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Showing content with the highest reputation on 08/04/2019 in all areas
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Heres a function for searching for a bitmap within another bitmap. The heart of it is written assembly (source included) and working pretty quick I feel. I have included an example which is pretty basic and should be easily enough for anyone to get the concept. You will be given a small blue window that will take a screencapture of that size: It will then take a full screenshot and highlight all locations that it found Please let me know if you have any issues or questions. Thanks! Update 8/5/2019: Rewrote for fasmg. Added full source with everything needed to modify BmpSearch_8-5-2019.7z BmpSearch.zip GAMERS - Asking for help with ANY kind of game automation is against the forum rules. DON'T DO IT.1 point
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Or Local $sBinary = StringToBinary("D:\Download", 2) MsgBox(4096, "", BinaryToString($sBinary, 2) & " = " & $sBinary & @CRLF) RegWrite("HKCU\Software\Download Manager", "LocalPathW", "REG_BINARY", $sBinary)1 point
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Welcome to the AutoIt forum. Unfortunately you appear to have missed the Forum rules on your way in. Please read them now - particularly the bit about not discussing game automation - and then you will understand why you will get no help and this thread will now be locked. See you soon with a legitimate question I hope. The Moderation team1 point
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Here how to convert string to fit registry binary write : #RequireAdmin #include <Constants.au3> #include <String.au3> Local $sHex = _StringToHex("D:\Download") Local $sFinal = "0x" For $i = 1 to StringLen ($sHex)/2 $sFinal &= StringMid ($sHex,$i*2-1,2) & "00" Next MsgBox ($MB_SYSTEMMODAL,"",$sFinal) Regwrite ('HKCU\Software\DownloadManager', 'LocalPathW', 'REG_BINARY', $sFinal)1 point
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According to this thread, this should be what you want: Regwrite ('HKCU\Software\DownloadManager', 'LocalPathW', 'REG_BINARY', '0x44003a005c0044006f0077006e006c006f00610064000000')1 point
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Werty & others, Never be afraid to joke - I enjoy a laugh as much as the rest of you, particularly when the joke is of my own making! M231 point
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After UEZ helped me with the Countdown Timer his techniques seemed perfect for displaying individual images with transparency. One thing led to another and here's the resulting script. Download the attached zip file and place the 5 PNG files in the same folder as this script. I did not embed the images in the script, to make the script easier to read and so you can see the actual images used. In my opinion the ultimate next step would be to add the ability to play animated GIFs, still with transparency if that's possible. Enjoy! (with much gratitude to UEZ for his help) ; Functions coded by UEZ 2013-10-29 ; Updated to address issues 2013-10-31 #include <GUIConstantsEx.au3> #include <WindowsConstants.au3> #include <GDIPlus.au3> #NoTrayIcon _GDIPlus_Startup() ;initiate GDI+ #region ; timmy2's simple demonstration of UEZ's code ; ; display blank chalkboard (there will be no fade-in so use default $iAlpha value of 255) $aRes1 = DisplayImage( "Wood-framed-chalkboard.png", -1, -1 ) Sleep (500) ; add first two steps $aRes2 = DisplayImage("step-1.png", -1, -1 ) Sleep(2000) $aRes3 = DisplayImage("step-2.png", -1, -1 ) ; fade in handdrawn circle (therefore start with $iAlpha = 0) $aPos = WinGetPos($aRes1[0]) ;required because the chalkboard is displayed at screen center, which varies based on resolution (doh!) $aRes4 = DisplayImage("circle.png", $aPos[0] + 290, $aPos[1] + 75, 0) sleep (500) _Fader($aRes4) sleep(1000) _Fader($aRes4, False) ReleaseResources($aRes4) sleep(500) ; add third step $aRes5 = DisplayImage("step-3.png", -1, -1 ) Sleep(2000) ; fade the three steps out in reverse order (faster than defaults) _Fader($aRes5, False, 255, 5, 5) ReleaseResources($aRes5) _Fader($aRes3, False, 255, 5, 5) ReleaseResources($aRes3) _Fader($aRes2, False, 255, 5, 5) ReleaseResources($aRes2) Sleep(500) ; fade out chockboard _Fader($aRes1, False, 255, 10, 5) ReleaseResources($aRes1) #endregion _GDIPlus_Shutdown() Exit ; Display the image at center unless otherwise specified. If Fader will not be used then $iAlpha's default of 0xFF is good. ; If Fader will be used then start with $iAlpha equal to zero. Option to make this image "Always on top" is also available. Func DisplayImage($sFile, $iPosX = -1, $iPosY = -1, $iAlpha = 0xFF, $bTopmost = True) Local Const $hBmp_Background = _GDIPlus_BitmapCreateFromFile($sFile) ;load the image If @error Then Return SetError(1, 0, 0) ;image cannot be loaded Local Const $iW = _GDIPlus_ImageGetWidth($hBmp_Background), $iH = _GDIPlus_ImageGetHeight($hBmp_Background) ;get the dimension of the background image Local Const $hGUI = GUICreate("", $iW, $iH, $iPosX, $iPosY, $WS_POPUP, BitOR($WS_EX_LAYERED, $WS_EX_TOPMOST * $bTopmost, $WS_EX_TOOLWINDOW)) ;create GUI with appropriate styles and extented style (borderless transparent GUI) GUICtrlCreateLabel("", 0, 0, $iW, $iH, Default, $GUI_WS_EX_PARENTDRAG) ;create a hidden label for GUI dragging GUISetState(@SW_SHOW, $hGUI) ;show GUI Local Const $hBitmap = _GDIPlus_BitmapCreateFromScan0($iW, $iH) ;define an empty bitmap where all the gfx stuff will copied to Local Const $hGfx = _GDIPlus_ImageGetGraphicsContext($hBitmap) ;get the context to the bitmap to be able to copy / draw to the bitmap _GDIPlus_GraphicsDrawImageRect($hGfx, $hBmp_Background, 0, 0, $iW, $iH) ;draw background image to the empty bitmap ;display GDI+ with transparency on desktop Local Const $hHBitmap = _GDIPlus_BitmapCreateHBITMAPFromBitmap($hBitmap) ;convert GDI+ image to GDI to display it on the screen using GDI functions Local Const $hScrDC = _WinAPI_GetDC($hGUI) ;get the device context (dc) handle of the GUI Local Const $hMemDC = _WinAPI_CreateCompatibleDC($hScrDC) ;create a compatible dc handle Local Const $hOld = _WinAPI_SelectObject($hMemDC, $hHBitmap) ;selects the GDI bitmap object into the specified device context Local Const $tSize = DllStructCreate($tagSIZE) ;create a $tagSIZE struct (x = width, y = height) DllStructSetData($tSize, "X", $iW) ;set data for width DllStructSetData($tSize, "Y", $iH) ;set data for height Local $tSource = DllStructCreate($tagPOINT) ;create a $tagPOINT struct (x = x position, y = y position) Local $tBlend = DllStructCreate($tagBLENDFUNCTION) ;create $tagBLENDFUNCTION struct -> see help file for more info DllStructSetData($tBlend, "Alpha", $iAlpha) ;set the alpha channel of the GUI -> 255 = opaque, 0 = transparent DllStructSetData($tBlend, "Format", 1) ;set the format to 1 -> bitmap has alpha channels