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Randomly Sort an Array


picea892
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Hi all

So, I'm considering my options for randomly sorting an array. _arraySort can sort ascending/descending.

I would have to utilize the random function. Except that continuously choosing random numbers between the array max and min seems to be a poor way of doing it. Does anyone have a thought on how to accomplish this?

Picea

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picea892,

I would do it this way - unless the array is seriously large, when all the Redims would slow it down unacceptably.

#include <Array.au3>

Global $aInput[9] = [1, 2, 3, 4, 5, 6, 7, 8, 9]
Global $aOutput[UBound($aInput)]

For $i = 0 To UBound($aInput) - 1

    _Get_Element($i)

Next

_ArrayDisplay($aOutput, "Output")

Func _Get_Element($iOutPutIndex)

    $iInputIndex = Random(0, UBound($aInput) - 1, 1)

    $aOutput[$iOutPutIndex] = $aInput[$iInputIndex]
    _ArrayDelete($aInput, $iInputIndex)

EndFunc

M23

Public_Domain.png.2d871819fcb9957cf44f4514551a2935.png Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind

Open spoiler to see my UDFs:

Spoiler

ArrayMultiColSort ---- Sort arrays on multiple columns
ChooseFileFolder ---- Single and multiple selections from specified path treeview listing
Date_Time_Convert -- Easily convert date/time formats, including the language used
ExtMsgBox --------- A highly customisable replacement for MsgBox
GUIExtender -------- Extend and retract multiple sections within a GUI
GUIFrame ---------- Subdivide GUIs into many adjustable frames
GUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView items
GUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeView
Marquee ----------- Scrolling tickertape GUIs
NoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxes
Notify ------------- Small notifications on the edge of the display
Scrollbars ----------Automatically sized scrollbars with a single command
StringSize ---------- Automatically size controls to fit text
Toast -------------- Small GUIs which pop out of the notification area

 

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#Include <Array.au3>

Dim $Data[10] = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9]

_ArrayDisplay($Data)
For $i = 1 To 100
    $A = Random(0, UBound($Data) - 1, 1)
    $B = Random(0, UBound($Data) - 1, 1)
    $Temp = $Data[$A]
    $Data[$A] = $Data[$B]
    $Data[$B] = $Temp
Next
_ArrayDisplay($Data)

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isn't that kind of an oxymoron? randomly sort? random=chaotic, sort=to put in order

lol

010101000110100001101001011100110010000001101001011100110010000

001101101011110010010000001110011011010010110011100100001

My Android cat and mouse game
https://play.google.com/store/apps/details?id=com.KaosVisions.WhiskersNSqueek

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picea892,

Yashied's code is much faster if you are looking to randomise really large arrays - it is the _ArrayDelete (running ReDim internally) which is the killer. For a 10000 element array, my code takes around 90 sec, Yashied's a mere 1 sec. No contest really! :mellow:

Moral: try to avoid ReDim if you can - particularly for large arrays!

M23

Public_Domain.png.2d871819fcb9957cf44f4514551a2935.png Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind

Open spoiler to see my UDFs:

Spoiler

ArrayMultiColSort ---- Sort arrays on multiple columns
ChooseFileFolder ---- Single and multiple selections from specified path treeview listing
Date_Time_Convert -- Easily convert date/time formats, including the language used
ExtMsgBox --------- A highly customisable replacement for MsgBox
GUIExtender -------- Extend and retract multiple sections within a GUI
GUIFrame ---------- Subdivide GUIs into many adjustable frames
GUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView items
GUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeView
Marquee ----------- Scrolling tickertape GUIs
NoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxes
Notify ------------- Small notifications on the edge of the display
Scrollbars ----------Automatically sized scrollbars with a single command
StringSize ---------- Automatically size controls to fit text
Toast -------------- Small GUIs which pop out of the notification area

 

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picea892,

Yashied's code is much faster if you are looking to randomise really large arrays - it is the _ArrayDelete (running ReDim internally) which is the killer. For a 10000 element array, my code takes around 90 sec, Yashied's a mere 1 sec. No contest really! :mellow:

Moral: try to avoid ReDim if you can - particularly for large arrays!

M23

Melba23

Yashied's code will not randomize large arrays.

The For-Next loop loops 100 times. The possible maximum number of elements that could be randomized is 200. For a 10,000 element array, 9,800 elements would remain the same, untouched.

