI automatically, but you can also action a section programatically. However, although the UDF button is automatically synchronised with the section state, if you use your own control you have to take care of that yourself - but there is a function which returns the current state to help you and the examples show how to do it . You can choose normal or push-style buttons as action controls, as well as the text to display. You can set invisible action controls if only progammatic action required for a section (see examples).In OnEvent mode, the UDF automatically links these action controls to an internal function which activates the sections without user intervention - in MessageLoop mode, the GUIGetMsg return is passed to the UDF for checking and actioning if necessary.You can have controls at the top of the GUI which do not need to be in a section (see the MultiRole example) but once you have started declaring sections, all subsequent controls must be within one or the UDF will not know that they exist and so will not be able to rearrange them when needed.When dealing with UDF_created controls the UDF determines if the section containing the control is extended or retracted. If retracted the control is hidden - if extended the UDF calculates where the control should be depending on the state of the earlier sections and moves it to that point.New - And finally, the GUIExtender UDF itself - just put it in the same folder as the examples:expandcollapse popup#include-once ; #INDEX# ============================================================================================================ ; Title .........: GUIExtender ; AutoIt Version : v3.3 or higher ; Language ......: English ; Description ...: Extends and retracts user-defined sections of a GUI either vertically or horizontally ; Remarks .......: ; Note ..........: ; Author(s) .....: Melba23 ; ==================================================================================================================== ;#AutoIt3Wrapper_au3check_parameters=-d -w 1 -w 2 -w 3 -w 4 -w 5 -w 6 -w 7 ; #GLOBAL VARIABLES# ================================================================================================= ; Declare array to hold section data Global $aGUIExt_Section_Data[1][9] = [[0, 0, 1, 0, "", 9999]] ; [0][0] = Section count [n][0] = Initial section X/Y-coord ; [0][1] = Orientation - 0 = Vertical, 1 = Horizontal [n][1] = Section height/width (inc border) ; [0][2] = All state - 0 = all retracted, 1 = at least 1 extended [n][2] = Section state - 0 = Retracted, 1 = extended, 2 = static ; [0][3] = GUI handle [n][3] = Section anchor ControlID (invisible disabled label) ; [0][4] = Fixed point - 0 = Left/Top, 1 = Centre, 2 = Right/Bottom [n][4] = Section final ControlID ; [0][5] = Action all button ControlID [n][5] = Section action button ControlID ; [0][6] = Action all button extended text [n][6] = Section action button extended text ; [0][7] = Action all button retracted text [n][7] = Section action button retracted text ; [0][8] = Action all button type [n][8] = Section action button type ; Declare array to hold data about embedded objects Global $aGUIExt_Obj_Data[1][2] = [[0]] ; [0][0] = Object count ; [n][0] = Embedded object ControlID ; [n][1] = Original object handle ; Declare flag for section action Global $fGUIExt_SectionAction = False ; #CURRENT# ========================================================================================================== ; _GUIExtender_Init: Initialises the GUI containing the sections and sets orientation and fixed point ; _GUIExtender_Section_Start: Marks the start point of GUI section ; _GUIExtender_Section_End: Marks the end of a GUI section ; _GUIExtender_Section_Action: Creates normal or push buttons to action extension or retraction of GUI sections ; _GUIExtender_Action: Used in GUIGetMsg loops to detect clicks on section action buttons ; _GUIExtender_Restore: Used reset GUI after a MINIMIZE and RESTORE ; _GUIExtender_Section_Extend: Actions section extension or retraction programatically or via section action buttons ; _GUIExtender_Section_State: Returns state of section ; _GUIExtender_UDFCtrlCheck: Hides/Shows and moves UDF-created controls when sections are extended/retracted ; _GUIExtender_ActionCheck: Indicates when sections are extended/retracted so that _GUIExtender_UDFCtrlCheck can be called ; _GUIExtender_Obj_Data: Store additional info on embedded objects ; _GUIExtender_Clear: Called on GUI deletion to clear the data array ready for a new GUI to be initialised ; ==================================================================================================================== ; #INTERNAL_USE_ONLY#================================================================================================= ; _GUIExtender_Section_All_Extend: Actions all moveable sections ; _GUIExtender_Section_Action_Event: Used to detect clicks on section action buttons in OnEvent mode ; ==================================================================================================================== ; #FUNCTION# ========================================================================================================= ; Name...........: _GUIExtender_Init ; Description ...: Initialises the GUI containing the sections and sets orientation and fixed point ; Syntax.........: _GUIExtender_Init($hWnd[, $iOrient = 0[, $iFixed = 0]]) ; Parameters ....: $hWnd - Handle of GUI containing the sections ; $iOrient - 0 = Vert - GUI extends and retracts in vertical sense ; 1 = Horz - GUI extends and retracts in horizontal sense ; $iFixed - 0 = GUI Left/Top fixed (Default) ; 1 = GUI centre fixed ; 2 = GUI Right/Bottom fixed ; Requirement(s).: v3.3 + ; Return values .: Success: Returns 1 ; Failure: Returns 0 and sets @error as follows: ; 1 = Invalid handle ; 2 = Existing initialisation ; 3 = Invalid parameter with @extended set: 1 = $iOrient, 2 $iFixed ; Author ........: Melba23 ; Remarks .......: This function should be called before any controls are created within the GUI ; Only one GUI can be initialised at any one time. _GUIExtender_Clear must be called before a second ; GUI can be initialised. The previous GUI loses all extension/retraction ability ; Example........: Yes ;===================================================================================================================== Func _GUIExtender_Init($hWnd, $iOrient = 0, $iFixed = 0) ; Check valid handle If Not IsHWnd($hWnd) Then Return SetError(1, 0, 0) ; Check for existing initialisation If $aGUIExt_Section_Data[0][3] Then