adrian1386 Posted January 9, 2006 Posted January 9, 2006 (edited) Here is a breakdown of what I want to do. I want to move my mouse across the screen, when the mouse cursor changes graphics(turns into a new cursor) I want it to perform actions. This mouse cursor is within a game and returns 0 ID if that matters. Can this be done? Edited January 9, 2006 by adrian1386
seandisanti Posted January 9, 2006 Posted January 9, 2006 Here is a breakdown of what I want to do. I want to move my mouse across the screen, when the mouse cursor changes graphics(turns into a new cursor) I want it to perform actions. This mouse cursor is within a game and returns 0 ID if that matters. Can this be done?try this to see if it registers in your game... the game may not change the cursor, but may just put a graphic at cursor position, so if the value in the tooltip doesn't change, then we'll have to think of something else. HotKeySet("{PAUSE}","THISFUNCTIonendSTHESCRIPTSTOPPINGFURTHERTOOLTIPSFROMAPPEARING") Func THISFUNCTIonendSTHESCRIPTSTOPPINGFURTHERTOOLTIPSFROMAPPEARING() Exit EndFunc While 1 ToolTip(mousegetcursor()) WEnd
Thatsgreat2345 Posted January 9, 2006 Posted January 9, 2006 Yes this is an idea i proposed awhile ago but i didnt know about the mousegetcursor function with tooltip, If just getting the cursor doesnt matter i was thinking about editing the ASM of the game so that when you scroll over a monster it will use the same graphic but have the ID of like mousesetcursor(01)
adrian1386 Posted January 10, 2006 Author Posted January 10, 2006 No unfortunately the cursor doesnt change values with the code you have provided... anyone else have any ideas of how I could do this?
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