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Malkey,

I had, of course, modified his code to run the loop 10 times the number of elements in the array. :mellow:

He still won! :(

M23

P.S. If you are interested:

#include <Array.au3>

Global $aInput[10000]
For $i = 0 To 9999
    $aInput[$i] = $i
Next

ConsoleWrite("Yashied starts" & @CRLF)

$iBegin = TimerInit()

For $i = 1 To UBound($aInput) * 10
    $A = Random(0, UBound($aInput) - 1, 1)
    $B = Random(0, UBound($aInput) - 1, 1)
    $Temp = $aInput[$A]
    $aInput[$A] = $aInput[$B]
    $aInput[$B] = $Temp
Next

ConsoleWrite("Yashied: " & TimerDiff($iBegin) & @CRLF)

ConsoleWrite("M23 starts" & @CRLF)

$iBegin = TimerInit()

Global $aOutput[UBound($aInput)]

For $i = 0 To UBound($aInput) - 1

    _Get_Element($i)

Next

ConsoleWrite("M23: " & TimerDiff($iBegin) & @CRLF)

Func _Get_Element($iOutPutIndex)

    $iInputIndex = Random(0, UBound($aInput) - 1, 1)

    $aOutput[$iOutPutIndex] = $aInput[$iInputIndex]
    _ArrayDelete($aInput, $iInputIndex)

EndFunc

Public_Domain.png.2d871819fcb9957cf44f4514551a2935.png Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind

Open spoiler to see my UDFs:

Spoiler

ArrayMultiColSort ---- Sort arrays on multiple columns
ChooseFileFolder ---- Single and multiple selections from specified path treeview listing
Date_Time_Convert -- Easily convert date/time formats, including the language used
ExtMsgBox --------- A highly customisable replacement for MsgBox
GUIExtender -------- Extend and retract multiple sections within a GUI
GUIFrame ---------- Subdivide GUIs into many adjustable frames
GUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView items
GUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeView
Marquee ----------- Scrolling tickertape GUIs
NoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxes
Notify ------------- Small notifications on the edge of the display
Scrollbars ----------Automatically sized scrollbars with a single command
StringSize ---------- Automatically size controls to fit text
Toast -------------- Small GUIs which pop out of the notification area

 

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Yashied,

Makes you even faster! :mellow:

M23

Public_Domain.png.2d871819fcb9957cf44f4514551a2935.png Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind

Open spoiler to see my UDFs:

Spoiler

ArrayMultiColSort ---- Sort arrays on multiple columns
ChooseFileFolder ---- Single and multiple selections from specified path treeview listing
Date_Time_Convert -- Easily convert date/time formats, including the language used
ExtMsgBox --------- A highly customisable replacement for MsgBox
GUIExtender -------- Extend and retract multiple sections within a GUI
GUIFrame ---------- Subdivide GUIs into many adjustable frames
GUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView items
GUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeView
Marquee ----------- Scrolling tickertape GUIs
NoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxes
Notify ------------- Small notifications on the edge of the display
Scrollbars ----------Automatically sized scrollbars with a single command
StringSize ---------- Automatically size controls to fit text
Toast -------------- Small GUIs which pop out of the notification area

 

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Yashied,

[serious]

I believe your statement as it seems quite reasonable from a common-sense point of view, but do you have a mathematical basis for saying 2*array_size is the minimum?

[/serious]

M23

Public_Domain.png.2d871819fcb9957cf44f4514551a2935.png Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind

Open spoiler to see my UDFs:

Spoiler

ArrayMultiColSort ---- Sort arrays on multiple columns
ChooseFileFolder ---- Single and multiple selections from specified path treeview listing
Date_Time_Convert -- Easily convert date/time formats, including the language used
ExtMsgBox --------- A highly customisable replacement for MsgBox
GUIExtender -------- Extend and retract multiple sections within a GUI
GUIFrame ---------- Subdivide GUIs into many adjustable frames
GUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView items
GUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeView
Marquee ----------- Scrolling tickertape GUIs
NoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxes
Notify ------------- Small notifications on the edge of the display
Scrollbars ----------Automatically sized scrollbars with a single command
StringSize ---------- Automatically size controls to fit text
Toast -------------- Small GUIs which pop out of the notification area

 

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whatever Edited by MvGulik

"Straight_and_Crooked_Thinking" : A "classic guide to ferreting out untruths, half-truths, and other distortions of facts in political and social discussions."
"The Secrets of Quantum Physics" : New and excellent 2 part documentary on Quantum Physics by Jim Al-Khalili. (Dec 2014)

"Believing what you know ain't so" ...

Knock Knock ...
 

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I believe your statement as it seems quite reasonable from a common-sense point of view, but do you have a mathematical basis for saying 2*array_size is the minimum?

