A. Percy Posted October 31, 2007 Share Posted October 31, 2007 (edited) HiThis "game" is in alpha version for while.Please, report all trouble you will find here.When I complete the game development I'll put the code here, so, for now we have only compiled version.Ok, it needs many work to do, but here you can find the source: downloadCommands:Mouse starts moving"C" changes the camera"Space" starts flight"ESC" exitsIt needs glut32 and glaux that can be found in Au3glplugin T2 thread.So, thank you for testing. http://www.autoitscript.com/forum/index.ph...amp;showfile=91code:expandcollapse popup#Region;**** Directives created by AutoIt3Wrapper_GUI **** #AutoIt3Wrapper_UseAnsi=y #EndRegion;**** Directives created by AutoIt3Wrapper_GUI **** #cs ---------------------------------------------------------------------------- AutoIt Version: 3.2.4.9 Author: Alexsandro Percy Libanio Motta Script Function: Template AutoIt script. #ce ---------------------------------------------------------------------------- ; Script Start - Add your code below here #include "GlPluginUtils.au3" #Include <Misc.au3> Global $pi = 3.14159265358979 FileInstall( "Cabin_Tex.bmp", "Cabin_Tex.bmp" ) AutoItSetOption( "TrayIconHide", 1 ) Opt( "WinTitleMatchMode", 3 ) HotKeySet( "{ESC}", "EndGame" ) TextureSetBuffer( 1 ) TextureAdd( "Cabin", @ScriptDir & "\Cabin_Tex.bmp" ) TextureSetMode( 1 ) ;defining window $WinTitle = "ItCopter" DefineGlWindow( $WinTitle ) SetCameraView( 1.0, 5000 ) ;setting back color SetClearColor( 0.8, 0.8, 0.8 ) ;creating light 0 CreateLight( 0, 300, 300, 300 ) SetLightAmbient( 0, 0.2, 0.2, 0.2 ) SetLightDiffuse( 0, 0.7, 0.7, 0.7 ) SetLightSpecular( 0, 0.1, 0.1, 0.1 ) ;====================================== ;lets select a color ;====================================== SetCamera( 0, 8, 30, 0, 8, 0 ) $Plane = ObjectCreate( ) for $x=0 to 100 for $y=0 to 100 ;AddCube( ObjId, Width, Height, Deph, Red, Green, Blue, Alpha ) $Cube = AddCube( $Plane, 5, 5, 0.5, 0.2, 0.2, random (0.6,0.9 ), random (1.0,1.5 ) ) ShapeTranslate( $Plane, $Cube, $x*5 - 250, $y*5 - 250, -10 ) next next SetPrint( $Plane ) $MakeColorPallete = ObjectCreate( ) $YColorPos = 11 $Cube = AddCube( $MakeColorPallete, 2.5, 2.5, 1, 1, 1, 0.5, 1.0 ) ShapeTranslate( $MakeColorPallete, $Cube, -12.5, $YColorPos, 0 ) $Cube = AddCube( $MakeColorPallete, 2.5, 2.5, 1, 1, 1, 1, 1.0 ) ShapeTranslate( $MakeColorPallete, $Cube, -7.5, $YColorPos, 0 ) $Cube = AddCube( $MakeColorPallete, 2.5, 2.5, 1, 0.5, 1, 0.5, 1.0 ) ShapeTranslate( $MakeColorPallete, $Cube, -2.5, $YColorPos, 