JRowe Posted October 14, 2009 Share Posted October 14, 2009 (edited) I've been tinkering with this on and off for around 9 months and finally figured it out. Here are 100 functions or so that deal with creating, manipulating, training, and ultimately using neural nets.I'm using the Fann(Fast Artificial Neural Network) library. This is the best open source package I could find, and has many interesting features. I've created the functionality in AutoIt to do everything except the callbacks, c-level convenience functions, and the cascade training system. I'll be adding the cascade system sometime soon.Neural nets are powerful computational devices that can be used for many things, such as OCR, pathing, targeting, threat detection, function approximation, document sorting, and more.The dll:fannfloat.dllThe UDF:_Fann.au3[[previous downloads: 14]]Here's an example. This will create a neural net, train it on some data, and save it to a file called "xor_float.net."#include "_Fann.au3" Global $InputsArray[4][2] = [[-1, -1],[-1, 1],[1, -1],[1, 1]] Global $OutputsArray[4][1] = [[-1],[1],[1],[-1]] Local $ANNLayers[3] = [2, 3, 1] _InitializeANN() $Ann = _CreateAnn(3, $ANNLayers) _ANNSetActivationFunctionHidden($Ann, $FANN_SIGMOID_SYMMETRIC) _ANNSetActivationFunctionOutput($Ann, $FANN_SIGMOID_SYMMETRIC) _ANNTrainOnData($Ann, $InputsArray, $OutputsArray, 5000, 10, 0.001) _ANNSaveToFile($Ann, "xor_float.net") _DestroyANN($Ann) _CloseANN()Now you have a neural net that is trained to handle the logic of XOR. It takes two inputs and returns one output.To use the neural net, you'll have to load it, and run some input through it to see what it produces.#include "_Fann.au3" Local $myInputs[2] = [1, -1] _InitializeANN() $hAnn = _ANNCreateFromFile("xor_float.net") $calc_out = _ANNRun($hAnn, $myInputs) MsgBox(0, "XOR", "XOR " & $myInputs[0] & ", " & $myInputs[1] & @CRLF & $calc_out[0]) _DestroyANN($hAnn) _CloseANN()The neural net will return an approximation of the XOR value for the pair of inputs you give it. (1 or -1)If (1,1) or (-1,-1) then it returns something like -.969.If (-1,1) ir (1,-1) then it will return something like .934I'll provide a more useful example in the form of a mouse gesture recognition neural net sometime later, but I thought I'd share this now. I hope at least a few people are as excited as I am. This should provide a significant boost to AutoIt's AI firepower.Documentation is located at: http://leenissen.dk/fann/html/files/fann-h.htmlIf there are questions, fire away. I'll answer as best I can.Oh, and before I forget... My everlasting gratitude and thanks to the following, in no particular order:monoceres, valik, RichardRobertson, trancexx, martin, manadar, and Smoke_N, for the help and teaching they've given me. Thanks, guys (+gal)! Edited October 14, 2009 by JRowe IgImAx and Matze1985 1 1 [center]However, like ninjas, cyber warriors operate in silence.AutoIt Chat Engine (+Chatbot) , Link Grammar for AutoIt , Simple Speech RecognitionArtificial Neural Networks UDF , Bayesian Networks UDF , Pattern Matching UDFTransparent PNG GUI Elements , Au3Irrlicht 2Advanced Mouse Events MonitorGrammar Database GeneratorTransitions & Tweening UDFPoker Hand Evaluator[/center] Link to comment Share on other sites More sharing options...
Xwolf Posted October 14, 2009 Share Posted October 14, 2009 cool,good job... Link to comment Share on other sites More sharing options...
jvanegmond Posted October 14, 2009 Share Posted October 14, 2009 (edited) This is totally awesome. I have a hard time accessing the documentation because the DNS server here is having some problems with it, but I've still managed to come up with a cool thing. This is a number adder, just trying this out. : ) To train the net: #include <Array.au3> #include "_Fann.au3" Local $InputsArray[10][2] Local $OutputsArray[10][1] For $i = 0 To 9 $InputsArray[$i][0] = $i $InputsArray[$i][1] = $i * 2 $OutputsArray[$i][0] = $i * 3 Next Local $ANNLayers[3] = [2, 3, 1] _InitializeANN() $Ann = _CreateAnn(3, $ANNLayers) Local $Function = $FANN_LINEAR _ANNSetActivationFunctionHidden($Ann, $Function) _ANNSetActivationFunctionOutput($Ann, $Function) _ANNTrainOnData($Ann, $InputsArray, $OutputsArray, 50000, 1000, 0) _ANNSaveToFile($Ann, "number_add.net") _DestroyANN($Ann) _CloseANN() And getting the results: #include "_Fann.au3" Local $myInputs[2] = [4, 5] _InitializeANN() $hAnn = _ANNCreateFromFile("number_add.net") $calc_out = _ANNRun($hAnn, $myInputs) MsgBox(0, "Add", $myInputs[0] & " + " & $myInputs[1] & " = " & $calc_out[0]) _DestroyANN($hAnn) _CloseANN() Can't wait to do more with this! Really excited about your mouse gestures script, I can't believe it if you get that working. Edited October 14, 2009 by Manadar github.com/jvanegmond Link to comment Share on other sites More sharing options...
