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  1. Hey, TLDR; Take Image from dll File, rotate as needed, Put into Button Control I want to use Icons from shell32 and Put them into Buttons as Images. So far so easy, Buttons are created with Style BS_ICON and the Image ist set via guictrlsetimage with specific identifier. But the Idea is to use arrows or other Icons from the shell32.dll or different files, but rotating them as needed for the Button controls. Since the Rotation has to be done at runtime, creating the icons in advance wont work. I got a bit lost, using GDI Plus in this. Every attemp i tried, failed in No Icon displayed. But i am not used to GDI Plus at all, that might be the Problem here. When i have access to the current source, i will add this to the topic. Any ideas so far how to solve this? Greetings.
  2. ; #include <FontConstants.au3> #include <GUIConstantsEx.au3> #include <MsgBoxConstants.au3> Local $hGUI = GUICreate("Example", 200, 200) ; 2023.03.12 FontIcon! Local $sFont, $s ; define reusable vars $sFont = "Segoe UI Symbol" ; <-- a default Windows font GUISetFont(24, $FW_NORMAL, $GUI_FONTNORMAL, $sFont) ; <-- set font, Font Size does not affect Menus $s = ChrW(0xE160) ; hand $idFilemenu = GUICtrlCreateMenu($s & " &File Index ") $sFont = "Segoe UI Symbol" ; <-- a default Windows font GUISetFont(24, $FW_NORMAL, $GUI_FONTNORMAL, $sFont) ; <-- set font, Font Size does not affect Menus $s = ChrW(0xE203) ; OK Local $idFileItem = GUICtrlCreateMenuItem($s & " File Option", $idFilemenu) GUICtrlCreateMenuItem("", $idFilemenu) ; create a separator line $sFont = "Segoe UI Symbol" ; <-- a default Windows font GUISetFont(24, $FW_NORMAL, $GUI_FONTNORMAL, $sFont) ; <-- set font, Font Size does not affect Menus $s = ChrW(0x26DD) ; box with cross Local $idExit = GUICtrlCreateMenuItem($s & " Exit ", $idFilemenu) $sFont = "Segoe MDL2 Assets" ; <-- a default Windows font GUISetFont(24, $FW_NORMAL, $GUI_FONTNORMAL, $sFont) ; <-- make font size half of button dimensions $s = ChrW(0xE2F6) Local $iconPrint = GUICtrlCreateButton($s, 8, 28, 48, 48) ; <-- button containing fonticon $sFont = "Segoe UI Emoji" ; <-- a default Windows font GUISetFont(24, $FW_NORMAL, $GUI_FONTNORMAL, $sFont) ; <-- make font size half of button dimensions $s = ChrW(0x2668) Local $iconMedal = GUICtrlCreateButton($s, 60, 28, 48, 48) ; <-- button containing fonticon $sFont = "Segoe UI Symbol" ; <-- a default Windows font GUISetFont(24, $FW_NORMAL, $GUI_FONTNORMAL, $sFont) ; <-- make font size half of button dimensions $s = ChrW(0xE129) Local $iconPennon = GUICtrlCreateButton($s, 112, 28, 48, 48) ; <-- button containing fonticon ; take care to reset to an easy read font $sFont = "Segoe" GUISetFont(12, 400, 0, $sFont) GUISetState(@SW_SHOW, $hGUI) While 1 Switch GUIGetMsg() Case $GUI_EVENT_CLOSE, $idExit ExitLoop Case $iconPrint MsgBox(0, "FontIcon", "You have clicked a FontIcon!") Case $iconMedal MsgBox(0, "FontIcon Emoji", "Hotstuff!") Case $iconPennon MsgBox(0, "FontIcon Symbol", "Keep the Flag flying") Case $idFileItem MsgBox(0, "Menu Item!", "Do Something!") EndSwitch WEnd GUIDelete($hGUI) A picture paints a thousand words, and having access to icons often contributes to the aesthetics of a GUI. It's not always easy or convenient to make icon files, or compile these into a DLL for later use. Fortunately the onboard Windows Segoe font family provides access to a whole set of font icons. A font icon is a font character that does not paint a letter, but a picture, like an emoji. Using a FontIcon also allows placing images directly into menu items, which would otherwise require a lot of work
  3. (If translated with a translator, it may be written a little awkwardly. I would be grateful if you could understand my situation) As mentioned in the title, the icon file, which was applied well when compiled with exe, does not apply when compiled with a3x, and is displayed as the default autoit icon. #AutoIt3Wrapper_Icon=icon.ico I specified the icon file at the top, but why can't it be applied? Is there any way to compile with a3x including icons?