0 ) $Cube = AddCube( $MakeColorPallete, 2.5, 2.5, 1, 0.5, 0.5, 1, 1.0 ) ShapeTranslate( $MakeColorPallete, $Cube, 2.5, $YColorPos, 0 ) $Cube = AddCube( $MakeColorPallete, 2.5, 2.5, 1, 1, 0.5, 0.5, 1.0 ) ShapeTranslate( $MakeColorPallete, $Cube, 7.5, $YColorPos, 0 ) $Cube = AddCube( $MakeColorPallete, 2.5, 2.5, 1, 1, 0.7, 0.9, 1.0 ) ShapeTranslate( $MakeColorPallete, $Cube, 12.5, $YColorPos, 0 ) SetPrint( $MakeColorPallete ) $ColorPalleteSelector = ObjectCreate( ) $Disk = AddPartialDisk( $ColorPalleteSelector, 0, 0, 0, 2.1, 2.6, 20, 2, 0, 360, 0, 1, 0, 1 ) ShapeRotate( $ColorPalleteSelector, $Disk, 90, 0, 0 ) ObjectTranslate( $ColorPalleteSelector, -12.5, $YColorPos, 0 ) SetPrint( $ColorPalleteSelector ) $Text = ObjectCreate( ) $SelectText = AddStrokeText( $Text, 0, 0, 0, 1, 1, 0.5, "Select a color and type 'ENTER'" ) ShapeScale( $Text, $SelectText, 0.0132, 0.02, 0.012 ) ShapeTranslate( $Text, $SelectText, -14, 16, 0 ) SetPrint( $Text ) $MainRotor = 0 $DirRotor = 0 $Heli = MakeHeli( 1, 1, 0.5, $MainRotor, $DirRotor ) SetPrint( $Heli ) ObjectRotate( $Heli, 0, -45, 0 ) $CurrSlot = 1 $SetColor = 0 Dim $RGBColor[3] While 1 Sleep( 50 ) If _IsPressed( "25" ) Then If $CurrSlot > 1 Then $CurrSlot -= 1 $SetColor = 1 EndIf EndIf If _IsPressed( "27" ) Then If $CurrSlot < 6 Then $CurrSlot += 1 $SetColor = 1 EndIf EndIf If _IsPressed( "0D" ) Then ExitLoop EndIf If $SetColor = 1 Then If $CurrSlot = 1 Then Dim $RGBColor[3] = [1, 1, 0.5] ObjectTranslate( $ColorPalleteSelector, -12.5, $YColorPos, 0 ) EndIf If $CurrSlot = 2 Then Dim $RGBColor[3] = [1, 1, 1] ObjectTranslate( $ColorPalleteSelector, -7.5, $YColorPos, 0 ) EndIf If $CurrSlot = 3 Then Dim $RGBColor[3] = [0.5, 1, 0.5] ObjectTranslate( $ColorPalleteSelector, -2.5, $YColorPos, 0 ) EndIf If $CurrSlot = 4 Then Dim $RGBColor[3] = [0.5, 0.5, 1] ObjectTranslate( $ColorPalleteSelector, 2.5, $YColorPos, 0 ) EndIf If $CurrSlot = 5 Then Dim $RGBColor[3] = [1, 0.5, 0.5] ObjectTranslate( $ColorPalleteSelector, 7.5, $YColorPos, 0 ) EndIf If $CurrSlot = 6 Then Dim $RGBColor[3] = [1, 0.7, 0.9] ObjectTranslate( $ColorPalleteSelector, 12.5, $YColorPos, 0 ) EndIf ObjectDelete( $Heli ) $Heli = MakeHeli( $RGBColor[0], $RGBColor[1], $RGBColor[2], $MainRotor, $DirRotor ) SetPrint( $Heli ) $SetColor = 0 ObjectRotate( $Heli, 0, -45, 0 ) EndIf SceneDraw( ) Wend ObjectRotate( $Heli, 0, 0, 0 ) ObjectDelete( $MakeColorPallete ) ObjectDelete( $ColorPalleteSelector ) ObjectDelete( $Text ) ObjectDelete( $Plane ) ClearPrintBuffer( ) ;====================================== ;now