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  1. Excellent, apologies for the mis-information...
    2 points
  2. Hi guys, I often need zipping\unzipping function within my scripts, so I've decided to do a systematic research about it to understand which options I had. I'm sharing with you these results because I think it can save some time to somobody Autoit coders produced much material from 2005 till now, most of it consists of UDF wrappers of 3rd parts libraries, but there are some exception. Let's start: ZIP from scratch UDF: written by joakim. You can retrieve some info from a zip file, but it is just a PoC script, as I can see. LZ UDF: written by trancexx: another exception. It use native windows compression, so it doesn't need anything. It can work with memory, it doesn't work with files. LZMA UDF: written by Ward. He writes a dll which can be directly included or can be embedded within an au3 file. It can work with memory, it doesn't work with files. [it needs LZMA.dll or LZMA.dll.au3](link missing) Package UDF: written by Yashied. It is useful for dealing with package (.pkr) file. ZIP UDF: written by Wraithdu (yet torels UDF): the exception! Based on zipfldr.dll, a native library of Windows, so it does not need to include an external library into the script. It is its strenght, but its weak point too: if zipfldr.dll is corrupted or is missing, your script will not do what you expect. gZip UDF: written by Zinthose. Based on the parsing of gZip.exe output. It can work with memory, it doesn't work with files. [it needs gZip.exe] ZLib UDF: written by monoceres. Based on ZLib.dll. It can compress\uncompress data in memory, it doesn't work with files. [it needs ZLib.dll] pZip UDF: written by asdf8. Based on ZLib.dll. It can extract\add\overwrite file into archives. [it needs pZip.dll] ZLib and gZip UDF: written by Ward. Based on ZLib.dll but it does not need the dll file, because it is written directly in the UDF! It can compress\uncompress data in memory, and it can work with files. It works with gZip format too. (link missing) XZip UDF: written by eltorro, KXM and erifash. Based on XZip.dll, a COM dll. [it needs XZip.dll] XZip UDF: written by mLipok. Based on XZip.dll, a COM dll. A more complete alternative to previous UDF. [it needs XZip.dll] unRAR UDF: written by rasim. Based on unRAR.dll. You can just uncompress rar files with this one (the only method for new v5 RAR files). [it needs unRAR.dll] Parsing unRAR.exe output: you can just uncompress rar files in this way (the only method for new v5 RAR files). [it needs unRAR.exe] 7Zip: I spent a lot of time with it, because I think it is the most useful, there are different approaches: Parsing 7za.exe output, it is the simplest (and in my opinion the best) way, some UDFs can help with it, as jennico UDF (thanks to Screen Scrape script by Valik, it seems it doesn't work in Windows 10) [it needs 7za.exe] Using 3rd part dll, as rasim UDF (yet jak UDF). He rewrites a dll which can be simply invoked by his UDF [it needs 7-zip32.dll and\or 7-zip64.dll]. With Decipher UDF you doesn't need to include the dll in your project, because it is compiled into the script and loaded in memory directly at runtime. Invoking 7za.dll. This is the most complicated approach because the library doesn't use standard COM interfaces. Anyway dany, Starg, milky, trancexx, Mugen and finally Biatu had spent some time with it and they reach a sort of partial result. [it needs 7za.dll] Comment here to add suggestions\links\UDF I forgot and I'll update this post with them!
    2 points
  3. Try this: #include <GDIPlus.au3> #include <GUIConstantsEx.au3> #include <GuiRichEdit.au3> #include <WindowsConstants.au3> Example() Func Example() Local $hGui, $iMsg, $idBtnExit, $hRichEdit $hGui = GUICreate("Example (" & StringTrimRight(@ScriptName, StringLen(".exe")) & ")", 520, 550, -1, -1) $hRichEdit = _GUICtrlRichEdit_Create($hGui, "This is a test.", 10, 10, 500, 490, _ BitOR($ES_MULTILINE, $WS_VSCROLL, $ES_AUTOVSCROLL)) $idBtnExit = GUICtrlCreateButton("Exit", 10, 510, 40, 30) GUISetState(@SW_SHOW) _GUICtrlRichEdit_InsertText($hRichEdit, "Inserting image..." & @LF & @LF) _GUICtrlRichEdit_InsertText($hRichEdit, @LF & "JPG image scaled:" & @LF & @LF) _GUICtrlRichEdit_InsertBitmap($hRichEdit, "c:\Program Files (x86)\AutoIt3\Examples\GUI\mslogo.jpg", "\qc", "\picw6747\pich1058\picwgoal6690\pichgoal1860\") ;\qc = centered _GUICtrlRichEdit_InsertText($hRichEdit, @LF & @LF & "PNG image:" & @LF & @LF) _GUICtrlRichEdit_InsertBitmap($hRichEdit, "c:\Program Files (x86)\AutoIt3\Examples\GUI\Torus.png") _GUICtrlRichEdit_InsertText($hRichEdit, @LF & @LF & "Done.") While True Switch GUIGetMsg() Case $GUI_EVENT_CLOSE, $idBtnExit _GUICtrlRichEdit_Destroy($hRichEdit) ; needed unless script crashes GUIDelete() Exit EndSwitch WEnd EndFunc ;==>Example Func _GUICtrlRichEdit_InsertBitmap($hWnd, $sFile, $sFormatFunctions = "\", $sBitmapFunctions = "\", $iBgColor = Default) ;coded by UEZ build 2016-02-16 If Not FileExists($sFile) Then Return SetError(0, 0, 1) If Not _WinAPI_IsClassName($hWnd, $__g_sRTFClassName) Then Return SetError(0, 0, 2) _GDIPlus_Startup() Local $hImage = _GDIPlus_ImageLoadFromFile($sFile) If @error Then _GDIPlus_Shutdown() Return SetError(0, 0, 3) EndIf Local Const $aDim = _GDIPlus_ImageGetDimension($hImage) Local Const $hBitmap = _GDIPlus_BitmapCreateFromScan0($aDim[0], $aDim[1]), $hGfx = _GDIPlus_ImageGetGraphicsContext($hBitmap) If $iBgColor = Default Then $iBgColor = 0xFF000000 + _WinAPI_SwitchColor(_GUICtrlRichEdit_GetBkColor($hWnd)) EndIf _GDIPlus_GraphicsClear($hGfx, $iBgColor) _GDIPlus_GraphicsDrawImageRect($hGfx, $hImage, 0, 0, $aDim[0], $aDim[1]) _GDIPlus_GraphicsDispose($hGfx) Local $binStream = _GDIPlus_StreamImage2BinaryString($hBitmap, "BMP") If @error Then _GDIPlus_ImageDispose($hImage) _GDIPlus_ImageDispose($hBitmap) _GDIPlus_Shutdown() Return SetError(0, 0, 4) EndIf Local $binBmp = StringMid($binStream, 31) Local Const $binRtf = "{\rtf1\viewkind4" & $sFormatFunctions & " {\pict{\*\picprop}" & $sBitmapFunctions & "dibitmap " & $binBmp & "}\par}" ;check out http://www.biblioscape.com/rtf15_spec.htm _GUICtrlRichEdit_AppendText($hWnd, $binRtf) $binStream = 0 $binBmp = 0 _GDIPlus_ImageDispose($hImage) _GDIPlus_ImageDispose($hBitmap) _GDIPlus_Shutdown() Return 1 EndFunc ;==>_GUICtrlRichEdit_InsertBitmap Func _GDIPlus_StreamImage2BinaryString($hBitmap, $sFormat = "JPG", $iQuality = 80, $bSave = False, $sFileName = @ScriptDir & "\Converted.jpg") ;coded by UEZ 2013 build 2014-01-25 (based on the code by Andreik) Local $sImgCLSID, $tGUID, $tParams, $tData Switch $sFormat Case "JPG" $sImgCLSID = _GDIPlus_EncodersGetCLSID($sFormat) $tGUID = _WinAPI_GUIDFromString($sImgCLSID) $tData = DllStructCreate("int Quality") DllStructSetData($tData, "Quality", $iQuality) ;quality 0-100 Local $pData = DllStructGetPtr($tData) $tParams = _GDIPlus_ParamInit(1) _GDIPlus_ParamAdd($tParams, $GDIP_EPGQUALITY, 1, $GDIP_EPTLONG, $pData) Case "PNG", "BMP", "GIF", "TIF" $sImgCLSID = _GDIPlus_EncodersGetCLSID($sFormat) $tGUID = _WinAPI_GUIDFromString($sImgCLSID) Case Else Return SetError(1, 0, 0) EndSwitch Local $hStream = _WinAPI_CreateStreamOnHGlobal() ;http://msdn.microsoft.com/en-us/library/ms864401.aspx If @error Then Return SetError(2, 0, 0) _GDIPlus_ImageSaveToStream($hBitmap, $hStream, DllStructGetPtr($tGUID), DllStructGetPtr($tParams)) If @error Then Return SetError(3, 0, 0) Local $hMemory = _WinAPI_GetHGlobalFromStream($hStream) ;http://msdn.microsoft.com/en-us/library/aa911736.aspx If @error Then Return SetError(4, 0, 0) Local $iMemSize = _MemGlobalSize($hMemory) If Not $iMemSize Then Return SetError(5, 0, 0) Local $pMem = _MemGlobalLock($hMemory) $tData = DllStructCreate("byte[" & $iMemSize & "]", $pMem) Local $bData = DllStructGetData($tData, 1) _WinAPI_ReleaseStream($hStream) ;http://msdn.microsoft.com/en-us/library/windows/desktop/ms221473(v=vs.85).aspx _MemGlobalFree($hMemory) If $bSave Then Local $hFile = FileOpen($sFileName, 18) If @error Then Return SetError(6, 0, $bData) FileWrite($hFile, $bData) FileClose($hFile) EndIf Return $bData EndFunc ;==>_GDIPlus_StreamImage2BinaryString Probably there is a much better solution...
    2 points
  4. Items in a standard listview in details/report view (this example deals only with listviews in details/report view) can display a single line of text. There seems not to be any options to change this. There is no word wrap option. If you search the forums, it's possible to find examples of listviews with multiple lines of text in each row. The multi-line items are implemented as owner drawn items through LVS_OWNERDRAWFIXED control style and WM_DRAWITEM messages. A problem with the owner drawn technique is that you are forced to draw everything yourself. Besides item texts and the background behind texts (white for non-selected items, dark blue for selected items with focus, button face for selected items without focus) you also have to draw checkboxes, images, icons and the background behind these elements yourself. Another technique is custom drawn listview items. Custom drawn items are implemented through NM_CUSTOMDRAW notifications included in WM_NOTIFY messages. NM_CUSTOMDRAW notifications are generated automatically by the code in ComCtl32.dll when the listview is updated. Implementing custom drawn items is a matter of responding to these messages or not. The great advantage of custom drawn items is that the drawing process is divided into several stages. For a listview up to six different stages. Some of these stages can be used for default drawing without any additional code at all. Other stages can be used for custom drawing with your own code. Multi-line text items fits perfectly with the custom drawn technique. Item texts and the background is drawn by custom code. Checkboxes, images, icons and the background is drawn by default code. Increase height of listview items The usual way to increase the height of listview items is to respond to WM_MEASUREITEM messages. But this method can only be used for owner drawn listviews. In a custom drawn listview the height can be increased by defining a text font with a suitable height: Func _GUICtrlListView_SetItemHeightByFont( $hListView, $iHeight ) ; Get font of ListView control ; Copied from _GUICtrlGetFont example by KaFu ; See https://www.autoitscript.com/forum/index.php?showtopic=124526 Local $hDC = _WinAPI_GetDC( $hListView ), $hFont = _SendMessage( $hListView, $WM_GETFONT ) Local $hObject = _WinAPI_SelectObject( $hDC, $hFont ), $lvLOGFONT = DllStructCreate( $tagLOGFONT ) _WinAPI_GetObject( $hFont, DllStructGetSize( $lvLOGFONT ), DllStructGetPtr( $lvLOGFONT ) ) Local $hLVfont = _WinAPI_CreateFontIndirect( $lvLOGFONT ) ; Original ListView font _WinAPI_SelectObject( $hDC, $hObject ) _WinAPI_ReleaseDC( $hListView, $hDC ) _WinAPI_DeleteObject( $hFont ) ; Set height of ListView items by applying text font with suitable height $hFont = _WinAPI_CreateFont( $iHeight, 0 ) _WinAPI_SetFont( $hListView, $hFont ) _WinAPI_DeleteObject( $hFont ) ; Restore font of Header control Local $hHeader = _GUICtrlListView_GetHeader( $hListView ) If $hHeader Then _WinAPI_SetFont( $hHeader, $hLVfont ) ; Return original ListView font Return $hLVfont EndFunc Large images will also increase the height of listview items. See example E. Height of listview If the height of the listview does not fit an integer number of rows, you can see empty space below last row in the bottom of the listview. This issue is exacerbated by tall items. The following function is used to calculate the height of the listview to match a given number of rows: Func _GUICtrlListView_GetHeightToFitRows( $hListView, $iRows ) ; Get height of Header control Local $tRect = _WinAPI_GetClientRect( $hListView ) Local $hHeader = _GUICtrlListView_GetHeader( $hListView ) Local $tWindowPos = _GUICtrlHeader_Layout( $hHeader, $tRect ) Local $iHdrHeight = DllStructGetData( $tWindowPos , "CY" ) ; Get height of ListView item 0 (item 0 must exist) Local $aItemRect = _GUICtrlListView_GetItemRect( $hListView, 0, 0 ) ; Return height of ListView to fit $iRows items ; Including Header height and 8 pixels of additional room Return ( $aItemRect[3] - $aItemRect[1] ) * $iRows + $iHdrHeight + 8 EndFunc The calculation includes the height of the header. This means that the function works for a multi-line header with tall items (example A and B). Reference example WM_NOTIFY messages and NM_CUSTOMDRAW notifications are send