  4. I'm searching for a way to set an icon for a system menu entry in the console window. I can add / remove entries but I didn't find a way to set an icon for the entry I made. Example: #AutoIt3Wrapper_Change2CUI=y #include <GDIPlus.au3> #include <GUIConstantsEx.au3> #include <GuiMenu.au3> #include <WindowsConstants.au3> Global $id_Test = 5000 Global $hConsole = HWnd(DllCall("kernel32.dll", "hwnd", "GetConsoleWindow")[0]) If Not $hConsole Then Exit HotKeySet("{ESC}", "_Exit") Global $hSysmenu = _GUICtrlMenu_GetSystemMenu($hConsole) Global $iCount = _GUICtrlMenu_GetItemCount ($hSysmenu) _GUICtrlMenu_InsertMenuItem($hSysmenu, $iCount, "Test", $id_Test) _GDIPlus_Startup() $hBitmap_GDI = _GDIPlus_BitmapCreateFromMemory(_Test(), True) ConsoleWrite('@@ Debug(' & @ScriptLineNumber & ') : $hBitmap_GDI = ' & $hBitmap_GDI & @CRLF & '>Error code: ' & @error & @CRLF) ;### Debug Console $hBmp1 = _WinAPI_CreateSolidBitmap($hConsole, 0xFF0000, 16, 16) ConsoleWrite('@@ Debug(' & @ScriptLineNumber & ') : $hBmp1 = ' & $hBmp1 & @CRLF & '>Error code: ' & @error & @CRLF) ;### Debug Console $hBmp2 = _WinAPI_CreateSolidBitmap($hConsole, 0x00FF00, 16, 16) ConsoleWrite('@@ Debug(' & @ScriptLineNumber & ') : $hBmp2 = ' & $hBmp2 & @CRLF & '>Error code: ' & @error & @CRLF) ;### Debug Console ;ConsoleWrite(_GUICtrlMenu_SetItemBmp($hSysmenu, $id_Test, $hBitmap_GDI, False) & @CRLF) ConsoleWrite(_GUICtrlMenu_SetItemBitmaps($hSysmenu, $id_Test, $hBmp1, $hBmp2, False) & ", " & @error & @CRLF) ;_GUICtrlMenu_SetItemBmp($hSysmenu, $id_Test, 8, False) ;set the default close icon _GDIPlus_Shutdown() Do Sleep(1000) Until False Func _Exit() ConsoleWrite("Bye..." & @CRLF) _GUICtrlMenu_DeleteMenu ($hSysmenu, $id_Test, False) _WinAPI_DeleteObject($hBitmap_GDI) _WinAPI_DeleteObject($hBmp1) _WinAPI_DeleteObject($hBmp2) Exit EndFunc ;Code below was generated by: 'File to Base64 String' Code Generator v1.20 Build 2020-06-05 Func _Test($bSaveBinary = False, $sSavePath = @ScriptDir) Local $Test $Test &= 'iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAAACXBIWXMAAA3XAAAN1wFCKJt4AAADKElEQVQ4yz2RT2gcdRTHP7+Z36y7yzZZdvJv22i0rBpiAwnWCMZrUCGIBxEvpQSEHAQhePLkyUKg6Em9iZCcahH0pFYxkIqiIdHKYmPUUHcDmU2TuJnZzc7s/H7PQ5M8ePAu7/M+X56y1hKGYY+IOEDqOI6TzWY1gFIKEcF1XRzHUWmaJnF8bHBy5pfbnz9fb0hBh2F4bm5ubjWKogudTqdVqVT0/Py853kehUKBQqHA2tqaVKtVfenS2P6HH396PDri9D9+cdC/8dkXNW2t9fb29spRFPmtVqtULBaVMYZ8Pk82m8X3farVKjdv3qCn+FbpnFuXfNpQkkwlX33z3RtaKYXW2mqtcV1XtNZks9kzQCaTIeNp4sSh8rAnzSe0HO5bt1arHR51y79pEcEYo05Aylp7OqOUIk0TRp+aYO5Ki3B3VR3s70pictzZGlC5jHW0UgprLVEU4Xke29vbLCwsoLXGcRRxYjk/2MtLz2X4/tvbaO3y9XoPlUe7CI7VAMYYPM+jXC5jrcUYAwipUeSzHhV/k59+bFK5OMytOxco9ezQTQ2A4ujoqDQ+Ph4sLS2JiNiDgwM5PDyQ3SCQ/5ptubv6rsy9XJIfvnxbNv/8W+7d+9deu/aeTE9PB2EYljSAiKje3l7SNCUIAkDQXp77f3zE4uJ1Xnv9KoWRK+zs1DlfHiCXy2OtBcA5AdDpdHBdl4F+n77BEdz2z3zw/iKvvHqVZ194h0wmz0B/Ca094jjmtE4NEBFarRa7jfvkHgqp/rrKxOQzjF6+wtY/u4g9Jo5TfL+EiGCtxVqLFhGUUhhjsNZgrcvqrU948rFhKlNvEkUdtNvBoFEqPVtUSqGUQiulaDabtNttPC/D5t3fqTU0Y5dfpNFogFhEOLsaxzHtdpsgCNT6+rrSSZIwOztrhoeH' $Test &= 'qdfrRmutJp6e4q+tKsbYs3in7+7r65OhoSE9MzNjkiRBt9ttkiRxjTHkcjl3bGxMPYhjSdP0rLvdLt1uF9d1BcDzPHdyclL0yspKuLGxcT0IgkeKxaINgsADXBFxAefEQB4ImNT3/W4Yhk6z2awtLy9H/wPnrsNEnFPl4QAAAABJRU5ErkJggg==' Local $bString = _WinAPI_Base64Decode($Test) If @error Then Return SetError(1, 0, 0) $bString = Binary($bString) If $bSaveBinary Then Local Const $hFile = FileOpen($sSavePath & "\AutoSave_16x16_04.png", 18) If @error Then Return SetError(2, 0, $bString) FileWrite($hFile, $bString) FileClose($hFile) EndIf Return $bString EndFunc ;==>_Test Func _WinAPI_Base64Decode($sB64String) Local $aCrypt = DllCall("Crypt32.dll", "bool", "CryptStringToBinaryA", "str", $sB64String, "dword", 0, "dword", 1, "ptr", 0, "dword*", 0, "ptr", 0, "ptr", 0) If @error Or Not $aCrypt[0] Then Return SetError(1, 0, "") Local $bBuffer = DllStructCreate("byte[" & $aCrypt[5] & "]") $aCrypt = DllCall("Crypt32.dll", "bool", "CryptStringToBinaryA", "str", $sB64String, "dword", 0, "dword", 1, "struct*", $bBuffer, "dword*", $aCrypt[5], "ptr", 0, "ptr", 0) If @error Or Not $aCrypt[0] Then Return SetError(2, 0, "") Return DllStructGetData($bBuffer, 1) EndFunc ;==>_WinAPI_Base64Decode You must compile and run it to see the menu entry in the console window. Any idea?
