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Posted (edited)

lol

update: Improved menu, press esc to see the 'improved' ingame-menu :huh2:

#region ;**** Directives created by AutoIt3Wrapper_GUI ****
#AutoIt3Wrapper_UseUpx=n
#AutoIt3Wrapper_Run_AU3Check=n
#AutoIt3Wrapper_Add_Constants=n
#AutoIt3Wrapper_Tidy_Stop_OnError=n
#endregion ;**** Directives created by AutoIt3Wrapper_GUI ****
#include "au3Irrlicht2.au3"
#include "array.au3"

HotKeySet("{ESC}", "_Menu")
HotKeySet("{F2}", "_exit")

_IrrStart($IRR_EDT_OPENGL, 800, 600, $IRR_BITS_PER_PIXEL_32, $IRR_WINDOWED, $IRR_SHADOWS, $IRR_CAPTURE_EVENTS, $IRR_VERTICAL_SYNC_ON)

Func _exit()
    _IrrStop()
EndFunc   ;==>_exit
Func _Menu()
    Menu(1)
EndFunc

Global Enum $MGUI_BTTN_BASLA, _ ;    102
        $MGUI_BTTN_CIKIS ;      103

$BitmapFont = _IrrGetFont("Meshes\fonthaettenschweiler.bmp")
_IrrGUISetFont($BitmapFont)
_IrrSetWindowCaption("My Game")

_IrrGUISetFont($BitmapFont)
_IrrGUISetColor($EGDC_3D_FACE, 192, 255, 255, 255)
;_IrrGUISetColor($EGDC_BUTTON_TEXT, 255, 64, 64, 255)
Menu(0)

Func Menu($a1 = 1)
    if $a1 = 1 Then
        $cam = _IrrGetNodePosition($CameraNode)
        $rot = _IrrGetCameraTarget($CameraNode)
        $waitingcam = _IrrAddCamera($cam[0],$cam[1],$cam[2],$rot[0],$rot[1],$rot[2])
        _IrrSetActiveCamera($waitingcam)
    EndIf
    _IrrShowMouse()
    if $a1 = 1 Then
        _IrrAddStaticText("Press 'Oyuna Devam' to Resume Game.", 15, 10, 2506, 36, $IRR_GUI_NO_BORDER, $IRR_GUI_NO_WRAP)
        _IrrAddButton(16, 36, 112, 64, $MGUI_BTTN_BASLA, "Oyuna Devam")
    Else
        Global $guiStatic = _IrrAddStaticText("Welcome to Unnamed Game :) Press 'Oyuna Başla' to Start the Game.", 15, 10, 2506, 36, $IRR_GUI_NO_BORDER, $IRR_GUI_NO_WRAP)
        _IrrAddButton(16, 36, 112, 64, $MGUI_BTTN_BASLA, "Oyuna Başla")
    EndIf
    _IrrAddButton(128, 36, 224, 64, $MGUI_BTTN_CIKIS, "Çıkış")
    _IrrGUIEvents(1)

    While _IrrRunning()
        _IrrBeginScene(0, 100, 200)
        _IrrDrawScene()
        _IrrDrawGUI()
        If _IrrGUIEventAvailable() Then
            $pGUIEvent = _IrrReadGUIEvent()
            $gui_ID = __getGuiEvt($pGUIEvent, $EVT_GUI_IID)
            $gui_Event = __getGuiEvt($pGUIEvent, $EVT_GUI_IEVENT)
            Select
                Case $gui_ID = $MGUI_BTTN_CIKIS
                    If $gui_Event = $EGET_BUTTON_CLICKED Then
                        _IrrGUIClear()
                        _IrrGUIEvents(0)
                        _IrrEndScene()
                        _IrrStop()
                    EndIf

                Case $gui_ID = $MGUI_BTTN_BASLA
                    If $gui_Event = $EGET_BUTTON_CLICKED Then
                        _IrrGUIClear()
                        _IrrGUIEvents(0)
                        if $a1 = 1 Then
                            _IrrSetActiveCamera($CameraNode)
                            _IrrHideMouse()
                        Else
                            LoadIt()
                        EndIf
                        ExitLoop
                    EndIf
            EndSelect
        EndIf
        _IrrEndScene()
    WEnd
EndFunc   ;==>Menu