starting game ;====================================== $CenterX = @DesktopWidth / 2 $CenterY = @DesktopHeight / 2 MouseMove( $CenterX, $CenterY, 0 ) SetPrint( $Heli ) $Plane = ObjectCreate( ) for $x=0 to 50 for $z=0 to 50 ;AddCube( ObjId, Width, Height, Deph, Red, Green, Blue, Alpha ) $Cube = AddCube( $Plane, 50, 0.5, 50, 0.2, random (0.6,0.8 ), 0.2, 1.0 ) ShapeTranslate( $Plane, $Cube, $x*50 - 1000, -0.77, $z*50 - 1000 ) next next SetPrint( $Plane ) SetCamera( 0, 20, 70, 0, 3, 0 ) $YForce = 0 $YPos = 0 $XPos = 0 $ZPos = 0 $Speed = 0.2 $Rotation = 0 $DirectionX = 0 $DirectionZ = 0 $Inercia = 0.2 $InerciaX = 0 $InerciaZ = 0 $ZLevel = 0 $EyeX = 0 $EyeZ = 0 $Cam = 0 $DeathZone = 60 $RotorY = 0 While 1 $RotorY += 40 If $RotorY >= 360 Then $RotorY -= 360 If $Rotation >= 360 Then $Rotation -= 360 If $Rotation < 0 Then $Rotation += 360 SceneDraw( ) Sleep( 20 ) ObjectRotate( $Heli, 0, $Rotation + 90, $ZLevel ) _Limiters( $XPos, $InerciaX ) _Limiters( $ZPos, $InerciaZ ) ObjectTranslate( $Heli, $XPos, $YPos, $ZPos ) If $Cam = 1 Then _Movecam( 100, $EyeX, $EyeZ ) SetCamera( $XPos + $EyeX, $YPos + 40, $EyeZ + $ZPos, $XPos, $YPos, $ZPos ) Else SetCamera( 0, 40, 80, $XPos, $YPos, $ZPos ) EndIf If WinActive ( $WinTitle ) Then $mouse = MouseGetPos( ) if $YPos > 0 Then If $mouse[1] < $CenterY - $DeathZone Then _Move( -$Speed, $Rotation, $XPos, $ZPos, $DirectionX, $DirectionZ ) $InerciaX += $DirectionX * $Inercia $InerciaZ += $DirectionZ * $Inercia $ZLevel = -10 EndIf If $mouse[1] > $CenterY + $DeathZone Then _Move( $Speed, $Rotation, $XPos, $ZPos, $DirectionX, $DirectionZ ) $InerciaX += $DirectionX * $Inercia $InerciaZ += $DirectionZ * $Inercia $ZLevel = 10 EndIf ObjectRotate( $Heli, 0, $Rotation + 90, $ZLevel / 2 ) SceneDraw( ) EndIf If $mouse[0] < $CenterX - $DeathZone Then $ControlSpeed = int( ( $CenterX - $mouse[0] ) / ( $CenterX / 8 ) ) $Rotation += $ControlSpeed + 1 EndIf If $mouse[0] > $CenterX + $DeathZone Then $ControlSpeed = int( ( $mouse[0] - $CenterX ) / ( $CenterX / 8 ) ) $Rotation -= $ControlSpeed + 1 EndIf If _IsPressed("20") Then $YForce = 0.5 EndIf If _IsPressed("43") Then If $Cam = 1 Then $Cam = 0 Else $Cam = 1 EndIf Sleep( 100 ) EndIf EndIf _Force( $YPos, $YForce ) If $YPos <= 0 Then $InerciaX = $InerciaX / 3 $InerciaZ = $InerciaZ / 3 EndIf _ApplyInercia( $XPos, $InerciaX ) _ApplyInercia( $ZPos, $InerciaZ ) _AdjustLevel( $ZLevel ) ObjectRotate( $MainRotor, 0, $RotorY, 0 ) Wend Func _Limiters( ByRef $Pos, ByRef $Iner ) Local $Lim = 500 If $Pos > $Lim Then $Pos = $Lim $Iner = 0 EndIf If $Pos < -$Lim Then $Pos = -$Lim $Iner = 0 EndIf EndFunc ;adapted from TestWorld by zerozshadow Func _Movecam( $distance, ByRef $EyeX, ByRef $EyeZ ) $EyeX = -cos((2*$pi/360)*($rotation+90))*$distance $EyeZ = sin((2*$pi/360)*($rotation+90))*$distance EndFunc ;adapted from TestWorld by zerozshadow Func _Move( $speedgo, $rotation, ByRef $XPos, ByRef $ZPos, ByRef $DirectionX, ByRef $DirectionZ ) Local $movex= -cos((2*$pi/360)*($rotation+90))*$speedgo Local $movez= sin((2*$pi/360)*($rotation+90))*$speedgo $DirectionX = $movex $DirectionZ = $movez ;~ $XPos += $movex ;~ $ZPos += $movez EndFunc ;adapted from TestWorld by zerozshadow Func _Force( ByRef $pos, ByRef $force ) $pos += $force $force -= 0.02 if $force < -1 then $force = -1 EndIf if $pos <= 0 then $force = 0 $pos = 0 EndIf EndFunc Func _ApplyInercia( ByRef $pos, ByRef $inercia ) Local $DecValue = 0.001 $pos += $inercia If $inercia < 0 Then $inercia += $DecValue Else $inercia -= $DecValue EndIf EndFunc Func _AdjustLevel( ByRef $CurrLevel ) If $CurrLevel > 0 Then $CurrLevel -= 1 EndIf If $CurrLevel < 0 Then $CurrLevel += 1 EndIf EndFunc Func MakeHeli( $Red, $Green, $Blue, ByRef $MainRotorId, ByRef $DirRotorId ) Local $RetVal $RetVal = ObjectCreate( ) Local $Cabin = AddSphere( $RetVal, 1, 1, 0, 1, 20, 9, $Red, $Green, $Blue, 1 ) ShapeScale( $RetVal, $Cabin, 1, 1.2, 1 ) ShapeRotate( $RetVal, $Cabin, 0, 0, 5 ) TextureBind( $RetVal, $Cabin, "Cabin" ) ;---------------------- ;Corpo principal Local $MainAxis = AddCube( $RetVal, 1, 1.5, 0.3, 0, 0, 0, 1 ) ShapeTranslate( $RetVal, $MainAxis, 0, 1.8, 0 ) $MainAxis = AddCylinder( $RetVal, 0, 0, 0, 0.6, 0.6, 2, 20, 2, $Red, $Green, $Blue, 1 ) ShapeRotate( $RetVal, $MainAxis, 90, 0, 0 ) ShapeTranslate( $RetVal, $MainAxis, 0, 1.2, -1 ) $MainAxis = AddPartialDisk( $RetVal, 0, 0, 0, 0, 0.6, 20, 2, 0, 360, $Red, $Green, $Blue, 1 ) ShapeRotate( $RetVal, $MainAxis, -90, 0, 0 ) ShapeTranslate( $RetVal, $MainAxis, 0, 1.2, -1 ) $MainAxis = AddPartialDisk( $RetVal, 0, 0, 0, 0, 0.6, 20, 2, 0, 360, $Red, $Green, $Blue, 1 ) ShapeRotate( $RetVal, $MainAxis, 90, 0, 0 ) ShapeTranslate( $RetVal, $MainAxis, 0, 1.2, 1 ) $MainAxis = AddCube( $RetVal, 3, 0.2, 0.3, 0, 0, 0, 1 ) ShapeTranslate( $RetVal, $MainAxis, 0, 0.5, 0 ) ;---------------------- ;motor Local $ElectMotor = ObjectCreate( ) SetToObject( $RetVal, $ElectMotor ) AddCylinder( $ElectMotor, 0, 0, 0, 0.4, 0.4, 1.4, 20, 2, 0.7, 0.7, 0.7, 1 ) AddCylinder( $ElectMotor, 0, 0.8, 0, 0.41, 0.41, 0.61, 20, 2, 0, 0, 0, 1 ) AddPartialDisk( $ElectMotor, 0, 1.41, 0, 0, 0.41, 20, 2, 0, 