  5. Recently I was working on a script with icons using GuiCtrkCreatIcon. I decided to change the sub folder name of the icons to a more meaning name, however made a typo. I tested the .exe on my test computer and it worked flawlessly (because both icon folder where on my test computer) 😁 But after I installed the script on the intended computers , I got chaos!😵 Zooming into the problem, I discovered, that because the icons could not be found, the ControlID were returned with a value of 0 and thus played havoc within the GuiGetMsg() switch/case statement. I have been able to reproduce this (see example) #include <GUIConstantsEx.au3> ;============================================================================================================ ; PLEASE, do not save this example in the example folder: C:\Program Files (x86)\AutoIt3\Examples\Helpfile ;============================================================================================================ Example() Func Example() GUICreate(" My GUI Icons", 250, 250) $Icon1 = GUICtrlCreateIcon("shell32.dll", 10, 20, 20) $Icon2 = GUICtrlCreateIcon(@ScriptDir & '\Extras\horse.ani', -1, 20, 40, 32, 32) $Icon3 = GUICtrlCreateIcon("shell32.dll", 7, 20, 75, 32, 32) GUISetState(@SW_SHOW) ;$Icon2 = -1 ; ==> When this line is uncommented the script "works", so -1 could be a potential fix. ; Loop until the user exits. While 1 Switch GUIGetMsg() Case $GUI_EVENT_CLOSE ExitLoop Case $Icon2 Beep (500,500) EndSwitch WEnd GUIDelete() EndFunc ;==>Example If you save the above script outside the Autoit example folder and run it, it will keep beeping because GuiCtrlCreatIcon did not find horse.ani and return $Icon2=0. At the moment GUICtrlCreateIcon () only returns the conntrolID on success and 0 on failure. I would like to propose a return of -1 on failure, so a existing and working script won't go awry when the icon can not be found.
  6. Is it possible to compile script without any icon resources included? When I make exe it uses default system icon of current OS even if I compile as console application. On other versions of Windows it looks a little strange Update: It seems that the only way is remove icons from exe after compilation using resource editors like ResHacker. another bad solution: Using corrupted 35 bytes icon file. Windows can't load it and shows default system icon. #pragma compile(Icon, broken.ico) broken.ico
  7. Good evening everyone First, I want to apologize with you for the title not very clear, but I thought a little bit on which title to set at the thread, and this is the one that came in mind. Now, let me explain what I'm trying to understand. I am making an application ( with n clients ), with an SQLite Database, which has a Main form, and n sub-forms... Since these sub-forms are called several times, because they are used to add or update records to the Database, I put the code that generates the GUI of these sub-forms in Functions. There are two sub-forms which are "treated" as two main forms, since even them have n sub-forms, which perform various tasks. Where am I stucked? For the Main form I created a Status Bar, in order to display messages ( add/delete/update/search results ), and it works perfectly with all the forms which don't have other sub-forms. For the two forms, which indeed have n sub-forms, I created two separated Status Bars, which are (re)created everytime I call the function that then displays the form. Practically, I can't set icons to these two Status Bars, and I don't know why. I'm really sorry that I don't feel clear enough, so, here you are an example of what I am saying. I recreated exactly what my script does: #include <GuiButton.au3> #include <GUIConstantsEx.au3> #include <GuiStatusBar.au3> #include <WindowsConstants.au3> Opt("GUIOnEventMode", 1) Global $frmSubForm, _ $txtSubFormField, _ $sbSubFormStatusBar, _ $objSB_IconError = _WinAPI_LoadShell32Icon(109), _ $objSB_IconInformation = _WinAPI_LoadShell32Icon(277) #Region ### START Koda GUI section ### Form= $frmMainForm = GUICreate("Main Form", 300, 300, -1, -1) GUISetOnEvent($GUI_EVENT_CLOSE, "ExitApplication") $sbMainStatusBar = _GUICtrlStatusBar_Create($frmMainForm) $btnCreateSubForm = GUICtrlCreateButton("Create Sub Form", 105, 110, 75, 41, BitOR($BS_CENTER,$BS_VCENTER,$BS_MULTILINE)) GUICtrlSetOnEvent(-1, "GenerateSubForm") GUICtrlSetFont(-1, 10, 400, 0, "Arial") _GUICtrlStatusBar_SetSimple($sbMainStatusBar) _GUICtrlStatusBar_SetText($sbMainStatusBar, "") GUISetState(@SW_SHOW, $frmMainForm) #EndRegion ### END Koda GUI section ### While 1 Sleep(100) WEnd Func ExitApplication() Exit EndFunc Func GenerateSubForm() #Region ### START Koda GUI section ### Form= $frmSubForm = GUICreate("Sub-Form", 300, 300, -1, -1, -1, -1, $frmMainForm) GUISetOnEvent($GUI_EVENT_CLOSE, "DeleteSubForm") $txtSubFormField = GUICtrlCreateInput("", 0, 0, 100, 20) $btnCheckSubFormField = GUICtrlCreateButton("Check Field", 105, 110, 75, 41, BitOR($BS_CENTER,$BS_VCENTER,$BS_MULTILINE)) GUICtrlSetOnEvent(-1, "CheckSubFormField") GUICtrlSetFont(-1, 10, 400, 0, "Arial") $sbSubFormStatusBar = _GUICtrlStatusBar_Create($frmSubForm) _GUICtrlStatusBar_SetSimple($sbSubFormStatusBar) _GUICtrlStatusBar_SetText($sbSubFormStatusBar, "") GUISetState(@SW_SHOW, $frmSubForm) GUISetState(@SW_DISABLE, $frmMainForm) #EndRegion ### END Koda GUI section ### EndFunc Func DeleteSubForm() ; Declared Globally => $frmSubForm GUIDelete($frmSubForm) GUISetState(@SW_ENABLE, $frmMainForm) EndFunc Func WriteToStatusBar($sbStatusBar, $objSB_Icon, $strText) _GUICtrlStatusBar_SetIcon($sbStatusBar, 0, $objSB_Icon) _GUICtrlStatusBar_SetText($sbStatusBar, $strText) ConsoleWrite("Icon Handle: " & $objSB_Icon & @CRLF) EndFunc Func CheckSubFormField() ; Declared Globally => $txtSubFormField If GUICtrlRead($txtSubFormField) = "" Then ; Declared Globally => $sbStatusBar WriteToStatusBar($sbSubFormStatusBar, $objSB_IconError, "Field NOK.") Else WriteToStatusBar($sbSubFormStatusBar, $objSB_IconInformation, "Field OK.") EndIf EndFunc The text is set, but icon is not. Could someone please tell me why? Thanks everyone in advance Best Regards.