Return SetError(2, 0, 0) ; Check for valid parameters Switch $iOrient Case 0, 1 ; Valid Case Else Return SetError(3, 1, 0) EndSwitch Switch $iFixed Case 0, 1, 2 ; Valid Case Else Return SetError(3, 2, 0) EndSwitch ; Store GUI handle $aGUIExt_Section_Data[0][3] = $hWnd ; Store orientation $aGUIExt_Section_Data[0][1] = $iOrient ; Store fixed point $aGUIExt_Section_Data[0][4] = $iFixed ; Set resizing mode to prevent resizing of controls Opt("GUIResizeMode", 0x0322) ; $GUI_DOCKALL ; Set automatic restore function for OnEvent mode scripts GUISetOnEvent(-5, "_GUIExtender_Restore") ; $GUI_EVENT_RESTORE Return 1 EndFunc ; #FUNCTION# ========================================================================================================= ; Name...........: _GUIExtender_Section_Start ; Description ...: Marks the start point of GUI section ; Syntax.........: _GUIExtender_Section_Start($iSection_Coord, $iSection_Size) ; Parameters ....: $iSection_Coord - Coordinates of left/top edge of section depending on orientation ; $iSection_Size - Width/Height of section ; Requirement(s).: v3.3 + ; Return values .: Success: Returns section ID ; Failure: Returns 0 and sets @error as follows: ; 1 = Section overlaps with previous section ; Author ........: Melba23 ; Remarks .......: The function creates a disabled label to act as an anchor for the section position ; The function must be called BEFORE any controls in the section have been cretaed ; Example........: Yes ;===================================================================================================================== Func _GUIExtender_Section_Start($iSection_Coord, $iSection_Size) If $aGUIExt_Section_Data[0][0] > 1 Then ; Check section start is after previous section end If $aGUIExt_Section_Data[$aGUIExt_Section_Data[0][0] - 1][0] + $aGUIExt_Section_Data[$aGUIExt_Section_Data[0][0] - 1][1] > $iSection_Coord Then Return SetError(1, 0, 0) EndIf ; Add new section $aGUIExt_Section_Data[0][0] += 1 ; ReDim array if required If UBound($aGUIExt_Section_Data) < $aGUIExt_Section_Data[0][0] + 1 Then ReDim $aGUIExt_Section_Data[$aGUIExt_Section_Data[0][0] + 1][9] EndIf ; Store passed position and size parameters $aGUIExt_Section_Data[$aGUIExt_Section_Data[0][0]][0] = $iSection_Coord $aGUIExt_Section_Data[$aGUIExt_Section_Data[0][0]][1] = $iSection_Size ; Set state to static if not already set If $aGUIExt_Section_Data[$aGUIExt_Section_Data[0][0]][2] = "" Then $aGUIExt_Section_Data[$aGUIExt_Section_Data[0][0]][2] = 2 ; Create a zero size disabled label to act as an anchor for the section If $aGUIExt_Section_Data[0][1] Then ; Depending on orientation $aGUIExt_Section_Data[$aGUIExt_Section_Data[0][0]][3] = GUICtrlCreateLabel("", $iSection_Coord, 0, 1, 1) Else $aGUIExt_Section_Data[$aGUIExt_Section_Data[0][0]][3] = GUICtrlCreateLabel("", 0, $iSection_Coord, 1, 1) EndIf GUICtrlSetBkColor(-1, -2) ; $GUI_BKCOLOR_TRANSPARENT GUICtrlSetState(-1, 128) ; $GUI_DISABLE ; Set dummy action ControlID if needed If $aGUIExt_Section_Data[$aGUIExt_Section_Data[0][0]][5] = "" Then $aGUIExt_Section_Data[$aGUIExt_Section_Data[0][0]][5] = 9999 ; Return section ID Return $aGUIExt_Section_Data[0][0] EndFunc ; #FUNCTION# ========================================================================================================= ; Name...........: _GUIExtender_Section_End ; Description ...: Marks the end point of GUI section ; Syntax.........: _GUIExtender_Section_End() ; Parameters ....: None ; Requirement(s).: v3.3 + ; Return values .: None ; Author ........: Melba23 ; Remarks .......: The function must be called AFTER all the controls in the section have been created ; Example........: Yes ;===================================================================================================================== Func _GUIExtender_Section_End() ; Determine End ControlID for the section $aGUIExt_Section_Data[$aGUIExt_Section_Data[0][0]][4] = GUICtrlCreateDummy() - 1 EndFunc ; #FUNCTION# ========================================================================================================= ; Name...........: _GUIExtender_Section_Action ; Description ...: Creates controls to action extension or retraction of GUI sections ; Syntax.........: _GUIExtender_Section_Action($iSection[, $sText_Extended = ""[, $sText_Retracted = ""[, $iX = 0[, $iY = 0[, $iW = 0[, $iH = 0[, $iType = 0[, $iEventMode = 0]]]]]]]]]) ; Parameters ....: $iSection - Section to action - 0 = all extendable sections ; $sText_Extended - Text on button when section is extended - default: small up/left arrow ; $sText_Retracted - Text on button when section is retracted - default: small down/right arrow ; $iX - Left side of the button ; $iY - Top of the button ; $iW - Width of the button ; $iH - Height of the button ; $iType - Type of button: ; 0 = pushbutton (default) ; 1 = normal button ; $iEventMode - Set to 1 if using OnEvent mode ; In this case, the control is automatically linked to the _GUIExtender_Section_Action_Event function ; Requirement(s).: v3.3 + ; Return values .: Success: Returns 1 ; Failure: Returns 0 and sets @error as follows: ; 1 = Control not created ; Author ........: Melba23 ; Remarks .......: Sections are static unless an action control has been set ; Omitting all optional parameters creates a section which can be actioned programmatically ; Example........: Yes ;===================================================================================================================== Func _GUIExtender_Section_Action($iSection, $sText_Extended = "", $sText_Retracted = "", $iX = 0, $iY = 0, $iW = 1, $iH = 1, $iType = 0, $iEventMode = 0) ; ReDim array if required If $iSection > 1 And UBound($aGUIExt_Section_Data) < $iSection + 1 Then ReDim $aGUIExt_Section_Data[$iSection + 1][9] EndIf ; Set state to extended indicating a extendable section $aGUIExt_Section_Data[$iSection][2] = 1 ; If default arrows required Local $iDef_Arrows = 0 If $sText_Extended = "" And $sText_Retracted = "" Then $iDef_Arrows = 1 If $aGUIExt_Section_Data[0][1] Then ; Dependiing on orientation $sText_Extended = 3 $sText_Retracted = 4 Else $sText_Extended = 5 $sText_Retracted = 6 EndIf EndIf ; What type of button? Switch $iType ; Pushbutton Case 0 ; Create normal button $aGUIExt_Section_Data[$iSection][5] = GUICtrlCreateButton($sText_Extended, $iX, $iY, $iW, $iH) Case Else ; Create pushbutton $aGUIExt_Section_Data[$iSection][5] = GUICtrlCreateCheckBox($sText_Extended, $iX, $iY, $iW, $iH, 0x1000) ; $BS_PUSHLIKE ; Set button state GUICtrlSetState(-1, 1) ; $GUI_CHECKED EndSwitch ; Check for error If $aGUIExt_Section_Data[$iSection][5] = 0 Then Return SetError(2, 0, 0) ; Change font if default arrows required If $iDef_Arrows Then GUICtrlSetFont($aGUIExt_Section_Data[$iSection][5], 10, 400, 0, "Webdings") ; Set event function if required If $iEventMode Then GUICtrlSetOnEvent($aGUIExt_Section_Data[$iSection][5], "_GUIExtender_Section_Action_Event") ; Store required text $aGUIExt_Section_Data[$iSection][6] = $sText_Extended $aGUIExt_Section_Data[$iSection][7] = $sText_Retracted ; Store button type $aGUIExt_Section_Data[$iSection][8] = $iType Return 1 EndFunc ; #FUNCTION# ========================================================================================================= ; Name...........: _GUIExtender_Action ; Description ...: Used in GUIGetMsg loops to detect clicks on section action buttons and $GUI_EVENT_RESTORE events ; Syntax.........: _GUIExtender_Action($iMsg) ; Parameters ....: $iMsg - Return from GUIGetMsg ; Requirement(s).: v3.3 + ; Return values .: None ; Author ........: Melba23 ; Remarks .......: The return from GUIGetMsg is passed to this function to determine if a section action control was clicked ; Example........: Yes ;===================================================================================================================== Func _GUIExtender_Action($iMsg) ; If GUI is restored, run the restore function If $iMsg = -5 Then _GUIExtender_Restore() ; $GUI_EVENT_RESTORE ; Check if an action control has been clicked For $i = 0 To $aGUIExt_Section_Data[0][0] ; If action button clicked If $iMsg = $aGUIExt_Section_Data[$i][5] Then ; Check current state Switch $aGUIExt_Section_Data[$i][2] Case 0 _GUIExtender_Section_Extend($i, True) Case Else _GUIExtender_Section_Extend($i, False) EndSwitch ; Set flag for section action occurring $fGUIExt_SectionAction = True EndIf Next EndFunc ; #FUNCTION# ========================================================================================================= ; Name...........: _GUIExtender_Restore ; Description ...: Used to reset GUI after a MINIMIZE and RESTORE ; Syntax.........: _GUIExtender_Restore() ; Parameters ....: None ; Requirement(s).: v3.3 + ; Return values .: None ; Author ........: Melba23 ; Remarks .......: The GUI is not correctly restored after a MINIMIZE if a section is retracted. This function cycles ; the highest extendable section to reset the correct position of the controls ; Example........: Yes ;===================================================================================================================== Func _GUIExtender_Restore() ; Hide the GUI to prevent excess flicker GUISetState(@SW_HIDE, $aGUIExt_Section_Data[0][3]) ; Look for the highest extendable function For $i = UBound($aGUIExt_Section_Data) - 1 To 1 Step -1 If $aGUIExt_Section_Data[$i][2] <> 2 Then ; Depending on current state, cycle extendable section Switch $aGUIExt_Section_Data[$i][2] Case 0 _GUIExtender_Section_Extend($i) _GUIExtender_Section_Extend($i, False) Case 1 _GUIExtender_Section_Extend($i, False) _GUIExtender_Section_Extend($i) EndSwitch ExitLoop EndIf Next ; Show GUI again GUISetState(@SW_SHOW, $aGUIExt_Section_Data[0][3]) EndFunc ; #FUNCTION# ========================================================================================================= ; Name...........: _GUIExtender_Section_Extend ; Description ...: Actions section extension or retraction programatically or via section action buttons ; Syntax.........: _GUIExtender_Section_Extend($iSection[, $fExtend = True[, $iFixed]]) ; Parameters ....: $iSection - Section to action - 0 = all moveable sections ; $fExtend - True = extend; False = retract ; $iFixed - 0 = Left/Top fixed ; 1 = Expand/contract centred ; 2 = Right/bottom fixed ; Any other value = Default as set by _GUIExtender_Init (default) ; Requirement(s).: v3.3 + ; Return values .: Success: Returns 1 ; Failure: Returns 0 and sets @error as follows: ; 1 = Invalid section ID (@extended: 1 = not in array, 2 = no _Start function used) ; 2 = Section already in required state ; 3 = GUI minimized ; Author ........: Melba23 ; Remarks .......: This function is called by the UDF when the section action buttons are clicked, ; but can also be called programatically ; Example........: Yes ;===================================================================================================================== Func _GUIExtender_Section_Extend($iSection, $fExtend = True, $iFixed = 9) Local $aPos, $iCID, $iDelta_GUI ; Check GUI is not minimized If BitAND(WinGetState($aGUIExt_Section_Data[0][3]), 16) Then Return SetError(3, 0, 0) ; Check if all sections to be actioned If $iSection = 0 Then _GUIExtender_Section_All_Extend($fExtend) Return 1 EndIf ; Check for invalid section (either outside array or no _Start function called) If $iSection > UBound($aGUIExt_Section_Data) - 1 Then Return SetError(1, 1, 0) If $aGUIExt_Section_Data[$iSection][1] = "" Then Return SetError(1, 2, 0) ; Check if state already matches demand If ($aGUIExt_Section_Data[$iSection][2] = 1 And $fExtend = True) Or ($aGUIExt_Section_Data[$iSection][2] = 0 And $fExtend = False) Then Return SetError(2, 0, 0) ; Check Move state Switch $iFixed Case 0, 1, 2 ; Do nothing Case Else ; Set default value $iFixed = $aGUIExt_Section_Data[0][4] EndSwitch ; Get current GUI size and set function calculation values Local $aGUIPos = WinGetPos($aGUIExt_Section_Data[0][3]) Local $iGUI_Fixed = $aGUIPos[2] Local $iGUI_Adjust = $aGUIPos[3] If $aGUIExt_Section_Data[0][1] Then ; If Horz orientation $iGUI_Fixed = $aGUIPos[3] $iGUI_Adjust = $aGUIPos[2] EndIf ; Determine action required If $fExtend Then ; Change button text GUICtrlSetData($aGUIExt_Section_Data[$iSection][5], $aGUIExt_Section_Data[$iSection][6]) ; Force action control state if needed If $aGUIExt_Section_Data[$iSection][8] = 1 Then GUICtrlSetState($aGUIExt_Section_Data[$iSection][5], 1) ; $GUI_CHECKED ; Set section state $aGUIExt_Section_Data[$iSection][2] = 1 ; Add size of section being extended $iGUI_Adjust += $aGUIExt_Section_Data[$iSection][1] Else ; Change button text GUICtrlSetData($aGUIExt_Section_Data[$iSection][5], $aGUIExt_Section_Data[$iSection][7]) ; Force action control state if needed If $aGUIExt_Section_Data[$iSection][8] = 1 Then GUICtrlSetState($aGUIExt_Section_Data[$iSection][5], 4) ; $GUI_UNCHECKED ; Set section state $aGUIExt_Section_Data[$iSection][2] = 0 ; Subtract size of section being hidden $iGUI_Adjust -= $aGUIExt_Section_Data[$iSection][1] EndIf ; Hide all sections to prevent ghosting when changing GUI size For $i = $aGUIExt_Section_Data[1][3] To $aGUIExt_Section_Data[$aGUIExt_Section_Data[0][0]][4] GUICtrlSetState($i, 32) ; $GUI_HIDE Next ; Resize and possibly move GUI If $aGUIExt_Section_Data[0][1] Then ; Depending on orientation ; Calculate change in GUI size $iDelta_GUI = $aGUIPos[2] - $iGUI_Adjust ; Check GUI fixed point Switch $iFixed Case 0 WinMove($aGUIExt_Section_Data[0][3], "", Default, Default, $iGUI_Adjust, $iGUI_Fixed) Case 1 WinMove($aGUIExt_Section_Data[0][3], "", $aGUIPos[0] + Int($iDelta_GUI / 2), Default, $iGUI_Adjust, $iGUI_Fixed) Case 2 WinMove($aGUIExt_Section_Data[0][3], "", $aGUIPos[0] + $iDelta_GUI, Default, $iGUI_Adjust, $iGUI_Fixed) EndSwitch Else $iDelta_GUI = $aGUIPos[3] - $iGUI_Adjust Switch $iFixed Case 0 WinMove($aGUIExt_Section_Data[0][3], "", Default, Default, $iGUI_Fixed, $iGUI_Adjust) Case 1 WinMove($aGUIExt_Section_Data[0][3], "", Default, $aGUIPos[1] + Int($iDelta_GUI / 2), $iGUI_Fixed, $iGUI_Adjust) Case 2 WinMove($aGUIExt_Section_Data[0][3], "", Default, $aGUIPos[1] + $iDelta_GUI, $iGUI_Fixed, $iGUI_Adjust) EndSwitch EndIf ; Initial section position = section 1 start Local $iNext_Coord = $aGUIExt_Section_Data[1][0] ; Move sections to required position Local $iAdjust_X = 0, $iAdjust_Y = 0 For $i = 1 To $aGUIExt_Section_Data[0][0] ; Is this section visible? If $aGUIExt_Section_Data[$i][2] > 0 Then ; Get current position of section anchor $aPos = ControlGetPos($aGUIExt_Section_Data[0][3], "", $aGUIExt_Section_Data[$i][3]) If $aGUIExt_Section_Data[0][1] Then ; Depending on orientation ; Determine required change in X position for section controls $iAdjust_X = $aPos[0] - $iNext_Coord ; Determine if controls need to be moved back into the GUI If $aPos[1] > $iGUI_Fixed Then $iAdjust_Y = $iGUI_Fixed Else ; Determine required change in Y position for section controls $iAdjust_Y = $aPos[1] - $iNext_Coord ; Determine if controls need to be moved back into the GUI If $aPos[0] > $iGUI_Fixed Then $iAdjust_X = $iGUI_Fixed EndIf ; For all controls in this section For $j = $aGUIExt_Section_Data[$i][3] To $aGUIExt_Section_Data[$i][4] $iCID = $j ; Adjust the position $aPos = ControlGetPos($aGUIExt_Section_Data[0][3], "", $iCID) If @error Then For $k = 1 To $aGUIExt_Obj_Data[0][0] If $aGUIExt_Obj_Data[$k][0] = $j Then $aPos = ControlGetPos($aGUIExt_Section_Data[0][3], "", $aGUIExt_Obj_Data[$k][1]) $iCID = $aGUIExt_Obj_Data[$k][1] ExitLoop EndIf Next ; If not an object see if the ControlID returns a handle (an internal tab will not) If $iCID = $j And GUICtrlGetHandle($j) = 0 Then $iCID = "Ignore" EndIf If $iCID = "Ignore" Then ContinueLoop ; Move control ControlMove($aGUIExt_Section_Data[0][3], "", $iCID, $aPos[0] - $iAdjust_X, $aPos[1] - $iAdjust_Y) ; And show the control GUICtrlSetState($j, 16) ; $GUI_SHOW Next ; Determine start position for next visible section $iNext_Coord += $aGUIExt_Section_Data[$i][1] Else ; Get current position of hidden section anchor $aPos = ControlGetPos($aGUIExt_Section_Data[0][3], "", $aGUIExt_Section_Data[$i][3]) ; Determine if controls in this section need to be moved outside GUI to prevent possible overlap If $aGUIExt_Section_Data[0][1] Then ; Depending on orientation If $aPos[1] < $iGUI_Fixed Then For $j = $aGUIExt_Section_Data[$i][3] To $aGUIExt_Section_Data[$i][4] $iCID = $j ; Adjust the position $aPos = ControlGetPos($aGUIExt_Section_Data[0][3], "", $j) If @error Then For $k = 1 To $aGUIExt_Obj_Data[0][0] If $aGUIExt_Obj_Data[$k][0] = $j Then $aPos = ControlGetPos($aGUIExt_Section_Data[0][3], "", $aGUIExt_Obj_Data[$k][1]) $iCID = $aGUIExt_Obj_Data[$k][1] ExitLoop EndIf Next ; If not an object see if the ControlID returns a handle (an internal tab will not) If $iCID = $j And GUICtrlGetHandle($j) = 0 Then $iCID = "Ignore" EndIf If $iCID = "Ignore" Then ContinueLoop ; Move control ControlMove($aGUIExt_Section_Data[0][3], "", $iCID, $aPos[0], $aPos[1] + $iGUI_Fixed) Next EndIf Else If $aPos[0] < $iGUI_Fixed Then For $j = $aGUIExt_Section_Data[$i][3] To $aGUIExt_Section_Data[$i][4] $iCID = $j ; Adjust the position $aPos = ControlGetPos($aGUIExt_Section_Data[0][3], "", $j) If @error Then For $k = 1 To $aGUIExt_Obj_Data[0][0] If $aGUIExt_Obj_Data[$k][0] = $j Then $aPos = ControlGetPos($aGUIExt_Section_Data[0][3], "", $aGUIExt_Obj_Data[$k][1]) $iCID = $aGUIExt_Obj_Data[$k][1] ExitLoop EndIf Next ; If not an object see if the ControlID returns a handle (an internal tab will not) If $iCID = $j And GUICtrlGetHandle($j) = 0 Then $iCID = "Ignore" EndIf If $iCID = "Ignore" Then ContinueLoop ; Move control ControlMove($aGUIExt_Section_Data[0][3], "", $iCID, $aPos[0] + $iGUI_Fixed, $aPos[1]) Next EndIf EndIf EndIf Next ; Set correct "all" state if there is a "all" control If $aGUIExt_Section_Data[0][5] <> 9999 Then Local $iAll_State = 0 ; Check if any sections extended For $i = 1 To $aGUIExt_Section_Data[0][0] If $aGUIExt_Section_Data[$i][2] = 1 Then $iAll_State = 1 ExitLoop EndIf Next ; Sync "all" sections control Switch $iAll_State ; None extended Case 0 ; Clear flag $aGUIExt_Section_Data[0][2] = 0 ; Set text GUICtrlSetData($aGUIExt_Section_Data[0][5], $aGUIExt_Section_Data[0][7]) ; Set state if required If $aGUIExt_Section_Data[0][8] = 1 Then GUICtrlSetState($aGUIExt_Section_Data[0][5], 4) ; $GUI_UNCHECKED ; Some extended Case Else ; Set flag $aGUIExt_Section_Data[0][2] = 1 ; Set text GUICtrlSetData($aGUIExt_Section_Data[0][5], $aGUIExt_Section_Data[0][6]) ; Set state if required If $aGUIExt_Section_Data[0][8] = 1 Then GUICtrlSetState($aGUIExt_Section_Data[0][5], 1) ; $GUI_CHECKED EndSwitch EndIf Return 1 EndFunc ; #FUNCTION# ========================================================================================================= ; Name...........: _GUIExtender_Section_State ; Description ...: Returns current state of section ; Syntax.........: _GUIExtender_Section_State($iSection) ; Parameters ....: $iSection - Section to check ; Requirement(s).: v3.3 + ; Return values .: Success: State of section: 0 = Retracted, 1 = Extended, 2 = Static ; Failure: Invalid section returns -1 and sets @error to 1 ; Author ........: Melba23 ; Remarks .......: This allows additional GUI controls to reflect the section state ; Example........: Yes ;===================================================================================================================== Func _GUIExtender_Section_State($iSection) If $iSection > UBound($aGUIExt_Section_Data) - 1 Then Return SetError(1, 0, -1) Return $aGUIExt_Section_Data[$iSection][2] EndFunc ; #FUNCTION# ========================================================================================================= ; Name...........: _GUIExtender_UDFCtrlCheck ; Description ...: Hides/Shows and moves UDF-created controls when sections are extended/retracted ; Syntax.........: _GUIExtender_UDFCtrlCheck($hControl_Handle, $iSection, $iX, $iY) ; Parameters ....: $hControl_Handle - Handle of UDF-created control ; $iSection - Section within which control is situated ; $iX, $iY - Coords of control - relative to section not to GUI ; Requirement(s).: v3.3 + ; Return values .: Success: Returns 1 ; Failure: Returns 0 and sets @error as follows: ; 1 = Invalid handle ; 2 = Invalid section ; 3 = Invalid coordinate value ; Author ........: Melba23 ; Remarks .......: ; Example........: Yes ;===================================================================================================================== Func _GUIExtender_UDFCtrlCheck($hCtrl_Handle, $iSection, $iX, $iY) Local $iCtrl_Coord ; Check parameters If Not IsHWnd($hCtrl_Handle) Or Not WinExists($hCtrl_Handle) Then Return SetError(1, 0, 0) If $iSection > UBound($aGUIExt_Section_Data) - 1 Then Return SetError(2, 0, 0) If Not IsInt($iX) Or Not IsInt($iY) Then Return SetError(3, 0, 0) ; Is the section visible Switch _GUIExtender_Section_State($iSection) Case 1 ; If section extended then show the control ControlShow($aGUIExt_Section_Data[0][3], "", $hCtrl_Handle) ; Now check required position within the GUI - set intial value depending on orientation If $aGUIExt_Section_Data[0][1] = 0 Then $iCtrl_Coord = $iY + $aGUIExt_Section_Data[1][0] ; Set to offset withint section Else $iCtrl_Coord = $iX + $aGUIExt_Section_Data[1][0] EndIf ; Check which earlier sections are extended For $i = 1 To $iSection - 1 If _GUIExtender_Section_State($i) Then ; Add add their size if extended $iCtrl_Coord += $aGUIExt_Section_Data[$i][1] EndIf Next ; Now move control depending on orientation If $aGUIExt_Section_Data[0][1] = 0 Then WinMove($hCtrl_Handle, "", $iX, $iCtrl_Coord) Else WinMove($hCtrl_Handle, "", $iCtrl_Coord, $iY) EndIf Case 0 ; If section retracted hide the control ControlHide($aGUIExt_Section_Data[0][3], "", $hCtrl_Handle) EndSwitch ; Clear flag for section action $fGUIExt_SectionAction = False Return 1 EndFunc ; #FUNCTION# ========================================================================================================= ; Name...........: _GUIExtender_ActionCheck ; Description ...: Indicates when sections are extended/retracted so that _GUIExtender_UDFCtrlCheck can be called ; Syntax.........: _GUIExtender_ActionCheck() ; Parameters ....: None ; Requirement(s).: v3.3 + ; Return values .: Returns True if sections have been actioned ; Returns False after _GUIExtender_UDFCtrlCheck has been used to adjust UDF-created controls ; Author ........: Melba23 ; Remarks .......: ; Example........: Yes ;===================================================================================================================== Func _GUIExtender_ActionCheck() Return $fGUIExt_SectionAction EndFunc ; #FUNCTION# ========================================================================================================= ; Name...........: _GUIExtender_Obj_Data ; Description ...: Store additional info on embedded objects ; Syntax.........: _GUIExtender_Obj_Data($iCID, $oObj) ; Parameters ....: $iCID - Returned ControlID from GUICtrlCreateObj ; $iObj - Object reference number from initial object creation ; Requirement(s).: v3.3 + ; Return values .: Success: Returns 1 ; Failure: Returns 0 and sets @error to 1 ; Author ........: Melba23, DllCall from trancexx ; Remarks .......: This allows embedded objects to be used in the UDF ; Example........: Yes ;===================================================================================================================== Func _GUIExtender_Obj_Data($iCID, $iObj) ; Increase array size $aGUIExt_Obj_Data[0][0] += 1 ReDim $aGUIExt_Obj_Data[$aGUIExt_Obj_Data[0][0] + 1][2] ; Store ControlID $aGUIExt_Obj_Data[$aGUIExt_Obj_Data[0][0]][0] = $iCID ; Determine and store object handle Local $aRet = DllCall("oleacc.dll", "int", "WindowFromAccessibleObject", "idispatch", $iObj, "hwnd*", 0) If @error Or $aRet[0] Then Return SetError(1, 0, 0) $aGUIExt_Obj_Data[$aGUIExt_Obj_Data[0][0]][1] = $aRet[2] Return 1 EndFunc ; #FUNCTION# ========================================================================================================= ; Name...........: _GUIExtender_Clear ; Description ...: Called on GUI deletion to clear the data array ready for a new GUI to be initialised ; Syntax.........: _GUIExtender_Clear() ; Requirement(s).: v3.3 + ; Author ........: Melba23 ; Remarks .......: If the data array is not cleared the array is corrupted during initialisation and the UDF crashes ; Example........: Yes ;===================================================================================================================== Func _GUIExtender_Clear() ; Reset data array Global $aGUIExt_Section_Data[1][9] = [[0, 0, 1, 0, "", 9999]] EndFunc ; #INTERNAL_USE_ONLY#============================================================================================================ ; Name...........: _GUIExtender_Section_All_Extend ; Description ...: Actions all moveable sections ; Author ........: Melba23 ; Modified.......: ; Remarks .......: This function is used internally by _GUIExtender_Section_Extend when all sections are to be moved ; =============================================================================================================================== Func _GUIExtender_Section_All_Extend($fExtend = True) ; Set required state for extendable sections Local $iState = 0 If $fExtend Then $iState = 1 For $i = 1 To $aGUIExt_Section_Data[0][0] ; Check if section requires change of state If $aGUIExt_Section_Data[$i][2] <> 2 And $aGUIExt_Section_Data[$i][2] = Not($iState) Then ; Extend/Shrink as required _GUIExtender_Section_Extend($i, $fExtend) ; Set section state to match $aGUIExt_Section_Data[$i][2] = $iState ; Set section action control state Switch $fExtend Case True GUICtrlSetData($aGUIExt_Section_Data[$i][5], $aGUIExt_Section_Data[$i][6]) If $aGUIExt_Section_Data[$i][8] = 1 Then GUICtrlSetState($aGUIExt_Section_Data[$i][5], 1) ; $GUI_CHECKED Case False GUICtrlSetData($aGUIExt_Section_Data[$i][5], $aGUIExt_Section_Data[$i][7]) If $aGUIExt_Section_Data[$i][8] = 1 Then GUICtrlSetState($aGUIExt_Section_Data[$i][5], 4) ; $GUI_UNCHECKED EndSwitch EndIf Next EndFunc ; #INTERNAL_USE_ONLY#============================================================================================================ ; Name...........: _GUIExtender_Section_Action_Event ; Description ...: Used to detect clicks on section action buttons in OnEvent mode ; Author ........: Melba23 ; Modified.......: ; Remarks .......: This function is called when section action button are clicked in OnEvent mode ; =============================================================================================================================== Func _GUIExtender_Section_Action_Event() _GUIExtender_Action(@GUI_CTRLID) EndFuncNew - For ease of downloading, here are all the above files in zip format:GUIExtender.zipAs always, I welcome constructive comments and effusive compliments! M23 Edited October 19, 2012 by Melba23 JoeBar, fikri1979, armoros and 1 other 4  Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind Open spoiler to see my UDFs: Spoiler ArrayMultiColSort ---- Sort arrays on multiple columnsChooseFileFolder ---- Single and multiple selections from specified path treeview listingDate_Time_Convert -- Easily convert date/time formats, including the language usedExtMsgBox --------- A highly customisable replacement for MsgBoxGUIExtender -------- Extend and retract multiple sections within a GUIGUIFrame ---------- Subdivide GUIs into many adjustable framesGUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView itemsGUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeViewMarquee ----------- Scrolling tickertape GUIsNoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxesNotify ------------- Small notifications on the edge of the displayScrollbars ----------Automatically sized scrollbars with a single commandStringSize ---------- Automatically size controls to fit textToast -------------- Small GUIs which pop out of the notification area  Link to comment Share on other sites More sharing options...
taietel Posted August 1, 2010 Share Posted August 1, 2010 Useful stuff, especially for avoiding multiple GUI's at once (moving them together is a pain in the a.. )! Thank you for sharing! M.I. Things you should know first...In the beginning there was only ONE! And zero... Progs: Create PDF(TXT2PDF,IMG2PDF) 3D Bar Graph DeskGadget Menu INI Photo Mosaic 3D Text Link to comment Share on other sites More sharing options...
Fire Posted August 1, 2010 Share Posted August 1, 2010 Awesome Stuff.Thank you very much M23. [size="5"] [/size] Link to comment Share on other sites More sharing options...
JohnOne Posted August 1, 2010 Share Posted August 1, 2010 Superb M23. I will definately use this, I have only looked at the examples so far and they are absolutely top of the pops. Thanks. AutoIt Absolute Beginners  Require a serial  Pause Script  Video Tutorials by Morthawt  ipify Monkey's are, like, natures humans. Link to comment Share on other sites More sharing options...
enaiman Posted August 1, 2010 Share Posted August 1, 2010 Very-very nice. That's an awesome job done there. Thanks for sharing it SNMP_UDF ... for SNMPv1 and v2c so far, GetBulk and a new example script wannabe "Unbeatable" Tic-Tac-Toe Paper-Scissor-Rock ... try to beat it anyway :) Link to comment Share on other sites More sharing options...
neity Posted August 2, 2010 Share Posted August 2, 2010 good! thank you for shared it. Link to comment Share on other sites More sharing options...
Digisoul Posted August 3, 2010 Share Posted August 3, 2010 Awesome Melba23, you always amaze me with your UDFs. 5 stars from me 73 108 111 118 101 65 117 116 111 105 116 Link to comment Share on other sites More sharing options...
Moderators Melba23 Posted August 5, 2010 Author Moderators Share Posted August 5, 2010 New version - 5/08/10GUIExtender can now extend and retract sections horizontally or vertically. You set the required orientation when initialising the UDF and all sections in the GUI then use that orientation when extending or retracting.New UDF and new example in the first post.Enjoy! M23 fikri1979 1  Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind Open spoiler to see my UDFs: Spoiler ArrayMultiColSort ---- Sort arrays on multiple columnsChooseFileFolder ---- Single and multiple selections from specified path treeview listingDate_Time_Convert -- Easily convert date/time formats, including the language usedExtMsgBox --------- A highly customisable replacement for MsgBoxGUIExtender -------- Extend and retract multiple sections within a GUIGUIFrame ---------- Subdivide GUIs into many adjustable framesGUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView itemsGUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeViewMarquee ----------- Scrolling tickertape GUIsNoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxesNotify ------------- Small notifications on the edge of the displayScrollbars ----------Automatically sized scrollbars with a single commandStringSize ---------- Automatically size controls to fit textToast -------------- Small GUIs which pop out of the notification area  Link to comment Share on other sites More sharing options...
AlmarM Posted August 6, 2010 Share Posted August 6, 2010 Wow, thats really cool. Thanks. Minesweeper A minesweeper game created in autoit, source available. _Mouse_UDF An UDF for registering functions to mouse events, made in pure autoit. 2D Hitbox Editor A 2D hitbox editor for quick creation of 2D sphere and rectangle hitboxes. Link to comment Share on other sites More sharing options...
wakillon Posted August 6, 2010 Share Posted August 6, 2010 (edited) Usefull and nice ! It give me some ideas... Edited January 14, 2011 by wakillon AutoIt 3.3.14.2 X86 - SciTE 3.6.0 - WIN 8.1 X64 - Other Example Scripts Link to comment Share on other sites More sharing options...
BlueLord Posted August 13, 2010 Share Posted August 13, 2010 Hy Melba23, Hy all, I like your GUIExtender UDF. I have an idea for an application. I trie to adapt your udf to my needs, but now i am in a dead point. I need a hint how to use "Func _GUIExtender_Section_Action". I want to activate the hidden section using to radio button, and i dont need the "MORE" button, with the arrow. My programing skills are not sow good... maybe a hint... In attachament i put the modification and a screen shoot THANKS!!!!!Copy of GUIExtender_Example_Working.au3 Link to comment Share on other sites More sharing options...
Datenshi Posted August 15, 2010 Share Posted August 15, 2010 Good work Melba RapidQueuer 2.4 - For Rapidshare.comOpensubtitles Hashing FuncRevision3 PlayerGTPlayer BetaIMDB & Poster Grabber v1.3Fetgrek.com - My Website Link to comment Share on other sites More sharing options...
