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  1. with these add it works ; Update the Pic control image using _SendMessage instead of GUICtrlSetImage _SendMessage($hPic, $STM_SETIMAGE, 0, $hSource) in Case $idButton ; Update the existing icon's color _MyWinAPI_UpdateIcon($idIcon, $NewColor) _WinAPI_RedrawWindow(GUICtrlGetHandle($idIcon)) ;** Edit: during the tests I did I forgot that I added the _WinAPI_RedrawWindow(GUICtrlGetHandle($idIcon)) after _MyWinAPI_UpdateIcon($idIcon, $NewColor)
    3 points
  2. Maybe just build an array with the gradient values that runs once when the script is started and use it as a lookup table, no need to do the calculations all the time, there is only 101 of them that doesnt change, always the same, better yet, just hardcode them in and get rid of the _GetGradientColor() function, greener and more CO² friendly and sligthly faster. #include <GUIConstantsEx.au3> #include <StaticConstants.au3> #include <WinAPIGdi.au3> #include <WinAPISysInternals.au3> #include <WindowsConstants.au3> Global $GradientColor[101] = [0x0000FF,0x000AFF,0x0014FF,0x001EFF,0x0028FF,0x0033FF,0x003DFF,0x0047FF,0x0051FF,0x005BFF, _ 0x0066FF,0x0070FF,0x007AFF,0x0084FF,0x008EFF,0x0099FF,0x00A3FF,0x00ADFF,0x00B7FF,0x00C1FF, _ 0x00CCFF,0x00D6FF,0x00E0FF,0x00EAFF,0x00F4FF,0x00FFFF,0x00FFFF,0x00FFFF,0x00FFFF,0x00FFFF, _ 0x00FFFF,0x00FFFF,0x00FFFF,0x00FFFF,0x00FFFF,0x00FFFF,0x00FFFF,0x00FFFF,0x00FFFF,0x00FFFF, _ 0x00FFFF,0x00FFE6,0x00FFCC,0x00FFB3,0x00FF99,0x00FF80,0x00FF66,0x00FF4D,0x00FF33,0x00FF1A, _ 0x00FF00,0x08FF00,0x11FF00,0x19FF00,0x22FF00,0x2AFF00,0x33FF00,0x3BFF00,0x44FF00,0x4CFF00, _ 0x55FF00,0x5DFF00,0x66FF00,0x6EFF00,0x77FF00,0x7FFF00,0x88FF00,0x90FF00,0x99FF00,0xA1FF00, _ 0xAAFF00,0xB2FF00,0xBBFF00,0xC3FF00,0xCCFF00,0xD4FF00,0xDDFF00,0xE5FF00,0xEEFF00,0xF6FF00, _ 0xFFFF00,0xFFF200,0xFFE500,0xFFD800,0xFFCC00,0xFFBF00,0xFFB200,0xFFA500,0xFF9900,0xFF8C00, _ 0xFF7F00,0xFF7200,0xFF6600,0xFF5900,0xFF4C00,0xFF3F00,0xFF3300,0xFF2600,0xFF1900,0xFF0C00, _ 0xFF0000] ; Create the main GUI window GUICreate("Test color change of icons", 400, 300) GUISetBkColor(0x252525) ; blackish ; Create a button to change the icon color Global $idButton = GUICtrlCreateButton("Change Icon Color", 150, 200, 100, 30) ; Create a Pic control to draw the rounded box Global $Size = 15 Global $hPic = GUICtrlGetHandle ( GUICtrlCreatePic ('', 150, 100, $Size, $Size ) ) ; Create an initial icon _MyWinAPI_UpdateIcon($GradientColor[50]) ; green ; Show the GUI GUISetState(@SW_SHOW) ; Main loop While 1 Switch GUIGetMsg() Case $GUI_EVENT_CLOSE ExitLoop Case $idButton ; Generate a random value between 1 and 100 Local $RandomValue = Random(1, 100, 1) ; Get the new color Local $NewColor = $GradientColor[$RandomValue] ; Update the existing icon's color _MyWinAPI_UpdateIcon($NewColor) _WinAPI_RedrawWindow($hPic) EndSwitch WEnd ;============================================== Func _MyWinAPI_UpdateIcon( $Color ) Local $cornerRadius = 7 ; Create a compatible bitmap Local $hDev = _WinAPI_GetDC ( $hPic ) Local $hDC = _WinAPI_CreateCompatibleDC ( $hDev ) Local $hSource = _WinAPI_CreateCompatibleBitmapEx($hDev, $Size, $Size, _WinAPI_SwitchColor(_WinAPI_GetSysColor($COLOR_3DFACE))) Local $hSv = _WinAPI_SelectObject ( $hDC, $hSource ) ; Create a brush for the background of the box Local $hBrush = _WinAPI_CreateSolidBrush ( $Color ) Local $hOldBrush = _WinAPI_SelectObject ( $hDC, $hBrush ) ; Create a pen to draw the outline Local $hPen = _WinAPI_CreatePen ( $PS_SOLID, 1, $Color ) Local $hOldPen = _WinAPI_SelectObject ( $hDC, $hPen ) ; Draw the rounded rectangle Local $tRECT = _WinAPI_CreateRect (0, 0, $Size, $Size ) _WinAPI_RoundRect ( $hDC, $tRECT, $cornerRadius, $cornerRadius ) ; Add the image to the control _SendMessage ( $hPic, $STM_SETIMAGE, 0, $hSource ) Local $hObj = _SendMessage($hPic, $STM_GETIMAGE) If $hObj <> $hSource Then _WinAPI_DeleteObject($hSource) ; Reset the old brushes and pens (originals) _WinAPI_SelectObject ( $hDC, $hOldBrush ) _WinAPI_DeleteObject ( $hBrush ) _WinAPI_SelectObject ( $hDC, $hOldPen ) _WinAPI_DeleteObject ( $hPen ) ; Release the resources _WinAPI_SelectObject ( $hDC, $hSv ) ; reset original context _WinAPI_ReleaseDC ( $hPic, $hDev ) _WinAPI_DeleteDC ( $hDC ) EndFunc Btw, isnt something missing here... ; Gradient from pure orange to pure yellow (26-40%) ElseIf $Value <= 40 Then $Red = 255 $Green = 255 $Blue = 0
    2 points