  8. Hi all, I'm trying to create a listview with subitem icons and I achieved this by simply rearranging the order of the columns, so that the first column is in the middle, thus appearing as a subitem with an icon - this method prevents the "icon clipping" that happens when using subitem icons in a listview. My issue is that when I select a row that does not have an icon, the space where the icon would be is white. Is there a way to make this transparent, so it looks like the entire row is selected? Here's an example - click the second listview item/row to see a blank space where the icon would be. #include <GuiConstantsEx.au3> #include <GuiListView.au3> #include <GuiImageList.au3> #include <WindowsConstants.au3> _Main() Func _Main() Local $hGui, $listview, $hImage Local $iLV_EXStyle_NoChecks = BitOR($LVS_EX_GRIDLINES, $LVS_EX_FULLROWSELECT, $LVS_EX_SUBITEMIMAGES, $LVS_EX_DOUBLEBUFFER, $LVS_EX_HEADERDRAGDROP) $hGui = GUICreate("Listview Test With Icons", 400, 300) $listview = GUICtrlCreateListView("Col 1|Col 2|Col 3", 2, 2, 394, 268, BitOR($LVS_REPORT, $LVS_SHAREIMAGELISTS)) _GUICtrlListView_SetExtendedListViewStyle($listview, $iLV_EXStyle_NoChecks) GUISetState() ; Create the image list $hImage = _GUIImageList_Create(16, 16, 5, 3) _GUIImageList_AddIcon($hImage, @SystemDir & "\shell32.dll", 165) _GUICtrlListView_SetImageList($listview, $hImage, 1) ; Set the order so the first column is moved to the middle, ; acting like a subitem with an icon _GUICtrlListView_SetColumnOrder($listview, "1|0|2") ; Add the items GUICtrlCreateListViewItem("Item1|Item2|Item3", $listview) GUICtrlCreateListViewItem("Item4|Item5|Item6", $listview) ; Set an icon for just the first item _GUICtrlListView_SetItemImage($listview, 0, 0) Do Until GUIGetMsg() = $GUI_EVENT_CLOSE GUIDelete() EndFunc ;==>_Main
  9. Hi, i searched some topics but cannot found a simple way to do that: #include <GUIConstantsEx.au3> #include <WindowsConstants.au3> $Form1 = GUICreate("Form1", 615, 438, 192, 124) GUISetState(@SW_SHOW) ; I tried this but user reported that it work in 2006, not seems work actually $filemenu = GUICtrlCreateMenu ("&File") $fileitem = GUICtrlCreateMenuitem ("Open",$filemenu) GuiCtrlSetImage($fileitem, "shell32.dll", 4) While 1 $nMsg = GUIGetMsg() Switch $nMsg Case $GUI_EVENT_CLOSE Exit EndSwitch WEnd Also tried: #include <GUIConstantsEx.au3> #include <WindowsConstants.au3> $Form1 = GUICreate("Form1", 615, 438, 192, 124) GUISetState(@SW_SHOW) $filemenu = TrayCreateMenu("&File") $fileitem = TrayCreateItem("Open",$filemenu) ;GuiCtrlSetImage($fileitem, "shell32.dll", 4) ;GuiCtrlSetImage(TrayItemGetHandle($fileitem), "shell32.dll", 4) While 1 $nMsg = GUIGetMsg() Switch $nMsg Case $GUI_EVENT_CLOSE Exit EndSwitch WEnd Well.. thanks in advance! Ok. I found this working example from Yashied. If i cannot find a simple then i will go with it #Include <GUIConstantsEx.au3> #Include <GUIMenu.au3> #Include <Constants.au3> #Include <WinAPI.au3> #Include <WindowsConstants.au3> Opt('MustDeclareVars', 1) Global $hMenu, $hForm, $hFile = 1000, $idNew, $idExit $hForm = GUICreate('Menu', 400, 300) $hFile = _GUICtrlMenu_CreateMenu() _GUICtrlMenu_InsertMenuItem ($hFile, 0, ' &Favorites', $idNew) _GUICtrlMenu_InsertMenuItem ($hFile, 1, '', 0) _GUICtrlMenu_InsertMenuItem($hFile, 2, ' E&xit', $idExit) $hMenu = _GUICtrlMenu_CreateMenu() _GUICtrlMenu_InsertMenuItem($hMenu, 0, '&File', 0, $hFile) _GUICtrlMenu_SetMenu($hForm, $hMenu) _GUICtrlMenu_SetItemBmp($hFile, 0, _CreateBitmapFromIcon(_WinAPI_GetSysColor($COLOR_MENU), @SystemDir & '\shell32.dll', 43, 16, 16)) _GUICtrlMenu_SetItemBmp($hFile, 2, _CreateBitmapFromIcon(_WinAPI_GetSysColor($COLOR_MENU), @SystemDir & '\shell32.dll', 27, 16, 16)) GUISetState() Do Until GUIGetMsg() = $GUI_EVENT_CLOSE Func _CreateBitmapFromIcon($iBackground, $sIcon, $iIndex, $iWidth, $iHeight) Local $hDC, $hBackDC, $hBackSv, $hIcon, $hBitmap $hDC = _WinAPI_GetDC(0) $hBackDC = _WinAPI_CreateCompatibleDC($hDC) $hBitmap = _WinAPI_CreateSolidBitmap(0, $iBackground, $iWidth, $iHeight) $hBackSv = _WinAPI_SelectObject($hBackDC, $hBitmap) $hIcon = _WinAPI_PrivateExtractIcon($sIcon, $iIndex, $iWidth, $iHeight) If Not @error Then _WinAPI_DrawIconEx($hBackDC, 0, 0, $hIcon, 0, 0, 0, 0, $DI_NORMAL) _WinAPI_DestroyIcon($hIcon) EndIf _WinAPI_SelectObject($hBackDC, $hBackSv) _WinAPI_ReleaseDC(0, $hDC) _WinAPI_DeleteDC($hBackDC) Return $hBitmap EndFunc ;==>_CreateBitmapFromIcon Func _WinAPI_PrivateExtractIcon($sIcon, $iIndex, $iWidth, $iHeight) Local $hIcon, $tIcon = DllStructCreate('hwnd'), $tID = DllStructCreate('hwnd') Local $Ret = DllCall('user32.dll', 'int', 'PrivateExtractIcons', 'str', $sIcon, 'int', $iIndex, 'int', $iWidth, 'int', $iHeight, 'ptr', DllStructGetPtr($tIcon), 'ptr', DllStructGetPtr($tID), 'int', 1, 'int', 0) If (@error) Or ($Ret[0] = 0) Then Return SetError(1, 0, 0) EndIf $hIcon = DllStructGetData($tIcon, 1) If ($hIcon = Ptr(0)) Or (Not IsPtr($hIcon)) Then Return SetError(1, 0, 0) EndIf Return $hIcon EndFunc ;==>_WinAPI_PrivateExtractIcon Ok, i noticed that is a pain create submenu with _GUICtrlMenu_CreatePopup to do like in Tray, and Tray better located, then i need images/icon with Tray functions, some workaround??