to the parent of the listview control. The parent is the AutoIt GUI and messages can be handled by a function registered with GUIRegisterMsg. Example 1 is a reference example which shows the different stages of the custom drawing process. None of the stages contains any code except for ConsoleWrite statements. This is code for the reference example: #include <GUIConstants.au3> #include <GuiListView.au3> #include "GuiListViewEx.au3" Opt( "MustDeclareVars", 1 ) Global $hGui, $idListView, $hListView, $fListViewHasFocus = 0, $iItems = 3, $bAutoItMsgLoop = False Example() Func Example() ; Create GUI $hGui = GUICreate( "Custom draw stages", 420, 200 ) ; Create ListView $idListView = GUICtrlCreateListView( "", 10, 10, 400, 180, $GUI_SS_DEFAULT_LISTVIEW-$LVS_SINGLESEL, $WS_EX_CLIENTEDGE+$LVS_EX_FULLROWSELECT+$LVS_EX_GRIDLINES ) $hListView = GUICtrlGetHandle( $idListView ) ; Add columns to ListView _GUICtrlListView_AddColumn( $hListView, "Column 1", 94 ) _GUICtrlListView_AddColumn( $hListView, "Column 2", 94 ) _GUICtrlListView_AddColumn( $hListView, "Column 3", 94 ) _GUICtrlListView_AddColumn( $hListView, "Column 4", 94 ) ; Fill ListView For $i = 0 To $iItems - 1 GUICtrlCreateListViewItem( $i & "/Column 1|" & $i & "/Column 2|" & $i & "/Column 3|" & $i & "/Column 4", $idListView ) Next ; Adjust height of GUI and ListView to fit ten rows Local $iLvHeight = _GUICtrlListView_GetHeightToFitRows( $hListView, 10 ) WinMove( $hGui, "", Default, Default, Default, WinGetPos( $hGui )[3] - WinGetClientSize( $hGui )[1] + $iLvHeight + 20 ) WinMove( $hListView, "", Default, Default, Default, $iLvHeight ) ; Register WM_NOTIFY message handler ; To handle NM_CUSTOMDRAW notifications ; And to check when ListView receives/loses focus GUIRegisterMsg( $WM_NOTIFY, "WM_NOTIFY" ) ; Register WM_ACTIVATE message handler ; If GUI loses focus selected listview items are drawn with a button face background color. ; To check when GUI receives/loses focus ; When GUI receives focus selected items are redrawn with the dark blue background color. GUIRegisterMsg( $WM_ACTIVATE, "WM_ACTIVATE" ) ; Detection of received focus is faster through the WM_ACTIVATE message than directly ; through the listview. This provides a faster and smoother redraw of selected items. ; Show GUI GUISetState( @SW_SHOW ) ; Message loop While 1 Switch GUIGetMsg() Case $GUI_EVENT_CLOSE ExitLoop EndSwitch If Not $bAutoItMsgLoop Then _ ; We want to see only one message at a time $bAutoItMsgLoop = ( ConsoleWrite( "AutoIt message loop <<<<<<<<<<<<<<<<<<<<<" & @CRLF ) > 0 ) WEnd ; Cleanup GUIDelete() EndFunc ; WM_NOTIFY message handler Func WM_NOTIFY( $hWnd, $iMsg, $wParam, $lParam ) #forceref $hWnd, $iMsg, $wParam Local $tNMHDR = DllStructCreate( $tagNMHDR, $lParam ) Local $hWndFrom = HWnd( DllStructGetData( $tNMHDR, "hWndFrom" ) ) Local $iCode = DllStructGetData( $tNMHDR, "Code" ) Switch $hWndFrom Case $hListView Switch $iCode Case $NM_CUSTOMDRAW $bAutoItMsgLoop = False Local $tNMLVCustomDraw = DllStructCreate( $tagNMLVCUSTOMDRAW, $lParam ) Local $dwDrawStage = DllStructGetData( $tNMLVCustomDraw, "dwDrawStage" ) Switch $dwDrawStage ; Specifies the drawing stage ; Stage 1 Case $CDDS_PREPAINT ; Before the paint cycle begins ConsoleWrite( "Stage 1: CDDS_PREPAINT" & @CRLF ) Return $CDRF_NOTIFYITEMDRAW + _ ; Stage 2 will be carried out $CDRF_NOTIFYPOSTPAINT ; Stage 6 will be carried out Return $CDRF_NOTIFYITEMDRAW ; Notify the parent window before an item is painted Return $CDRF_NOTIFYPOSTPAINT ; Notify the parent window after the paint cycle is complete ; Stage 2 Case $CDDS_ITEMPREPAINT ; Before an item is painted ConsoleWrite( "Stage 2: CDDS_ITEMPREPAINT" & @CRLF ) Return $CDRF_NOTIFYSUBITEMDRAW + _ ; Stage 3 will be carried out $CDRF_NOTIFYPOSTPAINT ; Stage 5 will be carried out Return $CDRF_NOTIFYSUBITEMDRAW ; Notify the parent window before a subitem is painted Return $CDRF_NOTIFYPOSTPAINT ; Notify the parent window after an item is painted ; Stage 3 Case BitOR( $CDDS_ITEMPREPAINT, _ $CDDS_SUBITEM ) ; Before a subitem is painted ConsoleWrite( "Stage 3: CDDS_ITEMPREPAINT, CDDS_SUBITEM" & @CRLF ) Return $CDRF_NOTIFYPOSTPAINT ; Stage 4 will be carried out Return $CDRF_NOTIFYPOSTPAINT ; Notify the parent window after a subitem is painted ; Stage 4 Case BitOR( $CDDS_ITEMPOSTPAINT, _ $CDDS_SUBITEM ) ; After a subitem has been painted ConsoleWrite( "Stage 4: CDDS_ITEMPOSTPAINT, CDDS_SUBITEM" & @CRLF ) ; Stage 5 Case $CDDS_ITEMPOSTPAINT ; After an item has been painted ConsoleWrite( "Stage 5: CDDS_ITEMPOSTPAINT" & @CRLF ) ; Stage 6 Case $CDDS_POSTPAINT ; After the paint cycle is complete ConsoleWrite( "Stage 6: CDDS_POSTPAINT" & @CRLF ) EndSwitch Case $NM_KILLFOCUS If $fListViewHasFocus Then GUICtrlSendMsg( $idListView, $LVM_REDRAWITEMS, 0, $iItems - 1 ) $fListViewHasFocus = 0 EndIf Case $NM_SETFOCUS If Not $fListViewHasFocus Then _ GUICtrlSendMsg( $idListView, $LVM_REDRAWITEMS, 0, $iItems - 1 ) $fListViewHasFocus = 2 EndSwitch EndSwitch Return $GUI_RUNDEFMSG EndFunc ; WM_ACTIVATE message handler Func WM_ACTIVATE( $hWnd, $iMsg, $wParam, $lParam ) #forceref $iMsg, $lParam If $hWnd = $hGui Then _ $fListViewHasFocus = BitAND( $wParam, 0xFFFF ) ? 1 : 0 Return $GUI_RUNDEFMSG EndFunc Code is added to check when GUI and listview receives and loses focus. This is important in the other examples. Output in SciTE console immediately after example is opened: Stage 1: CDDS_PREPAINT Stage 2: CDDS_ITEMPREPAINT Stage 3: CDDS_ITEMPREPAINT,  CDDS_SUBITEM Stage 4: CDDS_ITEMPOSTPAINT, CDDS_SUBITEM Stage 3: CDDS_ITEMPREPAINT,  CDDS_SUBITEM Stage 4: CDDS_ITEMPOSTPAINT, CDDS_SUBITEM Stage 3: CDDS_ITEMPREPAINT,  CDDS_SUBITEM Stage 4: CDDS_ITEMPOSTPAINT, CDDS_SUBITEM Stage 3: CDDS_ITEMPREPAINT,  CDDS_SUBITEM Stage 4: CDDS_ITEMPOSTPAINT, CDDS_SUBITEM Stage 5: CDDS_ITEMPOSTPAINT Stage 2: CDDS_ITEMPREPAINT Stage 3: CDDS_ITEMPREPAINT,  CDDS_SUBITEM Stage 4: CDDS_ITEMPOSTPAINT, CDDS_SUBITEM Stage 3: CDDS_ITEMPREPAINT,  CDDS_SUBITEM Stage 4: CDDS_ITEMPOSTPAINT, CDDS_SUBITEM Stage 3: CDDS_ITEMPREPAINT,  CDDS_SUBITEM Stage 4: CDDS_ITEMPOSTPAINT, CDDS_SUBITEM Stage 3: CDDS_ITEMPREPAINT,  CDDS_SUBITEM Stage 4: CDDS_ITEMPOSTPAINT, CDDS_SUBITEM Stage 5: CDDS_ITEMPOSTPAINT Stage 2: CDDS_ITEMPREPAINT Stage 3: CDDS_ITEMPREPAINT,  CDDS_SUBITEM