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Showing content with the highest reputation on 09/21/2016 in all areas

  1. trancexx

    Warp speed in Space

    ...I'm sure some of you know what will this be about. Have patience and read the whole post and run some code. I find this theme to be very interesting and worth of lost time. Who knows, maybe I will even say something that you didn't know before. It's known that you can't take AutoIt and go with it to the stars. It's not made for that. If you try you will probably die doing it (out of oldness). It's slow. But in the same hand it's strong enough to go there. So, why not mount it on powerful rocket and take a trip here and there. Space is a fun place they say. Here goes... Few days back I found some code in which OpenGL functions were used. Code is written by C.Eugene (brilliant man, I must say). I don't know what language was written in but it looks very interesting. I wasn't able to run the code because I don't know how to. Anyway, since I have some limited experience with OpenGL functions (look here) I was able, after comprehending some aspects of it, to run the code in my head (yeah, I'm a freak). That code when converted to AutoIt looks like this: #NoTrayIcon #include <GUIConstantsEx.au3> #include <WindowsConstants.au3> ; #include "OpenGLconstants.au3"; constants are extracred for this example Opt("GUIOnEventMode", 1) ; Used constants from OpenGLconstants.au3 Global Const $GL_VERSION_1_1 = 1 Global Const $GL_DEPTH_BUFFER_BIT = 0x00000100 Global Const $GL_COLOR_BUFFER_BIT = 0x00004000 Global Const $GL_SRC_COLOR = 0x0300 Global Const $GL_DST_COLOR = 0x0306 Global Const $GL_FOG = 0x0B60 Global Const $GL_FOG_DENSITY = 0x0B62 Global Const $GL_FOG_START = 0x0B63 Global Const $GL_FOG_END = 0x0B64 Global Const $GL_FOG_MODE = 0x0B65 Global Const $GL_FOG_COLOR = 0x0B66 Global Const $GL_BLEND = 0x0BE2 Global Const $GL_FOG_HINT = 0x0C54 Global Const $GL_DONT_CARE = 0x1100 Global Const $GL_MODELVIEW = 0x1700 Global Const $GL_PROJECTION = 0x1701 Global Const $GL_LINEAR = 0x2601 Global Const $PFD_TYPE_RGBA = 0 Global Const $PFD_MAIN_PLANE = 0 Global Const $PFD_DOUBLEBUFFER = 1 Global Const $PFD_DRAW_TO_WINDOW = 4 Global Const $PFD_SUPPORT_OPENGL = 32 Global $iNumStars = 106; number of stars Global $iWidthGUI = 600 Global $iHeightGUI = 400 Global $hGUI = GUICreate("OpenGL Space", $iWidthGUI, $iHeightGUI, -1, -1, $WS_OVERLAPPEDWINDOW) GUISetBkColor(0) Global $hDC, $hRC; device context and rendering context If Not _EnableOpenGL($hGUI, $hDC, $hRC) Then MsgBox(48, "Error", "Error initializing usage of OpenGL functions" & @CRLF & "Error code: " & @error) Exit EndIf _glClear(BitOR($GL_COLOR_BUFFER_BIT, $GL_DEPTH_BUFFER_BIT)); initially cleaning buffers in case something is left there Global $aStar[$iNumStars][3]; x, y, z coordinates Global $aStarColor[$iNumStars][3]; r, g, b color for stars For $i = 0 To $iNumStars - 1 $aStar[$i][0] = Random(-25, 25) $aStar[$i][1] = Random(-25, 25) $aStar[$i][2] = Random(-150, 0) $aStarColor[$i][1] = Random(0.8, 1) $aStarColor[$i][2] = Random(0.8, 1) Next _glClearColor(0, 0, 0, 1); black _glFogi($GL_FOG_MODE, $GL_LINEAR) Global $tFogColor = DllStructCreate("float[4]") DllStructSetData($tFogColor, 1, 1, 4) $pFogColor = DllStructGetPtr($tFogColor) _glFogfv($GL_FOG_COLOR, $pFogColor) _glFogf($GL_FOG_DENSITY, 0.1) _glHint($GL_FOG_HINT, $GL_DONT_CARE) _glFogf($GL_FOG_START, 70) _glFogf($GL_FOG_END, 150) _glEnable($GL_FOG); _glBlendFunc($GL_SRC_COLOR, $GL_DST_COLOR) _glEnable($GL_BLEND) _glLoadIdentity() _glViewport(0, 0, $iWidthGUI, $iHeightGUI) _glMatrixMode($GL_PROJECTION) _glLoadIdentity() $s = $iWidthGUI / $iHeightGUI _glFrustum(-$s * 0.75, $s * 0.75, -0.75, 0.75, 6, 150) _glMatrixMode($GL_MODELVIEW) GUIRegisterMsg(133, "_Preserve"); WM_NCPAINT GUIRegisterMsg(5, "_ResizeGL"); WM_SIZE GUISetOnEvent(-3, "_Quit"); on exit GUISetState(@SW_SHOW, $hGUI) While 1 _GLDraw() Sleep(0) WEnd ; USED FUNCTIONS Func _GLDraw() _glClear(16640); $GL_COLOR_BUFFER_BIT|$GL_DEPTH_BUFFER_BIT; cleaning buffers _glBegin(1); $GL_LINES; gonna draw lines For $i = 0 To $iNumStars - 1 _glColor3f($aStarColor[$i][0], $aStarColor[$i][1], $aStarColor[$i][2]); start color _glVertex3f($aStar[$i][0], $aStar[$i][1], $aStar[$i][2]); start point _glColor3f(0, 0, .2); end color _glVertex3f($aStar[$i][0], $aStar[$i][1], $aStar[$i][2] - 1.5); end point (z is moved) $aStar[$i][2] += 0.3 If $aStar[$i][2] > 5 Then $aStar[$i][0] = Random(-25, 25) $aStar[$i][1] = Random(-25, 25) $aStar[$i][2] = -150 ;$aStarColor[$i][1] = Random(0.8, 1) ;$aStarColor[$i][2] = Random(0.8, 1) EndIf Next _glEnd(); end drawing _SwapBuffers($hDC); "refresh" EndFunc ;==>_GLDraw Func _EnableOpenGL($hWnd, ByRef $hDeviceContext, ByRef $hOpenGLRenderingContext) Local $tPIXELFORMATDESCRIPTOR = DllStructCreate("ushort Size;" & _ "ushort Version;" & _ "dword Flags;" & _ "ubyte PixelType;" & _ "ubyte ColorBits;" & _ "ubyte RedBits;" & _ "ubyte RedShift;" & _ "ubyte GreenBits;" & _ "ubyte GreenShift;" & _ "ubyte BlueBits;" & _ "ubyte BlueShift;" & _ "ubyte AlphaBits;" & _ "ubyte AlphaShift;" & _ "ubyte AccumBits;" & _ "ubyte AccumRedBits;" & _ "ubyte AccumGreenBits;" & _ "ubyte AccumBlueBits;" & _ "ubyte AccumAlphaBits;" & _ "ubyte DepthBits;" & _ "ubyte StencilBits;" & _ "ubyte AuxBuffers;" & _ "ubyte LayerType;" & _ "ubyte Reserved;" & _ "dword LayerMask;" & _ "dword VisibleMask;" & _ "dword DamageMask") DllStructSetData($tPIXELFORMATDESCRIPTOR, "Size", DllStructGetSize($tPIXELFORMATDESCRIPTOR)) DllStructSetData($tPIXELFORMATDESCRIPTOR, "Version", $GL_VERSION_1_1) DllStructSetData($tPIXELFORMATDESCRIPTOR, "Flags", BitOR($PFD_DRAW_TO_WINDOW, $PFD_SUPPORT_OPENGL, $PFD_DOUBLEBUFFER)) DllStructSetData($tPIXELFORMATDESCRIPTOR, "PixelType", $PFD_TYPE_RGBA) DllStructSetData($tPIXELFORMATDESCRIPTOR, "ColorBits", 24) DllStructSetData($tPIXELFORMATDESCRIPTOR, "DepthBits", 32) DllStructSetData($tPIXELFORMATDESCRIPTOR, "LayerType", $PFD_MAIN_PLANE) Local $a_hCall = DllCall("kernel32.dll", "hwnd", "GetModuleHandleW", "wstr", "opengl32.dll") If @error Then Return SetError(1, 0, 0); what??? EndIf If Not $a_hCall[0] Then If DllOpen("opengl32.dll") = -1 Then Return SetError(2, 0, 0); could not open opengl32.dll EndIf EndIf $a_hCall = DllCall("user32.dll", "hwnd", "GetDC", "hwnd", $hWnd) If @error Or Not $a_hCall[0] Then Return SetError(3, 0, 0); could not retrieve a handle to a device context EndIf $hDeviceContext = $a_hCall[0] Local $a_iCall = DllCall("gdi32.dll", "int", "ChoosePixelFormat", "hwnd", $hDeviceContext, "ptr", DllStructGetPtr($tPIXELFORMATDESCRIPTOR)) If @error Or Not $a_iCall[0] Then Return SetError(4, 0, 0); could not match an appropriate pixel format EndIf Local $iFormat = $a_iCall[0] $a_iCall = DllCall("gdi32.dll", "int", "SetPixelFormat", "hwnd", $hDeviceContext, "int", $iFormat, "ptr", DllStructGetPtr($tPIXELFORMATDESCRIPTOR)) If @error Or Not $a_iCall[0] Then Return SetError(5, 0, 0); could not set the pixel format of the specified device context to the specified format EndIf $a_hCall = DllCall("opengl32.dll", "hwnd", "wglCreateContext", "hwnd", $hDeviceContext) If @error Or Not $a_hCall[0] Then Return SetError(6, 0, 0); could not create a rendering context EndIf $hOpenGLRenderingContext = $a_hCall[0] $a_iCall = DllCall("opengl32.dll", "int", "wglMakeCurrent", "hwnd", $hDeviceContext, "hwnd", $hOpenGLRenderingContext) If @error Or Not $a_iCall[0] Then Return SetError(7, 0, 0); failed to make the specified rendering context the calling thread's current rendering context EndIf Return SetError(0, 0, 1); all OK! EndFunc ;==>_EnableOpenGL Func _DisableOpenGL($hWnd, $hDeviceContext, $hOpenGLRenderingContext) ; No point in doing error checking if this is done on exit. Will just call the cleaning functions. DllCall("opengl32.dll", "int", "wglMakeCurrent", "hwnd", 0, "hwnd", 0) DllCall("opengl32.dll", "int", "wglDeleteContext", "hwnd", $hOpenGLRenderingContext) DllCall("user32.dll", "int", "ReleaseDC", "hwnd", $hWnd, "hwnd", $hDeviceContext) EndFunc ;==>_DisableOpenGL Func _ResizeGL($hWnd, $iMsg, $wParam, $lParam) Local $aClientSize[2] = [BitAND($lParam, 65535), BitShift($lParam, 16)] _glLoadIdentity() _glViewport(0, 0, $aClientSize[0], $aClientSize[1]) _glMatrixMode($GL_PROJECTION) _glLoadIdentity() Local $nRatio = $aClientSize[0] / $aClientSize[1] _glFrustum(-$nRatio * .75, $nRatio * .75, -.75, .75, 6.0, 150.0) _glMatrixMode($GL_MODELVIEW) EndFunc ;==>_ResizeGL Func _glBegin($iMode) DllCall("opengl32.dll", "none", "glBegin", "dword", $iMode) EndFunc ;==>_glBegin Func _glBlendFunc($iSfactor, $iDfactor) DllCall("opengl32.dll", "none", "glBlendFunc", "dword", $iSfactor, "dword", $iDfactor) EndFunc ;==>_glBlendFunc Func _glColor3fv($pColorFloat) DllCall("opengl32.dll", "none", "glColor3fv", "ptr", $pColorFloat) EndFunc ;==>_glColor3fv Func _glClear($iMask) DllCall("opengl32.dll", "none", "glClear", "dword", $iMask) EndFunc ;==>_glClear Func _glClearColor($nRed, $nGreen, $nBlue, $nAlpha) DllCall("opengl32.dll", "none", "glClearColor", "float", $nRed, "float", $nGreen, "float", $nBlue, "float", $nAlpha) EndFunc ;==>_glClearColor Func _glColor3f($nRed, $nGreen, $nBlue) DllCall("opengl32.dll", "none", "glColor3f", "float", $nRed, "float", $nGreen, "float", $nBlue) EndFunc ;==>_glColor3f Func _glEnable($iCap) DllCall("opengl32.dll", "none", "glEnable", "dword", $iCap) EndFunc ;==>_glEnable Func _glEnd() DllCall("opengl32.dll", "none", "glEnd") EndFunc ;==>_glEnd Func _glFrustum($nLeft, $nRight, $nBottom, $nTop, $nZNear, $nZFar) DllCall("opengl32.dll", "none", "glFrustum", "double", $nLeft, "double", $nRight, "double", $nBottom, "double", $nTop, "double", $nZNear, "double", $nZFar) EndFunc ;==>_glFrustum Func _glFogf($iName, $nParam) DllCall("opengl32.dll", "none", "glFogf", "dword", $iName, "float", $nParam) EndFunc ;==>_glFogf Func _glFogi($iName, $iParam) DllCall("opengl32.dll", "none", "glFogi", "dword", $iName, "dword", $iParam) EndFunc ;==>_glFogi Func _glFogfv($iName, $pParams) DllCall("opengl32.dll", "none", "glFogfv", "dword", $iName, "ptr", $pParams) EndFunc ;==>_glFogfv Func _glHint($iTarget, $iMode) DllCall("opengl32.dll", "none", "glHint", "dword", $iTarget, "dword", $iMode) EndFunc ;==>_glHint Func _glLoadIdentity() DllCall("opengl32.dll", "none", "glLoadIdentity") EndFunc ;==>_glLoadIdentity Func _glMatrixMode($iMode) DllCall("opengl32.dll", "none", "glMatrixMode", "dword", $iMode) EndFunc ;==>_glMatrixMode Func _glViewport($iX, $iY, $iWidth, $iHeight) DllCall("opengl32.dll", "none", "glViewport", "int", $iX, "int", $iY, "dword", $iWidth, "dword", $iHeight) EndFunc ;==>_glViewport Func _glVertex3f($nX, $nY, $nZ) DllCall("opengl32.dll", "none", "glVertex3f", "float", $nX, "float", $nY, "float", $nZ) EndFunc ;==>glVertex3f Func _glVertex3fv($pPointer) DllCall("opengl32.dll", "none", "glVertex3fv", "ptr", $pPointer) EndFunc ;==>_glVertex3fv Func _SwapBuffers($hDC) DllCall("gdi32.dll", "int", "SwapBuffers", "hwnd", $hDC) EndFunc ;==>_SwapBuffers Func _Preserve() _SwapBuffers($hDC) EndFunc ;==>_Preserve Func _Quit() _DisableOpenGL($hGUI, $hDC, $hRC) Exit EndFunc ;==>_Quit If you would go thru code you would see that I'm saying that the number of stars is 106. Why 106. No particular reason. It's just for one that would run that code to see that something is happening actually. I number of stars is smaller you probably wouldn't spot anything. What can be seen by running it? Well, it's eating up CPU and it's slow like shi*t. But still, it's working!!! That's a good sign. Let's speed it up! How? Will use flying assembly to do that. If you were reading previous threads on this theme than you know that the code to convert must be without built-in functions. If you go thru posted script again, you will see that the problematic part is Random() and arrays. Since OpenGL functions are written to be very wide, there is a possibility to pass a pointer to array (of floats e.g.) to some functions instead of three different float values. For example there is function glColor3f. You feed this function with three float values: _glColor3f(0.8, 0.5, 0.1) Func _glColor3f($nRed, $nGreen, $nBlue) DllCall("opengl32.dll", "none", "glColor3f", "float", $nRed, "float", $nGreen, "float", $nBlue) EndFunc ;==>_glColor3f But, there is also function that does the same but you pass somethig different: Global $tStartColor = DllStructCreate("float[3]") DllStructSetData($tStartColor, 1, 0.8, 1); r DllStructSetData($tStartColor, 1, 0.5, 2); g DllStructSetData($tStartColor, 1, 0.1, 3); b Global $pStartColor = DllStructGetPtr($tStartColor) _glColor3fv($pStartColor) Func _glColor3fv($pColorFloat) DllCall("opengl32.dll", "none", "glColor3fv", "ptr", $pColorFloat) EndFunc ;==>_glColor3fv The effect would be the same. Another problem is to generate random number in some range. How is that done by not using buil-in function? ntdll.dll exports function RtlRandomEx. This function will generate random number (integer) in range 0 to 2147483648. The problem is obviously how to set range. That could be done using mathematics, like this: Global $tRandom = DllStructCreate("dword") Global $pRandom = DllStructGetPtr($tRandom) For $i = 1 To 10 ConsoleWrite($i & ". " & _Random(-23, 121) & @CRLF) Next Func _Random($iMin, $iMax) ;Return Random($iMin, $iMax) DllCall("ntdll.dll", "dword", "RtlRandomEx", "ptr", $pRandom) Return DllStructGetData($tRandom, 1) / (2147483648 - 1) * ($iMax - $iMin) + $iMin EndFunc ;==>_Random If you know the range you can do the calculations before and write something like this (to return integer in range of -25 to 25): Global $tRandom = DllStructCreate("dword") Global $pRandom = DllStructGetPtr($tRandom) For $i = 1 To 10 ConsoleWrite($i & ". " & _Random1() & @CRLF) Next Func _Random1() ;Return Random(-25, 25) DllCall("ntdll.dll", "dword", "RtlRandomEx", "ptr", $pRandom) Return Int(DllStructGetData($tRandom, 1) / 42949672) - 25 ; Return DllStructGetData($tRandom, 1) / 2147483647 * 50 - 25 EndFunc ;==>_Random1 Now that we know that the original script can be written like this: #NoTrayIcon #include <GUIConstantsEx.au3> #include <WindowsConstants.au3> ; #include "OpenGLconstants.au3"; constants are extracred for this examle Opt("GUIOnEventMode", 1) ; Used constants from OpenGLconstants.au3 Global Const $GL_VERSION_1_1 = 1 Global Const $GL_DEPTH_BUFFER_BIT = 0x00000100 Global Const $GL_COLOR_BUFFER_BIT = 0x00004000 Global Const $GL_SRC_COLOR = 0x0300 Global Const $GL_DST_COLOR = 0x0306 Global Const $GL_FOG = 0x0B60 Global Const $GL_FOG_DENSITY = 0x0B62 Global Const $GL_FOG_START = 0x0B63 Global Const $GL_FOG_END = 0x0B64 Global Const $GL_FOG_MODE = 0x0B65 Global Const $GL_FOG_COLOR = 0x0B66 Global Const $GL_BLEND = 0x0BE2 Global Const $GL_FOG_HINT = 0x0C54 Global Const $GL_DONT_CARE = 0x1100 Global Const $GL_MODELVIEW = 0x1700 Global Const $GL_PROJECTION = 0x1701 Global Const $GL_LINEAR = 0x2601 Global Const $PFD_TYPE_RGBA = 0 Global Const $PFD_MAIN_PLANE = 0 Global Const $PFD_DOUBLEBUFFER = 1 Global Const $PFD_DRAW_TO_WINDOW = 4 Global Const $PFD_SUPPORT_OPENGL = 32 Global $iNumStars = 106; number of stars Global $iWidthGUI = 600 Global $iHeightGUI = 400 Global $hGUI = GUICreate("OpenGL Space", $iWidthGUI, $iHeightGUI, -1, -1, $WS_OVERLAPPEDWINDOW) GUISetBkColor(0) Global $tRandom = DllStructCreate("dword") Global $pRandom = DllStructGetPtr($tRandom) Global $hDC, $hRC; device context and rendering context If Not _EnableOpenGL($hGUI, $hDC, $hRC) Then MsgBox(48, "Error", "Error initializing usage of OpenGL functions" & @CRLF & "Error code: " & @error) Exit EndIf _glClear(BitOR($GL_COLOR_BUFFER_BIT, $GL_DEPTH_BUFFER_BIT)); initially cleaning buffers in case something is left there Global $tStars = DllStructCreate("float[" & 3 * $iNumStars & "]") Global $tColors = DllStructCreate("float[" & 3 * $iNumStars & "]") Global $pStars = DllStructGetPtr($tStars) Global $pColors = DllStructGetPtr($tColors) Global $tInt = DllStructCreate("dword") DllStructSetData($tInt, 1, $pStars) Global $pInt = DllStructGetPtr($tInt) Global $tInt1 = DllStructCreate("int") Global $pInt1 = DllStructGetPtr($tInt1) Global $tStartColor = DllStructCreate("float[3]") DllStructSetData($tStartColor, 1, 0.5, 1) DllStructSetData($tStartColor, 1, 0.9, 2) DllStructSetData($tStartColor, 1, 0.9, 3) Global $pStartColor = DllStructGetPtr($tStartColor) Global $tEndColor = DllStructCreate("float[3]") DllStructSetData($tEndColor, 1, 0.2, 3) Global $pEndColor = DllStructGetPtr($tEndColor) $k = TimerInit() For $i = 1 To $iNumStars DllStructSetData($tStars, 1, _Random1(), ($i * 3) - 2) DllStructSetData($tStars, 1, _Random1(), ($i * 3) - 1) DllStructSetData($tStars, 1, _Random3(), $i * 3) DllStructSetData($tColors, 1, _Random2(), ($i * 3) - 1) DllStructSetData($tColors, 1, _Random2(), $i * 3) Next ConsoleWrite(TimerDiff($k) & @CRLF) ;INIT _glClearColor(0, 0, 0, 1) _glFogi($GL_FOG_MODE, $GL_LINEAR); $tFogColor = DllStructCreate("float[4]") DllStructSetData($tFogColor, 1, 1, 4) $pFogColor = DllStructGetPtr($tFogColor) _glFogfv($GL_FOG_COLOR, $pFogColor) _glFogf($GL_FOG_DENSITY, 0.1); _glHint($GL_FOG_HINT, $GL_DONT_CARE); _glFogf($GL_FOG_START, 70); _glFogf($GL_FOG_END, 150); _glEnable($GL_FOG); _glBlendFunc($GL_SRC_COLOR, $GL_DST_COLOR); _glEnable($GL_BLEND) ; End INIT ; ResizeGL _glLoadIdentity(); _glViewport(0, 0, $iWidthGUI, $iHeightGUI); _glMatrixMode($GL_PROJECTION); _glLoadIdentity(); $s = $iWidthGUI / $iHeightGUI _glFrustum(-$s * .75, $s * .75, -.75, .75, 6.0, 150.0) _glMatrixMode($GL_MODELVIEW) ; End ResizeGL GUIRegisterMsg(133, "_Preserve"); WM_NCPAINT GUIRegisterMsg(5, "_ResizeGL"); WM_SIZE GUISetOnEvent(-3, "_Quit"); on exit GUISetState(@SW_SHOW, $hGUI) Global $a = DllStructCreate("float[3]") Global $pa = DllStructGetPtr($a) Global $z While 1 _GLDraw() Sleep(0) WEnd ; FUNCTIONS Func _GLDraw() _glClear(16640); $GL_COLOR_BUFFER_BIT|$GL_DEPTH_BUFFER_BIT; cleaning buffers _glBegin(1); $GL_LINES; gonna draw lines For $i = 1 To $iNumStars $z = DllStructGetData($tStars, 1, $i * 3) DllStructSetData($a, 1, DllStructGetData($tStars, 1, ($i * 3) - 2), 1) DllStructSetData($a, 1, DllStructGetData($tStars, 1, ($i * 3) - 1), 2) DllStructSetData($a, 1, $z, 3) ;_glColor3fv($pColors + ($i - 1) * 12); start color (12 = size of float[3]) _glColor3fv($pStartColor); this is a constant value ;_glVertex3fv($pa); start point _glVertex3fv($pStars + ($i - 1) * 12); start point _glColor3fv($pEndColor); this is a constant value $z -= 1.5; dislocating z coordinate DllStructSetData($a, 1, $z, 3) _glVertex3fv($pa); end point $z += 1.5; returning z coordinate $z += 0.3 DllStructSetData($tStars, 1, $z, $i * 3) If $z > 5 Then DllStructSetData($tStars, 1, _Random1(), ($i * 3) - 2) DllStructSetData($tStars, 1, _Random1(), ($i * 3) - 1) DllStructSetData($tStars, 1, -150, $i * 3) ;DllStructSetData($tColors, 1, _Random2(), ($i * 3) - 1) ;DllStructSetData($tColors, 1, _Random2(), ($i * 3)) EndIf Next _glEnd(); end drawing _SwapBuffers($hDC); "refresh" EndFunc ;==>_GLDraw Func _Random($iMin, $iMax) ;Return