Func LoadIt()
    $guiStatic = _IrrAddStaticText("[-]", 350, 290, 450, 350, $IRR_GUI_NO_BORDER, $IRR_GUI_NO_WRAP)
    _IrrGUISetColor($EGDC_BUTTON_TEXT, 255, 255, 255, 255)
EndFunc   ;==>LoadIt

;~ ############# GAME #############
Dim $Mesh1, $Node1, $Collision1, $Mesh2, $Node2, $Collision2, $Mesh3, $Node3, $Mesh4, $Mesh4Texture, $Node4, $Collision4, $Camera, $keyStruct, $x, $y, $moving = 0
Dim $Distance, $Position, $CollisionState, $CollisionAnimator, $CollisionAnimator2, $CameraNode, $CombinedCollision, $Target[5], $pMouseEvent, $vect[3], $blt1 = 0
Dim $NodeHit, $Ray, $Ray1[3], $Ray2[3], $Null, $CrosTex, $Bullethole1, $Trigger, $Playing[50], $Get, $Attack[50], $Bullet, $Camera = -2, $nodea3, $YaratikHareket[50]
Dim $BitmapFont, $beam[199], $blt = 0, $Monster[50][50], $NoHit, $ohMyRet[99], $dummy, $Attacked, $yaratiksayi = 1, $pos = 0, $AttackC = 0, $w, $h, $g[199], $something
Dim $vuruldu

_IrrHideMouse()
ilerleme("%0")

For $i = 1 To UBound($Monster) - 1
    $Monster[$i][0] = 999
    $Monster[$i][1] = 999
    $Monster[$i][2] = 0
    $Monster[$i][3] = 0
    $Attack[$i] = 0
Next
ilerleme("%15")
$HaritaLoad = _IrrGetMesh("Meshes\1.irrmesh")
$Harita = _IrrAddMeshToSceneAsOcttree($HaritaLoad)
_IrrSetNodeMaterialFlag($Harita, $IRR_EMF_LIGHTING, $IRR_OFF)
$Collision1 = _IrrGetCollisionGroupFromComplexMesh($HaritaLoad, $Harita, 0)
$BitmapFont = _IrrGetFont("Meshes\bitmapfont.bmp")
$YaratikLoad = _IrrGetMesh("Meshes\zumlin.md2")
$YaratikTexture = _IrrGetTexture("Meshes\zumlin.pcx")

ilerleme("%30")
$SilahLoad = _IrrGetMesh("Meshes\mar_rifle.3ds")
$SilahTexture = _IrrGetTexture("Meshes\m_rifl.bmp")
$Silah = _IrrAddMeshToScene($SilahLoad)
_IrrSetNodeMaterialTexture($Silah, $SilahTexture, 0)
_IrrSetNodeMaterialFlag($Silah, $IRR_EMF_LIGHTING, $IRR_OFF)
_IrrSetNodePosition($Silah, 7, -10, 20)
_IrrSetNodeRotation($Silah, 0, 0, 0)
_IrrSetNodeScale($Silah, .5, .5, .35)

ilerleme("%45")
YaratikEkle()
YaratikEkle()

ilerleme("%60")
$SmokeEmitter = __CreateParticleSettings(0, 0, 0, 0, 0, 0, 0, 0.04, 0, 80, 100, 255, 255, 255, 255, 255, 255, 800, 2000, 5.0, 5.0, 15.0, 15.0, 15)
$ParticleTexture = _IrrGetTexture("Meshes\ParticleGrey.bmp")
$CombinedCollision = _IrrCreateCombinedCollisionGroup()
_IrrAddCollisionGroupToCombination($CombinedCollision, $Collision1)
_IrrAddCollisionGroupToCombination($CombinedCollision, $Collision2)


