Different program subsystems may or may not initialize values differently. You should never rely on uninitialized values because this sort thing can happen.
Takes a bit of searching, and I think a lot of the stuff may be out of date slightly, as a lot of changes were are to resources in autoit3wrapper a while back, so the reshacker tricks aren't really needed.
http://www.autoitscript.com/wiki/SciTE4AutoIt3#AutoIt3Wrapper
So it is your task to write a 3D Engine wich is a different thing than a Low-Level-API like OpenGL. If you want famous graphics with little code and without the possibility to use little tweaks then use Irrlicht oder something similar .
I've tested the T2 Plugin. In my opinion it is rater unuseful, because you have absolutly no possibility to use OpenGL / GLUT etc. standard effects & functions wich are necessary for serious development. It is more a inclomplete 3D Engine than a OpenGl Wrapper.