Stage 4: CDDS_ITEMPOSTPAINT, CDDS_SUBITEM Stage 3: CDDS_ITEMPREPAINT,  CDDS_SUBITEM Stage 4: CDDS_ITEMPOSTPAINT, CDDS_SUBITEM Stage 3: CDDS_ITEMPREPAINT,  CDDS_SUBITEM Stage 4: CDDS_ITEMPOSTPAINT, CDDS_SUBITEM Stage 3: CDDS_ITEMPREPAINT,  CDDS_SUBITEM Stage 4: CDDS_ITEMPOSTPAINT, CDDS_SUBITEM Stage 5: CDDS_ITEMPOSTPAINT Stage 6: CDDS_POSTPAINT AutoIt message loop <<<<<<<<<<<<<<<<<<<<< Note that the entire custom draw process from stage 1 to 6 is not interrupted by the AutoIt message loop. The other examples are all based on the reference example. Examples This is common to all examples. First line in item texts is stored directly in the listview. Additional lines are stored in a global array named $aLines. Index in the array is item ID as returned by GUICtrlCreateListViewItem and stored in ItemParam internally in listview memory. Item texts and background is drawn with custom code. Other item elements and background is drawn with default code. In all examples LVS_SINGLESEL style is removed to be able to select multiple items. This is a picture of example E: Example 2, 3 and 4 are simple examples. Example 5 and 6 deals with subitem icons and colors. Example 7 about listview notifications shows a way to catch double click and Enter key. A dummy control is used to forward the double click event to AutoIt main message loop to avoid lengthy or blocking code in WM_NOTIFY function. Example 8 and 9 shows how to respond to header notifications and how to rearrange columns by dragging header items with the mouse. In both examples LVS_EX_HEADERDRAGDROP extended style is added to the listview. When columns are rearranged, header item index and listview subitem index is always the same independent of column position, while header item order changes depending on column position. Because the header is a child control of the listview, the listview must be subclassed to catch header notifications. Subclassing is implemented with the four functions SetWindowSubclass, GetWindowSubclass, RemoveWindowSubclass and DefSubclassProc (all implemented in WinAPIShellEx.au3). Since we are subclassing a header control contained in a listview this issue must be taking into account. Note that the subclass callback function is only running while the primary mouse button is pressed on the header. This means no performance impact on the listview eg. when you are dragging the scroll bar. This is important for a custom drawn listview. Quite a lot of extra code is added (most easily seen in example 9) to fix an issue due to column 0 and other columns have different left margins. When first column is moved to another position there is a white gap between columns for selected rows (Windows XP), or the text is painted too close to the left edge of the item (Windows 7). The problem is seen in the picture to the right where the two first columns are swapped: LVS_EX_HEADERDRAGDROP style is only used in example 8 and 9. Usage of a multi-line header is demonstrated in example A and B. See Custom/owner drawn multi-line header in ListView for more information. Example C shows a method to deal with focus issues when more controls (here just a single button) are added to the GUI. When the listview has focus selected items are drawn with the dark blue background color. The problem arises if the listview and GUI loses focus eg. to Calculator. When focus is lost selected items are drawn with the button face background color. If GUI receives focus again by clicking the button (and not the listview), selected items are first very briefly redrawn with the dark blue background color (it seems like a blink) and then with the correct button face background color. To avoid this issue a hidden label control is added to the GUI. Immediately before the GUI loses focus, focus is moved from the listview to the label. In example D items are added with the commands _GUICtrlListView_AddItem and _GUICtrlListView_AddSubItem. In all examples an array is used to store the multi-line item texts. The array contains all lines except the first line which is stored directly in the listview. This example shows how to manually store array row index in ItemParam when items are added with _GUICtrlListView_AddItem and _GUICtrlListView_AddSubItem. Inspiration for example E about large images in first column (see picture above) comes from this thread. In example E the images are used to increase the height of the listview items instead of a text font. Because it's large 128x128 pixel images there is plenty of room in subitems in second and third column. In all examples 15 lines of code is used to repaint the first line item text. The text that was painted by default code in middle of the item is first deleted by filling the item with the background color. Then the text is extracted from the listview and repainted in top of item. This code can be avoided by storing all text lines in the array. This is demonstrated in example F. This makes the custom draw code faster. Performance considerations In a custom drawn (or owner drawn or virtual) listview performance considerations are important because the custom drawing (or owner drawing or data display) is performed by AutoIt code. In a normal listview drawing and data display is performed by compiled C++ code in ComCtl32.dll. Lengthy and slow code in NM_CUSTOMDRAW Case statements (or WM_DRAWITEM functions or LVN_GETDISPINFO Case statements) should be avoided. Perform as many calculations as possible before the repetitive and fast executions of these code blocks. Use static variables to avoid repeating the same calculation again and again. Executing a function directly with DllCall or GUICtrlSendMsg is faster than executing the same function through an implementation in an UDF. Simple GDI functions are faster than more advanced GDI+ functions. Use different drawing stages to optimize custom drawing. The CDDS_PREPAINT stage is only performed once for the entire drawing process. The CDDS_ITEMPREPAINT stage is performed once per item. The stage given by BitOR( CDDS_ITEMPREPAINT, CDDS_SUBITEM ) is performed once per subitem including subitem 0. Default drawing should be used as much as possible, because the code is running in ComCtl32.dll. In a listview the time it takes