DllCall("user32.dll", "bool", "UpdateLayeredWindow", "hwnd", $hGUI, "handle", $hScrDC, "ptr", 0, "struct*", $tSize, "handle", $hMemDC, "struct*", $tSource, "dword", 0, "struct*", $tBlend, "dword", $ULW_ALPHA) ;display bitmap on screen ;release resources otherwise memory will filled up (memory leak) _GDIPlus_GraphicsDispose($hGfx) _GDIPlus_BitmapDispose($hBitmap) Local $aResource[7] = [$hGUI, $hScrDC, $hHBitmap, $hMemDC, $tBlend, $tSize, $tSource] ;return the handle to release it later Return $aResource EndFunc ;==>DisplayImage ; This function releases the resources of a specific image and closes it Func ReleaseResources(ByRef $aResource) If Not IsArray($aResource) Then Return SetError(1, 0, 0) If UBound($aResource) <> 7 Then Return SetError(2, 0, 0) _WinAPI_ReleaseDC($aResource[0], $aResource[1]) _WinAPI_DeleteDC($aResource[3]) _WinAPI_DeleteObject($aResource[2]) GUIDelete($aResource[0]) EndFunc ;==>ReleaseResources ; To fade in an image leave $bIn at default (True); to fade out specify False. ; There are also options to set the ending transparency level (0 transparent, 255 opaque), speed and delay. ; If you change the speed or delay be sure to specify $bIn and $iTrans, otherwise you'll wonder why the fade-in or out isn't what you hoped for. ; The default values are specified in the function below. Func _Fader($res1, $bIn = True, $iTrans = 255, $speed = 3, $delay = 10 ) If Not IsArray($res1) Then Return SetError(1, 0, 0) If UBound($res1) <> 7 Then Return SetError(2, 0, 0) Switch $bIn Case True For $a = 0 To $iTrans Step $speed DllStructSetData($res1[4], "Alpha", $a) DllCall("user32.dll", "bool", "UpdateLayeredWindow", "hwnd", $res1[0], "handle", $res1[1], "ptr", 0, "struct*", $res1[5], "handle", $res1[3], "struct*", $res1[6], "dword", 0, "struct*", $res1[4], "dword", $ULW_ALPHA) ;display bitmap on screen Sleep($delay) Next Case Else For $a = $iTrans To 0 Step -$speed DllStructSetData($res1[4], "Alpha", $a) DllCall("user32.dll", "bool", "UpdateLayeredWindow", "hwnd", $res1[0], "handle", $res1[1], "ptr", 0, "struct*", $res1[5], "handle", $res1[3], "struct*", $res1[6], "dword", 0, "struct*", $res1[4], "dword", $ULW_ALPHA) ;display bitmap on screen Sleep($delay) Next EndSwitch EndFunc ;==>_FadeIn #region GDI and GDI+ functions Func _GDIPlus_BitmapCreateFromScan0($iWidth, $iHeight, $iPixelFormat = $GDIP_PXF32ARGB, $iStride = 0, $pScan0 = 0) Local $aResult = DllCall($ghGDIPDll, "int", "GdipCreateBitmapFromScan0", "int", $iWidth, "int", $iHeight, "int", $iStride, "int", $iPixelFormat, "ptr", $pScan0, "handle*", 0) If @error Then Return SetError(@error, @extended, 0) If $aResult[0] Then Return SetError(10, $aResult[0], 0) Return $aResult[6] EndFunc ;==>_GDIPlus_BitmapCreateFromScan0 #endregion GDI and GDI+ functions images.zip1 point
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Videos download
Ivan_Zindl reacted to FuryCell for a topic
Made the cancel button function like you asked. #include <INet.au3> #include <IE.au3> Local $sYouTubeLink="http://www.youtube.com/watch?v=lv4Potdpjhw" Local $oIE $sYouTubeLink=InputBox("Download YouTube videos","YouTube link:", $sYouTubeLink) If @Error then Exit if stringlen($sYouTubeLink)=0 Then Exit EndIf $sCode=_INetGetSource ($sYouTubeLink) $s_t=StringRegExp($sCode, "&t=(.*?)&", 3) $s_v=stringmid($sYouTubeLink,stringinstr($sYouTubeLink,"v=")+2) $sDownloadLink="http://youtube.com/get_video?video_id=" & $s_v & "&t=" & $s_t[0] $oIE=_IECreate ($sDownloadlink,0, 0, 1)1 point