  10. Hi All, I'm using UseTraySetIcon("shell32.dll", xx) to set my tray icon to a specific icon while running, is there a way I can specify this icon when I compile my script into an exe so my exe icon is the same? Thanks!
  11. Hi guys I have an inquiry please I want an example of how to add an icon file to the compiled autoit file and how to use it in GUICtrlCreateIcon Preferably in a separate list within the resourceFor example myIcons I hope my request is clear and I hope you will help me solve this problem Because I found an example in the help files but I did not understand the method well
  12. I have a simple script that switches between IE and Chrome for the default browser, I even made a custom half chrome half ie icon for it. Question is, can I have the script toggle between two icons to signify the last browser it changed to? I would have the active browser's half of the icon in color, and inactive half grey scale. As a workaround, I put link next to it, and refresh the icon cache after it runs. #RequireAdmin #Region ;**** Directives created by AutoIt3Wrapper_GUI **** #AutoIt3Wrapper_Icon=..\..\Icons\IE_Chrome.ico #AutoIt3Wrapper_Outfile=..\..\..\..\Users\dmking\Desktop\Browser Switcher.exe #EndRegion ;**** Directives created by AutoIt3Wrapper_GUI **** $sCurrentDefault = RegRead('HKCU\Software\Microsoft\Windows\Shell\Associations\UrlAssociations\http\UserChoice',"ProgId") if $sCurrentDefault = "IE.HTTP" Then     ChromeDefault() Else     IEDefault() EndIf ;~ Run("ie4uinit.exe -ClearIconCache") Run("C:\Windows\System32\ie4uinit.exe -ClearIconCache") Func IEDefault()     RegWrite("HKCU\Software\Microsoft\Windows\Shell\Associations\UrlAssociations\ftp\UserChoice","Progid","REG_SZ","IE.FTP")     RegWrite("HKCU\Software\Microsoft\Windows\Shell\Associations\UrlAssociations\http\UserChoice","Progid","REG_SZ","IE.HTTP")     RegWrite("HKCU\Software\Microsoft\Windows\Shell\Associations\UrlAssociations\https\UserChoice","Progid","REG_SZ","IE.HTTPS")     RegWrite("HKCU\Software\Clients\StartMenuInternet","","REG_SZ","IEXPLORE.EXE") EndFunc Func ChromeDefault()     RegWrite("HKCU\Software\Microsoft\Windows\Shell\Associations\UrlAssociations\ftp\UserChoice","Progid","REG_SZ","ChromeHTML")     RegWrite("HKCU\Software\Microsoft\Windows\Shell\Associations\UrlAssociations\http\UserChoice","Progid","REG_SZ","ChromeHTML")     RegWrite("HKCU\Software\Microsoft\Windows\Shell\Associations\UrlAssociations\https\UserChoice","Progid","REG_SZ","ChromeHTML")     RegWrite("HKCU\Software\Clients\StartMenuInternet","","REG_SZ","Google Chrome") EndFunc
  13. Hi all, Can the default Koda icon for forms be changed? If so, how? Thanks
  14. This is the info of the interface: Window Title: Password Safe Class: #32770 Control Class: ToolbarWindow32 Instance: 2 ClassnameNN: ToolbarWindow322 Name: Advanced (Class): [CLASS:ToolbarWindow32; INSTANCE:2] ToolsBar 1: 32003 Make New Database 2: 32002 Open Another Database 3: 32004 Close Database 4: 32005 Save Database 5: 0 6: 32066 Copy Password to Clipboard 7: 32068 Copy Username to Clipboard 8: 32069 Copy Notes to Clipboard 9: 32065 Clear the clipboard contents 10: 0 I wanted to click on 1: 32003 Make New Database. But unfortunately, I'm unable to click on that. Any help is much appreciated. Below are the code I tried: $Title = "Password Safe" $Class = "[CLASS:ToolbarWindow32; INSTANCE:2]" WinWaitActive($Title) Sleep(500) Dim $hWnd = WinGetHandle($Title,"") Dim $hToolBar = ControlGetHandle($hWnd, '', $Class) ConsoleWrite($hWnd & @TAB & $hToolBar & @LF) _GUICtrlToolbar_ClickIndex($hToolBar, 32003)