  3. Glad you made it, _WinAPI_RedrawWindow added by ioa747 refreshed the control nicely We could combine both functions (create & update) in a single one, as they got plenty of code in common, for example : #include <GUIConstantsEx.au3> #include <StaticConstants.au3> #include <WinAPIGdi.au3> #include <WinAPISysInternals.au3> #include <WindowsConstants.au3> ; Create the main GUI window GUICreate("Test color change of icons", 400, 300) GUISetBkColor(0x252525) ; blackish ; Create a button to change the icon color Global $idButton = GUICtrlCreateButton("Change Icon Color", 150, 200, 100, 30) ; Create a Pic control to draw the rounded box Global $Size = 15 Global $hPic = GUICtrlGetHandle ( GUICtrlCreatePic ('', 150, 100, $Size, $Size ) ) ; Create an initial icon _MyWinAPI_UpdateIcon(_GetGradientColor(50)) ; green ; Show the GUI GUISetState(@SW_SHOW) ; Main loop While 1 Switch GUIGetMsg() Case $GUI_EVENT_CLOSE ExitLoop Case $idButton ; Generate a random value between 1 and 100 Local $RandomValue = Random(1, 100, 1) ; Get the new color Local $NewColor = _GetGradientColor($RandomValue) ; Update the existing icon's color _MyWinAPI_UpdateIcon($NewColor) _WinAPI_RedrawWindow($hPic) EndSwitch WEnd ;============================================== Func _GetGradientColor($Value) ; Limit the value to the range [0, 100] If $Value < 0 Or $Value > 100 Then Return SetError(1, 0, 0) Local $Red = 0, $Green = 0, $Blue = 0 ; Gradient from pure red to pure orange (0-25%) If $Value <= 25 Then $Red = 255 $Green = Int(255 * ($Value / 25)) $Blue = 0 ; Gradient from pure orange to pure yellow (26-40%) ElseIf $Value <= 40 Then $Red = 255 $Green = 255 $Blue = 0 ; Gradient from pure yellow to pure green (41-50%) ElseIf $Value <= 50 Then $Red = 255 - Int(255 * (($Value - 40) / 10)) $Green = 255 $Blue = 0 ; Gradient from pure green to pure cyan (51-80%) ElseIf $Value <= 80 Then $Red = 0 $Green = 255 $Blue = Int(255 * (($Value - 50) / 30)) ; Gradient from pure cyan to pure blue (81-100%) Else $Red = 0 $Green = Int(255 - (255 * (($Value - 80) / 20))) $Blue = 255 EndIf ; Return the color in BGR format (for AutoIt) Return "0x" & Hex($Blue, 2) & Hex($Green, 2) & Hex($Red, 2) EndFunc ;============================================== Func _MyWinAPI_UpdateIcon( $Color ) Local $cornerRadius = 7 ; Create a compatible bitmap Local $hDev = _WinAPI_GetDC ( $hPic ) Local $hDC = _WinAPI_CreateCompatibleDC ( $hDev ) Local $hSource = _WinAPI_CreateCompatibleBitmapEx($hDev, $Size, $Size, _WinAPI_SwitchColor(_WinAPI_GetSysColor($COLOR_3DFACE))) Local $hSv = _WinAPI_SelectObject ( $hDC, $hSource ) ; Create a brush for the background of the box Local $hBrush = _WinAPI_CreateSolidBrush ( $Color ) Local $hOldBrush = _WinAPI_SelectObject ( $hDC, $hBrush ) ; Create a pen to draw the outline Local $hPen = _WinAPI_CreatePen ( $PS_SOLID, 1, $Color ) Local $hOldPen = _WinAPI_SelectObject ( $hDC, $hPen ) ; Draw the rounded rectangle Local $tRECT = _WinAPI_CreateRect (0, 0, $Size, $Size ) _WinAPI_RoundRect ( $hDC, $tRECT, $cornerRadius, $cornerRadius ) ; Add the image to the control _SendMessage ( $hPic, $STM_SETIMAGE, 0, $hSource ) Local $hObj = _SendMessage($hPic, $STM_GETIMAGE) If $hObj <> $hSource Then _WinAPI_DeleteObject($hSource) ; Reset the old brushes and pens (originals) _WinAPI_SelectObject ( $hDC, $hOldBrush ) _WinAPI_DeleteObject ( $hBrush ) _WinAPI_SelectObject ( $hDC, $hOldPen ) _WinAPI_DeleteObject ( $hPen ) ; Release the resources _WinAPI_SelectObject ( $hDC, $hSv ) ; reset original context _WinAPI_ReleaseDC ( $hPic, $hDev ) _WinAPI_DeleteDC ( $hDC ) EndFunc
    2 points
  4. Hi All! Long time posting but glad the community is still thriving! I want to share my code for a YoloV8 Image Annotation Tool. It is not yet complete but a good amount is functional. It offers... Screenshot Here GUI with responsive controls and image view Custom image view scaling to keep images in proportion Some improvements like font scaling could be added Load image folder and yolov8 annotation txt folder Click Load Annotations See your first image in the image folder with colored polygons or bounding boxes and an associated label Labels come from a classes.txt file located in the annotation labels folder Polygons and/or rectangles are drawn depending on the number of elements in the annotation file for each class Polygons and labels are automatically redrawn when the window is maximized, restored or resized. Navigate with the "Next" and "Previous" buttons at the bottom of the GUI TODO Add keyboard shortcuts for buttons Add remove button to remove an image and associated annotation text file from the dataset Add a list view on the right of the image for the image file names and select which file is currently displayed Add a list view on the left of the image for the polygons and their labels to select to move or delete individual annotations Add the ability to click within a polygon to select it in the list view on the left for