ilerleme("%75")
$MeshTexture = _IrrGetTexture("Meshes\beam.png")
$Monster[1][1] = 100
$Monster[1][0] = _IrrAddFPSCamera(0, 150.0, 0.5, -1, __CreatePtrKeyMapArray($keyStruct, $KEY_KEY_W, $KEY_KEY_S, $KEY_KEY_A, $KEY_KEY_D, $KEY_SPACE), 5, 100, 2.0)
$keyStruct = 0
$CameraNode = $Monster[1][0]
_IrrAddChildToParent($Silah, $CameraNode)
$CollisionAnimator = _IrrAddCollisionAnimator($CombinedCollision, $CameraNode, 30.0, 30.0, 30.0, 0.0, -3.0, 0.0, 0.0, 50.0, 0.0)
$CrosTex1 = _IrrGetTexture("Meshes\c1.png")
$CrosTex2 = _IrrGetTexture("Meshes\c2.png")

ilerleme("%100")
_IrrGUIEvents(0)
_IrrGUIClear()

While _IrrRunning()
    While _IrrMouseEventAvailable()
        $pMouseEvent = _IrrReadMouseEvent()
        $Get = __getMouseEvt($pMouseEvent, $EVT_MOUSE_IACTION)
        If $Get = $IRR_EMIE_LMOUSE_PRESSED_DOWN Then $Trigger = 1
        If $Get = $IRR_EMIE_LMOUSE_LEFT_UP Then $Trigger = 0
    WEnd
    While _IrrKeyEventAvailable()
        $pKeyEvent = _IrrReadKeyEvent()
        If __getKeyEvt($pKeyEvent, $EVT_KEY_IKEY) = $KEY_KEY_E Then
            If __getKeyEvt($pKeyEvent, $EVT_KEY_IDIRECTION) = $IRR_KEY_DOWN Then
                If $yaratiksayi < 48 And $yaratiksayi <> "MAX" Then
                    YaratikEkle()
                Else
                    $yaratiksayi = "MAX"
                EndIf
            EndIf
        EndIf
        If __getKeyEvt($pKeyEvent, $EVT_KEY_IKEY) = $KEY_KEY_Q Then
            If __getKeyEvt($pKeyEvent, $EVT_KEY_IDIRECTION) = $IRR_KEY_DOWN Then
                For $i = 2 To UBound($Monster) - 1
                    If $Monster[$i][0] <> 999 And $Monster[$i][1] <> "die" Then
                        $ewq = _IrrGetNodeAbsolutePosition($Monster[$i][0])
                        YaratikHareket(2, $i, $ewq[0] + 10, $ewq[1], $ewq[2])
                    EndIf
                Next
            EndIf
        EndIf
        If __getKeyEvt($pKeyEvent, $EVT_KEY_IKEY) = $KEY_KEY_F Then
            If __getKeyEvt($pKeyEvent, $EVT_KEY_IDIRECTION) = $IRR_KEY_DOWN Then HepsiniOldur()
        EndIf
    WEnd
    If $Trigger = 1 Then Algila()
    If $NodeHit Then Vurus()
    AtakBitti()
    If $moving = 1 Then YaratikHareket(1)
    If TimerDiff($Bullet) >= 150 Then KursunSil()

    CanKontrol()
    _IrrBeginScene(0, 0, 0)
    _IrrDrawScene()
    CanlariYaz()
    _IrrGetScreenSize($w, $h)

    If $AttackC = 1 Then _IrrDraw2DImageElement($CrosTex2, ($h + 101) / 2, ($w - 303) / 2, 0, 0, 64, 64, $IRR_USE_ALPHA)
    If $AttackC = 0 Then _IrrDraw2DImageElement($CrosTex1, ($h + 101) / 2, ($w - 303) / 2, 0, 0, 64, 64, $IRR_USE_ALPHA)
    $metrics = "FPS: " & _IrrGetFPS() & @CRLF & "MONSTERS: " & $yaratiksayi
    _Irr2DFontDraw($BitmapFont, $metrics, 4, 4, 250, 52)
    _IrrEndScene()
WEnd
_IrrStop()

Func HepsiniOldur()
    For $i = 2 To UBound($Monster) - 1
        If $Monster[$i][1] <> "die" And $Monster[$i][0] <> 999 Then
            $Monster[$i][1] = 0
        EndIf
    Next
    $yaratiksayi = 2
EndFunc   ;==>HepsiniOldur