  15. Hi All, I have a custom icon for the tray menu icon, which was working until I copied in the example code for a custom menu when clicking on the tray icon, now it just displays the default AutoIt tray icon. The menu works fine, but the tray icon initiates as the AutoIt default icon and the icon won't change on event. Can anyone advise what I need to do to use my custom icon while retaining the tray custom menu? Thanks! Also, the While 1 ... WEnd makes me nervous, how does this not lock up the system? If anyone would like to comment on that - thanks. Opt("TrayMenuMode", 3) #include <TrayConstants.au3> Local $idAbout = TrayCreateItem("About") Local $idExit = TrayCreateItem("Exit") TraySetState($TRAY_ICONSTATE_SHOW) While 1 Switch TrayGetMsg() Case $idAbout MsgBox(1,"test","test msg") Case $idExit Exit EndSwitch WEnd If Not FileExists (@TempDir & "\MyIcons") Then DirCreate(@TempDir & "\MyIcons") FileInstall(".\Grey-1.ico", @TempDir & "\MyIcons\Grey-1.ico", 1) FileInstall(".\Yellow-1.ico", @TempDir & "\MyIcons\Yellow-1.ico", 1) TraySetIcon(@TempDir & "\MyIcons\Grey-1.ico");Change icon to grey initially ; If X happens then change tray icon to yellow ; If Y happens then change tray icon to grey
  16. I've been having some problems adding a icon from a .dll into a treeview, Does the function _GUICtrlTreeView_SetIcon only allow you to use Shell icons or am i doing something wrong? My main script is way to large to post up so I've created a short example to illustrate my problem the resource file is attatched #include <GUITreeView.au3> #include <TreeViewConstants.au3> #include <GUIConstants.au3> Global $GUITree, $hTree $hGUI = GUICreate("Example", 500, 500, -1, -1) GUICtrlCreateLabel("Add Item Type ( 1 - 22 )", 220, 20) $hCombo = GUICtrlCreateCombo("", 220, 40, 50, 22, 0x0003) GUICtrlSetData(-1, "1|2|3|4|5|6|7|8|9|10|11|12|13|14|15|16|17|18|19|20|21|22", "1") $hCreate = GUICtrlCreateButton("Create Tree Item", 280, 39, 100, 22) $hTree = GUICtrlCreateTreeView( 10, 10, 200, 480, BitOR($TVS_HASBUTTONS, $TVS_HASLINES, $TVS_LINESATROOT, $TVS_DISABLEDRAGDROP, $TVS_SHOWSELALWAYS)) GUISetState() _GUICtrlTreeView_BeginUpdate($hTree) $GUITree = _GUICtrlTreeView_Add($hTree, 0, "hGUI") _GUICtrlTreeView_SetIcon($GUITree, $GUITree, @ScriptDir&"\Resources.dll", 119) _GUICtrlTreeView_EndUpdate($hTree) While 1 $hMsg = GUIGetMsg() Switch $hMsg Case -3 Exit Case $hCreate $hTreeItem = _AddTreeItem("Control Type "&GUICtrlRead($hCombo), GUICtrlRead($hCombo)) _GUICtrlTreeView_Expand($hTree) EndSwitch WEnd Func _AddTreeItem($aName, $aType) _GUICtrlTreeView_BeginUpdate($hTree) $hItem = _GUICtrlTreeView_AddChild($hTree, $GUITree, $aName) _GUICtrlTreeView_SetIcon($hTree, $hItem, @ScriptDir&"\Resources.dll", _GetIcon($aType)) _GUICtrlTreeView_EndUpdate($hTree) ConsoleWrite("+ _AddTreeItem("&$aName&", "&$aType&") Icon # "&_GetIcon($aType)&@CRLF) Return $hItem EndFunc Func _GetIcon($Type) If $Type = 1 Then Return 122 ElseIf $Type = 2 Then Return 102 ElseIf $Type = 3 Then Return 121 ElseIf $Type = 4 Then Return 114 ElseIf $Type = 5 Then Return 105 ElseIf $Type = 6 Then Return 129 ElseIf $Type = 7 Then Return 107 ElseIf $Type = 8 Then Return 123 ElseIf $Type = 9 Then Return 111 ElseIf $Type = 10 Then Return 127 ElseIf $Type = 11 Then Return 120 ElseIf $Type = 12 Then Return 128 ElseIf $Type = 13 Then Return 135 ElseIf $Type = 14 Then Return 138 ElseIf $Type = 15 Then Return 126 ElseIf $Type = 16 Then Return 136 ElseIf $Type = 17 Then Return 133 ElseIf $Type = 18 Then Return 124 ElseIf $Type = 19 Then Return 116 ElseIf $Type = 20 Then Return 113 ElseIf $Type = 21 Then Return 118 ElseIf $Type = 22 Then Return 104 EndIf EndFunc Any help would be appreciated Resources.zip
  17. Version 1.1.7

    507 downloads

    A little animated Screensaver based on FavIcons
  18. Hi friends! I making a listview who displays files and i need set correct icon example: If computer have installed WinRAR zip files will have winrar icon, if have installed adobe reader pdf files have adobe reader icon. I trying to find a way to get icon associated with a extension on the computer, to after put in my listview. Thanks in advance.