adjustments, removal or changing the assigned class These are just a few items to make this a fully functionally annotation tool but hopefully people have similar needs and want to pitch in. I plan to create a Github soon if anyone is interested. I'm happy to hear any feedback or suggestions Thanks Example Yolov8 Annotations (No Mask/Mask) ==> https://www.consultingjoe.com/wp-content/uploads/2024/09/Example-Yolov8-Annotations.zip #include <GUIConstantsEx.au3> #include <ButtonConstants.au3> #include <File.au3> #include <MsgBoxConstants.au3> #include <WindowsConstants.au3> #include <GDIPlus.au3> #include <Array.au3> Global $imageDir, $labelDir, $annotations, $classes, $classes_colors = [] Global $imageFiles, $currentIndex = 1 Global $originalImageWidth, $originalImageHeight, $scaleX, $scaleY ; Create the GUI (with resizing and maximizing options) $mainGUI = GUICreate("YOLOv8 Annotation Tool", 1024, 768, -1, -1, BitOR($WS_SIZEBOX, $WS_MAXIMIZEBOX, $WS_SYSMENU, $WS_MINIMIZEBOX, $WS_CAPTION)) ; Input fields GUICtrlCreateLabel("Image Directory:", 10, 10) GUICtrlSetResizing(-1, $GUI_DOCKAUTO) $imageDirInput = GUICtrlCreateInput(@ScriptDir & "\images\", 120, 10, 700, 20) GUICtrlSetResizing(-1, $GUI_DOCKAUTO) GUICtrlCreateLabel("Label Directory:", 10, 40) GUICtrlSetResizing(-1, $GUI_DOCKAUTO) $labelDirInput = GUICtrlCreateInput(@ScriptDir & "\labels\", 120, 40, 700, 20) GUICtrlSetResizing(-1, $GUI_DOCKAUTO) ; Browse buttons $imageDirButton = GUICtrlCreateButton("Browse", 830, 10, 75, 20) GUICtrlSetResizing(-1, $GUI_DOCKAUTO) $labelDirButton = GUICtrlCreateButton("Browse", 830, 40, 75, 20) GUICtrlSetResizing(-1, $GUI_DOCKAUTO) ; Load button $loadButton = GUICtrlCreateButton("Load Annotations", 10, 70, 200, 30) GUICtrlSetResizing(-1, $GUI_DOCKAUTO) ; Navigation buttons $prevButton = GUICtrlCreateButton("Previous", 10, 710, 100, 30) GUICtrlSetResizing(-1, $GUI_DOCKAUTO) $nextButton = GUICtrlCreateButton("Next", 920, 710, 100, 30) GUICtrlSetResizing(-1, $GUI_DOCKAUTO) ; Image display area, scalable (with the anchor set) $picDisplay = GUICtrlCreatePic("", 10, 110, 1000, 600) GUICtrlSetResizing($picDisplay, $GUI_DOCKHCENTER) ; Show the GUI GUISetState(@SW_SHOW) ; Event Loop While 1 $msg = GUIGetMsg() Switch $msg Case $GUI_EVENT_CLOSE Exit Case $GUI_EVENT_RESTORE ConsoleWrite("RESTORE") Sleep(10) DisplayCurrentImage(0) Case $GUI_EVENT_MAXIMIZE ConsoleWrite("MAXIMIZE") Sleep(10) DisplayCurrentImage(0) Case $GUI_EVENT_RESIZED ConsoleWrite("RESIZED") Sleep(10) DisplayCurrentImage(0) Case $imageDirButton $imageDir = FileSelectFolder("Select Image Directory", @ScriptDir & "\images\") If Not @error Then GUICtrlSetData($imageDirInput, $imageDir) Case $labelDirButton $labelDir = FileSelectFolder("Select Label Directory", @ScriptDir & "\labels\") If Not @error Then GUICtrlSetData($labelDirInput, $labelDir) Case $loadButton $imageDir = GUICtrlRead($imageDirInput) $labelDir = GUICtrlRead($labelDirInput) If $imageDir = "" Or $labelDir = "" Then MsgBox($MB_ICONERROR, "Error", "Please select both image and label directories.") Else LoadImages($imageDir, $labelDir) EndIf Case $prevButton If $currentIndex > 1 Then DisplayCurrentImage(-1) EndIf Case $nextButton If $currentIndex < $imageFiles[0] Then DisplayCurrentImage(1) EndIf EndSwitch WEnd Func AdjustImageDisplay($imageWidth, $imageHeight) ; Get the available space in the GUI for the image display Local $winSize = WinGetClientSize($mainGUI) Local $availableWidth = $winSize[0] Local $availableHeight = $winSize[1] - 220 ; Adjust for top GUI elements (like buttons) ; Calculate the aspect ratio of the image Local $imageAspectRatio = $imageWidth / $imageHeight ; Initialize new dimensions while maintaining the aspect ratio Local $newWidth, $newHeight ; Adjust the dimensions to fit within the available space, maintaining aspect ratio If ($availableWidth / $availableHeight) > $imageAspectRatio Then ; Available space is wider than the image's aspect ratio, so limit by height $newHeight = $availableHeight $newWidth = $newHeight * $imageAspectRatio Else ; Available space is taller than the image's aspect ratio, so limit by width $newWidth = $availableWidth $newHeight = $newWidth / $imageAspectRatio EndIf ; Calculate new position to center the image control horizontally and vertically Local $xPos = ($availableWidth - $newWidth) / 2 Local $yPos = ($availableHeight - $newHeight) / 2 + 110 ; Resize and reposition the image display control GUICtrlSetPos($picDisplay, $xPos, $yPos, $newWidth, $newHeight) EndFunc Func LoadClasses($labelDir) Local $classFile = $labelDir & "\classes.txt" ; Check if the classes.txt file exists in the label directory If FileExists($classFile) Then ; Read