Func ilerleme($yuzde)
    _IrrGUISetText($guiStatic, "LOADING " & $yuzde)
    _IrrBeginScene(0, 100, 200)
    _IrrDrawScene()
    _IrrDrawGUI()
    _IrrEndScene()
    Sleep(10)
EndFunc   ;==>ilerleme

Func YaratikEkle($HP = 100)
    $yaratiksayi += 1
    $Monster[$yaratiksayi][0] = _IrrAddMeshToScene($YaratikLoad)
    $Monster[$yaratiksayi][1] = $HP
    _IrrSetNodeMaterialTexture($Monster[$yaratiksayi][0], $YaratikTexture, 0)
    _IrrSetNodeMaterialFlag($Monster[$yaratiksayi][0], $IRR_EMF_LIGHTING, $IRR_OFF)
    _IrrPlayNodeMD2Animation($Monster[$yaratiksayi][0], $IRR_EMAT_STAND)
    _IrrSetNodeScale($Monster[$yaratiksayi][0], 2, 2, 2)
    _IrrSetNodePosition($Monster[$yaratiksayi][0], Random(-500, 500, 1), -200, Random(-500, 500, 1))
    $Collision = _IrrGetCollisionGroupFromMesh($YaratikLoad, $Monster[$yaratiksayi][0]);2
EndFunc   ;==>YaratikEkle

Func CanlariYaz()
    For $Whp = 2 To UBound($Monster) - 1
        If $Monster[$Whp][1] <> "die" And $Monster[$Whp][0] <> 999 Then
            $posi = _IrrGetNodePosition($Monster[$Whp][0])
            _IrrGetScreenCoordinatesFrom3DPosition($x, $y, $posi)
            _Irr2DFontDraw($BitmapFont, "ID " & $Whp - 1 & @LF & "HP: " & $Monster[$Whp][1], $x, $y, $x, $y)
        EndIf
    Next
    _Irr2DFontDraw($BitmapFont, "HP: " & $Monster[1][1], 10, 580, 800, 600) ;player
EndFunc   ;==>CanlariYaz

Func AtakBitti()
    For $aB = 1 To UBound($Monster) - 1
        If TimerDiff($Attack[$aB]) >= 400 Then
            If $Monster[$aB][2] = 1 Then
                Dim $NodeHit = 0, $AttackC = 0
                $Attack[$aB] = -1
                $Monster[$aB][2] = 0
                If $Monster[$aB][1] <> "die" Then _IrrPlayNodeMD2Animation($Monster[$aB][0], $IRR_EMAT_STAND)
            EndIf
        EndIf
    Next
EndFunc   ;==>AtakBitti

Func KursunSil()
    For $adr = 1 To $blt
        _IrrRemoveNode($beam[$adr])
    Next
    $blt = 0
    $blt1 = 0
EndFunc   ;==>KursunSil

Func CanKontrol()
    For $i = 1 To UBound($Monster) - 1
        If $Monster[$i][1] <= 0 And Not $Monster[$i][1] = "die" Then Oldur($i)
    Next
EndFunc   ;==>CanKontrol

Func Oldur($bYaratik)
    _IrrPlayNodeMD2Animation($Monster[$bYaratik][0], $IRR_EMAT_CROUCH_DEATH)
    $Monster[$bYaratik][1] = "die"
    $SmokeParticles = _IrrAddParticleSystemToScene($IRR_NO_EMITTER)
    _IrrAddAnimatedMeshSceneNodeEmitter($SmokeParticles, $Monster[$bYaratik][0], True, 0.25, False, $SmokeEmitter)
    _IrrSetNodeMaterialTexture($SmokeParticles, $ParticleTexture, 0)
    _IrrSetNodeMaterialFlag($SmokeParticles, $IRR_EMF_LIGHTING, $IRR_OFF)
    _IrrAddFadeOutParticleAffector($SmokeParticles, 2000, 16, 8, 0)
    $asdf = _IrrGetNodeAbsolutePosition($Monster[$bYaratik][0])
    _IrrAddParticleAttractionAffector($SmokeParticles, $asdf[0], $asdf[1], $asdf[2], 20.0, $IRR_REPEL)
    _IrrSetNodePosition($SmokeParticles, $asdf[0], $asdf[1], $asdf[2])
    _IrrSetNodeMaterialType($SmokeParticles, $IRR_EMT_TRANSPARENT_VERTEX_ALPHA)
    _IrrAddFadeAnimator($Monster[$bYaratik][0], 1000, 500)
    _IrrAddFadeAnimator($SmokeParticles, 1000, 0)
EndFunc   ;==>Oldur

