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Showing results for tags 'TCP Client Server UDF'.
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As part of one of my projects at work that needs TCP communication, I decided to build my own TCP server/client pair. I tried to build it so that it is fairly self-managed, easy to implement into network projects, and contains a lot of useful inbuilt metrics. Supported metrics (supported both server and client side): - Number of current connections - Client and server connection test - Bytes sent / received / processed - Packets sent / received / processed - Number of clients connected - Sockets / IP address / computer name - Connection timestamp / elapsed time - Last packet received timestamp / elapsed time - Last packet sent timestamp / elapsed time Functionality (on top of standard TCP functions): - Configurable to send an initial "connection packet" upon connection, client or server-side. - Connection keep-alive packets at specific intervals - "Stale" connection disconnects for old, idle connections - Selective client broadcasting. On the server, clients can be individually selected to rebroadcast data received from them. - Automatic IP/socket/computer name detection - Connection state change detection. e.g. This facilitates updating a GUI connection list when clients have connected or disconnected. I would appreciate your constructive comments and suggestions. I am including the UDF, and sample server and client. Routines_TCP.au3 TCP Server.au3 TCP Client.au3