My script requires there to be an ampersand (&) within a list, which when selected, the name of the item is then pulled into a label. The issue being, in the list it displays as "Sweat&Sour", but in the label, it displays as "SweatSour" due to the ampersand triggering the Alt-shortcut. Is there anyway to prevent this from happening, besides doubling up the ampersand? As it would then display as "Sweat&&Sour" in the list, but "Sweat&Sour" in the input. #include <GUIConsta