Random($iMin, $iMax) DllCall("ntdll.dll", "dword", "RtlRandomEx", "ptr", $pRandom) Return DllStructGetData($tRandom, 1) / 2147483647 * ($iMax - $iMin) + $iMin EndFunc ;==>_Random Func _Random1() ;Return Random(-25, 25) DllCall("ntdll.dll", "dword", "RtlRandomEx", "ptr", $pRandom) Return Int(DllStructGetData($tRandom, 1) / 42949672) - 25 Return DllStructGetData($tRandom, 1) / 2147483647 * 50 - 25 EndFunc ;==>_Random1 Func _Random2() ;Return Random(0.8, 1) DllCall("ntdll.dll", "dword", "RtlRandomEx", "ptr", $pRandom) Return Int((DllStructGetData($tRandom, 1) / 2147483647)) / 5 + 0.8 EndFunc ;==>_Random2 Func _Random3() ;Return Random(-150, 0) DllCall("ntdll.dll", "dword", "RtlRandomEx", "ptr", $pRandom) Return -DllStructGetData($tRandom, 1) / 14316558 EndFunc ;==>_Random3 Func SwapEndian($iValue) Return Hex(BinaryMid($iValue, 1, 4)) EndFunc ;==>SwapEndian Func _EnableOpenGL($hWnd, ByRef $hDeviceContext, ByRef $hOpenGLRenderingContext) Local $tPIXELFORMATDESCRIPTOR = DllStructCreate("ushort Size;" & _ "ushort Version;" & _ "dword Flags;" & _ "ubyte PixelType;" & _ "ubyte ColorBits;" & _ "ubyte RedBits;" & _ "ubyte RedShift;" & _ "ubyte GreenBits;" & _ "ubyte GreenShift;" & _ "ubyte BlueBits;" & _ "ubyte BlueShift;" & _ "ubyte AlphaBits;" & _ "ubyte AlphaShift;" & _ "ubyte AccumBits;" & _ "ubyte AccumRedBits;" & _ "ubyte AccumGreenBits;" & _ "ubyte AccumBlueBits;" & _ "ubyte AccumAlphaBits;" & _ "ubyte DepthBits;" & _ "ubyte StencilBits;" & _ "ubyte AuxBuffers;" & _ "ubyte LayerType;" & _ "ubyte Reserved;" & _ "dword LayerMask;" & _ "dword VisibleMask;" & _ "dword DamageMask") DllStructSetData($tPIXELFORMATDESCRIPTOR, "Size", DllStructGetSize($tPIXELFORMATDESCRIPTOR)) DllStructSetData($tPIXELFORMATDESCRIPTOR, "Version", $GL_VERSION_1_1) DllStructSetData($tPIXELFORMATDESCRIPTOR, "Flags", BitOR($PFD_DRAW_TO_WINDOW, $PFD_SUPPORT_OPENGL, $PFD_DOUBLEBUFFER)) DllStructSetData($tPIXELFORMATDESCRIPTOR, "PixelType", $PFD_TYPE_RGBA) DllStructSetData($tPIXELFORMATDESCRIPTOR, "ColorBits", 24) DllStructSetData($tPIXELFORMATDESCRIPTOR, "DepthBits", 32) DllStructSetData($tPIXELFORMATDESCRIPTOR, "LayerType", $PFD_MAIN_PLANE) Local $a_hCall = DllCall("kernel32.dll", "hwnd", "GetModuleHandleW", "wstr", "opengl32.dll") If @error Then Return SetError(1, 0, 0); what??? EndIf If Not $a_hCall[0] Then If DllOpen("opengl32.dll") = -1 Then Return SetError(2, 0, 0); could not open opengl32.dll EndIf EndIf $a_hCall = DllCall("user32.dll", "hwnd", "GetDC", "hwnd", $hWnd) If @error Or Not $a_hCall[0] Then Return SetError(3, 0, 0); could not retrieve a handle to a device context EndIf $hDeviceContext = $a_hCall[0] Local $a_iCall = DllCall("gdi32.dll", "int", "ChoosePixelFormat", "hwnd", $hDeviceContext, "ptr", DllStructGetPtr($tPIXELFORMATDESCRIPTOR)) If @error Or Not $a_iCall[0] Then Return SetError(4, 0, 0); could not match an appropriate pixel format EndIf Local $iFormat = $a_iCall[0] $a_iCall = DllCall("gdi32.dll", "int", "SetPixelFormat", "hwnd", $hDeviceContext, "int", $iFormat, "ptr", DllStructGetPtr($tPIXELFORMATDESCRIPTOR)) If @error Or Not $a_iCall[0] Then Return SetError(5, 0, 0); could not set the pixel format of the specified device context to the specified format EndIf $a_hCall = DllCall("opengl32.dll", "hwnd", "wglCreateContext", "hwnd", $hDeviceContext) If @error Or Not $a_hCall[0] Then Return SetError(6, 0, 0); could not create a rendering context EndIf $hOpenGLRenderingContext = $a_hCall[0] $a_iCall = DllCall("opengl32.dll", "int", "wglMakeCurrent", "hwnd", $hDeviceContext, "hwnd", $hOpenGLRenderingContext) If @error Or Not $a_iCall[0] Then Return SetError(7, 0, 0); failed to make the specified rendering context the calling thread's current rendering context EndIf Return SetError(0, 0, 1); all OK! EndFunc ;==>_EnableOpenGL Func _DisableOpenGL($hWnd, $hDeviceContext, $hOpenGLRenderingContext) ; No point in doing error checking if this is done on exit. Will just call the cleaning functions. DllCall("opengl32.dll", "int", "wglMakeCurrent", "hwnd", 0, "hwnd", 0) DllCall("opengl32.dll", "int", "wglDeleteContext", "hwnd", $hOpenGLRenderingContext) DllCall("user32.dll", "int", "ReleaseDC", "hwnd", $hWnd, "hwnd", $hDeviceContext) EndFunc ;==>_DisableOpenGL Func _ResizeGL($hWnd, $iMsg, $wParam, $lParam) Local $aClientSize[2] = [BitAND($lParam, 65535), BitShift($lParam, 16)] _glLoadIdentity() _glViewport(0, 0, $aClientSize[0], $aClientSize[1]) _glMatrixMode($GL_PROJECTION) _glLoadIdentity() Local $nRatio = $aClientSize[0] / $aClientSize[1] _glFrustum(-$nRatio * .75, $nRatio * .75, -.75, .75, 6.0, 150.0) _glMatrixMode($GL_MODELVIEW) EndFunc ;==>_ResizeGL Func _glBegin($iMode) DllCall("opengl32.dll", "none", "glBegin", "dword", $iMode) EndFunc ;==>_glBegin Func _glBlendFunc($iSfactor, $iDfactor) DllCall("opengl32.dll", "none", "glBlendFunc", "dword", $iSfactor, "dword", $iDfactor) EndFunc ;==>_glBlendFunc Func _glColor3fv($pColorFloat) DllCall("opengl32.dll", "none", "glColor3fv", "ptr", $pColorFloat) EndFunc ;==>_glColor3fv Func _glClear($iMask) DllCall("opengl32.dll", "none", "glClear", "dword", $iMask) EndFunc ;==>_glClear Func _glClearColor($nRed, $nGreen, $nBlue, $nAlpha) DllCall("opengl32.dll", "none", "glClearColor", "float", $nRed, "float", $nGreen, "float", $nBlue, "float", $nAlpha) EndFunc ;==>_glClearColor Func _glColor3f($nRed, $nGreen, $nBlue) DllCall("opengl32.dll", "none", "glColor3f", "float", $nRed, "float", $nGreen, "float", $nBlue) EndFunc ;==>_glColor3f Func _glEnable($iCap) DllCall("opengl32.dll", "none", "glEnable", "dword", $iCap) EndFunc ;==>_glEnable Func _glEnd() DllCall("opengl32.dll", "none", "glEnd") EndFunc ;==>_glEnd Func _glFrustum($nLeft, $nRight, $nBottom, $nTop, $nZNear, $nZFar) DllCall("opengl32.dll", "none", "glFrustum", "double", $nLeft, "double", $nRight, "double", $nBottom, "double", $nTop, "double", $nZNear, "double", $nZFar) EndFunc ;==>_glFrustum Func _glFogf($iName, $nParam) DllCall("opengl32.dll", "none", "glFogf", "dword", $iName, "float", $nParam) EndFunc ;==>_glFogf Func _glFogi($iName, $iParam) DllCall("opengl32.dll", "none", "glFogi", "dword", $iName, "dword", $iParam) EndFunc ;==>_glFogi Func _glFogfv($iName, $pParams) DllCall("opengl32.dll", "none", "glFogfv", "dword", $iName, "ptr", $pParams) EndFunc ;==>_glFogfv Func _glHint($iTarget, $iMode) DllCall("opengl32.dll", "none", "glHint", "dword", $iTarget, "dword", $iMode) EndFunc ;==>_glHint Func _glLoadIdentity() DllCall("opengl32.dll", "none", "glLoadIdentity") EndFunc ;==>_glLoadIdentity Func _glMatrixMode($iMode) DllCall("opengl32.dll", "none", "glMatrixMode", "dword", $iMode) EndFunc ;==>_glMatrixMode Func _glViewport($iX, $iY, $iWidth, $iHeight) DllCall("opengl32.dll", "none", "glViewport", "int", $iX, "int", $iY, "dword", $iWidth, "dword", $iHeight) EndFunc ;==>_glViewport Func _glVertex3f($nX, $nY, $nZ) DllCall("opengl32.dll", "none", "glVertex3f", "float", $nX, "float", $nY, "float", $nZ) EndFunc ;==>glVertex3f Func _glVertex3fv($pPointer) DllCall("opengl32.dll", "none", "glVertex3fv", "ptr", $pPointer) EndFunc ;==>_glVertex3fv Func _SwapBuffers($hDC) DllCall("gdi32.dll", "int", "SwapBuffers", "hwnd", $hDC) EndFunc ;==>_SwapBuffers Func _Preserve() _SwapBuffers($hDC) EndFunc ;==>_Preserve Func _Quit() _DisableOpenGL($hGUI, $hDC, $hRC) Exit EndFunc ;==>_Quit Ok, that's almost half of the job. All that needs to be done now is to convert the slow part to assembly. There are some things that should be said before though. New (assembly) code will be executed using function CallWindowProc. Some other functions could be used too but there is always a thread issue. You can't be sure if there would be a new thread created. Why is this important? Because if you look at documentation of wglMakeCurrent function, you will see that it works for threads (not processes!). If you make a new thread and want to draw to some rendering context you need to call wglMakeCurrent from that thread to make the association. Interesting thing is that in XP you could even skip that, but on Vista skipping association leads to crash. That's why you will see calls to wglMakeCurrent in script that follows in places you didn't in the previous scripts. Since the script is somewhere larger and this post is large enough I have to attach it. Space.au3 Change the speed using mouse wheel or up an down arrows on your keyboard. Every line of code is commented (hell, even the comments are commented). That script is dealing with 7777 stars (again no particular reason why) and is very, very low on CPU. If you are interested you can learn about floats and dealing with them on processor level by examining that script (that's new) and many, many other stuff. I think I could write a short book on that code It's almost a perfect screensaver. If anyone have any question, ask. You know how they say: "Space: the final frontier..."
    1 point
  2. ---> I know this is off topic, but: You are likely aware that Combofix has not been updated in some time, and also will not work with later operating systems? :wink: bloopie
    1 point
  3. UEZ

    Warp speed in Space

    Yep, this version works on my Win10 x64 system as x64 / x86 but the older version from post#1 doesn't. Looks cool with 500.000 stars / 15% CPU usage (4 cores) / @~35 fps...
    1 point
  4. Xandy

    Warp speed in Space

    Very fun. Works for me. Win 7 64bit
    1 point
  5. trancexx

    Warp speed in Space

    Can someone try it before I update the op? It should work with both 64 and 32 bit versions of AutoIt now... hopefully. Use mouse wheel to change speed.