JRowe Posted October 14, 2009 Author Share Posted October 14, 2009 Almost done, working on the patterns training. I got the mouse input vectorization working nicely, just a few fiddly bits left. [center]However, like ninjas, cyber warriors operate in silence.AutoIt Chat Engine (+Chatbot) , Link Grammar for AutoIt , Simple Speech RecognitionArtificial Neural Networks UDF , Bayesian Networks UDF , Pattern Matching UDFTransparent PNG GUI Elements , Au3Irrlicht 2Advanced Mouse Events MonitorGrammar Database GeneratorTransitions & Tweening UDFPoker Hand Evaluator[/center] Link to comment Share on other sites More sharing options...
jvanegmond Posted October 14, 2009 Share Posted October 14, 2009 What enum(s) are you using for training? github.com/jvanegmond Link to comment Share on other sites More sharing options...
JRowe Posted October 14, 2009 Author Share Posted October 14, 2009 (edited) Same as default. Right now I'm focused more on getting a demo than perfecting it. And as such, here we be: First, the training file: save this as "mousepatterns.data" 4 24 4 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 0 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 0 1 0 0 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 0 1 0 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 0 0 1 24 inputs (mouse vectors), 4 outputs(right, left, down, up patterns) #include "_Fann.au3" Local $ANNLayers[3] = [24, 4] _InitializeANN() $Ann = _CreateAnn(2, $ANNLayers) _ANNSetActivationFunctionHidden($Ann, $FANN_SIGMOID_SYMMETRIC) _ANNSetActivationFunctionOutput($Ann, $FANN_SIGMOID_SYMMETRIC) _ANNTrainOnFile($Ann, "mousepatterns.data", 5000, 10, 0.01957) _ANNSaveToFile($Ann, "mousepatterns.net") _DestroyANN($Ann) _CloseANN() This trains and generates the neural network, then saves it to "mousepatterns.net" Now we run it: expandcollapse popup;Get array of recorded mouse path #include <GUIConstantsEx.au3> #include <StaticConstants.au3> #include <WindowsConstants.au3> #include <WinAPI.au3> #include <Array.au3> #include "_Fann.au3" #include <GUIConstantsEx.au3> #include <WindowsConstants.au3> Global Const $WM_MOUSEWHEEL = 0x020A ;wheel up/down Global Const $WM_LBUTTONDOWN = 0x0201 ;Global Const $WM_LBUTTONUP = 0x0202 Global Const $WM_RBUTTONDOWN = 0x0204 Global Const $WM_RBUTTONUP = 0x0205 Global Const $WM_MBUTTONDOWN = 0x0207 Global Const $WM_MBUTTONUP = 0x0208 Global Const $MSLLHOOKSTRUCT = $tagPOINT & ";dword mouseData;dword flags;dword time;ulong_ptr dwExtraInfo" Global $currentEvent[2] Global $iLBUTTONDOWN, $iRBUTTONDOWN, $iMBUTTONDOWN, $LRClickStatus, $RLClickStatus, $LRDrag, $RLDrag, $LMDrag, $RMDrag, $doubleClickTime = 400 Global $mousePathX[1000], $mousePathY[1000], $mousePath[1000][2] $Form1 = GUICreate("Form1", 633, 447, 192, 124) $Label1 = GUICtrlCreateLabel("What the neural net is thinking:", 144, 48, 316, 41) GUISetState(@SW_SHOW) _InitializeANN() $hAnn = _ANNCreateFromFile("mousepatterns.net") ;Register callback $hKey_Proc = DllCallbackRegister("_Mouse_Proc", "int", "int;ptr;ptr") $hM_Module = DllCall("kernel32.dll", "hwnd", "GetModuleHandle", "ptr", 0) $hM_Hook = DllCall("user32.dll", "hwnd", "SetWindowsHookEx", "int", $WH_MOUSE_LL, "ptr", DllCallbackGetPtr($hKey_Proc), "hwnd", $hM_Module[0], "dword", 0) #EndRegion ### END Koda GUI section ### Global $sizeOfMousePath = 0 $i = 0 While 1 Sleep(20) $nMsg = GUIGetMsg() Select Case $nMsg = $GUI_EVENT_CLOSE Exit Case $currentEvent[0] = "LDrag" While $currentEvent[0] = "LDrag" $pos = MouseGetPos() $mousePathX[$i] = $pos[0] $mousePathY[$i] = $pos[1] $i += 1 Sleep(20) $sizeOfMousePath = $i WEnd Case $currentEvent[0] = "MClick" _ArrayDisplay($mousePath) Exit Case $currentEvent[0] = "LDrop" Local $mousePath[$sizeOfMousePath][2] ;Generate points array For $i = 1 To UBound($mousePath) Step 1 $mousePath[$i - 1][0] = $mousePathX[$i - 1] $mousePath[$i - 1][1] = $mousePathY[$i - 1] Next $i = 0 $currentEvent[0] = "" Do $shortest = 1000 $pointIndex = 0 For $j = 2 To UBound($mousePath) $length = Sqrt(($mousePath[$j - 1][0] - $mousePath[$j - 2][0]) ^ 2 + _ ($mousePath[$j - 1][1] - $mousePath[$j - 2][1]) ^ 2) If $length < $shortest Then $pointIndex = $j - 2 $shortest = $length EndIf Next $NewPointX = Round(($mousePath[$pointIndex][0] + $mousePath[$pointIndex + 1][0]) / 2) $NewPointY = Round(($mousePath[$pointIndex][1] + $mousePath[$pointIndex + 1][1]) / 2) _ArrayDelete($mousePath, $pointIndex) $mousePath[$pointIndex][0] = $NewPointX $mousePath[$pointIndex][1] = $NewPointY $numPoints = UBound($mousePath) ;fill in mousePath array with 13 points, for 12 vectors. Until $numPoints <= 13 $annInput = _VectorizeMousePath($mousePath) $calc_out = _ANNRun($hAnn, $annInput) $indexOfResult = _ArrayMaxIndex($calc_out) Select Case $indexOfResult = 0 GUICtrlSetData($Label1, "The Neural net thinks your mouse went Right") Case $indexOfResult = 1 GUICtrlSetData($Label1, "The Neural net thinks your mouse went Left") Case $indexOfResult = 2 GUICtrlSetData($Label1, "The Neural net thinks your mouse went Down") Case $indexOfResult = 3 GUICtrlSetData($Label1, "The Neural net thinks your mouse went Up") EndSelect $mousePath = "" $NewPointX = "" $NewPointY = "" EndSelect WEnd Func _VectorizeMousePath($aArray) Local $aVector = "" Local $aVector[1] Local $vectorX, $vectorY $iTolerance = 15 For $i = 1 to 12 Step 1 If $aArray[$i-1][0] > $aArray[$i][0] Then $vectorX = -1 If $aArray[$i-1][0] < $aArray[$i][0] Then $vectorX = 1 If $aArray[$i-1][0] = $aArray[$i][0] Then $vectorX = 0 If Abs($aArray[$i-1][0]-$aArray[$i][0]) < $iTolerance Then $vectorX = 0 _ArrayAdd($aVector, $vectorX) If $aArray[$i-1][1] > $aArray[$i][1] Then $vectorY = 1 If $aArray[$i-1][1] < $aArray[$i][1] Then $vectorY = -1 If $aArray[$i-1][1] = $aArray[$i][1] Then $vectorY = 0 If Abs($aArray[$i-1][1]-$aArray[$i][1]) < $iTolerance Then $vectorY = 0 _ArrayAdd($aVector, $vectorY) Next _ArrayDelete($aVector, 0) $i = 0 ;For $i = 1 to UBound($aVector) Step 1 ;ConsoleWrite($aVector[$i-1]) ;If $i < UBound($aVector) Then ConsoleWrite(", ") ;Next ;ConsoleWrite(@CRLF) Return $aVector EndFunc Func _Mouse_Proc($nCode, $wParam, $lParam) Local $info, $mouseData, $time, $timeDiff If $nCode < 0 Then $ret = DllCall("user32.dll", "long", "CallNextHookEx", "hwnd", $hM_Hook[0], _ "int", $nCode, "ptr", $wParam, "ptr", $lParam) Return $ret[0] EndIf $info = DllStructCreate($MSLLHOOKSTRUCT, $lParam) $mouseData = DllStructGetData($info, 3) $time = DllStructGetData($info, 5) $timeDiff = $time - $currentEvent[1] Select Case $wParam = $WM_MOUSEMOVE ;Test for Drag in here If $currentEvent[0] <> "LDrag" Or $currentEvent[0] <> "LRDrag" Or $currentEvent[0] <> "LMDrag" Then If $iLBUTTONDOWN = 1 Then $currentEvent[0] = "LDrag" If $iRBUTTONDOWN = 1 Then $currentEvent[0] = "LRDrag" $LRDrag = 2 EndIf EndIf EndIf If $currentEvent[0] <> "RDrag" Or $currentEvent[0] <> "RMDrag" Or $currentEvent[0] <> "LRDrag" Then If $iRBUTTONDOWN = 1 Then $currentEvent[0] = "RDrag" EndIf EndIf If $currentEvent[0] <> "MDrag" Then If $iMBUTTONDOWN = 1 Then $currentEvent[0] = "MDrag" $currentEvent[1] = $time EndIf EndIf If $iRBUTTONDOWN = 1 And $iMBUTTONDOWN = 1 And $currentEvent[0] <> "RMDrag" Then $RMDrag = 2 $currentEvent[0] = "RMDrag" $currentEvent[1] = $time EndIf If $iLBUTTONDOWN = 1 And $iMBUTTONDOWN = 1 And $currentEvent[0] <> "LMDrag" Then $LMDrag = 2 $currentEvent[0] = "LMDrag" $currentEvent[1] = $time EndIf Case $wParam = $WM_MOUSEWHEEL If _WinAPI_HiWord($mouseData) > 0 Then ;Wheel Up $currentEvent[0] = "WheelUp" $currentEvent[1] = $time Else ;Wheel Down $currentEvent[0] = "WheelDown" $currentEvent[1] = $time EndIf Case $wParam = $WM_LBUTTONDOWN ;Register Button Down, check for Right/Left If $currentEvent[0] = "RClick" Then $LRClickStatus = 1 EndIf $iLBUTTONDOWN = 1 Case $wParam = $WM_LBUTTONUP ;Update $iLBUTTONDOWN $iLBUTTONDOWN = 0 ;Test for Right/Left Click If $RLClickStatus = 1 And ($timeDiff) < $doubleClickTime Then $currentEvent[0] = "RLClick" $currentEvent[1] = $time EndIf If $currentEvent[0] = "LClick" And ($timeDiff) < $doubleClickTime Then $currentEvent[0] = "LDClick" $currentEvent[1] = $time EndIf ;Test for Drops If $currentEvent[0] = "LDrag" Then $currentEvent[0] = "LDrop" $currentEvent[1] = $time EndIf If $LRDrag = 2 And $iRBUTTONDOWN = 1 Then $LRDrag = 1 ; Denote $LRDrag as still having one button clicked, need to register the drop on RButton up EndIf If $LRDrag = 1 And $iRBUTTONDOWN = 0 Then $currentEvent[0] = "LRDrop" $currentEvent[1] = $time $LRDrag = 0 EndIf If $LMDrag = 2 And $iMBUTTONDOWN = 1 Then $LMDrag = 1 ; Denote $LMDrag as still having one button clicked, need to register the drop on MButton up EndIf If $LMDrag = 1 And $iMBUTTONDOWN = 0 Then $currentEvent[0] = "LMDrop" $currentEvent[1] = $time $LMDrag = 0 EndIf ;Set LClick if other events haven't fired If $currentEvent[1] <> $time Then $currentEvent[0] = "LClick" $currentEvent[1] = $time EndIf ;Negate $LRClickStatus $RLClickStatus = 0 Case $wParam = $WM_RBUTTONDOWN ;Register Button Down If $currentEvent[0] = "LClick" Then $RLClickStatus = 1 EndIf $iRBUTTONDOWN = 1 Case $wParam = $WM_RBUTTONUP ;Test for Left, Right, and Right Doubleclick here ;Update $iRBUTTONDOWN $iRBUTTONDOWN = 0 ;Test for Right/Left Click If $LRClickStatus = 1 And ($timeDiff) < $doubleClickTime Then $currentEvent[0] = "LRClick" $currentEvent[1] = $time EndIf If $currentEvent[0] = "RClick" And ($timeDiff) < $doubleClickTime Then $currentEvent[0] = "RDClick" $currentEvent[1] = $time EndIf ;Test for Drops If $currentEvent[0] = "RDrag" Then $currentEvent[0] = "RDrop" $currentEvent[1] = $time EndIf If $LRDrag = 2 And $iLBUTTONDOWN = 1 Then $LRDrag = 1 ; Denote $LRDrag as still having one button clicked, need to register the drop on RButton up EndIf If $LRDrag = 1 And $iLBUTTONDOWN = 0 Then $currentEvent[0] = "LRDrop" $currentEvent[1] = $time $LRDrag = 0 EndIf If $RMDrag = 2 And $iMBUTTONDOWN = 1 Then $RMDrag = 1 ; Denote $LMDrag as still having one button clicked, need to register the drop on MButton up EndIf If $RMDrag = 1 And $iMBUTTONDOWN = 0 Then $currentEvent[0] = "RMDrop" $currentEvent[1] = $time $RMDrag = 0 EndIf ;Set LClick if other events haven't fired If $currentEvent[1] <> $time Then $currentEvent[0] = "RClick" $currentEvent[1] = $time EndIf ;Negate $LRClickStatus $LRClickStatus = 0 Case $wParam = $WM_MBUTTONDOWN ;Register Button Down $iMBUTTONDOWN = 1 Case $wParam = $WM_MBUTTONUP ;Test for Middle Double Click here ;Update $iRBUTTONDOWN $iMBUTTONDOWN = 0 ;Test for Right/Left Click If $currentEvent[0] = "MClick" And ($timeDiff) < $doubleClickTime Then $currentEvent[0] = "MDClick" $currentEvent[1] = $time EndIf ;Test for Drops If $currentEvent[0] = "MDrag" Then $currentEvent[0] = "MDrop" $currentEvent[1] = $time EndIf If $LMDrag = 2 And $iLBUTTONDOWN = 1 Then $LMDrag = 1 ; Denote $LRDrag as still having one button clicked, need to register the drop on RButton up EndIf If $LMDrag = 1 And $iLBUTTONDOWN = 0 Then $currentEvent[0] = "LMDrop" $currentEvent[1] = $time $LMDrag = 0 EndIf If $RMDrag = 2 And $iRBUTTONDOWN = 1 Then $RMDrag = 1 ; Denote $LMDrag as still having one button clicked, need to register the drop on MButton up EndIf If $RMDrag = 1 And $iRBUTTONDOWN = 0 Then $currentEvent[0] = "RMDrop" $currentEvent[1] = $time $RMDrag = 0 EndIf ;Set MClick if other events haven't fired If $currentEvent[1] <> $time Then $currentEvent[0] = "MClick" $currentEvent[1] = $time EndIf EndSelect $ret = DllCall("user32.dll", "long", "CallNextHookEx", "hwnd", $hM_Hook[0], _ "int", $nCode, "ptr", $wParam, "ptr", $lParam) Return $ret[0] EndFunc ;==>_Mouse_Proc Func OnAutoItExit() DllCall("user32.dll", "int", "UnhookWindowsHookEx", "hwnd", $hM_Hook[0]) $hM_Hook[0] = 0 DllCallbackFree($hKey_Proc) $hKey_Proc = 0 EndFunc ;==>OnAutoItExit This detects 4 patterns: Right, Left, Up, and Down. Click on the GUI and drag and it will give you it's best estimation of what you just did. It can even estimate in situations where it's not going to be clear what just happened. For example, it will tell you "Up" if the movement was mostly up, or "Right" if mostly right, even if there's a lot of other noise. I hid the funky inner workings, and I'll explain those in a future post. This is just a proof of concept. Edited October 14, 2009 by JRowe [center]However, like ninjas, cyber warriors operate in silence.AutoIt Chat Engine (+Chatbot) , Link Grammar for AutoIt , Simple Speech RecognitionArtificial Neural Networks UDF , Bayesian Networks UDF , Pattern Matching UDFTransparent PNG GUI Elements , Au3Irrlicht 2Advanced Mouse Events MonitorGrammar Database GeneratorTransitions & Tweening UDFPoker Hand Evaluator[/center] Link to comment Share on other sites More sharing options...