  19. Hello, I need a basic script, but I dont know how to create it. Firstyl I upload a my vision create in Paint Ok let's explain. I need script who create a active button always on screen (on screen it's that red rectangle). If I open ex. Google Chrome, thats button shows on screen and If I click one of them, Autoit script type any words or buttons in active window (ex. Google Chrome). I think everybody's understand what I need. Sorry for english Who know how to make that script, or know where is done script ?. Thanks
  20. A little Screensaver based on FavIcons Like this screenshot Most websites use 16x16 Icons, so for a better display i used only those who have a 32x32 format. Thanks to : Ward for his BinaryCall UDF ( for call in memory lzma.dll and titchisid.dll ) and trancexx for his ResourcesViewerAndCompiler ( for create the huge icons resource dll ) If you have some time to loose, you can get files in the Download Section Edit 1 : Config is available via right click on compiled version. Edit 2 : Last version do not use lzma.dll and icons resource dll but an ImageList from a jpg for store the 730 "icons"
  21. Hi all, Where i can get the SciTE4 AutoIt3 's icon ?
  22. I tried to come up with a simple toolbar which displays the plain icons (without a button frame) but also shows a button effect when hovered or clicked on. My approach was to create a button, add an icon and hide the icon button again. Then place the icon without the button on top of it. When the mouse is moved over the icon I hide the icon (which leaves button displayed) giving me the hover effect for hover and clicks (using GUIGetCursorInfo() to get the icon ID). It seem to work ... but sometimes the hover effect does not show as expected especially when the mouse is moved slowly to the edge of the icon. While the icon ID is being read and action triggered (see Mouse OVER text) the icon itself is not being hidden (and button displayed). I found that the effect is more likely to occur when the GUI is freshly loaded. Can anyone reproduce this effect? I wonder what may causes this effect or is anything wrong in my coding? Any hint and support would be appreciated! Many thanks #include <StaticConstants.au3> #include <ButtonConstants.au3> #include <GUIConstantsEx.au3> Opt('MustDeclareVars', 1) f_toolbar() Func f_toolbar() Local $id_button_1_a, $id_button_2_a, $id_button_3_a Local $id_button_1_b, $id_button_2_b, $id_button_3_b Local $id_button_close Local $h_toolbar_gui, $msg_pop, $id_output_lbl ; -- Declare and set mouse over variables Local $last_tool_b_id = 0 ; ID of last button/icon visited Local $a_cursor_b_info ; GUIGetCursorInfo() array Local $win_w = 400 ; GUI width Local $win_h = 400 ; GUI height Local $icon_file = @SystemDir & "\shell32.dll" ; -- Create the GUI ------------------------------------------------------------------------------------------------------- $h_toolbar_gui = GUICreate("Toolbar hover - Test ...", $win_w, $win_h) ; -- A frame for the toolbar GUICtrlCreateLabel("", 3, 3, $win_w-3, 44, $SS_ETCHEDFRAME ) GUICtrlSetState(-1, $GUI_DISABLE) ; -- The Toolbar ; -- 1. Toolbar button ----------------------------------------------------------------------------------------------------- $id_button_1_a = GUICtrlCreateButton("1", 4, 4, 40, 40, $BS_ICON) ; Create BUTTON GUICtrlSetImage(-1, $icon_file, -71, 1) ; Add ICON to button GUICtrlSetState(-1, $GUI_HIDE) ; Hide ICON BUTTON again $id_button_1_b = GUICtrlCreateIcon($icon_file, -71, 4, 4, 40, 40, $BS_CENTER) ; Create ICON to display ; -- 2. Toolbar button ----------------------------------------------------------------------------------------------------- $id_button_2_a = GUICtrlCreateButton("2", 44, 4, 40, 40, $BS_ICON) ; Create BUTTON GUICtrlSetImage(-1, $icon_file, -5, 1) ; Add ICON to button GUICtrlSetState(-1, $GUI_HIDE) ; Hide ICON BUTTON again $id_button_2_b = GUICtrlCreateIcon($icon_file, -5, 44, 4, 40, 40, $BS_CENTER) ; Create ICON to display ; -- 3. Toolbar button ----------------------------------------------------------------------------------------------------- $id_button_3_a = GUICtrlCreateButton("3", 84, 4, 40, 40, $BS_ICON) GUICtrlSetImage(-1, $icon_file, -28, 1) ; Add ICON to button GUICtrlSetState(-1, $GUI_HIDE) ; Hide ICON BUTTON again $id_button_3_b = GUICtrlCreateIcon($icon_file, -28, 84, 4, 40, 40, $BS_CENTER) ; Create ICON to display ; -- Lable CTRL for feedback $id_output_lbl = GUICtrlCreateLabel("Move mouse over toolbar ...", 4, 100, $win_w-8, 16) ; Lable for feedback GUICtrlSetBkColor($id_output_lbl, 0xFFFFFF) ; -- The Close button $id_button_close = GUICtrlCreateButton("Close", $win_w/2-40, $win_h-40, 80, 24, $BS_DEFPUSHBUTTON) GUISetState(@SW_SHOW) While 1 $msg_pop = GUIGetMsg() Select Case $msg_pop = $GUI_EVENT_CLOSE ExitLoop Case $msg_pop = $id_button_close ExitLoop Case $msg_pop = $id_button_1_a Or $msg_pop = $id_button_1_b GUICtrlSetState($id_button_1_a, $GUI_SHOW) ; Show BUTTON MsgBox(32, "DEBUG", "Button 1 pressed ...", 0, $h_toolbar_gui) Case $msg_pop = $id_button_2_a Or $msg_pop = $id_button_2_b GUICtrlSetState($id_button_2_a, $GUI_SHOW) ; Show BUTTON MsgBox(32, "DEBUG", "Button 2 pressed ...", 0, $h_toolbar_gui) Case $msg_pop = $id_button_3_a Or $msg_pop = $id_button_3_b GUICtrlSetState($id_button_3_a, $GUI_SHOW) ; Show BUTTON MsgBox(32, "DEBUG", "Button 3 pressed ...", 0, $h_toolbar_gui) Case Else $a_cursor_b_info = GUIGetCursorInfo($h_toolbar_gui) ; - $aArray[4] = ID