    1 point
  6. Your welcome. Glad I could help. Adam
    1 point
  7. Use -File instead of -Command. Adam
    1 point
  8. Inspired from I created a UDF that I have been using to replace GUICtrlSetOnEvent, not using Opt("GUIOnEventMode"). AutoIt's GUICtrlSetOnEvent function only supports mouse clicks without parameters at this moment, this UDF works on the same premise but gives the user some more flexibility, in just 61 lines of code. Here is an example of what A callback will look like Func MyCallBackFunction(Const $wParam, ByRef $iCtrlId, ByRef $uData, ByRef $hWnd) Switch $wParam Case $WM_HOVERIN ConsoleWrite("Entering control; attached data = " & $uData & @CRLF) Case $WM_HOVEROUT ConsoleWrite("Leaving control" & @CRLF) Case $WM_LBUTTONDOWN ConsoleWrite("Left mousebutton DOWN" & @CRLF) Case $WM_LBUTTONUP ConsoleWrite("Left mousebutton UP" & @CRLF) Case $WM_MBUTTONDOWN ConsoleWrite("Middle mousebutton DOWN" & @CRLF) Case $WM_MBUTTONUP ConsoleWrite("Middle mousebutton UP" & @CRLF) Case $WM_RBUTTONDOWN ConsoleWrite("Right mousebutton DOWN" & @CRLF) Case $WM_RBUTTONUP ConsoleWrite("Right mousebutton UP" & @CRLF) EndSwitch EndFunc More examples can be found in the zip file. Good 2 know GuiDelete($hWnd) used together with $WM_LBUTTONUP will cause the AutoIt script to crash $WM_HOVERIN and $WM_HOVEROUT ARE NOT real Windows Message codes and will only work with with this UDF Your callback functions MUST have 4 parameters assigned to it. That's about it. Feel free to pitch some improvements. /Tarre _GuiCtrlSetOnEvent.zip
    1 point
  9. #include <MsgBoxConstants.au3> #include <StringConstants.au3> Local $sSearchDir = @UserProfileDir & "\Downloads\VIPRERescue*" ;Local $sSearchDir = "C:\Temp\Downloads\VIPRERescue*" Local $Drive = "C:\" do $hVipre = FileFindFirstFile($sSearchDir) Do $Vipre = FileFindNextFile($hVipre) If @Error Then Exitloop Until StringRegExp ( $Vipre, '(?i)VIPRERescue\d+.exe', $STR_REGEXPMATCH ) Until StringRegExp ( $Vipre, '(?i)VIPRERescue\d+.exe', $STR_REGEXPMATCH ) ConsoleWrite("Moving VipreRescue" & @CRLF) FileClose ($hVipre) FileMove(@UserProfileDir & "\Downloads\" & $Vipre, $Drive & "PortableApps\VIPRERescuePortable\App\VIPRERescue\VIPRERescue.exe", 1) This works for me in a test [c:\temp\..]. I think you are close to a solution for the problem.
    1 point
  10. Come on youtuber, that's not more difficult than doing it by the extension only -> a little homework for you.
    1 point
  11. here we go...this one works: #include <Array.au3> Local $names[3] = ["name 1", "name 2", "name 3"] $sValue = InputBox("", "") If _ArraySearch($names, $sValue) = -1 Then MsgBox(0, "", "Wrong Name ! ") Else MsgBox(0, "", "$sValue = " & $sValue) EndIf
    1 point
  12. Try this: #include <File.au3> #include <ComboConstants.au3> #include <Array.au3> #include <ButtonConstants.au3> #include <GUIConstantsEx.au3> #include <StaticConstants.au3> #include <WindowsConstants.au3> Global $sFilters = "*.psd;*.jpg;*.png;*.gif;*.ico;*.txt;*.mp3" Global $aFilters = StringRegExp($sFilters, "\.(...?)", 3) Global $aFiltersCounter[UBound($aFilters) + 1][4] Global $ScriptDir = @ScriptDir If StringRight($ScriptDir, 1) <> "\" Then $ScriptDir &= "\" Global $MainTitle = "Title" Global $aFolder, $aFiles $Form1 = GUICreate("Form1", 317, 442) $Button2 = GUICtrlCreateButton("Count", 25, 136, 75, 25) $Button1 = GUICtrlCreateButton("Move", 160, 136, 75, 25) $Label1 = GUICtrlCreateLabel("On the desktop :", 24, 24, 118, 17) $Label2 = GUICtrlCreateLabel("", 144, 24, 156, 17) $Label4 = GUICtrlCreateLabel("", 32, 48, 228, 17) $Combo1 = GUICtrlCreateCombo("PSD", 32, 88, 65, 25) GUICtrlSetData(-1, StringReplace(StringUpper(StringTrimLeft($sFilters, 2)), ";*.", "|")) $ButtonBrowse = GUICtrlCreateButton("Browse", 160, 88, 75, 25) $Label3 = GUICtrlCreateLabel("The Number of all files found :", 24, 184, 144, 17) For $i = 0 to UBound($aFilters) - 1 $aFiltersCounter[$i][2] = GUICtrlCreateLabel(StringUpper($aFilters[$i]), 24, 216 + $i * 32, 26, 17) $aFiltersCounter[$i][3] = GUICtrlCreateLabel("0", 64, 216 + $i * 32, 26, 17) Next $ALLFILESLABELSUM = GUICtrlCreateLabel("0", 172, 184, 38, 17) $ALLFILESLABEL = GUICtrlCreateLabel("All files", 210, 184, 81, 17) GUISetState(@SW_SHOW) While 1 $nMsg = GUIGetMsg() Switch $nMsg Case $GUI_EVENT_CLOSE Exit Case $Button1 _Move($ScriptDir, $aFiles, GUICtrlRead($Combo1)) Case $Button2 _count() Case $ButtonBrowse $aFiles = _FileSelectaFolder() EndSwitch WEnd Func _count() Local $extension = GUICtrlRead($Combo1) Local $FileList = _FileListToArray(@ScriptDir, "*." & $extension, 1) If IsArray($FileList) Then For $i = 0 To UBound($FileList[0]) Sleep(20) GUICtrlSetData($Label2, $FileList[$i] & " " & $extension & " Is the file") For $as = 1 To UBound($FileList) - 1 Sleep(25) GUICtrlSetData($Label4, $FileList[$as]) Next GUICtrlSetData($Label4, "") Next Else MsgBox(64, "", "Stated " & $extension & " File Not Found!") EndIf EndFunc ;==>_count Func _Move($ScriptDir, $aFiles, $sExt) Local $i, $c = 0, $sDestDir = $ScriptDir & $sExt & " Archive" If Not FileExists($sDestDir) Then DirCreate($sDestDir) For $i = 1 To $aFiles[0] Switch StringRight($aFiles[$i], 3) Case $sExt If FileCopy($aFiles[$i], $sDestDir, $FC_NOOVERWRITE) Then $c += 1 ;~ If FileMove($aFiles[$i], $sDestDir, $FC_NOOVERWRITE) Then $c += 1 EndSwitch Next If Not $c Then MsgBox(64, "Information", "No files with extension " & $sExt & " were moved!", 30) Else MsgBox(64, "Information", "Moved " & $c & " files with extension " & $sExt & " to " & $sDestDir, 30) EndIf EndFunc ;==>_Move Func _FileSelectaFolder() Local $aFolder = FileSelectFolder("Select folder", "", 1) Local $aFolder_1 = $aFolder If StringRight($aFolder_1, 1) <> "\" Then $aFolder_1 &= "\" If $aFolder_1 = $ScriptDir Then MsgBox(16, $MainTitle, "Please select another folder.") _FileSelectaFolder() EndIf Local $aResult = _FileListToArrayRec($aFolder, $sFilters, $FLTAR_FILES, $FLTAR_RECUR, $FLTAR_NOSORT, $FLTAR_FULLPATH) If @error Then Exit For $i = 1 To $aResult[0] $iPos = _ArraySearch($aFilters, StringRight($aResult[$i], 3)) $aFiltersCounter[$iPos][1] += 1 GUICtrlSetData($aFiltersCounter[$iPos][3], $aFiltersCounter[$iPos][1]) Next ;~ For $i = 0 To UBound($aFilters) - 1 ;~ If $aFiltersCounter[$i][1] = "" Then $aFiltersCounter[$i][1] = 0 ;~ $aFiltersCounter[$i][0] = $aFilters[$i] ;~ Next ;$aFiltersCounter[UBound($aFiltersCounter) - 1][0] = "Total Files Scanned" ;$aFiltersCounter[UBound($aFiltersCounter) - 1][1] = $aResult[0] ;_ArrayDisplay($aFiltersCounter, "Extension Counter", "", 0, Default, "Extension|Count") GUICtrlSetData($ALLFILESLABELSUM, $aResult[0]) Return $aResult EndFunc ;==>_FileSelectaFolder
    1 point
  13. Or, Func _Iif($fTest, $vTrueVal, $vFalseVal) Return $fTest ? $vTrueVal : $vFalseVal EndFunc
    1 point
  14. Sure. #include <GDIPlus.au3> #include <GUIConstantsEx.au3> #include <WindowsConstants.au3> Global Const $SC_DRAGMOVE = 0xF012 Global $iW = 300, $iH = 100, $hHBitmap Global $hGUI = GUICreate("Parent", $iW, $iH, -1, -1, $WS_POPUP, BitOR($WS_EX_LAYERED, $WS_EX_TOPMOST)) GUISetState(@SW_SHOW, $hGUI) _GDIPlus_Startup() Global $hBrush = _GDIPlus_BrushCreateSolid(0xD80000A0) Global $hFormat = _GDIPlus_StringFormatCreate() Global $hFamily = _GDIPlus_FontFamilyCreate("Impact") Global $hFont = _GDIPlus_FontCreate($hFamily, 60) Global $tLayout = _GDIPlus_RectFCreate(0, 0, $iW, $iH) _GDIPlus_StringFormatSetAlign($hFormat, 0) Global $hImage = _GDIPlus_BitmapCreateFromScan0($iW, $iH) Global $hGfx = _GDIPlus_ImageGetGraphicsContext($hImage) _GDIPlus_GraphicsSetTextRenderingHint($hGfx, 4) _GDIPlus_GraphicsSetSmoothingMode($hGfx, 4) GUIRegisterMsg($WM_LBUTTONDOWN, "_WM_LBUTTONDOWN") _ShowTime() AdlibRegister("_ShowTime", 1000) Do Until GUIGetMsg() = $GUI_EVENT_CLOSE AdlibUnRegister("_ShowTime") _WinAPI_DeleteObject($hHBitmap) _GDIPlus_FontDispose($hFont) _GDIPlus_FontFamilyDispose($hFamily) _GDIPlus_StringFormatDispose($hFormat) _GDIPlus_BrushDispose($hBrush) _GDIPlus_GraphicsDispose($hGfx) _GDIPlus_ImageDispose($hImage) _GDIPlus_Shutdown() GUIDelete() Func _ShowTime() _GDIPlus_GraphicsClear($hGfx, 0x00000000) _GDIPlus_GraphicsDrawStringEx($hGfx, @HOUR & ":" & @MIN & ":" & @SEC, $hFont, $tLayout, $hFormat, $hBrush) $hHBitmap = _GDIPlus_BitmapCreateHBITMAPFromBitmap($hImage) _WinAPI_BitmapDisplayTransparentInGUI($hHBitmap, $hGUI) _WinAPI_DeleteObject($hHBitmap) EndFunc Func _WinAPI_BitmapDisplayTransparentInGUI(ByRef $hHBitmap, ByRef $hGUI, $iOpacity = 0xFF, $bReleaseGDI = True) If Not BitAND(GUIGetStyle($hGUI)[1], $WS_EX_LAYERED) = $WS_EX_LAYERED Then Return SetError(1, 0, 0) Local $tDim = DllStructCreate($tagBITMAP) If Not _WinAPI_GetObject($hHBitmap, DllStructGetSize($tDim), DllStructGetPtr($tDim)) Then Return SetError(2, 0, 0) Local $tSize = DllStructCreate($tagSIZE), $tSource = DllStructCreate($tagPOINT), $tBlend = DllStructCreate($tagBLENDFUNCTION) Local Const $hScrDC = _WinAPI_GetDC(0), $hMemDC = _WinAPI_CreateCompatibleDC($hScrDC), $hOld = _WinAPI_SelectObject($hMemDC, $hHBitmap) $tSize.X = $tDim.bmWidth $tSize.Y = $tDim.bmHeight $tBlend.Alpha = $iOpacity $tBlend.Format = 1 _WinAPI_UpdateLayeredWindow($hGUI, $hScrDC, 0, DllStructGetPtr($tSize), $hMemDC, DllStructGetPtr($tSource), 0, DllStructGetPtr($tBlend), $ULW_ALPHA) _WinAPI_ReleaseDC(0, $hScrDC) _WinAPI_SelectObject($hMemDC, $hOld) _WinAPI_DeleteDC($hMemDC) If $bReleaseGDI Then _WinAPI_DeleteObject($hHBitmap) Return True EndFunc Func _WM_LBUTTONDOWN($hWnd, $iMsg, $wParam, $lParam) Switch $hWnd Case $hGUI _SendMessage($hWnd, $WM_SYSCOMMAND, $SC_DRAGMOVE, 0) EndSwitch EndFunc ;==>_WM_LBUTTONDOWN Func WM_NCHITTEST($hWnd, $iMsg, $iwParam, $ilParam) If ($iMsg = $WM_NCHITTEST) Then Return $HTCAPTION EndFunc
    1 point
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