the file into an array Local $lines = [] _FileReadToArray($classFile, $lines) ; Check if the file was read successfully If IsArray($lines) Then ;_ArrayDisplay($lines) ; Copy the lines to the global classes array Global $classes = $lines AssignClassColors() ConsoleWrite("Classes loaded successfully: " & _ArrayToString($classes, ", ") & @CRLF) Else MsgBox($MB_ICONERROR, "Error", "Failed to read the classes.txt file.") EndIf Else MsgBox($MB_ICONERROR, "Error", "classes.txt file not found in: " & $labelDir) EndIf EndFunc Func LoadImages($imageDir, $labelDir) ; Load images $labelDir = GUICtrlRead($labelDirInput) $imageFiles = _FileListToArrayRec($imageDir, "*.jpg;*.png", 1) _ArrayDelete($classes, 0) LoadClasses($labelDir) If @error Then MsgBox($MB_ICONERROR, "Error", "No images found in directory: " & $imageDir) Return EndIf ; Set the current index to the first image $currentIndex = 1 ; Display the first image DisplayCurrentImage(0) EndFunc Func DisplayCurrentImage($nextIndex) If $imageFiles = "" Then Return $currentIndex += $nextIndex Local $filename = StringTrimLeft($imageFiles[$currentIndex], StringInStr($imageFiles[$currentIndex], "\", 0, -1)) ; Replace the extension to match the label file Local $labelFilename = StringReplace($filename, ".jpg", ".txt") $labelFilename = StringReplace($labelFilename, ".png", ".txt") Local $imagePath = $imageDir & "\" & $filename Local $labelPath = $labelDir & "\" & $labelFilename If FileExists($labelPath) Then ConsoleWrite("EXISTS "&$labelPath&@crlf) ; Get the original image dimensions Local $imageWidth = _GDIPlus_ImageGetWidth($imagePath) Local $imageHeight = _GDIPlus_ImageGetHeight($imagePath) AdjustImageDisplay($imageWidth, $imageHeight) ; Load and display the image GUICtrlSetImage($picDisplay, $imagePath) DisplayImageWithAnnotations($imagePath, $labelPath) Else MsgBox($MB_ICONERROR, "Error", "Label file not found: " & $labelFilename) EndIf EndFunc Func DisplayImageWithAnnotations($imagePath, $labelPath) ; Clear previous annotations by deleting all elements While UBound($annotations) > 0 _ArrayDelete($annotations, 0) WEnd _GDIPlus_Startup() Local $hGraphic = _GDIPlus_GraphicsCreateFromHWND(GUICtrlGetHandle($picDisplay)) Local $hBitmap = _GDIPlus_BitmapCreateFromFile($imagePath) ; Get the image dimensions $originalImageWidth = _GDIPlus_ImageGetWidth($hBitmap) $originalImageHeight = _GDIPlus_ImageGetHeight($hBitmap) ; Get the dimensions of the displayed image area (accounting for GUI scaling) Local $displayWidth = ControlGetPos($mainGUI, "", $picDisplay)[2] Local $displayHeight = ControlGetPos($mainGUI, "", $picDisplay)[3] ; Calculate scaling factors for X and Y $scaleX = $displayWidth / $originalImageWidth $scaleY = $displayHeight / $originalImageHeight ; Draw the image _GDIPlus_GraphicsDrawImage($hGraphic, $hBitmap, 0, 0) sleep(50) ; Load and parse the annotation file Local $lines = [] _FileReadToArray($labelPath, $lines) If IsArray($lines) Then For $i = 1 To $lines[0] ConsoleWrite($lines[$i] & @CRLF) ; Ensure the line is not empty and $lines[$i] is within bounds If IsString($lines[$i]) And StringStripWS($lines[$i], 3) <> "" Then Local $elements = StringSplit($lines[$i], " ") ; Ensure $elements is an array and has enough elements If IsArray($elements) And UBound($elements) >= 5 Then ; Handle bounding box (4 points) or polygon (more than 4 points) If UBound($elements) > 6 Then ; Draw the polygon and label it DrawPolygon($hGraphic, $elements) LabelPolygon($hGraphic, $elements) Else ; Draw the bounding box DrawBoundingBox($hGraphic, $elements) LabelPolygon($hGraphic, $elements) EndIf ; Store annotation data _ArrayAdd($annotations, $lines[$i]) EndIf EndIf Next Else ;MsgBox($MB_ICONERROR, "Error", "Failed to read label file: " & $labelPath) EndIf ; Cleanup _GDIPlus_GraphicsDispose($hGraphic) _GDIPlus_BitmapDispose($hBitmap) _GDIPlus_Shutdown() EndFunc Func DrawPolygon($hGraphic, $elements) Local $classIndex = $elements[1] ; Class index is the first element of the annotation ; Calculate the number of points in the polygon Local $numPoints = (UBound($elements) - 2) / 2 ; Declare the array to hold the polygon points as a 2D array Local $points[$numPoints + 1][2] ; +1 to hold the number of vertices at index [0][0] ; The first element contains the number of vertices $points[0][0] = $numPoints ; Convert normalized coordinates to scaled pixel coordinates For $i = 0 To $numPoints - 1 $points[$i + 1][0] = Round($elements[2 + $i * 2] * $originalImageWidth * $scaleX) ; X coordinate $points[$i + 1][1] = Round($elements[3 + $i * 2] * $originalImageHeight * $scaleY) ; Y coordinate Next ; Create a pen for drawing Local $hPen = _GDIPlus_PenCreate($classes_colors[$classIndex+1], 