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  1. This is an old thread. An updated version with mouse and joystick support can be . I first wrote Reflex for a Commodore 64 in the early 80s. It started out as Centipede but quickly took on a life of its own. Back then it played to the strengths of the machine and was enjoyed by my circle of friends. I have since written it for each type of machine I have acquired and for many of the programming languages I have learned. It is my 'hello world' program Back in the day, the Vic-20, Commodore 64, TRS-80 and Apple ][ all had joysticks, which made this game much easier and more fun to play. Perhaps you'll find there is still fun to be had. I've tried to maintain the spirit of the original graphics system while taking advantage of the increased resolutions and color depth. I have no skill in graphic design so all shapes are stolen from the net and massaged into the shapes I need. I make no apologies for the lackluster graphic quality. It is still miles ahead of the blocky shapes of the original. The instruction manual. The Sound and Image Files Ver 1.4 High Score fixed, properly sorted now. Cosmetic changes to Scoreboard to accommodate more systems Reflex.au3I Ver 1.3 Arcade Style High scores feature added Ver 1.2 Fixed subscript problem if row or column was increased. Added 'Auto' option in .ini file to specify the most rows or columns that will fit. Ver 1.1 Force Field activation changed from holding down the space bar to being toggled by the space bar. Force Field no longer takes a turn to power up/down.
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