Func Algila()
    $Target = _IrrGetCameraTarget($CameraNode)
    $Ray = _IrrGetRayFromScreenCoordinates(400, 300, $CameraNode)
    $Ray1[0] = $Ray[0][0]
    $Ray1[1] = $Ray[0][1]
    $Ray1[2] = $Ray[0][2]
    $Ray2[0] = $Ray[1][0]
    $Ray2[1] = $Ray[1][1]
    $Ray2[2] = $Ray[1][2]
    _IrrGetNodeAndCollisionPointFromRay($Ray1, $Ray2, $NodeHit, $Target[0], $Target[1], $Target[2], $Null, $Null, $Null, 0, $IRR_NO_OBJECT)
EndFunc   ;==>Algila

Func Vurus()
    If $NodeHit And $Trigger = 1 Then
        $NoHit = False
        For $i = 1 To UBound($Monster)
            If $i = 49 Then
                $NoHit = True
                ExitLoop
            EndIf
            If $NodeHit = $Monster[$i][0] And $i > 1 Then ExitLoop
        Next
        $Attacked = $i
        If $Monster[$Attacked][1] < 1 Then $NoHit = True
        If $NoHit = True Then
            Dim $Bullet = TimerInit(), $Trigger = 0
            $blt += 1
            Beam()
        Else
            Dim $Bullet = TimerInit()
            $Trigger = 0
            $blt += 1
            $blt1 += 1
            $Attack[$Attacked] = TimerInit()
            $Monster[$Attacked][2] = 1
            Beam()
            $Monster[$Attacked][1] -= 10
            $vuruldu = $Attacked
            _IrrPlayNodeMD2Animation($Monster[$Attacked][0], $IRR_EMAT_PAIN_A)
            $Monster[$Attacked][2] = 1
            $AttackC = 1
        EndIf
    EndIf
EndFunc   ;==>Vurus

Func Beam()
    $beam[$blt] = _IrrAddBeamSceneNode()
    _IrrSetBeamSize($beam[$blt], 2)
    _IrrSetNodeMaterialTexture($beam[$blt], $MeshTexture, 0)
    _IrrSetNodeMaterialType($beam[$blt], $IRR_EMT_TRANSPARENT_ADD_COLOR)
    $posi = _IrrGetNodeAbsolutePosition($Silah)
    _IrrSetBeamPosition($beam[$blt], $posi[0], $posi[1] + 2, $posi[2], $Target[0], $Target[1] + 10, $Target[2])

    $g[$blt1] = _IrrAddBillBoardToScene(2, 2, $Target[0], $Target[1] + 10, $Target[2])
    _IrrSetNodeMaterialTexture($g[$blt1], $MeshTexture, 0)
    _IrrSetNodeMaterialFlag($g[$blt1], $IRR_EMF_LIGHTING, $IRR_OFF)
    _IrrSetNodeMaterialType($g[$blt1], $IRR_EMT_TRANSPARENT_ADD_COLOR)
    _IrrAddFadeAnimator($g[$blt1], 1000)
EndFunc   ;==>Beam