JRowe Posted October 14, 2009 Author Share Posted October 14, 2009 **Alert** _AnnRun() is broken. Here's the fix, I'm updating the download. Replace _ANNRun() in _Fann.au3 with this: Func _ANNRun($hAnn, ByRef $arrayOfInput) $numInputs = UBound($arrayOfInput) $inputStruct = DllStructCreate("float[" & $numInputs & "]") For $i = 1 To UBound($arrayOfInput) Step 1 DllStructSetData($inputStruct, 1, $arrayOfInput[$i - 1], $i) Next $ANNRun = DllCall($hFannDll, "ptr", "_fann_run@8", "ptr", $hAnn, "ptr", DllStructGetPtr($inputStruct)) $numOutput = DllCall($hFannDll, "int", "_fann_get_num_output@4", "ptr", $hAnn) $outputArrayStruct = DllStructCreate("float[" & $numOutput[0] & "]", $ANNRun[0]) Local $outputArray[$numOutput[0]] For $i = 1 To $numOutput[0] Step 1 $outputArray[$i - 1] = DllStructGetData($outputArrayStruct, 1, $i) Next Return $outputArray EndFunc ;==>_ANNRun [center]However, like ninjas, cyber warriors operate in silence.AutoIt Chat Engine (+Chatbot) , Link Grammar for AutoIt , Simple Speech RecognitionArtificial Neural Networks UDF , Bayesian Networks UDF , Pattern Matching UDFTransparent PNG GUI Elements , Au3Irrlicht 2Advanced Mouse Events MonitorGrammar Database GeneratorTransitions & Tweening UDFPoker Hand Evaluator[/center] Link to comment Share on other sites More sharing options...
jvanegmond Posted October 14, 2009 Share Posted October 14, 2009 The script blocks completely when I drag the window, resulting in that I can't try it out at all. This is actually known behavior and I'm not sure how to work around it at the moment.. github.com/jvanegmond Link to comment Share on other sites More sharing options...
JRowe Posted October 14, 2009 Author Share Posted October 14, 2009 (edited) Here's a GUI-less version that uses messageboxes to announce what the neural net detected. Really rough, I only used the advanced mouse events monitor because it was simple. There's some overlap as the message boxes fire and multiple events can be detected when there's only actually one. I'll tweak it a bit. expandcollapse popup;Get array of recorded mouse path #include <Misc.au3> #include <GUIConstantsEx.au3> #include <StaticConstants.au3> #include <WindowsConstants.au3> #include <WinAPI.au3> #include <Array.au3> #include "_Fann.au3" Global $mousePathX[800], $mousePathY[800] $Form1 = GUICreate("Form1", 633, 447, 192, 124) $Label1 = GUICtrlCreateLabel("What the neural net is thinking:", 144, 48, 316, 41) GUISetState(@SW_SHOW) _InitializeANN() $hAnn = _ANNCreateFromFile("mousepatterns.net") #EndRegion ### END Koda GUI section ### Global $sizeOfMousePath = 0 $newInput = 0 $i = 0 While 1 While _IsPressed(11) $pos = MouseGetPos() $mousePathX[$i] = $pos[0] $mousePathY[$i] = $pos[1] $i += 1 $sizeOfMousePath = $i $newInput = 1 Sleep(20) WEnd $nMsg = GUIGetMsg() Select Case $nMsg = $GUI_EVENT_CLOSE _DestroyANN($hAnn) _CloseANN() Exit Case $newInput = 1 Local $mousePath[$sizeOfMousePath][2] ;Generate points array For $i = 0 To UBound($mousePath) - 1 Step 1 $mousePath[$i][0] = $mousePathX[$i] $mousePath[$i][1] = $mousePathY[$i] Next $pathData = _VectorizeMousePath($mousePath) $calc_out = _ANNRun($hAnn, $pathData) $indexOfResult = _ArrayMaxIndex($calc_out) Select Case $indexOfResult = 0 GUICtrlSetData($Label1, "The Neural net thinks your mouse went Up") Case $indexOfResult = 1 GUICtrlSetData($Label1, "The Neural net thinks your mouse went Down") Case $indexOfResult = 2 GUICtrlSetData($Label1, "The Neural net thinks your mouse went Left") Case $indexOfResult = 3 GUICtrlSetData($Label1, "The Neural net thinks your mouse went Right") EndSelect $newInput = 0 $i = 0 EndSelect Sleep(50) WEnd Func _VectorizeMousePath($aMousePath) Do $shortest = 1000 $pointIndex = 0 For $j = 2 To UBound($aMousePath) $length = Sqrt(($aMousePath[$j - 1][0] - $aMousePath[$j - 2][0]) ^ 2 + _ ($aMousePath[$j - 1][1] - $aMousePath[$j - 2][1]) ^ 2) If $length < $shortest Then $pointIndex = $j - 2 $shortest = $length EndIf Next $NewPointX = Round(($aMousePath[$pointIndex][0] + $aMousePath[$pointIndex + 1][0]) / 2) $NewPointY = Round(($aMousePath[$pointIndex][1] + $aMousePath[$pointIndex + 1][1]) / 2) _ArrayDelete($aMousePath, $pointIndex) $aMousePath[$pointIndex][0] = $NewPointX $aMousePath[$pointIndex][1] = $NewPointY $numPoints = UBound($aMousePath) Until $numPoints <= 13 Local $aVector[12], $vectorX, $vectorY Local $iTolerance = 15 If UBound($aMousePath) = 13 Then For $i = 1 To 12 Step 1 If $aMousePath[$i - 1][0] > $aMousePath[$i][0] Then $vectorX = -1 If $aMousePath[$i - 1][0] < $aMousePath[$i][0] Then $vectorX = 1 If $aMousePath[$i - 1][0] = $aMousePath[$i][0] Then $vectorX = 0 If Abs($aMousePath[$i - 1][0] - $aMousePath[$i][0]) < $iTolerance Then $vectorX = 0 _ArrayAdd($aVector, $vectorX) If $aMousePath[$i - 1][1] > $aMousePath[$i][1] Then $vectorY = 1 If $aMousePath[$i - 1][1] < $aMousePath[$i][1] Then $vectorY = -1 If $aMousePath[$i - 1][1] = $aMousePath[$i][1] Then $vectorY = 0 If Abs($aMousePath[$i - 1][1] - $aMousePath[$i][1]) < $iTolerance Then $vectorY = 0 _ArrayAdd($aVector, $vectorY) Next EndIf _ArrayDelete($aVector, 0) Return $aVector EndFunc ;==>_VectorizeMousePath Edited: Much cleaner, saner demo. More of the inner workings are easier to follow, no potential for wonky behavior. Press control key and make the mouse gesture, release control to activate. Edited October 14, 2009 by JRowe [center]However, like ninjas, cyber warriors operate in silence.AutoIt Chat Engine (+Chatbot) , Link Grammar for AutoIt , Simple Speech RecognitionArtificial Neural Networks UDF , Bayesian Networks UDF , Pattern Matching UDFTransparent PNG GUI Elements , Au3Irrlicht 2Advanced Mouse Events MonitorGrammar Database GeneratorTransitions & Tweening UDFPoker Hand Evaluator[/center] Link to comment Share on other sites More sharing options...
ValeryVal Posted October 14, 2009 Share Posted October 14, 2009 This mouse wizard could make the financial trend forecaster. You have to draw it's line in window and then this Cleaver Fast Artificial Neural Network will speak about the future success. The point of world view Link to comment Share on other sites More sharing options...
jvanegmond Posted October 14, 2009 Share Posted October 14, 2009 (edited) For you a joke, a fortune for others.Edit: JRowe, the mouse gestures demo was perfect. I understand how you did it, and am going to play some more myself. Edited October 14, 2009 by Manadar github.com/jvanegmond Link to comment Share on other sites More sharing options...
trancexx Posted October 14, 2009 Share Posted October 14, 2009 It would be cool if you could make some example(s) that be showing the real benefit of learning this. Btw, I see(saw) that you are not using the latest stable version of AutoIt. Why is that? Or maybe I misunderstood. I'm expecting more ♡♡♡ . eMyvnE Link to comment Share on other sites More sharing options...
JRowe Posted October 14, 2009 Author Share Posted October 14, 2009 (edited) Neural nets can be used for Forex. People do it all the time. They also build poker bots, day trader bots, and other things using neural networks as a decision engine. This UDF is probably quite capable of producing such decision engines. I know of several projects that make heavy use of the Fann library, and they are quite successful. I, however, am not quite there yet. Manadar, anyone else who wants 'em: here's some additional patterns: ;Up + Right 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 1 0 0 0 0 0 0 ;Right + Down 1 -1 1 -1 1 -1 1 -1 1 -1 1 -1 1 -1 1 -1 1 -1 1 -1 1 -1 1 -1 0 0 0 0 0 1 0 0 0 0 0 ;Up, Left, Down, Right 0 1 0 1 0 1 -1 0 -1 0 -1 0 0 -1 0 -1 0 -1 1 0 1 0 1 0 0 0 0 0 0 0 1 0 0 0 0 ;Down, Left, Up, Right 0 -1 0 -1 0 -1 -1 0 -1 0 -1 0 0 1 0 1 0 1 1 0 1 0 1 0 0 0 0 0 0 0 0 1 0 0 0 ;Right, Down+Left 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 -1 -1 -1 -1 -1 -1 -1 -1 0 0 0 0 0 0 0 0 1 0 0 ;Left, Down+Right 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 -1 1 -1 1 -1 1 -1 1 0 0 0 0 0 0 0 0 0 1 0 ;Left, Down+Right, Left 0 1 0 1 0 1 0 1 -1 -1 -1 -1 -1 -1 -1 -1 0 1 0 1 0 1 0 1 0 0 0 0 0 0 0 0 0 0 1 Format to taste in mousepatterns.data, remember that comments aren't allowed in the training data. I have 11 patterns being trained, haven't figured out how to get the network properly trained (more reading for me til I figure this out.) I think it requires a certain level of experience to get these things right, and that over time you develop a feeling for how to put networks together. @trancexx, no worries, within a day or so I'll get some cool stuff up here. Right now I'm still exploring and learning, shouldn't be too much longer. Edited October 14, 2009 by JRowe [center]However, like ninjas, cyber warriors operate in silence.AutoIt Chat Engine (+Chatbot) , Link Grammar for AutoIt , Simple Speech RecognitionArtificial Neural Networks UDF , Bayesian Networks UDF , Pattern Matching UDFTransparent PNG GUI Elements , Au3Irrlicht 2Advanced Mouse Events MonitorGrammar Database GeneratorTransitions & Tweening UDFPoker Hand Evaluator[/center] Link to comment Share on other sites More sharing options...