2) ; Draw the polygon using the 2D points array _GDIPlus_GraphicsDrawPolygon($hGraphic, $points, $hPen) ; Clean up _GDIPlus_PenDispose($hPen) EndFunc Func DrawBoundingBox($hGraphic, $elements) ; Scale the bounding box coordinates according to the display scaling Local $classIndex = $elements[1] ; Class index is the first element of the annotation ; Convert normalized coordinates to pixel coordinates Local $xCenter = $elements[2] * $originalImageWidth * $scaleX Local $yCenter = $elements[3] * $originalImageHeight * $scaleY Local $width = $elements[4] * $originalImageWidth * $scaleX Local $height = $elements[5] * $originalImageHeight * $scaleY ; Calculate the top-left corner from center coordinates and width/height Local $x = $xCenter - ($width / 2) Local $y = $yCenter - ($height / 2) ; Create a pen for drawing, using the class color Local $hPen = _GDIPlus_PenCreate($classes_colors[$classIndex + 1], 2) ; Draw the rectangle (bounding box) _GDIPlus_GraphicsDrawRect($hGraphic, $x, $y, $width, $height, $hPen) ; Clean up _GDIPlus_PenDispose($hPen) EndFunc Func LabelPolygon($hGraphic, $elements) ; Get the class index (first element) and calculate the top-center for the label Local $classIndex = $elements[1] ; Class index is the first element of the annotation Local $minX = $originalImageWidth * $scaleX Local $minY = $originalImageHeight * $scaleY Local $maxX = 0 Local $maxY = 0 Local $numPoints = (UBound($elements) - 2) / 2 ; Find the min and max X coordinates and the minimum Y (top of the polygon) For $i = 0 To $numPoints - 1 Local $x = $elements[2 + $i * 2] * $originalImageWidth * $scaleX Local $y = $elements[3 + $i * 2] * $originalImageHeight * $scaleY ; Get the smallest Y (topmost point) and calculate the min/max X values If $x < $minX Then $minX = $x If $x > $maxX Then $maxX = $x If $y < $minY Then $minY = $y If $y > $maxY Then $maxY = $y Next ; Calculate the horizontal center of the polygon Local $centerX = ($minX + $maxX) / 2 ; Draw the label (class index) at the top-center of the polygon Local $hBrush = _GDIPlus_BrushCreateSolid($classes_colors[$classIndex + 1]) ; White color for text Local $hFormat = _GDIPlus_StringFormatCreate() Local $hFamily = _GDIPlus_FontFamilyCreate("Arial") Local $hFont = _GDIPlus_FontCreate($hFamily, 16, 4) ; Font size 12, bold Local $textRect = _GDIPlus_RectFCreate($minX - 35, $maxY - $minY + $minY, 100, 20) ; Draw the label centered horizontally ; Draw the text label at the top-center of the polygon _GDIPlus_GraphicsDrawStringEx($hGraphic, $classes[$classIndex + 1], $hFont, $textRect, $hFormat, $hBrush) ; Clean up _GDIPlus_BrushDispose($hBrush) _GDIPlus_FontDispose($hFont) _GDIPlus_StringFormatDispose($hFormat) _GDIPlus_FontFamilyDispose($hFamily) EndFunc Func AssignClassColors() Local $predefinedColors = [0xFFFF0000, 0xFF00FF00, 0xFF0000FF, 0xFFFFFF00, 0xFFFF00FF, 0xFF00FFFF, 0xFFFFA500, 0xFF800080, 0xFF808080, 0xFF008080] Local $numPredefined = UBound($predefinedColors) ; Loop through the classes array For $i = 0 To UBound($classes) - 1 ; Assign a predefined color if available, otherwise generate a random color If $i < $numPredefined Then _ArrayAdd($classes_colors, $predefinedColors[$i]) Else ; Generate a random color if predefined colors are exhausted _ArrayAdd($classes_colors, RandomColor()) EndIf Next ConsoleWrite("Class colors assigned successfully: " & _ArrayToString($classes_colors, ", ") & @CRLF) EndFunc ; Function to generate a random color in RGB format Func RandomColor() Local $r = Random(0, 255, 1) Local $g = Random(0, 255, 1) Local $b = Random(0, 255, 1) Return ($r * 0x10000 + $g * 0x100 + $b) EndFunc
    2 points
  5. It's been 13 years since "i made it" so completely forgot I'm not the original author of it, I only removed some stuff and added other stuff, credits goes to @Malkey for his... ...example.
    2 points
  6. Thank you both so much for responding so quickly ! Second post of @ioa747 works perfectly and is clearly fast ! 0.4ms far below my expactations 😁 So simple code, when you master the thing.
    2 points
