EvAsion Posted June 4, 2008 Share Posted June 4, 2008 (edited) This is sort of a project i was working on quite a while ago to see if i could navigate in a 3d game. I'm releasing it as a proof of concept for a walkbot/aimbot -. I will not be improving it any further and don't ask me to "make me a hackz0rs so i can cheat on the CSz0rs" To use it - walk somewhere and press the Up arrow. Then move somewhere else and press f. you'll need to adjust $modifier and $accuracy based on ur sensitivity. Try changing $walk to 0. Edit: You obviously need counter-strike 1.6 on steam to use this..CSCOORDS___Copy.au3NomadMemory.au3 Edited June 5, 2008 by EvAsion |-- Periodic Table --||-- Dynamic Class Timetable --||-- Navigation in Counter-Strike --| Link to comment Share on other sites More sharing options...
bf2forlife Posted June 11, 2008 Share Posted June 11, 2008 (edited) Good job! I always wondered that can you do walkbot or aimbot without PixelSearch. BTW How did you find what the memory locations are? Edited June 11, 2008 by bf2forlife Link to comment Share on other sites More sharing options...
EvAsion Posted June 11, 2008 Author Share Posted June 11, 2008 Good job! I always wondered that can you do walkbot or aimbot without PixelSearch.BTW How did you find what the memory locations are?Cheat engine. |-- Periodic Table --||-- Dynamic Class Timetable --||-- Navigation in Counter-Strike --| Link to comment Share on other sites More sharing options...
Distrophy Posted June 11, 2008 Share Posted June 11, 2008 I always thought it would be neat to have some kind of "AFK bot" you could activate while you had to step in the other room for a minute. If you can make something like that (obviously that wasnt getting headshots every second) that played equivalent to a normal person, that would be awesome. Link to comment Share on other sites More sharing options...
EvAsion Posted June 11, 2008 Author Share Posted June 11, 2008 I always thought it would be neat to have some kind of "AFK bot" you could activate while you had to step in the other room for a minute. If you can make something like that (obviously that wasnt getting headshots every second) that played equivalent to a normal person, that would be awesome."no" |-- Periodic Table --||-- Dynamic Class Timetable --||-- Navigation in Counter-Strike --| Link to comment Share on other sites More sharing options...
bf2forlife Posted June 24, 2008 Share Posted June 24, 2008 U think i could use this in diffrent game, if i change memory addresses? Link to comment Share on other sites More sharing options...
EvAsion Posted June 24, 2008 Author Share Posted June 24, 2008 (edited) U think i could use this in diffrent game, if i change memory addresses?If there was a memory address for x, y and z (of course there will be) and there is an address for horizontal rotation ranging from 89 to -89, and an address for vertical rotation ranging from 0 to 360. If not, you will have to adjust the trig..Edit: spelling Edited June 24, 2008 by EvAsion |-- Periodic Table --||-- Dynamic Class Timetable --||-- Navigation in Counter-Strike --| Link to comment Share on other sites More sharing options...
bf2forlife Posted June 24, 2008 Share Posted June 24, 2008 Ok, thanks Link to comment Share on other sites More sharing options...
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