to update all visible rows is proportional to the number of visible rows. Reducing the height of the list view and thus the number of visible rows improves performance. Especially in a custom drawn (or owner drawn or virtual) listview. ListviewMultilineItems.7z 1) Custom draw stages.au3 2) Two-line listview items.au3 3) Three-line listview items.au3 4) First column checkbox and icon.au3 5) Check boxes and icons.au3 6) Background and text colors.au3 7) ListView notifications.au3 8) Header notifications.au3 9) Rearrange columns.au3 A) Multi-line header 1.au3 A) Multi-line header 2.au3 C) Button control.au3 D) _GUICtrlListView_AddItem.au3 E) Large images in first column.au3 F) Storing all lines in array.au3 GuiHeaderEx.au3 GuiListViewEx.au3 ListViewCustomDraw.au3 Images\ 8 images for example E You need AutoIt 3.3.10 or later. Tested on Windows 7 32/64 bit and Windows XP 32 bit. Comments are welcome. Let me know if there are any issues. (Set tab width = 2 in SciTE to line up comments by column.) ListviewMultilineItems.7z
    1 point
  5. Virtual listviews are lightning fast and can handle millions of rows. Virtual listviews are of interest when you have to insert more than 10,000 rows. When there are less than 10,000 rows, the standard listviews are sufficiently rapid. See the section "Using standard listviews" below. In a virtual listview data are not stored directly in the listview. Data are stored in an array, a structure (DllStructCreate), a flat fixed-length record file, a database or similar. The listview only contains the rows which are visible depending on the height of the listview. See About List-View Controls in the MicroSoft documentation for more information. An array or a structure can be used for listviews with 10,000 - 100,000 rows. If there are more than 100,000 rows a fixed-length record file or a database seems to be the best solution, because they have low impact on memory usage. But you get nothing for free. The costs is that a part of the built-in features does not work, and you will have to implement these features yourself. Because data isn't stored in the listview the Set- and Get-functions to manipulate data doesn't work. You have to manipulate the data source directly. And sorting is not supported at all by virtual listviews. If you need sorting, a database seems to be the best solution in all cases, because sorting can be handled by the database. Below you'll find the following sections: Data stored in arrays Data stored in databases Data stored in fixed-length record files Sorting rows in a virtual listview $LVN_ODFINDITEM notifications Using standard listviews Updates Zip file Examples The next two sections shows how to use virtual listviews, when data are stored in arrays or databases. In first section data are stored in 3 arrays with 10,000/50,000/100,000 rows and 10 columns. In second section data are stored in 3 databases with 100,000/1,000,000/10,000,000 rows and 10 columns. Data stored in arrays For a virtual listview rows are displayed with $LVN_GETDISPINFO notifications and the $tagNMLVDISPINFO structure. Code for $LVN_GETDISPINFO messages in the WM_NOTIFY function can be implemented in this manner: Case $LVN_GETDISPINFOW Local $tNMLVDISPINFO = DllStructCreate( $tagNMLVDISPINFO, $lParam ) If BitAND( DllStructGetData( $tNMLVDISPINFO, "Mask" ), $LVIF_TEXT ) Then Local $sItem = $aItems[DllStructGetData($tNMLVDISPINFO,"Item")][DllStructGetData($tNMLVDISPINFO,"SubItem")] DllStructSetData( $tText, 1, $sItem ) DllStructSetData( $tNMLVDISPINFO, "Text", $pText ) DllStructSetData( $tNMLVDISPINFO, "TextMax", StringLen( $sItem ) ) EndIf Run LvVirtArray.au3. It takes some time to create the arrays. But when the arrays are created, switching from one array to another (which means updating the listview) is instantaneous. Data stored in databases When data are stored in a database, $LVN_ODCACHEHINT notifications and the $tagNMLVCACHEHINT structure is used to insert the rows in an array cache before they are displayed with $LVN_GETDISPINFO messages. The $tagNMLVCACHEHINT structure is defined in this way: Global Const $tagNMLVCACHEHINT = $tagNMHDR & ";int iFrom;int iTo" Note that $tagNMLVCACHEHINT is not included in GuiListView.au3 or StructureConstants.au3. Code for $LVN_ODCACHEHINT messages in the WM_NOTIFY function can be implemented in this manner: Case $LVN_ODCACHEHINT Local $tNMLVCACHEHINT = DllStructCreate( $tagNMLVCACHEHINT, $lParam ), $iColumns $iFrom = DllStructGetData( $tNMLVCACHEHINT, "iFrom" ) Local $sSQL = "SELECT * FROM lvdata WHERE item_id >= " & $iFrom & _ " AND item_id <= " & DllStructGetData( $tNMLVCACHEHINT, "iTo" ) & ";" _SQLite_GetTable2d( -1, $sSQL, $aResult, $iRows, $iColumns ) $aResult is the array cache. The purpose of the cache is to limit the number of SELECT statements. When the listview is displayed for the first time, all visible rows (in this example about 20) have to be updated. In this case $aResult will contain 20 rows and 10 columns. 20 rows is also the maximum number of rows in $aResult. A virtual listview will never update more than the visible number of rows at one time. Code for $LVN_GETDISPINFO messages can be implemented in this way: Case $LVN_GETDISPINFOW Local $tNMLVDISPINFO = DllStructCreate( $tagNMLVDISPINFO, $lParam ) If BitAND( DllStructGetData( $tNMLVDISPINFO, "Mask" ), $LVIF_TEXT ) Then Local $iIndex = DllStructGetData( $tNMLVDISPINFO, "Item" ) - $iFrom + 1 If $iIndex > 0 And $iIndex < $iRows + 1 Then Local $sItem = $aResult[$iIndex][DllStructGetData($tNMLVDISPINFO,"SubItem")] DllStructSetData( $tText, 1, $sItem ) DllStructSetData( $tNMLVDISPINFO, "Text", $pText ) DllStructSetData( $tNMLVDISPINFO, "TextMax", StringLen( $sItem ) ) EndIf EndIf The zip below contains a small GUI, CreateDB.au3, to create 3 SQLite databases with 100,000/1,000,000/10,000,000 rows. The databases will use about 10/100/1000 MB of diskspace, and the creation will take about ½/5/40 minutes (on an old XP). You must select a database and click a button to start the creation. If you get tired of waiting, you can cancel (checked for every 10,000 rows) the process and continue another time. The process will continue where it stopped. You can run the examples even though the databases might