  7. Yes, it's possible... #include <GDIPlus.au3> #include <misc.au3> ; Line Global $Linepoints[3][2] = [[2,0],[584,211],[617,184]] ; Face Global $rightbrowpoints[6][2] = [[5,0],[184,211],[217,184],[274,183],[273,195],[224,197]] Global $leftbrowpoints[6][2] = [[5,0],[335,181],[341,192],[367,190],[388,200],[371,177]] Global $righteyepoints[9][2] = [[8,0],[234,213],[222,219],[212,225],[225,224],[235,225],[252,224],[266,219],[252,214]] Global $lefteyepoints[9][2] = [[8,0],[349,206],[337,209],[330,215],[342,218],[351,218],[364,219],[379,217],[366,209]] Global $mouthpoints[15][2] = [[14,0],[312,323],[291,319],[257,325],[235,337],[247,352],[262,361],[282,370],[306,372],[327,366],[345,354],[354,344],[359,334],[347,323],[328,317]] Global $headpoints[15][2] = [[14,0],[150,130],[136,199],[137,276],[151,346],[213,405],[311,451],[363,406],[387,356],[404,283],[402,197],[388,121],[342,78],[278,63],[203,80]] Local $pt = 0 Global $dll = DllOpen("user32.dll") $gui = GUICreate("", 1024, 768) GUISetState() Opt("MouseCoordMode", 2) ClosedCurveOrPolygon() Func ClosedCurveOrPolygon() Local $0nPoint, $mouseDiffX, $mouseDiffY, $MouseStartPos, $pos _GDIPlus_Startup() Global $hBitmap = _GDIPlus_BitmapCreateFromScan0(1024, 768, $GDIP_PXF32ARGB) Global $hBitmap_clone = _GDIPlus_BitmapCloneArea($hBitmap, 0, 0, 1024, 768) Global $hGraphic = _GDIPlus_GraphicsCreateFromHWND($gui) Global $backbuffer = _GDIPlus_ImageGetGraphicsContext($hBitmap) Global $retValue2 = "head" Draw(-1) Do $msg = GUIGetMsg() If $msg = -3 Then ExitLoop If _IsPressed("01", $dll) Then $MouseStartPos = MouseGetPos() $0nPoint = CheckOverPoint($MouseStartPos[0], $MouseStartPos[1]) $mouseDiffX = 0 If $0nPoint >= 0 Then $moveAll = 1 Draw($0nPoint) $GrnPt = $0nPoint While _IsPressed("01", $dll) $pos = MouseGetPos() $mouseDiffX = Int(($pos[0] - $MouseStartPos[0])) $mouseDiffY = Int(($pos[1] - $MouseStartPos[1])) If Abs($mouseDiffX) > 0 Or Abs($mouseDiffY) > 0 Then If $retValue2 = "head" Then $headpoints[$0nPoint][0] = $pos[0] $headpoints[$0nPoint][1] = $pos[1] ElseIf $retValue2 = "mouth" Then $mouthpoints[$0nPoint][0] = $pos[0] $mouthpoints[$0nPoint][1] = $pos[1] ElseIf $retValue2 = "righteye" Then $righteyepoints[$0nPoint][0] = $pos[0] $righteyepoints[$0nPoint][1] = $pos[1] ElseIf $retValue2 = "lefteye" Then $lefteyepoints[$0nPoint][0] = $pos[0] $lefteyepoints[$0nPoint][1] = $pos[1] ElseIf $retValue2 = "rightbrow" Then $rightbrowpoints[$0nPoint][0] = $pos[0] $rightbrowpoints[$0nPoint][1] = $pos[1] ElseIf $retValue2 = "leftbrow" Then $leftbrowpoints[$0nPoint][0] = $pos[0] $leftbrowpoints[$0nPoint][1] = $pos[1] ElseIf $retValue2 = "Line" Then $Linepoints[$0nPoint][0] = $pos[0] $Linepoints[$0nPoint][1] = $pos[1] EndIf Draw($0nPoint) Sleep(20) EndIf Sleep(20) WEnd Else $moveAll = 0 Draw(-1) EndIf EndIf ; mouse BTN 1 pressed?? Sleep(20) Until _IsPressed("1B") ; ESC key DllClose($dll) EndFunc ;==>ClosedCurveOrPolygon Func CheckOverPoint($MouseX, $MouseY) Local $x1, $x2, $x3, $x4, $x5, $x6, $x7, $retValue = -1 For $x1 = 1 To UBound($headpoints) - 1 If $MouseX < $headpoints[$x1][0] + 5 And $MouseX > $headpoints[$x1][0] - 5 And $MouseY < $headpoints[$x1][1] + 5 And $MouseY > $headpoints[$x1][1] - 5 Then $retValue = $x1 $retValue2 = "head" EndIf Next For $x2 = 1 To UBound($mouthpoints) - 1 If $MouseX < $mouthpoints[$x2][0] + 5 And $MouseX > $mouthpoints[$x2][0] - 5 And $MouseY < $mouthpoints[$x2][1] + 5 And $MouseY > $mouthpoints[$x2][1] - 5 Then $retValue = $x2 $retValue2 = "mouth" EndIf Next For $x3 = 1 To UBound($righteyepoints) - 1 If $MouseX < $righteyepoints[$x3][0] + 5 And $MouseX > $righteyepoints[$x3][0] - 5 And $MouseY < $righteyepoints[$x3][1] + 5 And $MouseY > $righteyepoints[$x3][1] - 5 Then $retValue = $x3 $retValue2 = "righteye" EndIf Next For $x4 = 1 To UBound($lefteyepoints) - 1 If $MouseX < $lefteyepoints[$x4][0] + 5 And $MouseX > $lefteyepoints[$x4][0] - 5 And $MouseY < $lefteyepoints[$x4][1] + 5 And $MouseY > $lefteyepoints[$x4][1] - 5 Then $retValue = $x4 $retValue2 = "lefteye" EndIf Next For $x5 = 1 To UBound($rightbrowpoints) - 1 If $MouseX < $rightbrowpoints[$x5][0] + 5 And $MouseX > $rightbrowpoints[$x5][0] - 5 And $MouseY < $rightbrowpoints[$x5][1] + 5 And $MouseY > $rightbrowpoints[$x5][1] - 5 Then $retValue = $x5 $retValue2 = "rightbrow" EndIf Next For $x6 = 1 To UBound($leftbrowpoints) - 1 If $MouseX < $leftbrowpoints[$x6][0] + 5 And $MouseX > $leftbrowpoints[$x6][0] - 5 And $MouseY < $leftbrowpoints[$x6][1] + 5 And $MouseY > $leftbrowpoints[$x6][1] - 5 Then $retValue = $x6 $retValue2 = "leftbrow" EndIf Next For $x7 = 1 To UBound($Linepoints) - 1 If $MouseX < $Linepoints[$x7][0] + 5 And $MouseX > $Linepoints[$x7][0] - 5 And $MouseY < $Linepoints[$x7][1] + 5 And $MouseY > $Linepoints[$x7][1] - 5 Then $retValue = $x7 $retValue2 = "Line" EndIf Next Return $retValue EndFunc ;==>CheckOverPoint Func draw($pt) $hPen = _GDIPlus_PenCreate(0xFFFFFFFF, 2); white $hBrushRed = _GDIPlus_BrushCreateSolid(0x8fff0000) ;red $hBrushGreen = _GDIPlus_BrushCreateSolid(0x8f00ff00) ;Green _GDIPlus_GraphicsSetSmoothingMode($backbuffer, 2) _GDIPlus_GraphicsClear($backbuffer, 0x00000000) _GDIPLus_GraphicsDrawImageRect($backbuffer, $hBitmap_clone, 0, 0, 1024, 768) _GDIPlus_GraphicsDrawClosedCurve ($backbuffer, $headpoints, $hPen) _GDIPlus_GraphicsDrawClosedCurve ($backbuffer, $mouthpoints, $hPen) _GDIPlus_GraphicsDrawClosedCurve ($backbuffer, $righteyepoints, $hPen) _GDIPlus_GraphicsDrawClosedCurve ($backbuffer, $lefteyepoints, $hPen) _GDIPlus_GraphicsDrawClosedCurve ($backbuffer, $rightbrowpoints, $hPen) _GDIPlus_GraphicsDrawClosedCurve ($backbuffer, $leftbrowpoints, $hPen) _GDIPlus_GraphicsDrawLine ($backbuffer, $Linepoints[1][0],$Linepoints[1][1],$Linepoints[2][0],$Linepoints[2][1], $hPen) $esize = 6 For $x1 = 1 To UBound($headpoints) - 1 If $x1 = $pt AND $retValue2 = "head" Then _GDIPlus_GraphicsFillEllipse($backbuffer, $headpoints[$x1][0] - $esize/2, $headpoints[$x1][1] - $esize/2, $esize, $esize, $hBrushGreen) Else _GDIPlus_GraphicsFillEllipse($backbuffer, $headpoints[$x1][0] - $esize/2, $headpoints[$x1][1] - $esize/2, $esize, $esize, $hBrushRed) EndIf _GDIPlus_GraphicsDrawEllipse($backbuffer, $headpoints[$x1][0] - $esize/2, $headpoints[$x1][1] - $esize/2, $esize, $esize) Next For $x2 = 1 To UBound($mouthpoints) - 1 If $x2 = $pt And $retValue2 = "mouth" Then _GDIPlus_GraphicsFillEllipse($backbuffer, $mouthpoints[$x2][0] - $esize/2, $mouthpoints[$x2][1] - $esize/2, $esize, $esize, $hBrushGreen) Else _GDIPlus_GraphicsFillEllipse($backbuffer, $mouthpoints[$x2][0] - $esize/2, $mouthpoints[$x2][1] - $esize/2, $esize, $esize, $hBrushRed) EndIf _GDIPlus_GraphicsDrawEllipse($backbuffer, $mouthpoints[$x2][0] - $esize/2, $mouthpoints[$x2][1] - $esize/2, $esize, $esize) Next For $x3 = 1 To UBound($righteyepoints) - 1 If $x3 = $pt And $retValue2 = "righteye" Then _GDIPlus_GraphicsFillEllipse($backbuffer, $righteyepoints[$x3][0] - $esize/2, $righteyepoints[$x3][1] - $esize/2, $esize, $esize, $hBrushGreen) Else _GDIPlus_GraphicsFillEllipse($backbuffer, $righteyepoints[$x3][0] - $esize/2, $righteyepoints[$x3][1] - $esize/2, $esize, $esize, $hBrushRed) EndIf _GDIPlus_GraphicsDrawEllipse($backbuffer, $righteyepoints[$x3][0] - $esize/2, $righteyepoints[$x3][1] - $esize/2, $esize, $esize) Next For $x4 = 1 To UBound($lefteyepoints) - 1 If $x4 = $pt And $retValue2 = "lefteye" Then _GDIPlus_GraphicsFillEllipse($backbuffer, $lefteyepoints[$x4][0] - $esize/2, $lefteyepoints[$x4][1] - $esize/2, $esize, $esize, $hBrushGreen) Else _GDIPlus_GraphicsFillEllipse($backbuffer, $lefteyepoints[$x4][0] - $esize/2, $lefteyepoints[$x4][1] - $esize/2, $esize, $esize, $hBrushRed) EndIf _GDIPlus_GraphicsDrawEllipse($backbuffer, $lefteyepoints[$x4][0] - $esize/2, $lefteyepoints[$x4][1] - $esize/2, $esize, $esize) Next For $x5 = 1 To UBound($rightbrowpoints) - 1 If $x5 = $pt And $retValue2 = "rightbrow" Then _GDIPlus_GraphicsFillEllipse($backbuffer, $rightbrowpoints[$x5][0] - $esize/2, $rightbrowpoints[$x5][1] - $esize/2, $esize, $esize, $hBrushGreen) Else _GDIPlus_GraphicsFillEllipse($backbuffer, $rightbrowpoints[$x5][0] - $esize/2, $rightbrowpoints[$x5][1] - $esize/2, $esize, $esize, $hBrushRed) EndIf _GDIPlus_GraphicsDrawEllipse($backbuffer, $rightbrowpoints[$x5][0] - $esize/2, $rightbrowpoints[$x5][1] - $esize/2, $esize, $esize) Next For $x6 = 1 To UBound($leftbrowpoints) - 1 If $x6 = $pt And $retValue2 = "leftbrow" Then _GDIPlus_GraphicsFillEllipse($backbuffer, $leftbrowpoints[$x6][0] - $esize/2, $leftbrowpoints[$x6][1] - $esize/2, $esize, $esize, $hBrushGreen) Else _GDIPlus_GraphicsFillEllipse($backbuffer, $leftbrowpoints[$x6][0] - $esize/2, $leftbrowpoints[$x6][1] - $esize/2, $esize, $esize, $hBrushRed) EndIf _GDIPlus_GraphicsDrawEllipse($backbuffer, $leftbrowpoints[$x6][0] - $esize/2, $leftbrowpoints[$x6][1] - $esize/2, $esize, $esize) Next For $x7 = 1 To UBound($Linepoints) - 1 If $x7 = $pt And $retValue2 = "Line" Then _GDIPlus_GraphicsFillEllipse($backbuffer, $Linepoints[$x7][0] - $esize/2, $Linepoints[$x7][1] - $esize/2, $esize, $esize, $hBrushGreen) Else _GDIPlus_GraphicsFillEllipse($backbuffer, $Linepoints[$x7][0] - $esize/2, $Linepoints[$x7][1] - $esize/2, $esize, $esize, $hBrushRed) EndIf _GDIPlus_GraphicsDrawEllipse($backbuffer, $Linepoints[$x7][0] - $esize/2, $Linepoints[$x7][1] - $esize/2, $esize, $esize) Next _GDIPlus_GraphicsDrawImageRect ($hGraphic, $hBitmap, 0, 0, 1024, 768) _GDIPlus_PenDispose($hPen) _GDIPlus_BrushDispose($hBrushRed) _GDIPlus_BrushDispose($hBrushGreen) EndFunc
    2 points
  8. Many thanks MattyD, this works perfectly. I needed your second example. Cheers mike
    1 point