Moderators Melba23 Posted August 25, 2010 Author Moderators Share Posted August 25, 2010 BlueLord,Sorry for the delay in replying - I was away for a few weeks. All you need to do is to use the _GUIExtender_Section_Action function with only the $iSection parameter, as explained in the function header and shown in the final example. This creates an extendable section without a UDF-created button.In your example script, just change this line:_GUIExtender_Section_Action($iThis_Section + 1, "", "", 270, 60, 15, 15) ; Note easy way to denote next sectionto read:_GUIExtender_Section_Action($iThis_Section + 1)You now have no automatically created button and your radio button will still work as you wish.All clear? M23  Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind Open spoiler to see my UDFs: Spoiler ArrayMultiColSort ---- Sort arrays on multiple columnsChooseFileFolder ---- Single and multiple selections from specified path treeview listingDate_Time_Convert -- Easily convert date/time formats, including the language usedExtMsgBox --------- A highly customisable replacement for MsgBoxGUIExtender -------- Extend and retract multiple sections within a GUIGUIFrame ---------- Subdivide GUIs into many adjustable framesGUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView itemsGUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeViewMarquee ----------- Scrolling tickertape GUIsNoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxesNotify ------------- Small notifications on the edge of the displayScrollbars ----------Automatically sized scrollbars with a single commandStringSize ---------- Automatically size controls to fit textToast -------------- Small GUIs which pop out of the notification area  Link to comment Share on other sites More sharing options...
BlueLord Posted August 30, 2010 Share Posted August 30, 2010 OK! Thanks! Link to comment Share on other sites More sharing options...
BlueLord Posted September 1, 2010 Share Posted September 1, 2010 Hy, Me again... I have a "minor" bug in my GUI. When i first start the script the element's from "$iSettingMenu_Section" not appear. But after i activare a hide section "$iMMenu_Section" elements appear and after hide again the "$iMMenu_Section" are not hidden. I whant that the elements of "$iSettingMenu_Section" to appear when i first start the script. I have attachen the script and a picture...GuiCLG_20100901_forum.au3 Link to comment Share on other sites More sharing options...
Moderators Melba23 Posted September 1, 2010 Author Moderators Share Posted September 1, 2010 (edited) BlueLord, You were seriously overcomplicating the script - if you let the UDF create the Action controls, you do not need to deal with the state of the extendable sections. You also need to make sure you have the sections following on directly one from the other. That is to say that the start coordinate of a section should equal the sum of the start position and size of the section before it - take a look at the values now. I think this is what you want - I have commented where necessary: expandcollapse popup#include <GUIConstantsEx.au3> #include "GUIExtender.au3" #include <GUIConstantsEx.au3> #include <StaticConstants.au3> #include <ButtonConstants.au3> #include <WindowsConstants.au3> ;; Create GUI window $win_1 = GUICreate("Check List Generator = powered by BlueLord", 365, 440) ; Initialise UDF _GUIExtender_Init($win_1) $iQuickMenu_Section = _GUIExtender_Section_Start(0, 100) $print_selc_group = GUICtrlCreateGroup("Print Mode . . .", 10, 20, 140, 65);* GUIStartGroup("Print Mode . . .") $prt_full = GUICtrlCreateRadio("Complete Print", 20, 35, 100, 20) GUICtrlSetTip(-1, "Print Complet '", "Full Print Mode", 1) $prt_indv = GUICtrlCreateRadio("Individual Print", 20, 60, 100, 20) GUICtrlSetTip(-1, "Print Individual", "Individual Print Mode", 1) GUICtrlSetState($prt_full, $GUI_CHECKED) $print_selc_group = GUICtrlCreateGroup("Print", 210, 20, 140, 65);* GUIStartGroup("Print . . .") $Print_Button = GUICtrlCreateButton("Print", 250, 35, 70, 40, $BS_ICON) GUICtrlSetImage(-1, "shell32.dll", 252) GUICtrlSetTip($Print_Button, "Print Your Selection", "Print!", 1) ; This sets an action ControlID but you need to do all the work! _GUIExtender_Section_Action($iQuickMenu_Section + 1) _GUIExtender_Section_End() $iMMenu_Section = _GUIExtender_Section_Start(100, 30) ; These are UDF generated Action controls - you need not worry about them! $g_section_but = _GUIExtender_Section_Action($iMMenu_Section + 1, "g", "g", 20, 100, 95, 20, 1) $u_section_but = _GUIExtender_Section_Action($iMMenu_Section + 2, "u", "u", 120, 100, 95, 20, 1) $a_section_but = _GUIExtender_Section_Action($iMMenu_Section + 3, "a", "a", 220, 100, 95, 20, 1) _GUIExtender_Section_End() $iGMenu_Section = _GUIExtender_Section_Start(130, 80) $m_g_group = GUICtrlCreateGroup("G", 10, 130, 340, 70) _GUIExtender_Section_End() $iUMenu_Section = _GUIExtender_Section_Start(210, 80) $m_u_group = GUICtrlCreateGroup("U", 10, 210, 340, 70) _GUIExtender_Section_End() $iAMenu_Section = _GUIExtender_Section_Start(290, 80) $m_a_group = GUICtrlCreateGroup("A", 10, 290, 340, 70) _GUIExtender_Section_End() $iSettingMenu_Section = _GUIExtender_Section_Start(370, 70) $setting2 = GUICtrlCreateGroup("Settings", 10, 370, 140, 60);* $helpgroup = GUICtrlCreateGroup("_?_", 210, 370, 140, 60);* GUIStartGroup("Settings") $prt_set = GUICtrlCreateButton("", 20, 385, 40, 40, $BS_ICON) GUICtrlSetImage(-1, "shell32.dll", 1007) GUICtrlSetTip(-1, "Change Printer Settings", "Printer Settings", 1) $full_set = GUICtrlCreateButton("", 60, 385, 40, 40, $BS_ICON) GUICtrlSetImage(-1, "shell32.dll", -145) GUICtrlSetTip(-1, "Settings", "Settings", 1) $ini_set = GUICtrlCreateButton("", 100, 385, 40, 40, $BS_ICON) GUICtrlSetImage(-1, "shell32.dll", -132);-132 GUICtrlSetTip(-1, "Delete", "Delete", 1) GUIStartGroup("_?_") $about_prg = GUICtrlCreateButton("", 220, 385, 40, 40, $BS_ICON) GUICtrlSetImage(-1, "shell32.dll", -278) ;-28 GUICtrlSetTip(-1, "Info", "About", 1) $help_prg = GUICtrlCreateButton("", 260, 385, 40, 40, $BS_ICON) GUICtrlSetImage(-1, "shell32.dll", -155) ;-155 GUICtrlSetTip(-1, "Help", "Help", 1) $exit_prg = GUICtrlCreateButton("", 300, 385, 40, 40, $BS_ICON) GUICtrlSetImage(-1, "shell32.dll", -28);-278 GUICtrlSetTip(-1, "Close program", "Exit", 1) _GUIExtender_Section_End() GUICtrlCreateGroup("", -99, -99, 1, 1) ; Now collapse the section you do not want to show - not all of them as before! _GUIExtender_Section_Extend($iMMenu_Section, False) _GUIExtender_Section_Extend($iGMenu_Section, False) _GUIExtender_Section_Extend($iUMenu_Section, False) _GUIExtender_Section_Extend($iAMenu_Section, False) GUISetState() While 1 $iMsg = GUIGetMsg() ; Check for normal AutoIt controls Switch $iMsg Case $GUI_EVENT_CLOSE, $exit_prg Exit Case $Print_Button _DublePrintButton_Action($iMsg) ; We need to deal with the radio buttons because they control the user created action control ; As the 2 radios are in a group, only one of them can be