only contain 30,000/200,000/1,500,000 rows. You do not have to create all three databases. Run LvVirtDB.au3. Data stored in fixed-length record files (update 2015-04-01) Extracting data directly from a fixed-length record file by setting the file pointer to the current record and reading the required number of bytes is another example, where $LVN_ODCACHEHINT messages should be used to insert records in an array cache before they are displayed. Code for $LVN_ODCACHEHINT and $LVN_GETDISPINFO messages can be implemented as shown: Case $LVN_ODCACHEHINT Local $tNMLVCACHEHINT = DllStructCreate( $tagNMLVCACHEHINT, $lParam ) $iFrom = DllStructGetData( $tNMLVCACHEHINT, "iFrom" ) $iRows = DllStructGetData( $tNMLVCACHEHINT, "iTo" ) - $iFrom + 1 FileSetPos( $hFile, $iFrom * 12, 0 ) ; Each line is 10 chars + CR + LF $aCache = StringSplit( FileRead( $hFile, $iRows * 12 - 2 ), @CRLF, 3 ) The purpose of the cache is to limit the number of FileRead statements. Case $LVN_GETDISPINFOW Local $tNMLVDISPINFO = DllStructCreate( $tagNMLVDISPINFO, $lParam ) If BitAND( DllStructGetData( $tNMLVDISPINFO, "Mask" ), $LVIF_TEXT ) Then Local $iIndex = DllStructGetData( $tNMLVDISPINFO, "Item" ) - $iFrom If -1 < $iIndex And $iIndex < $iRows Then DllStructSetData( $tText, 1, $aCache[$iIndex] ) DllStructSetData( $tNMLVDISPINFO, "Text", $pText ) DllStructSetData( $tNMLVDISPINFO, "TextMax", 10 ) ; Each line is 10 chars EndIf EndIf Run LvVirtFile.au3. A fixed-length record file with 10,000 records (LvVirtFile.txt) is included in the zip. I have tested this example on a 1,1 GB file and 100,000,000 rows. The listview responds immediately. The solution with a flat fixed-length record file is extremely fast. Much faster than a database. But also with very much limited functionality compared to a database. Sorting rows in a virtual listview (update 2015-04-01) Sorting is not supported at all by virtual listviews. If you want rows to be sorted, you have to feed the listview with the rows in sorted order. If the rows are stored in an array, you have to sort the array before you feed the listview. If you want to sort the rows by two or more columns, you have to store the rows in two or more arrays which are sorted for the current column. Or you have to create two or more indexes to handle the sorting. Sorting arrays and creating indexes is time consuming. If you need sorting, a database seems to be the best solution, because sorting can be handled by the database. Nevertheless, here's an example that stores 10,000/20,000/30,000 rows and 3 columns in arrays, and creates indexes to handle the sorting. The columns are strings, integers and floating point numbers, and indexes are calculated for all 3 columns. To be able to create the indexes as fast as possible, structures (DllStructCreate) are used to create the indexes. This is the function to create indexes for integers and floating point numbers. The function for strings is equivalent. $tIndex = DllStructCreate( "uint[" & $iRows & "]" ) Func SortNumbers( ByRef $aItems, $iRows, $iCol, $pIndex, $tIndex ) Local $k, $n, $lo, $hi, $mi, $gt HourglassCursor( True ) WinSetTitle( $hGui, "", "Virtual ListViews. Sort numbers: 0 rows" ) For $i = 0 To $iRows / 10000 - 1 $k = $i * 10000 For $j = 0 To 9999 $n = $aItems[$k+$j][$iCol] ; Binary search $lo = 0 $hi = $k + $j - 1 While $lo <= $hi $mi = Int( ( $lo + $hi ) / 2 ) If $n < $aItems[DllStructGetData($tIndex,1,$mi+1)][$iCol] Then $gt = 0 $hi = $mi - 1 Else $gt = 1 $lo = $mi + 1 EndIf WEnd ; Make space for the new value DllCall( $hKernel32Dll, "none", "RtlMoveMemory", "struct*", $pIndex+($mi+1)*4, "struct*", $pIndex+$mi*4, "ulong_ptr", ($k+$j-$mi)*4 ) ; Insert new value DllStructSetData( $tIndex, 1, $k+$j, $mi+1+$gt ) Next WinSetTitle( $hGui, "", "Virtual ListViews. Sort numbers: " & $k + 10000 & " rows" ) Next HourglassCursor( False ) WinSetTitle( $hGui, "", "Virtual ListViews (sorted)" ) EndFunc Run LvVirtArraySort.au3. It takes some time to create the arrays and indexes. But when everything is created, sorting by different columns and switching from one array to another is instantaneous. Because it's easy and fast to save/load a structure to/from a binary file, it may be advantageous to calculate the arrays and indexes in another script before the GUI is opened. $LVN_ODFINDITEM notifications (update 2015-04-01) Three notifications are important for virtual listviews. $LVN_GETDISPINFO (to get information about the rows to display in the listview) and $LVN_ODCACHEHINT (to store rows from a file or database in an array cache before they are displayed with $LVN_GETDISPINFO messages) are already mentioned above. The last is $LVN_ODFINDITEM, which is used to find a row when you press one or a few keys on the keyboard. Information from $LVN_ODFINDITEM is stored in the $tagNMLVFINDITEM structure. The codebox shows the code for $LVN_ODFINDITEM notifications: Case $LVN_ODFINDITEMW Local $tNMLVFINDITEM = DllStructCreate( $tagNMLVFINDITEM, $lParam ) If BitAND( DllStructGetData( $tNMLVFINDITEM, "Flags" ), $LVFI_STRING ) Then Return SearchText( DllStructGetData( $tNMLVFINDITEM, "Start" ), _ ; Start DllStructGetData( DllStructCreate( "wchar[20]", DllStructGetData( $tNMLVFINDITEM, "Text" ) ), 1 ) ) ; Text EndIf Start is the row where you start the search. Text contains the key presses to search for. You have to implement the search function (here SearchText) yourself. If the function finds a row, it should return the index of the row. If not, it should return -1. Run LvVirtArrayFind.au3. Using standard listviews (update 2015-04-01) If not more than 10,000 rows have to be inserted in a listview, a standard listview is sufficiently rapid. Because of speed you should use native (built-in) functions to fill the listview and not functions in GuiListView.au3 UDF. When the listview is filled, you can use all the functions in the UDF. This code shows how to quickly fill a listview with native functions: Func FillListView( $idLV, ByRef $aItems, $iRows ) Local $tLVITEM = DllStructCreate( $tagLVITEM ) Local $pLVITEM = DllStructGetPtr( $tLVITEM ), $k, $s DllStructSetData( $tLVITEM, "Mask", $LVIF_IMAGE ) ; Icon (or image) DllStructSetData( $tLVITEM, "SubItem", 0 ) ; First column HourglassCursor( True ) For $i = 0 To $iRows / 10000 - 1 $k = $i * 10000 For $j = 0 To 9999 ; Text $s = $aItems[$k+$j][0] For $l = 1 To 9 $s &= "|" & $aItems[$k+$j][$l] Next GUICtrlCreateListViewItem( $s, $idLV ) ; Add item and all texts ; Icon Select Case Mod( $k + $j, 3 ) = 0 DllStructSetData( $tLVITEM, "Image", 2 ) ; Icon index Case Mod( $k + $j, 2 ) = 0 DllStructSetData( $tLVITEM, "Image", 1 ) Case Else DllStructSetData( $tLVITEM, "Image", 0 ) EndSelect DllStructSetData( $tLVITEM, "Item", $k + $j ) ; Row GUICtrlSendMsg( $idLV, $LVM_SETITEMW, 0, $pLVITEM ) ; Add icon Next WinSetTitle( $hGui, "", "GUICtrlCreateListViewItem ListViews. Fills listview: " & $k + 10000 & " rows" ) Next HourglassCursor( False ) WinSetTitle( $hGui, "", "GUICtrlCreateListViewItem ListViews" ) EndFunc Run LvStandard.au3. LvStandardIni.au3 shows how to quickly load an inifile (LvStandardIni.ini, created with IniWriteSection) into a listview. Because an inifile is a small file (only the first 32767 chars are read) it should always be loaded into a standard listview. Updates Update 2015-03-24 Added two array-examples. An example (LvVirtArrayIcons.au3) that shows how to use checkboxes and icons, and an example (LvVirtArrayColors.au3) that shows how to draw every second row with a different background color. In this post you can find an example where all items are drawn with a random background color. Update 2015-04-01 Cleaned up code in previous examples. Added more examples as described above. Zip updated. UDF versions (2018-04-27) Over the past weeks, new display functions have been added to Data display functions based on virtual listviews, and new functions have been added to use the listviews as embedded GUI controls. All the functions work and are used in much the same way. Apart from the data source, the function parameters are the same for all functions. The display functions support a wide range of features, all specified via a single function parameter $aFeatures, which is the last parameter. The central code to handle $LVN_ODCACHEHINT and $LVN_GETDISPINFO notifications is very optimized code. First of all, the code is implemented through the subclassing technique. This means that messages are received directly from the operating system and not from AutoIt's internal message management code. Messages are returned again directly to the operating system and again without interference with AutoIt's internal message handling code. Next, the code is divided into different include files each taking care of a particular feature. That way, it's avoided that a lot of control statements makes the code slow. And it's enough to include the code that's actually used. One reason why so much work has been done in optimizing code and developing features is that these functions will also work as UDF versions for the examples here. It's far from a trivial task to develop UDF versions of examples like these. Since the first version of the display functions was created in this thread 2½ years ago and then has been continuously developed, it's obvious to use the functions as UDF versions of these examples. The following examples are implemented as UDF versions: Data stored in arrays Data stored in CSV files Data stored in SQLite databases Zip file Examples in zip: LvVirtArray.au3 - Data stored in arrays LvVirtArrayColors.au3 - Alternating row colors LvVirtArrayFind.au3 - $LVN_ODFINDITEM notifications LvVirtArrayIcons.au3 - Checkboxes and icons LvVirtArraySort.au3 - Sorting rows in a virtual listview LvVirtDB.au3 - Data stored in databases (use CreateDB.au3 to create DBs) LvVirtFile.au3 - Data stored in fixed-length record files LvStandard.au3 - Using standard listviews LvStandardIni.au3 - Load inifile into a listview The size of the zip is caused by a 118 KB txtfile, LvVirtFile.txt, used by LvVirtFile.au3, and a 28 KB inifile, LvStandardIni.ini, used by LvStandardIni.au3. Tested with AutoIt 3.3.10 on Windows 7 64 bit and Windows XP 32 bit. Should work on all AutoIt versions from 3.3.10 and all Windows versions. Virtual ListViews.7z Examples Examples based on virtual listviews. Array examples: A lot of rows and random background colors for each cell - This post in another thread Incremental search (update as you type) in a virtual listview - Post 29 Sorting arrays: Rows can be sorted by strings, integers, floats and checkboxes, checked rows in top - Post 48 File sources: A CSV-file with 100,000 rows and 10 columns is data source - Post 56 SQLite examples: Various issues related to the use of a database - Post 34, 35, 43 An example that shows a way to implement a search box - Post 41
    1 point
  6. eukalyptus

    DirectSound UDF

    DirectSound UDF play audio files, record microphone, apply effects or create your own sound - check out the examples Download: https://autoit.de/index.php/Attachment/69-DirectSound-7z/ Or visit the original topic at the german forum - link in my signature
    1 point
  7. The UDF function SetOnEventA can replace the inbuilt AutoIt functions GuiCtrlSetOnEvent, GuiSetOnEvent, HotKeySet and TraySetOnEvent providing an easy way for an event to call functions with parameters. Example1 - no parameters GuiCtrlCreateButton("Open",20,20,80,22) SetOnEventA(-1,"OpenIt");same as using GuiCtrlSetOnEvent because no parameters listed for the function "OpenIt" Example 2 - 3 parameters Parameters are added to the SetOnEvent function in 2 parts. The first part tells SetOnEvent whether the parameter is a value or a variable, and the second part is the value or variable to be passed to the function. GuiCtrlCreateButton("Open",20,20,80,22) SetOnEventA(-1,"Function1",$paramByVal,$param1,$ParamByVal, $Param2,$ParamByRef, "$VarABC")where $ParamByVal and $ParamByRef are constants defined in the UDF. $ParamByVal means the following parameter for the function is a value. It could be 12 or $SomeVar but whatever it is the value will be used. $ParamByRef means the following parameter is the variable to use. It must be enclosed in quotes as shown above (but with or without the $ prefix). Then, when the function for the event is called the parameter passed will be the value of that variable at the time of the event. So Function1 will appear like this in the script. Func Function1($a,$b) If within