ValeryVal Posted October 15, 2009 Share Posted October 15, 2009 For you a joke, a fortune for othersMaybe this thread (project AutoFann) will be more advanced than known cool and slow Autotelicum. The point of world view Link to comment Share on other sites More sharing options...
Andreik Posted October 15, 2009 Share Posted October 15, 2009 Nice work JRowe. I will play with this some time. Link to comment Share on other sites More sharing options...
lsakizada Posted October 18, 2009 Share Posted October 18, 2009 Looks very promise although I am still having hard time to run the example in post #9. I am getting this error while testing the example above: FANN Error 3: Wrong version of configuration file, aborting read of configuration file "mousepatterns.net". Whats wrong with the data? And where I can find information about the acceptable format? Thanks For sharing it. Be Green Now or Never (BGNN)! Link to comment Share on other sites More sharing options...
JRowe Posted October 18, 2009 Author Share Posted October 18, 2009 The training data file has to be formatted like this: The first line has to be: Number of Sets, followed by the number of inputs in each set, followed by the number of outputs in each set, each separated by a space. If there were 10 sets, with 5 inputs and 2 outputs, then the first line would look like this: 10 5 2 If there were 4 sets, with 20 inputs and 47 outputs, it would look like this: 4 20 47 Each "set" is 2 separate lines. One line of inputs and one line of expected outputs. The mouse patterns I had above need to be added and formatted depending on how many patterns you have. You cannot have comments in the data, either. This is a single set of 24 inputs and 11 outputs. 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 1 0 0 0 0 0 0 My whole training file has 11 sets of data, 24 inputs, and 11 outputs. It looks like this: 11 24 11 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 0 0 0 0 0 0 0 0 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 0 1 0 0 0 0 0 0 0 0 0 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 0 1 0 0 0 0 0 0 0 0 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 0 0 1 0 0 0 0 0 0 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 1 0 0 0 0 0 0 1 -1 1 -1 1 -1 1 -1 1 -1 1 -1 1 -1 1 -1 1 -1 1 -1 1 -1 1 -1 0 0 0 0 0 1 0 0 0 0 0 0 1 0 1 0 1 -1 0 -1 0 -1 0 0 -1 0 -1 0 -1 1 0 1 0 1 0 0 0 0 0 0 0 1 0 0 0 0 0 -1 0 -1 0 -1 -1 0 -1 0 -1 0 0 1 0 1 0 1 1 0 1 0 1 0 0 0 0 0 0 0 0 1 0 0 0 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 -1 -1 -1 -1 -1 -1 -1 -1 0 0 0 0 0 0 0 0 1 0 0 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 -1 1 -1 1 -1 1 -1 1 0 0 0 0 0 0 0 0 0 1 0 0 1 0 1 0 1 0 1 -1 -1 -1 -1 -1 -1 -1 -1 0 1 0 1 0 1 0 1 0 0 0 0 0 0 0 0 0 0 1 You can also create arrays of training data. I'll do a how-to at some point, but for now it's easiest to use formatted files. [center]However, like ninjas, cyber warriors operate in silence.AutoIt Chat Engine (+Chatbot) , Link Grammar for AutoIt , Simple Speech RecognitionArtificial Neural Networks UDF , Bayesian Networks UDF , Pattern Matching UDFTransparent PNG GUI Elements , Au3Irrlicht 2Advanced Mouse Events MonitorGrammar Database GeneratorTransitions & Tweening UDFPoker Hand Evaluator[/center] Link to comment Share on other sites More sharing options...