Func YaratikHareket($aDurum, $aYaratik = 0, $aX = 0, $bY = 0, $cZ = 0)
    Select
        Case $aDurum = 1
            For $i = 2 To UBound($Monster) - 1
                If TimerDiff($YaratikHareket[$i]) >= 100 And $Monster[$i][0] <> 999 And $Monster[$i][1] <> "die" Then
                    _IrrPlayNodeMD2Animation($Monster[$i][0], $IRR_EMAT_STAND)
                    $Monster[$i][3] = 0
                    $YaratikHareket[$i] = -1
                    $something = 1
                EndIf
            Next
            If $something = 1 Then
                $moving = 0
                $something = 0
            EndIf
        Case $aDurum = 2
            If $Monster[$aYaratik][3] = 0 Then
                _IrrPlayNodeMD2Animation($Monster[$aYaratik][0], $IRR_EMAT_RUN)
            EndIf
            _IrrSetNodePosition($Monster[$aYaratik][0], $aX, $bY, $cZ)
            $Monster[$aYaratik][3] = 1
            $YaratikHareket[$aYaratik] = TimerInit()
            $moving = 1
    EndSelect
EndFunc   ;==>YaratikHareket

edit:

bogQ; I tested it a lot, there's no 'no target' error, maybe you doing something wrong?

Edited by BiliyomKi
An AutoIT user.
Posted

No im dooing everything from the book

$AttackC = 0 on nude for on second loop of killing monsters

set monsters HP to 10 to test faster, add max (50 from the start) of them and start killing, after your done with first 50 add another 50 and start testing one more time, you shud see it on second 50 mobs the error if im not wrong

TCP server and client - Learning about TCP servers and clients connection
Au3 oIrrlicht - Irrlicht project
Au3impact - Another 3D DLL game engine for autoit. (3impact 3Drad related)



460px-Thief-4-temp-banner.jpg
There are those that believe that the perfect heist lies in the preparation.
Some say that it’s all in the timing, seizing the right opportunity. Others even say it’s the ability to leave no trace behind, be a ghost.

 
Posted (edited)

sorry, I killed 200 zumlins, still no error :huh2:

edit: $attackC is not for killing monsters, its only for Crosshair selecting

Edited by BiliyomKi
An AutoIT user.
Posted (edited)

dont understand

$yaratiksayi

Func HepsiniOldur()

For $i = 2 To UBound($Monster) - 1

If $Monster[$i][1] <> "die" And $Monster[$i][0] <> 999 Then

$Monster[$i][1] = 0

EndIf

Next

$yaratiksayi = 2

EndFunc ;==>HepsiniOldur

on top you have it declared to b =1

and after reset =2?

Edited by bogQ

TCP server and client - Learning about TCP servers and clients connection
Au3 oIrrlicht - Irrlicht project
Au3impact - Another 3D DLL game engine for autoit. (3impact 3Drad related)



460px-Thief-4-temp-banner.jpg
There are those that believe that the perfect heist lies in the preparation.
Some say that it’s all in the timing, seizing the right opportunity. Others even say it’s the ability to leave no trace behind, be a ghost.

 
Posted

I just tried it out and must say, Great work so far!

I also wanted to confirm what BogQ said.

It seems that when some Zumlin are created, you cannot shoot them. The target never changes color and their HP doesn't go down. Also the "hit" animation doesn't play.

Win7 x64 running in x86

010101000110100001101001011100110010000001101001011100110010000

001101101011110010010000001110011011010010110011100100001

My Android cat and mouse game
https://play.google.com/store/apps/details?id=com.KaosVisions.WhiskersNSqueek

We're gonna need another Timmy!

Posted (edited)

my bets are on $yaratiksayi, maby im wrong, there are lots of complicity in there with attack funcs so im having problems to spot problem.

kaotkbliss any SS from your work? :huh2:im starting to become SS maniac lol

Edit: or anyone else if he started to work on something? ;)

Edited by bogQ

TCP server and client - Learning about TCP servers and clients connection
Au3 oIrrlicht - Irrlicht project
Au3impact - Another 3D DLL game engine for autoit. (3impact 3Drad related)



460px-Thief-4-temp-banner.jpg
There are those that believe that the perfect heist lies in the preparation.
Some say that it’s all in the timing, seizing the right opportunity. Others even say it’s the ability to leave no trace behind, be a ghost.

 
Posted

Not yet. I was converting the different areas to .obj but then got into trying to learn java to make android apps to sell... that isn't going so well. I can't seem to find a good place to learn. all I can find are examples with little or no explination :huh2:

010101000110100001101001011100110010000001101001011100110010000

001101101011110010010000001110011011010010110011100100001

My Android cat and mouse game
https://play.google.com/store/apps/details?id=com.KaosVisions.WhiskersNSqueek

We're gonna need another Timmy!