360, 0, 0, 0, 1 ) ObjectTranslate( $ElectMotor, -1.0, 0.6, 0 ) ;---------------------- ;cauda Local $Tail = ObjectCreate( ) SetToObject( $RetVal, $Tail ) Local $Tail_pt1 = AddCylinder( $Tail, 0, 0, 0, 0.1, 0.1, 6, 9, 2, 0, 0, 0, 1 ) ShapeRotate( $Tail, $Tail_pt1, 0, 0, 90 ) Local $Tail_pt2 = AddCylinder( $Tail, 0, 0, 0, 0.15, 0.15, 0.4, 9, 2, 0, 0, 0, 1 ) ShapeRotate( $Tail, $Tail_pt2, 0, 90, 90 ) ShapeTranslate( $Tail, $Tail_pt2, -6, 0, -0.3 ) $Tail_pt2 = AddPartialDisk( $Tail, 0, 0, 0, 0, 0.15, 9, 2, 0, 360, 0, 0, 0, 1 ) ShapeRotate( $Tail, $Tail_pt2, 90, 0, 0 ) ShapeTranslate( $Tail, $Tail_pt2, -6, 0, -0.3 ) ;estabilizadores Local $Tail_Prf = AddCube( $Tail, 0.5, 0.01, 1.5, $Red, $Green, $Blue, 1 ) ShapeTranslate( $Tail, $Tail_Prf, -5, 0, -0.75 ) $Tail_Prf = AddCube( $Tail, 0.5, 0.01, 1.5, $Red, $Green, $Blue, 1 ) ShapeRotate( $Tail, $Tail_Prf, -80, 0, 0 ) ShapeTranslate( $Tail, $Tail_Prf, -3, -0.71, -0.1 ) ;direcional rotor $DirRotorId = ObjectCreate( ) SetToObject( $Tail, $DirRotorId ) AddCylinder( $DirRotorId, 0, 0.1, 0, 0.1, 0.1, 0.3, 9, 2, 0, 0, 0, 1 ) AddSphere( $DirRotorId, 0, 0.3, 0, 0.2, 6, 3, 0, 0, 0, 1 ) AddPartialDisk( $DirRotorId, 0, 0.3, 0, 0, 1.3, 20, 2, 0, 360, 0.1, 0.1, 0.1, 0.15 ) ObjectRotate( $DirRotorId, 90, 0, 0 ) ObjectTranslate( $DirRotorId, -6, 0, 0 ) ObjectRotate( $Tail, 0, 0, -5 ) ObjectTranslate( $Tail, -1.45, 0.5, 0 ) ;---------------------- ;gear Local $Gear = ObjectCreate( ) SetToObject( $RetVal, $Gear ) ;ski fixer Local $Gear_fx = ObjectCreate( ) Local $Gear_fx_sh = AddCube( $Gear_fx, 0.4, 0.01, 2, 0, 0, 0, 1 ) AddCylinder( $Gear_fx, 0, 0, 0, 0.2, 0.2, 0.5, 9, 2, 0, 0, 0, 1 ) $Gear_fx_sh = AddCube( $Gear_fx, 0.4, 0.01, 0.59, 0, 0, 0, 1 ) ShapeRotate( $Gear_fx, $Gear_fx_sh, -70, 0, 0 ) ShapeTranslate( $Gear_fx, $Gear_fx_sh, 0, -0.25, -1.1 ) $Gear_fx_sh = AddCube( $Gear_fx, 0.4, 0.01, 0.59, 0, 0, 0, 1 ) ShapeRotate( $Gear_fx, $Gear_fx_sh, 70, 0, 0 ) ShapeTranslate( $Gear_fx, $Gear_fx_sh, 0, -0.25, 1.1 ) ;putting fixers Local $LegFx1 = ObjectCreate( ) SetToObject( $LegFx1, $Gear_fx ) ObjectTranslate( $LegFx1, -1, 0, 0 ) SetToObject( $Gear, $LegFx1 ) Local $LegFx2 = ObjectCreate( ) SetToObject( $LegFx2, $Gear_fx ) ObjectTranslate( $LegFx2, 1, 0, 0 ) SetToObject( $Gear, $LegFx2 ) ;ski Local $Leg = ObjectCreate( ) Local $Leg_pt1 = AddCylinder( $Leg, 0, 0, 0, 0.1, 0.1, 4.5, 9, 2, 0, 0, 0, 1 ) ShapeRotate( $Leg, $Leg_pt1, 0, 0, -90 ) ShapeTranslate( $Leg, $Leg_pt1, -2, -0.5, 0 ) Local $Leg_pt2 = AddCylinder( $Leg, 0, 0, 0, 0.1, 0.1, 0.7, 9, 2, 0, 0, 0, 1 ) ShapeRotate( $Leg, $Leg_pt2, 0, 0, -45 ) ShapeTranslate( $Leg, $Leg_pt2, 2.47, -0.5, 0 ) Local $Leg_pt2 = AddSphere( $Leg, 0, 0.7, 0, 0.1, 9, 9, $Red, $Green, $Blue, 1 ) ShapeRotate( $Leg, $Leg_pt2, 0, 0, -45 ) ShapeTranslate( $Leg, $Leg_pt2, 2.47, -0.5, 0 ) ;putting skis Local $Leg1 = ObjectCreate( ) SetToObject( $Leg1, $Leg ) ObjectTranslate( $Leg1, 0, 0, -1.2 ) SetToObject( $Gear, $Leg1 ) Local $Leg2 = ObjectCreate( ) SetToObject( $Leg2, $Leg ) ObjectTranslate( $Leg2, 0, 0, 1.2 ) SetToObject( $Gear, $Leg2 ) ;---------------------- ;Main rotor $MainRotorId = ObjectCreate( ) SetToObject( $RetVal, $MainRotorId ) AddCylinder( $MainRotorId, 0, 1.3, 0, 0.1, 0.1, 2, 9, 2, 0, 0, 0, 1 ) AddSphere( $MainRotorId, 0, 3.3, 0, 0.2, 6, 3, 0, 0, 0, 1 ) AddPartialDisk( $MainRotorId, 0, 3.3, 0, 0, 5.5, 20, 2, 0, 360, 0.1, 0.1, 0.1, 0.15 ) AddPartialDisk( $MainRotorId, 0, 3.4, 0, 0, 5.5, 20, 2, 0, 45, 0.2, 0.2, 0.2, 0.15 ) AddPartialDisk( $MainRotorId, 0, 3.4, 0, 0, 5.5, 20, 2, 180, 45, 0.2, 0.2, 0.2, 0.15 ) Return $RetVal EndFunc Func EndGame( ) Exit EndFunc Edited November 12, 2008 by A. Percy Só o que posso lhe dizer, bom é quando faz mal!My work:Au3Irrlicht - Irrlicht for AutoItMsAgentLib - An UDF for MSAgentAu3GlPlugin T2 - A 3D plugin for AutoIt...OpenGl Plugin - The old version of Au3GlPlugin.MAC Address Changer - Changes the MAC AddressItCopter - A dragonfly R/C helicopter simulator VW Bug user Pinheiral (Pinewood) city: http://pt.wikipedia.org/wiki/Pinheiral Link to comment Share on other sites More sharing options...
jvanegmond Posted October 31, 2007 Share Posted October 31, 2007 Ouch, Win32:Trojan-gen {Other}. I am not sure it is a false positive or not.. but I'm going to have someone else try it first. github.com/jvanegmond Link to comment Share on other sites More sharing options...
A. Percy Posted October 31, 2007 Author Share Posted October 31, 2007 Ouch, Win32:Trojan-gen {Other}.I am not sure it is a false positive or not.. but I'm going to have someone else try it first.Update your antivirus, please.I tried with AVP here and nothing...Or try using a Virtual Machine... Só o que posso lhe dizer, bom é quando faz mal!My work:Au3Irrlicht - Irrlicht for AutoItMsAgentLib - An UDF for MSAgentAu3GlPlugin T2 - A 3D plugin for AutoIt...OpenGl Plugin - The old version of Au3GlPlugin.MAC Address Changer - Changes the MAC AddressItCopter - A dragonfly R/C helicopter simulator VW Bug user Pinheiral (Pinewood) city: http://pt.wikipedia.org/wiki/Pinheiral Link to comment Share on other sites More sharing options...