IMHO

#Include <Array.au3>

Dim $Data[1000]

For $i = 0 To UBound($Data) - 1
    $Data[$i] = $i
Next

For $i = 1 To 9
    $Count = 0
    $Temp = $Data
    _ArraySortRandom($Temp, $i)
    For $j = 0 To UBound($Temp) - 1
        If $Temp[$j] = $Data[$j] Then
            $Count += 1
        EndIf
    Next
    ConsoleWrite('x' & $i & ' => ' & (100 * $Count / UBound($Data)) & '% matches' & @CR)
Next

Func _ArraySortRandom(ByRef $aArray, $iMultiplier = 2)

    Local $A, $B, $Temp

    For $i = 1 To $iMultiplier * UBound($aArray)
        $A = Random(0, UBound($aArray) - 1, 1)
        $B = Random(0, UBound($aArray) - 1, 1)
        $Temp = $aArray[$A]
        $aArray[$A] = $aArray[$B]
        $aArray[$B] = $Temp
    Next
EndFunc   ;==>_ArraySortRandom

~2% (20 of 1000) matches for 1k points with x2 multiplier. More than x4 does not make sense to choose.

:mellow:

Edited by Yashied
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Why is the match % at x1 always so much higher than the rest? Result always looks like this:

x1 => 14.5% matches
x2 => 2.2% matches
x3 => 0.1% matches
x4 => 0.1% matches
x5 => 0.1% matches
x6 => 0.1% matches
x7 => 0.2% matches
x8 => 0.1% matches
x9 => 0.1% matches

Very strange right? $Temp always gets initialized back to $Data, which doesn't change, but still the % matches is extremely high (relatively) @ x1 compared to x2 and up...

~ edit

Oh lol nvm, I thought you were just running it 9 times with multiplier 2 but you use a different multiplier ($i from 1 To 9)

Edited by d4ni
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Yashied,

Thanks. :mellow:

M23

Public_Domain.png.2d871819fcb9957cf44f4514551a2935.png Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind

Open spoiler to see my UDFs:

Spoiler

ArrayMultiColSort ---- Sort arrays on multiple columns
ChooseFileFolder ---- Single and multiple selections from specified path treeview listing
Date_Time_Convert -- Easily convert date/time formats, including the language used
ExtMsgBox --------- A highly customisable replacement for MsgBox
GUIExtender -------- Extend and retract multiple sections within a GUI
GUIFrame ---------- Subdivide GUIs into many adjustable frames
GUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView items
GUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeView
Marquee ----------- Scrolling tickertape GUIs
NoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxes
Notify ------------- Small notifications on the edge of the display
Scrollbars ----------Automatically sized scrollbars with a single command
StringSize ---------- Automatically size controls to fit text
Toast -------------- Small GUIs which pop out of the notification area

 

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Share on other sites

whatever Edited by MvGulik

"Straight_and_Crooked_Thinking" : A "classic guide to ferreting out untruths, half-truths, and other distortions of facts in political and social discussions."
"The Secrets of Quantum Physics" : New and excellent 2 part documentary on Quantum Physics by Jim Al-Khalili. (Dec 2014)

"Believing what you know ain't so" ...

Knock Knock ...
 

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  • 2 months later...

There is no need to scan the array multiple times as it can be done in O(N) instead of O(kN).

Durstenfeld variant of the Fisher–Yates algorithm works in a single pass, uses only one call to Random() and guarantees randomness not worst than the one provided by Random(). (And AutoIt Random is very good.)

#Include <Array.au3>

;;;;;; SRandom(@AutoItPID) don't use that.

Local Const $limit = 10000
Dim $Data[$limit]

For $i = 0 To $limit - 1
    $Data[$i] = $i
Next
_ArrayDisplay($Data)

For $i = UBound($Data) - 1 To 1 Step -1
    $j = Random(0, $i, 1)
    $Temp = $Data[$j]
    $Data[$j] = $Data[$i]
    $Data[$i] = $Temp
Next
_ArrayDisplay($Data)

EDIT: I didn't mean to actually use SRandom() at all. To be honest I don't remember why it was left there...

Edited by jchd

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PCRE v8.33 regexp documentation latest available release and currently implemented in AutoIt beta.

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An excellent eBook covering almost every aspect of SQLite3: a must-read for anyone doing serious work.
SQL tutorial (covers "generic" SQL, but most of it applies to SQLite as well)
A work-in-progress SQLite3 tutorial. Don't miss other LxyzTHW pages!
SQLite official website with full documentation (may be newer than the SQLite library that comes standard with AutoIt)

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Here's one that I got from SmOke_N several months back that might do what you want.

Func _ArrayRandomShuffle($av_array, $i_lbound = 0)
    Local $i_ubound = UBound($av_array) - 1
    Local $icc, $s_temp, $i_random
    
    For $icc = $i_lbound To $i_ubound
        $s_temp = $av_array[$icc]
        $i_random = Random($i_lbound, $i_ubound, 1)
        $av_array[$icc] = $av_array[$i_random]
        $av_array[$i_random] = $s_temp
    Next
    
    Return $av_array
EndFunc

George

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