Posted

how about game maker instead of java?

info page

http://www.droidgamers.com/index.php/game-news/android-game-news/1010-game-maker-by-yoyo-games-officially-supporting-android-now

TCP server and client - Learning about TCP servers and clients connection
Au3 oIrrlicht - Irrlicht project
Au3impact - Another 3D DLL game engine for autoit. (3impact 3Drad related)



460px-Thief-4-temp-banner.jpg
There are those that believe that the perfect heist lies in the preparation.
Some say that it’s all in the timing, seizing the right opportunity. Others even say it’s the ability to leave no trace behind, be a ghost.

 
Posted

hi. i´m getting this error on any example..

>"C:\Program Files (x86)\AutoIt3\SciTE\AutoIt3Wrapper\AutoIt3Wrapper.exe" /run /prod /ErrorStdOut /in "G:\Agustin\autoit\au3Irrlicht2\irrtest.au3" /autoit3dir "C:\Program Files (x86)\AutoIt3" /UserParams    
+>15:19:30 Starting AutoIt3Wrapper v.2.0.1.24    Environment(Language:0C0A  Keyboard:0000040A  OS:WIN_7/  CPU:X64 OS:X64)
>Running AU3Check (1.54.19.0)  from:C:\Program Files (x86)\AutoIt3
+>15:19:30 AU3Check ended.rc:0
>Running:(3.3.6.1):C:\Program Files (x86)\AutoIt3\autoit3_x64.exe "G:\Agustin\autoit\au3Irrlicht2\irrtest.au3"    
@@ Debug(5) : _IrrStart() = False
>Error code: 2
+>15:19:31 AutoIT3.exe ended.rc:0
>Exit code: 0    Time: 1.986

I read that this is...

|2 - IrrlichtWrapper.dll not found

I unzip the "au3Irrlicht2.0.4.zip" file on a folder and try it to run, i try to copy the dlls to the script folder, include folder and always get the error

¿Can you help me?

Posted (edited)

heare are the needed paths if im not wrong, chose one of them

MsgBox(0,"", StringReplace(@ScriptDir & "\bin;" & @ScriptDir & "\..\bin;" & EnvGet("PATH"),";",@CRLF))

youl probably need to copy all 4 dlls

IrrlichtWrapper.dll, Irrlicht.dll, msvcp71.dll msvcr71.dll

to one location from msgbox result

system32 folder recommended

Edited by bogQ

TCP server and client - Learning about TCP servers and clients connection
Au3 oIrrlicht - Irrlicht project
Au3impact - Another 3D DLL game engine for autoit. (3impact 3Drad related)



460px-Thief-4-temp-banner.jpg
There are those that believe that the perfect heist lies in the preparation.
Some say that it’s all in the timing, seizing the right opportunity. Others even say it’s the ability to leave no trace behind, be a ghost.

 
Posted

I`m still getting error... i copy and paste the four dlls to ALL the folders that appear on the MsgBox

Screen ---> Posted Image

(The red marked are unknow for me :S i guess that is useful if i have the script dir in anohter folder)

I place the script on the au3Irrlicht2 Folder

Screen ---> Posted Image

I Reboot My PC After that... and nothing

My OS is Win7 Ultimate 64bits, i use AutoIt 3.3.6.1 and use the last Full Scite version(my "About SciTe sayas "Version 1.79 Jul 16 2009 18:30:31", but i donwloaded the last of it (February 28, 2010) :S bug¿?)

Posted

maby this can help

pls read it from the top to the end

TCP server and client - Learning about TCP servers and clients connection
Au3 oIrrlicht - Irrlicht project
Au3impact - Another 3D DLL game engine for autoit. (3impact 3Drad related)



460px-Thief-4-temp-banner.jpg
There are those that believe that the perfect heist lies in the preparation.
Some say that it’s all in the timing, seizing the right opportunity. Others even say it’s the ability to leave no trace behind, be a ghost.