  9. Or something to mimic BS and Del Keys... #include <GUIConstants.au3> #include <GuiRichEdit.au3> Local $GUI = GUICreate("", 180, 150) Local $hRE = _GUICtrlRichEdit_Create($GUI, "aaaaaaaaaa", 4, 40, 172, 102) _GuiCtrlRichEdit_SetSel($hRE, 2, 6) Local $hBtn = GUICtrlCreateButton("Delete", 4, 4, 80, 24) Local $hBtn2 = GUICtrlCreateButton("BS", 88, 4, 80, 24) GUISetState() While 1 $iMsg = GUIGetMsg() Switch $iMsg Case $GUI_EVENT_CLOSE Exit Case $hBtn $aSel = _GuiCtrlRichEdit_GetSel($hRE) If $aSel[0] = $aSel[1] Then _GuiCtrlRichEdit_SetSel($hRE, $aSel[0], $aSel[0] + 1) _GUICtrlRichEdit_ReplaceText($hRE, "") _GuiCtrlRichEdit_SetSel($hRE, $aSel[0], $aSel[0]) Case $hBtn2 $aSel = _GuiCtrlRichEdit_GetSel($hRE) If $aSel[0] = $aSel[1] Then _GuiCtrlRichEdit_SetSel($hRE, $aSel[0], ($aSel[0]) ? $aSel[0] - 1 : 0) $aSel[0] = ($aSel[0]) ? $aSel[0] - 1 : 0 EndIf _GUICtrlRichEdit_ReplaceText($hRE, "") _GuiCtrlRichEdit_SetSel($hRE, $aSel[0], $aSel[0]) EndSwitch WEnd
    1 point
  10. ioa747, MsgBox($MB_TOPMOST, "RegWrite", $sValueName & "...succesfully updated" & @CRLF & "Value: " & $sConfirm) ...much better...thanks again!!!
    1 point
  11. Depends on if the first entry is a row count or not.
    1 point
  12. MattyD

    WinRT Object Libraries

    a quick update - I had discovered WinRT objects are all described in metadata files living in system32\WinMetaData - So my thought was I could write something that generates the beginnings of those Interface libraries (i.e. the functions that wrap an interface) . Not sure how much of a reality this will be, but I've started to attack the object that extracts the metadata anyhow. There's enough code there I think to add it to the zip! That second "TypeLib" example demonstrates more or less where I'm up to. Change the search string to pull all objects that match
    1 point
  13. I have a result using this instruction in the update function : _WinAPI_DrawBitmap At least it updates and changes the color of the picture control but I'm not satisfied. I wish @UEZ reads this and brings his expertise, he'll explain in a glance what should be done to solve your issue. By the way, something needs to be changed in the script : _MyWinAPI_UpdateIcon(GUICtrlGetHandle($idIcon), $NewColor) ; $idIcon should be passed, not its handle Func _MyWinAPI_UpdateIcon($idIcon, $Color) ... ConsoleWrite("$idIcon = " & $idIcon & @crlf) ; $idIcon = 0x006C078E (?) <=========== ; Get the handle of the existing Pic control Local $hPic = GUICtrlGetHandle($idIcon) ConsoleWrite("$idIcon = " & $idIcon & " $hPic = " & $hPic & @crlf) ; $idIcon = 0x006C078E $hPic = 0 (??) Good luck @ioa747 In my tests, _SendMessage() wasn't enough and didn't update the pic control. Only _WinAPI_DrawBitmap coupled with _SendMessage updated the control.
    1 point
  14. or.. MsgBox($MB_TOPMOST, "RegWrite", $sValueName & "...succesfully updated" & @CRLF & "Value: " & $sConfirm)
    1 point
  15. ; ----------------------------------------------- #include <MsgBoxConstants.au3> ; ----------------------------------------------- _UpdateKey() ; ----------------------------------------------- ; Script 1 Func _UpdateKey() ; Update Local $sKeyName = "HKEY_LOCAL_MACHINE\Software\Native Instruments\Guitar Rig 5" Local $sValueName = "InstallVST64Dir" Local $sValueType = "REG_SZ" Local $sValue = "C:\RML\SAC\VST_PlugIns\Ampsim\" Local $iRegWrite = RegWrite($sKeyName, $sValueName, $sValueType, $sValue) ; ----------------------------------------------- ; Testing - Confirm Local $sConfirm = RegRead($sKey, $sValueName) If $sConfirm = $sValue Then MsgBox($MB_TOPMOST, "RegWrite", $iRegWrite & "...succesfully updated" & @CRLF "Value: " & $sConfirm) Else MsgBox($MB_TOPMOST, "RegWrite", $iRegWrite & "...not succesfully updated" & @CRLF "Value: " & $sConfirm) EndIf EndFunc ;==>_UpdateKey ; ----------------------------------------------- https://www.autoitscript.com/autoit3/docs/functions/IsAdmin.htm
    1 point
  16. Also you can take a look for some more complex example here: https://github.com/mlipok/Au3WebDriver-testing especially here: https://github.com/mlipok/Au3WebDriver-testing/blob/a9375043de20645b5a861ee965d93e17fd6ab99b/wd_testing_helper.au3#L71-L131
    1 point
  17. Nine

    StdoutRead freezes

    As per help file of ProcessWaitClose : If 250 ms is too long for you then simply use this : #include <Constants.au3> Local $hTimer = TimerInit() Local $iPID = Run(@ComSpec & " /c powercfg -list", "", @SW_HIDE, $STDERR_MERGED) While ProcessExists($iPID) WEnd Local $line = StdoutRead($iPID) ConsoleWrite(TimerDiff($hTimer) & @CRLF) ConsoleWrite($line & @CRLF) 42ms instead of 295ms with ProcessWaitClose
    1 point
  18. Moved to the appropriate forum. Moderation Team
    1 point
  19. Image searching is not the best way to automate application. Maybe you should rethink your strategy and change paradigm. If you want further help, you will need to tell us about the application and show us what it looks like by providing a screen shot of what you are aiming at.
    0 points
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