James Posted May 3, 2010 Share Posted May 3, 2010 Probably a really stupid question, but I have little to no experience of GDI and was wondering how to draw text on to the custom window? This is what I have so far: ;This allows the png to be dragged by clicking anywhere on the main image. GUIRegisterMsg($WM_NCHITTEST, "WM_NCHITTEST") $GUI = _GUICreate_Alpha("Look at the shiny", @ScriptDir & "\iTT_Toast_PNG.png", @DesktopWidth - 212, @DesktopHeight - 162) $myGuiHandle = WinGetHandle("Look at the shiny") GUISetState() $hGraphic = _GDIPlus_GraphicsCreateFromHWND ($myGuiHandle) _GDIPlus_GraphicsDrawString ($hGraphic, "Hello world", 10, 30) But nothing. James Blog - Seriously epic web hosting - Twitter - GitHub - Cachet HQ Link to comment Share on other sites More sharing options...
picea892 Posted May 3, 2010 Share Posted May 3, 2010 (edited) Hi Did you look at my post #7 I showed how to write on the png Edited May 3, 2010 by picea892 Link to comment Share on other sites More sharing options...
James Posted May 3, 2010 Share Posted May 3, 2010 HiDid you look at my post #7I showed how to write on the pngSo you did, sorry for that.Problem solved! Blog - Seriously epic web hosting - Twitter - GitHub - Cachet HQ Link to comment Share on other sites More sharing options...
a440hz Posted May 3, 2010 Share Posted May 3, 2010 Thanks so much! You are my hero! Are you experienced? Link to comment Share on other sites More sharing options...
a440hz Posted May 11, 2010 Share Posted May 11, 2010 (edited) This seems like it shouldn't be so hard but no matter what I try I can't make these type of child windows stay behind the parent window,stay independently movable but still move with the parent.? Any suggestions? Edited May 11, 2010 by a440hz Are you experienced? Link to comment Share on other sites More sharing options...
dantay9 Posted May 12, 2010 Share Posted May 12, 2010 @a440hzInspired by this topic, I decided to make this udf, eliminating the hassle of having to control multiple windows each having a separate image. Take a look at it and see if you like it. If you do, please improve on it. The basic framework for a script is already done, it just needs fine tuned to the preferences of the user. Link to comment Share on other sites More sharing options...
Remeber Posted May 18, 2010 Share Posted May 18, 2010 感觉不错,,赞个 Link to comment Share on other sites More sharing options...
Sxuiddly Posted June 21, 2010 Share Posted June 21, 2010 Well, this is interesting! But I can't seem to find a way to add a label to the main GUI, I tried: ;This is an invisible control container. You can create regular windows controls on this panel. $controlGui = GUICreate("ControlGUI", 400, 400, 0, 0, $WS_POPUP, BitOR($WS_EX_LAYERED, $WS_EX_MDICHILD), $myGuiHandle) GuictrlCreateButton ( "lossssssssssssssssssssssssssssssssssssssssdfklhalskjdjklasdfjklasjkdfjkasjkdfjklasdljkjklasdjfjasdfl", 20, 20, 200, 200 ) GUICtrlSetBkColor($controlGui, 0xFF00FF) GUICtrlSetState(-1, $GUI_DISABLE) But it doesn't seem to work, how can I make text display on the PNG? I too am unable to get normal GUI controls to work on this invisible GUI. I've had several different attempts and can't get any of them to work. Has anyone got this to work? Link to comment Share on other sites More sharing options...
picea892 Posted June 21, 2010 Share Posted June 21, 2010 expandcollapse popup#include <GDIPlus.au3> #include <WindowsConstants.au3> #include <GuiConstantsEx.au3> #include <StaticConstants.au3> Global Const $AC_SRC_ALPHA = 1 _GDIPlus_Startup() $pngSrc = @ScriptDir & "\GUIBK.png" ;This allows the png to be dragged by clicking anywhere on the main image. GUIRegisterMsg($WM_NCHITTEST, "WM_NCHITTEST") $GUI = _GUICreate_Alpha("Look at the shiny", $pngSrc) $myGuiHandle = WinGetHandle("Look at the shiny") GUISetState() $butGui = GUICreate("ControlGUI", 400, 400, 0, 0, $WS_POPUP, BitOR($WS_EX_LAYERED, $WS_EX_MDICHILD), $myGuiHandle) GUICtrlCreateButton("Testing",100,100,100,100) GUISetBkColor(0xABCDEF) _WinAPI_SetLayeredWindowAttributes($butGui, 0xABCDEF, 255) GUISetState() ;This png is draggable as if it were a child window. It has about 50 pixels at the top that allow it to be dragged $TransparentButtonTest = GUICreate("Test321", 100, 100, -1, -1, $WS_EX_MDICHILD, $WS_EX_LAYERED, $myGuiHandle) $hImageButton = _GDIPlus_ImageLoadFromFile(@ScriptDir & "\Fav.png") SetBitMap($TransparentButtonTest, $hImageButton, 255) GUISetState() ;This png is static. It is in a fixed position relative to the main window png, and is dragged along with it. ;For fun, it fades out in cycles. $TransparentButtonTest2 = GUICreate("Test123", 250, 250, 400, 200,$WS_POPUP, BitOR($WS_EX_LAYERED, $WS_EX_MDICHILD), $myGuiHandle) $hImageButton2 = _GDIPlus_ImageLoadFromFile(@ScriptDir & "\Windows.png") SetBitMap($TransparentButtonTest2, $hImageButton2, 255) GUISetState() $i = 0 While 1 $i = $i + 1 If $i = 255 Then $i = 0 $msg = GUIGetMsg() $advMsg = GUIGetMsg(1) Select Case $msg = $GUI_EVENT_CLOSE ExitLoop EndSelect SetBitMap($TransparentButtonTest2, $hImageButton2, $i) WEnd _GDIPlus_Shutdown() Func WM_NCHITTEST($hWnd, $iMsg, $iwParam, $ilParam) If ($hwnd = WinGetHandle("Look at the shiny")) And ($iMsg = $WM_NCHITTEST) Then Return $HTCAPTION EndIf EndFunc Func _GUICreate_Alpha($sTitle, $sPath, $iX=-1, $iY=-1, $iOpacity=255) Local $hGUI, $hImage, $hScrDC, $hMemDC, $hBitmap, $hOld, $pSize, $tSize, $pSource, $tSource, $pBlend, $tBlend $hImage = _GDIPlus_ImageLoadFromFile($sPath) $width = _GDIPlus_ImageGetWidth($hImage) $height = _GDIPlus_ImageGetHeight($hImage) $hGUI = GUICreate($sTitle, $width, $height, $iX, $iY, $WS_POPUP, $WS_EX_LAYERED) $hScrDC = _WinAPI_GetDC(0) $hMemDC = _WinAPI_CreateCompatibleDC($hScrDC) $hBitmap = _GDIPlus_BitmapCreateHBITMAPFromBitmap($hImage) $hOld = _WinAPI_SelectObject($hMemDC, $hBitmap) $tSize = DllStructCreate($tagSIZE) $pSize = DllStructGetPtr($tSize) DllStructSetData($tSize, "X", $width) DllStructSetData($tSize, "Y", $height) $tSource = DllStructCreate($tagPOINT) $pSource = DllStructGetPtr($tSource) $tBlend = DllStructCreate($tagBLENDFUNCTION) $pBlend = DllStructGetPtr($tBlend) DllStructSetData($tBlend, "Alpha", $iOpacity) DllStructSetData($tBlend, "Format", 1) _WinAPI_UpdateLayeredWindow($hGUI, $hScrDC, 0, $pSize, $hMemDC, $pSource, 0, $pBlend, 2) _WinAPI_ReleaseDC(0, $hScrDC) _WinAPI_SelectObject($hMemDC, $hOld) _WinAPI_DeleteObject($hBitmap) _WinAPI_DeleteObject($hImage) _WinAPI_DeleteDC($hMemDC) EndFunc ;==>_GUICreate_Alpha Func SetBitmap($hGUI, $hImage, $iOpacity) Local $hScrDC, $hMemDC, $hBitmap, $hOld, $pSize, $tSize, $pSource, $tSource, $pBlend, $tBlend $hScrDC = _WinAPI_GetDC(0) $hMemDC = _WinAPI_CreateCompatibleDC($hScrDC) $hBitmap = _GDIPlus_BitmapCreateHBITMAPFromBitmap($hImage) $hOld = _WinAPI_SelectObject($hMemDC, $hBitmap) $tSize = DllStructCreate($tagSIZE) $pSize = DllStructGetPtr($tSize) DllStructSetData($tSize, "X", _GDIPlus_ImageGetWidth($hImage)) DllStructSetData($tSize, "Y", _GDIPlus_ImageGetHeight($hImage)) $tSource = DllStructCreate($tagPOINT) $pSource = DllStructGetPtr($tSource) $tBlend = DllStructCreate($tagBLENDFUNCTION) $pBlend = DllStructGetPtr($tBlend) DllStructSetData($tBlend, "Alpha", $iOpacity) DllStructSetData($tBlend, "Format", $AC_SRC_ALPHA) _WinAPI_UpdateLayeredWindow($hGUI, $hScrDC, 0, $pSize, $hMemDC, $pSource, 0, $pBlend, $ULW_ALPHA) _WinAPI_ReleaseDC(0, $hScrDC) _WinAPI_SelectObject($hMemDC, $hOld) _WinAPI_DeleteObject($hBitmap) _WinAPI_DeleteDC($hMemDC) EndFunc ;==>SetBitmap Link to comment Share on other sites More sharing options...
topten Posted February 8, 2014 Share Posted February 8, 2014 Hi! Sorry if I read this posts not so attentive Can you show me working example of using png as a button? I was trying the preiovious example, standard controls GUICtrlCreateButton("Testing",100,100,100,100) work, while using png as a background, but I cant use png as button!!! Thanx in advance!!!! Link to comment Share on other sites More sharing options...
nullschritt Posted February 10, 2014 Share Posted February 10, 2014 Would like to test this but the attachments are broke. Please fix this. Also I see an example for writing text on the png, but how would we go about making an input box(like on the png, say if the input box is part of the png, as we wanted to be able to get text from it, is this possible, or do we have to use a standard input box? I also previously saw an example on here somewhere of how to move a window by clicking anywhere inside it, and dragging using wm_event, i think this would be a more preferable method of moving the gui than just the pixels at the top where the title bar would "normally" be. Link to comment Share on other sites More sharing options...
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