 
Posted (edited)

maby this can help

pls read it from the top to the end

Thank you a lot... that is... the only thing left to do is change the SciTE config to run the scripts like 32bit version.. ¿did you know how to do it?

EDIT; I found the way to do it, editing the au3.properties file

commenting the #57 line and un commenting the #58 line

;command.go.$(au3)="$(SciteDefaultHome)\AutoIt3Wrapper\AutoIt3Wrapper.exe" /run /prod /ErrorStdOut /in "$(FilePath)" /autoit3dir "$(autoit3dir)" /UserParams $(1) $(2) $(3) $(4)
command.go.$(au3)="$(autoit3dir)\autoit3.exe" /ErrorStdOut "$(FilePath)" $(1) $(2) $(3) $(4)
Edited by monoscout999
Posted

#AutoIt3Wrapper_UseX64=n

If I posted any code, assume that code was written using the latest release version unless stated otherwise. Also, if it doesn't work on XP I can't help with that because I don't have access to XP, and I'm not going to.
Give a programmer the correct code and he can do his work for a day. Teach a programmer to debug and he can do his work for a lifetime - by Chirag Gude
How to ask questions the smart way!

I hereby grant any person the right to use any code I post, that I am the original author of, on the autoitscript.com forums, unless I've specifically stated otherwise in the code or the thread post. If you do use my code all I ask, as a courtesy, is to make note of where you got it from.

Back up and restore Windows user files _Array.au3 - Modified array functions that include support for 2D arrays.  -  ColorChooser - An add-on for SciTE that pops up a color dialog so you can select and paste a color code into a script.  -  Customizable Splashscreen GUI w/Progress Bar - Create a custom "splash screen" GUI with a progress bar and custom label.  -  _FileGetProperty - Retrieve the properties of a file  -  SciTE Toolbar - A toolbar demo for use with the SciTE editor  -  GUIRegisterMsg demo - Demo script to show how to use the Windows messages to interact with controls and your GUI.  -   Latin Square password generator

Posted (edited)

that one i realy dont know, im still usinf xp x86 :huh2:

Maby someone else can assist or try to post into chat or general support

Edited by bogQ

TCP server and client - Learning about TCP servers and clients connection
Au3 oIrrlicht - Irrlicht project
Au3impact - Another 3D DLL game engine for autoit. (3impact 3Drad related)



460px-Thief-4-temp-banner.jpg
There are those that believe that the perfect heist lies in the preparation.
Some say that it’s all in the timing, seizing the right opportunity. Others even say it’s the ability to leave no trace behind, be a ghost.

 
Posted (edited)

#AutoIt3Wrapper_UseX64=n

That is the correct way to do it! thank you.

EDIT: Can you edit the Example Launcher script, adding a #requireadmin because i got Win7 and i cant merge the help file,

second thing.. How do you merge the help files? i put that question here

Edited by monoscout999
Posted

That edit can only b done from

linus

and

JRowe

or maby smashly if he have code for it

I dont think that you can merge them, dont know why should anyone try something like that if Au3Irrlicht dont come with standard instalation of autoit. Recreating the help files for personale use mean rebilding them over and over every time when new version of autoit or Au3Irrlicht come out.

@linus,JRowe or maby smashly

Some edits are needed

#include "au3Irr2_constants.au3" to b removed from all the sub inclyde scripts becase its enought to inclyde it one time only in au3Irrlicht2.au3 main UDF.

to add #AutoIt3Wrapper_UseX64=n - return error on @AutoItX64

As monoscout999 already tolded and Example Launcher script need recompiling after adding #AutoIt3Wrapper_UseX64=n

dono if it's good idea to add #RequireAdmin in include

original wraper help file for undocumented funcs is still needed becase in help file there still are some important funcs that don`t have description, can you add as part of package?

TCP server and client - Learning about TCP servers and clients connection
Au3 oIrrlicht - Irrlicht project
Au3impact - Another 3D DLL game engine for autoit. (3impact 3Drad related)



460px-Thief-4-temp-banner.jpg
There are those that believe that the perfect heist lies in the preparation.
Some say that it’s all in the timing, seizing the right opportunity. Others even say it’s the ability to leave no trace behind, be a ghost.

 

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