JRowe Posted October 18, 2009 Author Share Posted October 18, 2009 To train a network using arrays of data, you can use the function _ANNTrainOnData($hAnn, $aInputs, $aOutputs, $iMaxEpochs, $iEpochsBetweenReports, $fDesiredError) $hAnn is the handle to your neural network. $aInputs is an array of values, which can be int or float. $aOutputs is an array of desired outputs, which can be int or float. $iMaxEpochs is the maximum number of times the neural net will train on the data. $iEpochsBetweenReports is the number of epochs, or individual training runs, that pass until a report is sent to stdout, which will show on the console in Scite. $fDesiredError is a float that represents the % error you want to target before your network stops training. The network will stop training either when it reaches the max number of epochs or when the error drops below $fDesiredError. You can train the network similarly, a single time, by using this function: _ANNTrain($hAnn, $aInput, $aOutput) [center]However, like ninjas, cyber warriors operate in silence.AutoIt Chat Engine (+Chatbot) , Link Grammar for AutoIt , Simple Speech RecognitionArtificial Neural Networks UDF , Bayesian Networks UDF , Pattern Matching UDFTransparent PNG GUI Elements , Au3Irrlicht 2Advanced Mouse Events MonitorGrammar Database GeneratorTransitions & Tweening UDFPoker Hand Evaluator[/center] Link to comment Share on other sites More sharing options...
lsakizada Posted October 18, 2009 Share Posted October 18, 2009 The training data file has to be formatted like this: The first line has to be: Number of Sets, followed by the number of inputs in each set, followed by the number of outputs in each set, each separated by a space. If there were 10 sets, with 5 inputs and 2 outputs, then the first line would look like this: 10 5 2 If there were 4 sets, with 20 inputs and 47 outputs, it would look like this: 4 20 47 Each "set" is 2 separate lines. One line of inputs and one line of expected outputs. The mouse patterns I had above need to be added and formatted depending on how many patterns you have. You cannot have comments in the data, either. This is a single set of 24 inputs and 11 outputs. 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 1 0 0 0 0 0 0 My whole training file has 11 sets of data, 24 inputs, and 11 outputs. It looks like this: 11 24 11 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 0 0 0 0 0 0 0 0 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 0 1 0 0 0 0 0 0 0 0 0 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 0 1 0 0 0 0 0 0 0 0 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 0 0 1 0 0 0 0 0 0 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 1 0 0 0 0 0 0 1 -1 1 -1 1 -1 1 -1 1 -1 1 -1 1 -1 1 -1 1 -1 1 -1 1 -1 1 -1 0 0 0 0 0 1 0 0 0 0 0 0 1 0 1 0 1 -1 0 -1 0 -1 0 0 -1 0 -1 0 -1 1 0 1 0 1 0 0 0 0 0 0 0 1 0 0 0 0 0 -1 0 -1 0 -1 -1 0 -1 0 -1 0 0 1 0 1 0 1 1 0 1 0 1 0 0 0 0 0 0 0 0 1 0 0 0 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 -1 -1 -1 -1 -1 -1 -1 -1 0 0 0 0 0 0 0 0 1 0 0 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 -1 1 -1 1 -1 1 -1 1 0 0 0 0 0 0 0 0 0 1 0 0 1 0 1 0 1 0 1 -1 -1 -1 -1 -1 -1 -1 -1 0 1 0 1 0 1 0 1 0 0 0 0 0 0 0 0 0 0 1 You can also create arrays of training data. I'll do a how-to at some point, but for now it's easiest to use formatted files. I think I understood how it should be formated. I am using your example above, But still Autoit crashes with same error. >Running:(3.3.1.0):C:\Program Files\AutoIt3\beta\autoit3.exe "C:\Documents and Settings\aaa\Desktop\ANN\New AutoIt v3 Script.au3" FANN Error 3: Wrong version of configuration file, aborting read of configuration file "mousepatterns.net". !>11:19:53 AutoIT3.exe ended.rc:-1073741819 +>11:19:54 AutoIt3Wrapper Finished >Exit code: -1073741819 Time: 31.429 Be Green Now or Never (BGNN)! Link to comment Share on other sites More sharing options...
JRowe Posted October 18, 2009 Author Share Posted October 18, 2009 You need to train a neural net on data, using this code: #include "_Fann.au3" Global $InputsArray[4][2] = [[-1, -1],[-1, 1],[1, -1],[1, 1]] Global $OutputsArray[4][1] = [[-1],[1],[1],[-1]] Local $ANNLayers[3] = [2, 3, 1] _InitializeANN() $Ann = _CreateAnn(3, $ANNLayers) _ANNSetActivationFunctionHidden($Ann, $FANN_SIGMOID_SYMMETRIC) _ANNSetActivationFunctionOutput($Ann, $FANN_SIGMOID_SYMMETRIC) _ANNTrainOnData($Ann, $InputsArray, $OutputsArray, 5000, 10, 0.001) _ANNSaveToFile($Ann, "xor_float.net") _DestroyANN($Ann) _CloseANN() The ANN being created has 3 layers, 2 input, 3 hidden, and 1 output neuron. For my example, you need to create a neural network with 3 layers, 24 inputs in the first one, 12 hidden neurons, and 11 outputs. The training data is saved into .data files, the networks into .net. It looks like you tried to load the training data as a network. [center]However, like ninjas, cyber warriors operate in silence.AutoIt Chat Engine (+Chatbot) , Link Grammar for AutoIt , Simple Speech RecognitionArtificial Neural Networks UDF , Bayesian Networks UDF , Pattern Matching UDFTransparent PNG GUI Elements , Au3Irrlicht 2Advanced Mouse Events MonitorGrammar Database GeneratorTransitions & Tweening UDFPoker Hand Evaluator[/center] Link to comment Share on other sites More sharing options...
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