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wcook509

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  1. Oops!
  2. I have renamed this project to "Stranded.au3" and decided that I am pretty much finished. The game can now be played to a conclusion. Either you solve it, die of hunger, thirst, exhaustion, or you give up and quit. I've learned a great deal from this exercise and have sprinkled in code I found on these forums to help accomplish what I wanted the script to do. If you ever played and old DOS text adventure games, you might find this interesting....Enjoy! Stranded.au3
  3. To Bilgus: Thank you for your input!! I probably shared this way too soon. I have re-written much of it, still learning how to implement. I've replaced the list box with an edit box to fix the wordwrap issue and eliminated the [Enter] key trap. I am still developing responses for the various user inputs and how to respond to them. I also believe I have settled on how the adventure is to be solved. Even at my ripe old age of 72....learning is still fun. I will implement a response to the user if he/she types "help". This will contain a list of commands, along with hints depending on where you are in the game. Still a long way to go on this, but I will share the latest update. Adventure-update01.au3
  4. My apologies if I placed this in the wrong area of the forum. -w
  5. Way back in the early 80's (I am a 72 year old youngster), I wrote a few BASIC language text-base adventure games for the Tandy/Radio Shack Color Computer. Haven't even attempted any kind of coding in 30+ years. After discovering AutoIT, I thought I would make an attempt to determine if something like those legacy games could be created using AutoIt. This is what I've come up with and it is far from finished. I would welcome comments, improvements, ideas.... (remember I am very much a novice). Thanks... Adventure.au3
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