the function you need to know the Control which created the event then instead of using @GUI_CtrlId use GetCtrlID() or GetCtrlHandle(). If within the function you need to know the drag ids then use the function EventGetDragIDs Example 3 - Set a Hotkey for Alt k to call the function "StartKerning" with 2 parameters. SetOnEventA("!k","StartKerning",$ParamByVal,26,$ParamByRef,"$margin") Example 4 - Set a Gui event For gui events the first parameter must be passed by Val and the value must either be 0 or the handle of the window the event is for. If you only have one window then the gui handle is not relevant but it must still be the first parameter. SetOnEventA($GUI_EVENT_CLOSE,"AllDone", $paramByVal, $gui,$paramByRef,"$rrdd") Example 5 - Set a Tray menu item event (Version 12 of the UDF or later) $iTrayIt1 =TrayCreateItem("BackGround") TraySetOnEventA(-1,"SetGuiCol", $paramByVal, $iLastGuiCol) Limitations I have only allowed for the function to be called to have up to 5 parameters. (Instructions are in the UDF on how to increase this.) A better solution would be to write your function to have an array as a parameter. If a parameter is a variable then it has to be a Global variable. Although you can have variables passed as parameters, ByRef for a parameter in the function called will have no effect. Here is the udf with an example OnEventFunc downloader But the latest udf is attached to post #49 untill I upload it and correct the link. UPDATES: 12th December 2008 UDF changed to a version which doesn't need you to specify the number of parameters passed to the on event function when you call SetOnEventA. It makes things simpler but it isn't compatible with the earlier version. So I've kept the old function SetOnEvent which simply calls the new function without the unnecessary parameter. New scripts can call the new function which is SetOnEventA. 12th Jan 2009. Error in last version corrected. Thanks to FireFox for pointing out something was wrong. 4th Feruary 2009 -V10. Added setting Gui Events, thanks to GaRydelaMer 5th Feb 2009 -V11 corrected error in HotKey event setting in the udf and error in the example. 27th February 2010. Added TraySetOnEventA for Tray menu Items. (Thanks to FireFox) 14th Oct 2011. Corrected forgetting to declare $iParCount in 2 functions. (Thanks to ovideo.) 30th August 2014 Correct overlooking removing a function for an event and allowed for no parameters. (Thanks to PsiLink) mgrefOnEvent
    1 point
  8. I dont know why it does happen. But I wrote a way to show correct icon. #NoTrayIcon #include <WindowsConstants.au3> #include <Constants.au3> #include <WinAPI.au3> #include <SendMessage.au3> #include <WinAPISys.au3> #include <GUIConstantsEx.au3> #pragma compile(Out, example.exe) #pragma compile(Icon, black.ico) #Region Globals Global $hEventProc = 0 Global $hEventHook = 0 Global Const $ICON_BIG = 1 Global $hIcon=0 #EndRegion Globals $hGUI = GUICreate("GUI", 150, 50) $button = GUICtrlCreateButton("Help", 32, 13, 80, 24) GUISetState(@SW_SHOW) $hIcon = _GetClassLongPtr($hGUI, $GCL_HICONSM) _RegisterOwnMessageHandler() Func _GetClassLongPtr($hwindow, $nIndex) ;GetClassLongPtr 64 Return DllCall("User32.dll", "ULONG_PTR", "GetClassLong", "handle", $hwindow, "int", $nIndex)[0] EndFunc ;==>_GetClassLongPtr While True Switch GUIGetMsg() Case $GUI_EVENT_CLOSE GUIDelete($hGUI) _FreeHandles() Exit Case $button MsgBox(4096, "Help", "Help!") EndSwitch WEnd Func _FreeHandles() If $hEventHook Then _WinAPI_UnhookWinEvent($hEventHook) If $hEventProc Then DllCallbackFree($hEventProc) $hEventHook = 0 $hEventProc = 0 EndFunc ;==>_FreeHandles Func _RegisterOwnMessageHandler() If $hEventProc Or $hEventProc Then _FreeHandles() EndIf $hEventProc = DllCallbackRegister('_EventProc', 'none', 'ptr;dword;hwnd;long;long;dword;dword') If $hEventProc = 0 Then Return False $iRegistered = OnAutoItExitRegister('_FreeHandles') If $iRegistered = 0 Then Return False $hEventHook = _WinAPI_SetWinEventHook($EVENT_SYSTEM_ALERT, $EVENT_SYSTEM_ALERT, DllCallbackGetPtr($hEventProc)) If $hEventHook = 0 Then Return False Return True EndFunc ;==>_RegisterAutoitMsgErrorHandler Func _EventProc($hEventHook, $iEvent, $hWnd, $iObjectID, $iChildID, $iThreadId, $iEventTime) #forceref $hEventHook, $iObjectID, $iChildID, $iThreadId, $iEventTime If WinGetProcess($hWnd) = @AutoItPID Then _SendMessage($hWnd, $WM_SETICON, $ICON_BIG, $hIcon) EndIf EndFunc ;==>_EventProc Saludos
    1 point
  9. This is not Developer Chat, this is General Chat, where we don't discuss the intricacies of programming. I suggest you report your topic and ask a MOD to move it to Developer General Discussion.
    1 point
  10. No problem. Mistakes happen to the best of us.
    1 point
  11. Line 247, FileOpen is blocking the deletion, and handle is never used.
    1 point
  12. I rarely answer post related to games but this thread has gone a bit far for what it's worth. #include <FileConstants.au3> Local Const $7zHeaderSize = 32 Local $filename = "C:\Users\jc\Downloads\testing.mcmap" Local $filehdl = FileOpen($filename, $FO_BINARY) Local $fileheader = FileRead($filehdl, $7zHeaderSize) If BinaryMid($fileheader, 1, 6) <> Binary('0x377ABCAF271C') Then MsgBox(0, '', 'File is not a 7z archive') Exit EndIf Local $blockheader = DllStructCreate("byte[" & $7zHeaderSize & "]") DllStructSetData($blockheader, 1, $fileheader) Local $header = DllStructCreate("align 1;byte tag[6];byte major;byte minor;uint crc1;uint64 offset;uint64 size;uint crc2", DllStructGetPtr($blockheader)) FileSetPos($filehdl, DllStructGetData($header, 'offset') + DllStructGetData($header, 'size'), $FILE_CURRENT) Local $sTrailer = BinaryToString(FileRead($filehdl)) ConsoleWrite($sTrailer) Details taken from http://cpansearch.perl.org/src/BJOERN/Compress-Deflate7-1.0/7zip/DOC/7zFormat.txt
    1 point
  13. JohnOne

    AU4 Library

    I see. There is some code here you can look at for ideas, on sourceforge. AutoItC - AutoIt to C++ Converter
    1 point
  14. Seem's there is no _InsertPic func implemeneted, but paste with _GUICtrlRichEdit_Paste from clipboard (inserted with a grapfic tool for example paint) works. Also you can drop a image directly from explorer.
    1 point
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