jvanegmond Posted October 31, 2007 Share Posted October 31, 2007 Update your antivirus, please.I tried with AVP here and nothing...Or try using a Virtual Machine... I just compiled a script using the latest beta and the latest release, and that gave me no problems at all.My anti-virus is fine. github.com/jvanegmond Link to comment Share on other sites More sharing options...
jvanegmond Posted October 31, 2007 Share Posted October 31, 2007 (edited) I just compiled a script using the latest beta and the latest release, and that gave me no problems at all.My anti-virus is fine.Ok, so I tried it anyway in a sandbox. I don't understand what caused the anti-virus to flag it as a virus, but as far as I understand sandboxes the exe is clean.I like it. I like it a lot! Based on what you have done so far, do you think it would be possible to create full 3D games using AutoIt? Edited October 31, 2007 by Manadar github.com/jvanegmond Link to comment Share on other sites More sharing options...
Achilles Posted October 31, 2007 Share Posted October 31, 2007 (edited) I'm getting an error about not having a Glaux.dll... Where could I get that from? Edited October 31, 2007 by Piano_Man My Programs[list][*]Knight Media Player[*]Multiple Desktops[*]Daily Comics[*]Journal[/list] Link to comment Share on other sites More sharing options...
jvanegmond Posted October 31, 2007 Share Posted October 31, 2007 I'm getting an error about not having a Glaux.dll... Where could I get that from?The answer to that question is in the initial topic. Anyway, here you go. github.com/jvanegmond Link to comment Share on other sites More sharing options...
Achilles Posted October 31, 2007 Share Posted October 31, 2007 Now I'm getting an error about the glut32.dll.... Just joking. Great game! I didn't know that anywhere near possible with AutoIt! My Programs[list][*]Knight Media Player[*]Multiple Desktops[*]Daily Comics[*]Journal[/list] Link to comment Share on other sites More sharing options...
A. Percy Posted October 31, 2007 Author Share Posted October 31, 2007 Ok, so I tried it anyway in a sandbox. I don't understand what caused the anti-virus to flag it as a virus, but as far as I understand sandboxes the exe is clean.I like it. I like it a lot! Based on what you have done so far, do you think it would be possible to create full 3D games using AutoIt?I have a Dragonfly R/C helicopter and decided to "save" it's "structure" making a virtual copy from it. And yes, I believe that is possible create full 3D games in autoit, based in theory that the process of 3D engine can be independent of script processing using plugin Só o que posso lhe dizer, bom é quando faz mal!My work:Au3Irrlicht - Irrlicht for AutoItMsAgentLib - An UDF for MSAgentAu3GlPlugin T2 - A 3D plugin for AutoIt...OpenGl Plugin - The old version of Au3GlPlugin.MAC Address Changer - Changes the MAC AddressItCopter - A dragonfly R/C helicopter simulator VW Bug user Pinheiral (Pinewood) city: http://pt.wikipedia.org/wiki/Pinheiral Link to comment Share on other sites More sharing options...
jvanegmond Posted October 31, 2007 Share Posted October 31, 2007 I have a Dragonfly R/C helicopter and decided to "save" it's "structure" making a virtual copy from it. And yes, I believe that is possible create full 3D games in autoit, based in theory that the process of 3D engine can be independent of script processing using plugin Nice, I have a Dragonfly helicopter as well. It is an HM 004, but I suck at flying it because I keep breaking pieces when I try to pull of stunts with it. I think I will have a shot at 3D games. I have been wanting it for SOO long, and I also have a ton of ideas. Just waiting to be visualised. github.com/jvanegmond Link to comment Share on other sites More sharing options...
weaponx Posted October 31, 2007 Share Posted October 31, 2007 (edited) EDIT: Maybe this forum should be called Example EXE's Edited November 1, 2007 by weaponx Link to comment Share on other sites More sharing options...