active at a time ; so it is really easy to decide what to do! Case $prt_full _GUIExtender_Section_Extend($iAMenu_Section, False) _GUIExtender_Section_Extend($iUMenu_Section, False) _GUIExtender_Section_Extend($iGMenu_Section, False) _GUIExtender_Section_Extend($iMMenu_Section, False) Case $prt_indv _GUIExtender_Section_Extend($iMMenu_Section) EndSwitch ; Check for UDF-generated GUIExtender controls ; The UDF will deal with them - we need not wory about them! _GUIExtender_Action($iMsg) WEnd Func _DublePrintButton_Action($iMsg) If GUICtrlRead($prt_indv) = 1 Then MsgBox(0, "Individual Print Mode", "OK - Individual Print") Else MsgBox(0, "Complete Print Mode", "OK - Complete Print") EndIf EndFunc ;==>_DublePrintButton_Action All clear? M23 Edit: Typnig! Edited September 1, 2010 by Melba23  Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind Open spoiler to see my UDFs: Spoiler ArrayMultiColSort ---- Sort arrays on multiple columnsChooseFileFolder ---- Single and multiple selections from specified path treeview listingDate_Time_Convert -- Easily convert date/time formats, including the language usedExtMsgBox --------- A highly customisable replacement for MsgBoxGUIExtender -------- Extend and retract multiple sections within a GUIGUIFrame ---------- Subdivide GUIs into many adjustable framesGUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView itemsGUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeViewMarquee ----------- Scrolling tickertape GUIsNoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxesNotify ------------- Small notifications on the edge of the displayScrollbars ----------Automatically sized scrollbars with a single commandStringSize ---------- Automatically size controls to fit textToast -------------- Small GUIs which pop out of the notification area  Link to comment Share on other sites More sharing options...
BlueLord Posted September 1, 2010 Share Posted September 1, 2010 Thank's I'm new in autoit and programing. I like autoit and i trie to lern. I don't have good programming skills and i make slow progress. Maybe sometimes i complcate the script. Thanks again Link to comment Share on other sites More sharing options...
BlueLord Posted September 2, 2010 Share Posted September 2, 2010 Hello... me again I test my modificated script from you, it's ok but when i minimize and then maximize back the window the element's of last section are hidden. Second point: I'm asking if it's a method to "hide" minimize and "close" button. In my script i used "-1,-1,$WS_BORDER)" to hide this buttons. Thanks Link to comment Share on other sites More sharing options...
Moderators Melba23 Posted September 2, 2010 Author Moderators Share Posted September 2, 2010 (edited) BlueLord,Interesting..... As a workaround, make these changes: $iSettingMenu_Section = _GUIExtender_Section_Start(370, 70) _GUIExtender_Section_Action($iSettingMenu_Section) Switch $iMsg Case $GUI_EVENT_CLOSE, $exit_prg Exit Case $GUI_EVENT_RESTORE _GUIExtender_Section_Extend($iSettingMenu_Section, False) _GUIExtender_Section_Extend($iSettingMenu_Section)I will investigate further. Thanks for bringing it to my attention. M23Edit: New version of the UDF in the first post - just use that and the problem goes away! Thanks for bringing the problem to my attention. M23 Edited September 3, 2010 by Melba23  Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind Open spoiler to see my UDFs: Spoiler ArrayMultiColSort ---- Sort arrays on multiple columnsChooseFileFolder ---- Single and multiple selections from specified path treeview listingDate_Time_Convert -- Easily convert date/time formats, including the language usedExtMsgBox --------- A highly customisable replacement for MsgBoxGUIExtender -------- Extend and retract multiple sections within a GUIGUIFrame ---------- Subdivide GUIs into many adjustable framesGUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView itemsGUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeViewMarquee ----------- Scrolling tickertape GUIsNoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxesNotify ------------- Small notifications on the edge of the displayScrollbars ----------Automatically sized scrollbars with a single commandStringSize ---------- Automatically size controls to fit textToast -------------- Small GUIs which pop out of the notification area  Link to comment Share on other sites More sharing options...
Moderators Melba23 Posted September 3, 2010 Author Moderators Share Posted September 3, 2010 (edited) NEW VERSIONGUIExtender now restores the GUI correctly after a MINIMIZE/RESTORE cycle. Windows replaces GUI sections in their original rather then their current positions which led to some sections not being displayed incorrectly or not at all when earlier sections are retracted. I have added a function to the UDF to reset the GUI to the desired state, which it does by cycling the highest numbered extendable section and so resetting the positions of all the sections and their controls.If you are in OnEvent mode or if you already call _GUIExtender_Action then you need to take no action as this function is called automatically. If you are in GetMessage mode and are NOT using any UDF-created action controls, you need to add the following to your GUIGetMsg loop:Case $GUI_EVENT_RESTORE _GUIExtender_Restore()If only the final section of your GUI is extendable, you can get away with not doing this as the earlier sections will always be in the correct position. However, I would still recommend adding the $GUI_EVENT_RESTORE line so you get into the habit and do not forget in other scripts! New UDF and a modified example to show how to amend the GUIGetMsg loop as described above now in the first post. New Zip file also uploaded.Thanks to BlueLord for pointing out the problem. M23Edit: Clarity (I hope!) Edited September 3, 2010 by Melba23  Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind Open spoiler to see my UDFs: Spoiler ArrayMultiColSort ---- Sort arrays on multiple columnsChooseFileFolder ---- Single and multiple selections from specified path treeview listingDate_Time_Convert -- Easily convert date/time formats, including the language usedExtMsgBox --------- A highly customisable replacement for MsgBoxGUIExtender -------- Extend and retract multiple sections within a GUIGUIFrame ---------- Subdivide GUIs into many adjustable framesGUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView itemsGUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeViewMarquee ----------- Scrolling tickertape GUIsNoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxesNotify ------------- Small notifications on the edge of the displayScrollbars ----------Automatically sized scrollbars with a single commandStringSize ---------- Automatically size controls to fit textToast -------------- Small GUIs which pop out of the notification area  Link to comment Share on other sites More sharing options...
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