of the control that the mouse cursor is hovering over (or 0 if none) Select ; -- Button 1 - Cursor ------------------------------------------------------------------------------------- Case $a_cursor_b_info[4] = $id_button_1_b And $last_tool_b_id <> $id_button_1_b And $last_tool_b_id = 0 ; MOUSE OVER GUICtrlSetState($id_button_1_a, $GUI_SHOW) ; Show BUTTON GUICtrlSetData($id_output_lbl, "Mouse OVER - Ctrl ID:" & @TAB & $a_cursor_b_info[4]) GUICtrlSetBkColor($id_output_lbl, 0xFFFF00) $last_tool_b_id = $id_button_1_b ; -- DEBUG ----------------------------------------------------------------- ConsoleWrite("> ... " & "$last_tool_b_id - Ctrl ID:" & @TAB & $last_tool_b_id & @CRLF) ; -- DEBUG ----------------------------------------------------------------- Case $a_cursor_b_info[4] <> $id_button_1_b And $last_tool_b_id = $id_button_1_b ; NO MOUSE OVER GUICtrlSetState($id_button_1_a, $GUI_HIDE) ; Hide BUTTON $a_cursor_b_info[4] = 0 GUICtrlSetData($id_output_lbl, "Mouse AWAY - Ctrl ID:" & @TAB & $a_cursor_b_info[4]) GUICtrlSetBkColor($id_output_lbl, 0x99CCFF) $last_tool_b_id = 0 ; -- DEBUG ----------------------------------------------------------------- ConsoleWrite("> ... " & "$last_tool_b_id - Ctrl ID:" & @TAB & $last_tool_b_id & @CRLF) ; -- DEBUG ----------------------------------------------------------------- ; -- Button 2 - Cursor ------------------------------------------------------------------------------------- Case $a_cursor_b_info[4] = $id_button_2_b And $last_tool_b_id <> $id_button_2_b And $last_tool_b_id = 0 ; MOUSE OVER GUICtrlSetState($id_button_2_a, $GUI_SHOW) ; Show BUTTON GUICtrlSetData($id_output_lbl, "Mouse OVER - Ctrl ID:" & @TAB & $a_cursor_b_info[4]) GUICtrlSetBkColor($id_output_lbl, 0xFFFF00) $last_tool_b_id = $id_button_2_b ; -- DEBUG ----------------------------------------------------------------- ConsoleWrite("> ... " & "$last_tool_b_id - Ctrl ID:" & @TAB & $last_tool_b_id & @CRLF) ; -- DEBUG ----------------------------------------------------------------- Case $a_cursor_b_info[4] <> $id_button_2_b And $last_tool_b_id = $id_button_2_b ; NO MOUSE OVER GUICtrlSetState($id_button_2_a, $GUI_HIDE) ; Hide BUTTON $a_cursor_b_info[4] = 0 GUICtrlSetData($id_output_lbl, "Mouse AWAY - Ctrl ID:" & @TAB & $a_cursor_b_info[4]) GUICtrlSetBkColor($id_output_lbl, 0x99CCFF) $last_tool_b_id = 0 ; -- DEBUG ----------------------------------------------------------------- ConsoleWrite("> ... " & "$last_tool_b_id - Ctrl ID:" & @TAB & $last_tool_b_id & @CRLF) ; -- DEBUG ----------------------------------------------------------------- ; -- Button 3 - Cursor ------------------------------------------------------------------------------------- Case $a_cursor_b_info[4] = $id_button_3_b And $last_tool_b_id <> $id_button_3_b And $last_tool_b_id = 0 ; MOUSE OVER GUICtrlSetState($id_button_3_a, $GUI_SHOW) ; Show BUTTON GUICtrlSetData($id_output_lbl, "Mouse OVER - Ctrl ID:" & @TAB & $a_cursor_b_info[4]) GUICtrlSetBkColor($id_output_lbl, 0xFFFF00) $last_tool_b_id = $id_button_3_b ; -- DEBUG ----------------------------------------------------------------- ConsoleWrite("> ... " & "$last_tool_b_id - Ctrl ID:" & @TAB & $last_tool_b_id & @CRLF) ; -- DEBUG ----------------------------------------------------------------- Case $a_cursor_b_info[4] <> $id_button_3_b And $last_tool_b_id = $id_button_3_b ; NO MOUSE OVER GUICtrlSetState($id_button_3_a, $GUI_HIDE) ; Hide BUTTON $a_cursor_b_info[4] = 0 GUICtrlSetData($id_output_lbl, "Mouse AWAY - Ctrl ID:" & @TAB & $a_cursor_b_info[4]) GUICtrlSetBkColor($id_output_lbl, 0x99CCFF) $last_tool_b_id = 0 ; -- DEBUG ----------------------------------------------------------------- ConsoleWrite("> ... " & "$last_tool_b_id - Ctrl ID:" & @TAB & $last_tool_b_id & @CRLF) ; -- DEBUG ----------------------------------------------------------------- EndSelect EndSelect WEnd GUIDelete() EndFunc ;==> f_toolbar()
  23. Hi, Here is an UDF to create, delete, set the icon and state, tooltip and tip for your notify icons. The main advantage is that you can handle mouse events as you want, there is no default events. You can create fully customised notifyicons/tooltips. Thanks to Holger Kotsch for his ModernMenu UDF. Note : Breaking changes ! Please use the 1.2+ version. Functions : Attachments : Example + UDF : AutoIt v3.3.10.0+ NotifyIcon_1.2.zip TrayIconEx_1.1.zip AutoIt v3.3.8.0+ TrayIconEx.zip & Requirements : >WinAPIEx UDF. As usual, enjoy !
  24. Hi all ! I'm looking for arrow icons in the Windows Explorer : (The 2 similar ones in this pic) I think they're in a system DLL... but which one ? (Not in shell32, nor in user32) Any help appreciated !
  25. I've just updated to Autoit v3.3.10.2 and the compiling seems a bit odd - My compiled programs are now twice the size they were before (one script went from 8kB compiled to 15 kB compiled with new version) Also my compiled exe's have no icons. When I compile in the SciteLite version that ships with the AutoIt installer, there is no verbose text telling me what happened in the compilation, It just says the time taken to run in the standard blue text output. I was running "Scite for AutoIt" yesterday, but installed it before installing the new Autoit version. The version of AutoIt I was running up until today was v3.3.8.1 If anybody can help or has seen similar behaviour could let me know I'd appreciate it sincerely
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