Achilles Posted November 1, 2007 Share Posted November 1, 2007 You need to post a SCRIPT. I'm waiting for Smoke to drop a hint.Might want to keep this in mind... My Programs[list][*]Knight Media Player[*]Multiple Desktops[*]Daily Comics[*]Journal[/list] Link to comment Share on other sites More sharing options...
BillLuvsU Posted November 1, 2007 Share Posted November 1, 2007 Doesn't work for me in Vista... stupid Microsoft. [center][/center]Working on the next big thing.Currently Playing: Halo 4, League of LegendsXBL GT: iRememberYhslaw Link to comment Share on other sites More sharing options...
ConsultingJoe Posted November 1, 2007 Share Posted November 1, 2007 @A. Percy THIS IS AMAZING!!! You never cease to amaze me. It would be soo cool to see the script though. And how do you design the objects, do you use a program that generates the script??? Thanks Check out ConsultingJoe.com Link to comment Share on other sites More sharing options...
trids Posted November 1, 2007 Share Posted November 1, 2007 Awesome! And inspiring as always Link to comment Share on other sites More sharing options...
BillLuvsU Posted November 1, 2007 Share Posted November 1, 2007 T~T You guys are makng me have to see this now, anyone got it working with vista? [center][/center]Working on the next big thing.Currently Playing: Halo 4, League of LegendsXBL GT: iRememberYhslaw Link to comment Share on other sites More sharing options...
A. Percy Posted November 1, 2007 Author Share Posted November 1, 2007 (edited) @A. PercyTHIS IS AMAZING!!!You never cease to amaze me. It would be soo cool to see the script though. And how do you design the objects, do you use a program that generates the script???ThanksI'm from PovRay old school, so, I made the objects with my own hands Edited November 1, 2007 by A. Percy Só o que posso lhe dizer, bom é quando faz mal!My work:Au3Irrlicht - Irrlicht for AutoItMsAgentLib - An UDF for MSAgentAu3GlPlugin T2 - A 3D plugin for AutoIt...OpenGl Plugin - The old version of Au3GlPlugin.MAC Address Changer - Changes the MAC AddressItCopter - A dragonfly R/C helicopter simulator VW Bug user Pinheiral (Pinewood) city: http://pt.wikipedia.org/wiki/Pinheiral Link to comment Share on other sites More sharing options...
A. Percy Posted November 1, 2007 Author Share Posted November 1, 2007 T~T You guys are makng me have to see this now, anyone got it working with vista?The au3glplugin isn't working on Windows Vista , but I'll fix it when I have a Windows Vista machine to test. Só o que posso lhe dizer, bom é quando faz mal!My work:Au3Irrlicht - Irrlicht for AutoItMsAgentLib - An UDF for MSAgentAu3GlPlugin T2 - A 3D plugin for AutoIt...OpenGl Plugin - The old version of Au3GlPlugin.MAC Address Changer - Changes the MAC AddressItCopter - A dragonfly R/C helicopter simulator VW Bug user Pinheiral (Pinewood) city: http://pt.wikipedia.org/wiki/Pinheiral Link to comment Share on other sites More sharing options...
A. Percy Posted November 1, 2007 Author Share Posted November 1, 2007 Ok, I changed my mind and I put the source in first post, but remember: It still in alpha version.And you need Au3GlPlugin T2 Só o que posso lhe dizer, bom é quando faz mal!My work:Au3Irrlicht - Irrlicht for AutoItMsAgentLib - An UDF for MSAgentAu3GlPlugin T2 - A 3D plugin for AutoIt...OpenGl Plugin - The old version of Au3GlPlugin.MAC Address Changer - Changes the MAC AddressItCopter - A dragonfly R/C helicopter simulator VW Bug user Pinheiral (Pinewood) city: http://pt.wikipedia.org/wiki/Pinheiral Link to comment Share on other sites More sharing options...
Valuater Posted November 1, 2007 Share Posted November 1, 2007 Can you place all needed files, dlls, etc in the code zip file please 8) Link to comment Share on other sites More sharing options...
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