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Showing results for tags 'sysmenu'.
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I'm searching for a way to set an icon for a system menu entry in the console window. I can add / remove entries but I didn't find a way to set an icon for the entry I made. Example: #AutoIt3Wrapper_Change2CUI=y #include <GDIPlus.au3> #include <GUIConstantsEx.au3> #include <GuiMenu.au3> #include <WindowsConstants.au3> Global $id_Test = 5000 Global $hConsole = HWnd(DllCall("kernel32.dll", "hwnd", "GetConsoleWindow")[0]) If Not $hConsole Then Exit HotKeySet("{ESC}", "_Exit") Global $hSysmenu = _GUICtrlMenu_GetSystemMenu($hConsole) Global $iCount = _GUICtrlMenu_GetItemCount ($hSysmenu) _GUICtrlMenu_InsertMenuItem($hSysmenu, $iCount, "Test", $id_Test) _GDIPlus_Startup() $hBitmap_GDI = _GDIPlus_BitmapCreateFromMemory(_Test(), True) ConsoleWrite('@@ Debug(' & @ScriptLineNumber & ') : $hBitmap_GDI = ' & $hBitmap_GDI & @CRLF & '>Error code: ' & @error & @CRLF) ;### Debug Console $hBmp1 = _WinAPI_CreateSolidBitmap($hConsole, 0xFF0000, 16, 16) ConsoleWrite('@@ Debug(' & @ScriptLineNumber & ') : $hBmp1 = ' & $hBmp1 & @CRLF & '>Error code: ' & @error & @CRLF) ;### Debug Console $hBmp2 = _WinAPI_CreateSolidBitmap($hConsole, 0x00FF00, 16, 16) ConsoleWrite('@@ Debug(' & @ScriptLineNumber & ') : $hBmp2 = ' & $hBmp2 & @CRLF & '>Error code: ' & @error & @CRLF) ;### Debug Console ;ConsoleWrite(_GUICtrlMenu_SetItemBmp($hSysmenu, $id_Test, $hBitmap_GDI, False) & @CRLF) ConsoleWrite(_GUICtrlMenu_SetItemBitmaps($hSysmenu, $id_Test, $hBmp1, $hBmp2, False) & ", " & @error & @CRLF) ;_GUICtrlMenu_SetItemBmp($hSysmenu, $id_Test, 8, False) ;set the default close icon _GDIPlus_Shutdown() Do Sleep(1000) Until False Func _Exit() ConsoleWrite("Bye..." & @CRLF) _GUICtrlMenu_DeleteMenu ($hSysmenu, $id_Test, False) _WinAPI_DeleteObject($hBitmap_GDI) _WinAPI_DeleteObject($hBmp1) _WinAPI_DeleteObject($hBmp2) Exit EndFunc ;Code below was generated by: 'File to Base64 String' Code Generator v1.20 Build 2020-06-05 Func _Test($bSaveBinary = False, $sSavePath = @ScriptDir) Local $Test $Test &= 'iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAAACXBIWXMAAA3XAAAN1wFCKJt4AAADKElEQVQ4yz2RT2gcdRTHP7+Z36y7yzZZdvJv22i0rBpiAwnWCMZrUCGIBxEvpQSEHAQhePLkyUKg6Em9iZCcahH0pFYxkIqiIdHKYmPUUHcDmU2TuJnZzc7s/H7PQ5M8ePAu7/M+X56y1hKGYY+IOEDqOI6TzWY1gFIKEcF1XRzHUWmaJnF8bHBy5pfbnz9fb0hBh2F4bm5ubjWKogudTqdVqVT0/Py853kehUKBQqHA2tqaVKtVfenS2P6HH396PDri9D9+cdC/8dkXNW2t9fb29spRFPmtVqtULBaVMYZ8Pk82m8X3farVKjdv3qCn+FbpnFuXfNpQkkwlX33z3RtaKYXW2mqtcV1XtNZks9kzQCaTIeNp4sSh8rAnzSe0HO5bt1arHR51y79pEcEYo05Aylp7OqOUIk0TRp+aYO5Ki3B3VR3s70pictzZGlC5jHW0UgprLVEU4Xke29vbLCwsoLXGcRRxYjk/2MtLz2X4/tvbaO3y9XoPlUe7CI7VAMYYPM+jXC5jrcUYAwipUeSzHhV/k59+bFK5OMytOxco9ezQTQ2A4ujoqDQ+Ph4sLS2JiNiDgwM5PDyQ3SCQ/5ptubv6rsy9XJIfvnxbNv/8W+7d+9deu/aeTE9PB2EYljSAiKje3l7SNCUIAkDQXp77f3zE4uJ1Xnv9KoWRK+zs1DlfHiCXy2OtBcA5AdDpdHBdl4F+n77BEdz2z3zw/iKvvHqVZ194h0wmz0B/Ca094jjmtE4NEBFarRa7jfvkHgqp/rrKxOQzjF6+wtY/u4g9Jo5TfL+EiGCtxVqLFhGUUhhjsNZgrcvqrU948rFhKlNvEkUdtNvBoFEqPVtUSqGUQiulaDabtNttPC/D5t3fqTU0Y5dfpNFogFhEOLsaxzHtdpsgCNT6+rrSSZIwOztrhoeH' $Test &= 'qdfrRmutJp6e4q+tKsbYs3in7+7r65OhoSE9MzNjkiRBt9ttkiRxjTHkcjl3bGxMPYhjSdP0rLvdLt1uF9d1BcDzPHdyclL0yspKuLGxcT0IgkeKxaINgsADXBFxAefEQB4ImNT3/W4Yhk6z2awtLy9H/wPnrsNEnFPl4QAAAABJRU5ErkJggg==' Local $bString = _WinAPI_Base64Decode($Test) If @error Then Return SetError(1, 0, 0) $bString = Binary($bString) If $bSaveBinary Then Local Const $hFile = FileOpen($sSavePath & "\AutoSave_16x16_04.png", 18) If @error Then Return SetError(2, 0, $bString) FileWrite($hFile, $bString) FileClose($hFile) EndIf Return $bString EndFunc ;==>_Test Func _WinAPI_Base64Decode($sB64String) Local $aCrypt = DllCall("Crypt32.dll", "bool", "CryptStringToBinaryA", "str", $sB64String, "dword", 0, "dword", 1, "ptr", 0, "dword*", 0, "ptr", 0, "ptr", 0) If @error Or Not $aCrypt[0] Then Return SetError(1, 0, "") Local $bBuffer = DllStructCreate("byte[" & $aCrypt[5] & "]") $aCrypt = DllCall("Crypt32.dll", "bool", "CryptStringToBinaryA", "str", $sB64String, "dword", 0, "dword", 1, "struct*", $bBuffer, "dword*", $aCrypt[5], "ptr", 0, "ptr", 0) If @error Or Not $aCrypt[0] Then Return SetError(2, 0, "") Return DllStructGetData($bBuffer, 1) EndFunc ;==>_WinAPI_Base64Decode You must compile and run it to see the menu entry in the console window. Any idea?
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How can I detect clicks in injected system menu
kristo posted a topic in AutoIt GUI Help and Support
I'm trying to add an item to the system menu of another application. No problem. But the following pice of code works without returning any menu items. I don't think that the problem has been adressed this way anywhere else. At least i couldn't find something usable. We had an example with a standard menu (the example used was modified from that) and there's AnyGui, but that does not offer the desired functions. This seems quite a bit of a challenge. Here's the code: #include <GUIConstantsEx.au3> #include <WindowsConstants.au3> #include <GuiMenu.au3> Run("Notepad.exe") WinWaitActive("[CLASS:Notepad]") $hGUI = WinGetHandle("[CLASS:Notepad]") $hSystemMenu = _GUICtrlMenu_GetSystemMenu($hGUI) _GUICtrlMenu_AppendMenu($hSystemMenu, $MF_SEPARATOR, 0, "") _GUICtrlMenu_AppendMenu($hSystemMenu, $MF_STRING, 0x3000, "New Sysmenu Item") GUIRegisterMsg($WM_SYSCOMMAND, "_WM_SYSCOMMAND") $sMenuSelection = "" While WinExists($hGUI) If $sMenuSelection <> "" Then MsgBox(0, "New Menu", "You selected " & $sMenuSelection) $sMenuSelection = "" EndIf WEnd Func _WM_SYSCOMMAND($hGUI, $iMsg, $wParam, $lParam) If $iMsg = $WM_SYSCOMMAND Then If _WinAPI_LoWord($wParam) = 0x3000 Then $sMenuSelection = "New Sysmenu Item" EndIf EndIf EndFunc