sandin Posted November 19, 2009 Share Posted November 19, 2009 (edited) The Sun is gonna hit the ground, the Sun is gonna fall from the sky!!! ...unless YOU help the mankind save the world... for at least some time...Move the mouse bellow the bouncing Sun and bounce it back into the sky.Each bounce will give you 8 points, if the ball hits the wall or the top of the window instead of 8 points you get 8, 16, 24... points (8 * wall/top hits).For full gameplay environment download Music/Sound files from here: BouncingSun+Music/Sound effectsThe game doesn't use GDI, it was made with drawing and moving shapes/graphics.If you feel like, you can post your best results here in this topic. Enjoy Here's a TIP: keep the Sun bouncing in the area of clouds, don't let it go bellow the clouds area Screen Shot of the game:...and source: edit: added dynamic backgroundexpandcollapse popup#include <GUIConstantsEx.au3> #include <WindowsConstants.au3> #include <WinApi.au3> #include <Sound.au3> Opt("MouseCoordMode", 2) Opt("TrayIconHide", 1) Global $Save_File = @ScriptDir & "\Data\DATA.ini" if NOT FileExists($Save_File) then _Create_ini() Global Const $WS_EX_COMPOSITED = 0x2000000 Global $PosX = 0, $PosY = 0, $VelX = 0, $VelY = 0 Global $Gravity Global $CurMusic = 1, $Music1, $Music2 Global $TheBallIsDown = True, $Score = 0, $Tap_Counter = 1 Global $BallWidth = Number(IniRead($Save_File, "Options", "BallSize", "56")) Global $SpringWidth = Number(IniRead($Save_File, "Options", "SpringSize", "76")) Global $Highscore_key = IniRead($Save_File, "Top score", "score", "0/0") Global $Score_Multip = Number(IniRead($Save_File, "Options", "Score multiplier", "8")) Global $BallBounceHeight = Number(IniRead($Save_File, "Options", "Bounce height", "22")) Global $XAccelerate = Number(IniRead($Save_File, "Options", "Acceleration X", "40")) Global $OverAllSpeed = Number(IniRead($Save_File, "Options", "GameSpeed", "16")) Global $dynamicBackground = Number(IniRead($Save_File, "Options", "dynamicBackground", "1")) Global $Counter = 0, $BestResult = Number(StringLeft($Highscore_key, StringInStr($Highscore_key, "/")-1)) Global $Grass_move_timer = Random(100, 800, 1), $Grass_Current = 1, $Grass_Timer, $Cloud_Timer, $Cloud_move_timer = Random(100, 300, 1) Dim $Cloud_movement[10] $Form1 = GUICreate("Bounce The SUN - Keep the Sun from falling from the sky - by sandin", 640, 480+40, -1, -1, -1, $WS_EX_COMPOSITED) GUISetBkColor(0xBFE3FE) $Clouds = _Create_Clouds() $TheSpring = _Create_Sphere(0, 0, $SpringWidth, 15, 0x00477D) $TheBall = _Create_Sphere(0, 0, $BallWidth, $BallWidth, 0xFFFF00) GUICtrlSetState($TheSpring, $GUI_HIDE) GUICtrlSetState($TheBall, $GUI_HIDE) $Start_Button = GUICtrlCreateButton("S&tart", 640/2-150/2, 430, 150, 35) GUICtrlSetFont(-1, 14, 800, 2, "Arial") $MusicButton = GUICtrlCreateButton("Stop Music", 5, 490, 80, 25) $Grass = _Draw_ground_and_grass() $Result_label = GUICtrlCreateLabel("Press Start to play the game", 0, 260, 640, 80, 0x01) GUICtrlSetBkColor(-1, $GUI_BKCOLOR_TRANSPARENT) GUICtrlSetFont(-1, 26, 800, 2, "Arial") $Hits_Label = GUICtrlCreateLabel("Hits: 0", 100, 490, 160, 30) GUICtrlSetBkColor(-1, $GUI_BKCOLOR_TRANSPARENT) GUICtrlSetFont(-1, 18, 800, 2, "Arial") GUICtrlSetColor(-1, 0xFFF2CB) $Score_Label = GUICtrlCreateLabel("Score: 0", 220, 490, 160, 30) GUICtrlSetBkColor(-1, $GUI_BKCOLOR_TRANSPARENT) GUICtrlSetFont(-1, 18, 800, 2, "Arial") GUICtrlSetColor(-1, 0xFFF2CB) $BestResult_Label = GUICtrlCreateLabel("Highscore: " & $Highscore_key, 380, 490, 340, 30) GUICtrlSetBkColor(-1, $GUI_BKCOLOR_TRANSPARENT) GUICtrlSetFont(-1, 18, 800, 2, "Arial") GUICtrlSetColor(-1, 0xFFF2CB) $BounceSound = _SoundOpen(@ScriptDir & "\Data\Sound\Bounce.wav") $HitSound = _SoundOpen(@ScriptDir & "\Data\Sound\Hit.wav") $Music1 = _SoundOpen(@ScriptDir & "\Data\Music\Music01.mp3") $Music2 = _SoundOpen(@ScriptDir & "\Data\Music\Music02.mp3") GUISetState(@SW_SHOW) _SoundPlay($Music1) AdlibEnable("_The_Ball_Is_alive", $OverAllSpeed) While 1 Local $nMsg = GUIGetMsg() Switch $nMsg Case $GUI_EVENT_CLOSE _SoundClose($BounceSound) _SoundClose($HitSound) _SoundClose($Music1) _SoundClose($Music2) Exit Case $Start_Button $Score = 0 $Tap_Counter = 1 $Counter = 0 GUICtrlSetData($Score_Label, "Score: 0") GUICtrlSetData($Hits_Label, "Hits: 0") $TheBallIsDown = False _WinAPI_ShowCursor(False) $PosX = 640/2-$BallWidth/2 $PosY = 0 $VelX = Random(-22, 22, 1) $VelY = 0 $Gravity = Number(IniRead($Save_File, "Options", "Gravity", "1.0")) GUICtrlSetState($Result_label, $GUI_HIDE) GUICtrlSetState($TheSpring, $GUI_SHOW) GUICtrlSetState($Start_Button, $GUI_HIDE) GUICtrlSetState($TheBall, $GUI_SHOW) Case $MusicButton if GUICtrlRead($MusicButton) = "Stop Music" Then GUICtrlSetData($MusicButton, "Start Music") if $CurMusic = 1 Then _SoundStop($Music1) Else _SoundStop($Music2) EndIf Else GUICtrlSetData($MusicButton, "Stop Music") $CurMusic = Random(1, 2, 1) if $CurMusic = 1 Then _SoundPlay($Music1) Else _SoundPlay($Music2) EndIf EndIf EndSwitch Local $mouseMsg = GUIGetCursorInfo() if NOT @error then Local $Mouse_X = $mouseMsg[0]-$SpringWidth/2 Local $Mouse_Y = $mouseMsg[1]-15/2 _move_the_object_to($TheSpring, $Mouse_X, $Mouse_Y) EndIf if $dynamicBackground = 1 then if Random(0, 1, 1) = 0 then if TimerDiff($Grass_Timer) >= $Grass_move_timer Then if $Grass_Current = 1 then $Grass_Current = 2 _move_the_object_to($Grass, 1, 477) Else $Grass_Current = 1 _move_the_object_to($Grass, 0, 477) EndIf $Grass_move_timer = Random(100, 800, 1) $Grass_Timer = TimerInit() EndIf Else If TimerDiff($Cloud_Timer) >= $Cloud_move_timer Then $Cloud_move_timer = Random(100, 300, 1) $Cloud_Timer = TimerInit() _Move_Clouds() EndIf EndIf EndIf WEnd func _Create_ini() if NOT FileExists(@ScriptDir & "\Data") then DirCreate(@ScriptDir & "\Data") FileWrite($Save_File, "") IniWrite($Save_File, "Options", "Gravity", "1.0") IniWrite($Save_File, "Options", "Acceleration X", "40") IniWrite($Save_File, "Options", "Bounce height", "22") IniWrite($Save_File, "Options", "Score multiplier", "8") IniWrite($Save_File, "Options", "GameSpeed", "16") IniWrite($Save_File, "Options", "BallSize", "56") IniWrite($Save_File, "Options", "SpringSize", "76") IniWrite($Save_File, "Options", "dynamicBackground", "1") IniWrite($Save_File, "Top score", "Score", "0/0") EndFunc func _Create_Sphere($x, $y, $width, $height, $color) Local $sphere = GUICtrlCreateGraphic($x, $y, $width, $height) GUICtrlSetGraphic(-1, $GUI_GR_COLOR, 0, $color) GUICtrlSetGraphic(-1, $GUI_GR_ELLIPSE, $x, $y, $width, $height) Return $sphere EndFunc func _Create_Clouds() dim $Cloouuudd[10] for $i = 1 to 9 $Cloouuudd[$i] = GUICtrlCreateGraphic(Random(5, 505, 1), Random(5, 240, 1), 155, 35+25) GUICtrlSetGraphic(-1, $GUI_GR_COLOR, 0xFFFFFF, 0xFFFFFF) GUICtrlSetGraphic(-1, $GUI_GR_ELLIPSE, Random(10, 35, 1), Random(15, 25, 1), Random(40, 90, 1), Random(25, 35, 1)) GUICtrlSetGraphic(-1, $GUI_GR_ELLIPSE, Random(0, 15, 1), Random(10, 20, 1), Random(40, 70, 1), Random(25, 35, 1)) GUICtrlSetGraphic(-1, $GUI_GR_ELLIPSE, Random(50, 60, 1), Random(10, 20, 1), Random(40, 95, 1), Random(25, 35, 1)) GUICtrlSetGraphic(-1, $GUI_GR_ELLIPSE, Random(10, 35, 1), Random(0, 15, 1), Random(40, 95, 1), Random(25, 35, 1)) $Cloud_movement[$i] = Random(0, 1, 1) Next if $dynamicBackground = 1 then $Cloud_Timer = TimerInit() Return $Cloouuudd EndFunc func _Draw_ground_and_grass() Local $grass_graph1 = GUICtrlCreateGraphic(0, 479, 640, 1) Local $Grass_move = GUICtrlCreateGraphic(0, 477, 640, 2) for $i = 1 to 640 step 6 GUICtrlSetGraphic($grass_graph1, $GUI_GR_COLOR, 0x00570C) GUICtrlSetGraphic($Grass_move, $GUI_GR_COLOR, 0x00570C) GUICtrlSetGraphic($grass_graph1, $GUI_GR_RECT, $i, 0, 3, 1) GUICtrlSetGraphic($Grass_move, $GUI_GR_RECT, $i, 0, 2, 2) Next GUICtrlCreateGraphic(0, 480+5, 640, 40-5) GUICtrlSetBkColor(-1, 0x3E2300) GUICtrlCreateGraphic(0, 480, 640, 5) GUICtrlSetBkColor(-1, 0x00570C) if $dynamicBackground = 1 then $Grass_Timer = TimerInit() Return $Grass_move EndFunc func _The_Ball_Is_Alive() _Apply_Gravity() $PosX += $VelX $PosY += $VelY if $PosX > 640 - $BallWidth Then $PosX = 640 - $BallWidth _Apply_Rebound() ElseIf $PosX < 0 Then $PosX = 0 _Apply_Rebound() EndIf if $PosY > 480 - $BallWidth Then $PosY = 480 - $BallWidth _Apply_Bounce() ElseIf $PosY < 0 Then $PosY = 0 _Apply_Bounce() EndIf _move_the_object_to($TheBall, $PosX, $PosY) if GUICtrlRead($MusicButton) = "Stop Music" then _Change_Music() if $TheBallIsDown = False then _Collision() EndFunc func _Move_Clouds() Local $i = Random(1, 9, 1) Local $Cloud_Pos = ControlGetPos($Form1, "", $Clouds[$i]) if $Cloud_movement[$i] = 0 then ;left if $Cloud_Pos[0] <= -$Cloud_Pos[2] Then _move_the_object_to($Clouds[$i], 640, $Cloud_Pos[1]) Else _move_the_object_to($Clouds[$i], $Cloud_Pos[0]-2, $Cloud_Pos[1]) EndIf else ;right if $Cloud_Pos[0] >= 640+$Cloud_Pos[2] Then _move_the_object_to($Clouds[$i], -$Cloud_Pos[2], $Cloud_Pos[1]) Else _move_the_object_to($Clouds[$i], $Cloud_Pos[0]+2, $Cloud_Pos[1]) EndIf EndIf EndFunc func _Change_Music() if $CurMusic = 1 Then if _SoundPos($Music1, 2) >= _SoundLength($Music1, 2)-10 Then _SoundStop($Music1) $CurMusic = 2 _SoundPlay($Music2) EndIf Else if _SoundPos($Music2, 2) >= _SoundLength($Music2, 2)-10 Then _SoundStop($Music1) $CurMusic = 1 _SoundPlay($Music1) EndIf EndIf EndFunc func _Collision() Local $MousePos = MouseGetPos() Local $Mouse_X = $MousePos[0] Local $Mouse_Y = $MousePos[1] if ($Mouse_X+$SpringWidth/2 > $PosX) AND ($Mouse_X-$SpringWidth/2 < $PosX+$BallWidth) AND ($Mouse_Y+15/2 > $PosY) AND ($Mouse_Y-15/2 < $PosY+$BallWidth) then $Counter += 1 GUICtrlSetData($Hits_Label, "Hits: " & $Counter) _SoundPlay($HitSound) $VelY = -$BallBounceHeight $VelX = ((($PosX+$BallWidth/2)-$Mouse_X)/(100/$XAccelerate) * (2-(2-1)*($BallWidth-10)/(56-10))) ;the last should result with 1 unless shrinking ball starts working, and thus increase X speed of the ball if $VelX = 0 then $VelX = (Random(-10, 10, 1)/10) $Score += $Score_Multip*$Tap_Counter $Tap_Counter = 1 GUICtrlSetData($Score_Label, "Score: " & $Score) ;~ if $BallWidth > 10 then ;failed attemt to create ball and spring to shrink every 3 hits due to graphic display bug ;~ if Mod($Counter, 3) = 0 Then ;~ $BallWidth -= 1 ;~ $SpringWidth -= 1 ;~ GUICtrlSetGraphic($TheBall, $GUI_GR_ELLIPSE, 0, 0, $BallWidth, $BallWidth) ;~ GUICtrlSetGraphic($TheSpring, $GUI_GR_ELLIPSE, 0, 0, $SpringWidth, 15) ;~ GUICtrlSetData($BallSize_Label, "Size: " & $BallWidth) ;~ EndIf ;~ EndIf EndIf EndFunc func _Set_the_object_size($object, $dimension) GUICtrlSetGraphic($object, $GUI_GR_ELLIPSE, 0, 0, $dimension, $dimension) EndFunc func _move_the_object_to($object, $x, $y) GUICtrlSetPos($object, $x, $y) EndFunc func _Apply_Gravity() $VelY += $Gravity EndFunc func _Apply_Bounce() if Round($VelY) > 1 Then _SoundPlay($BounceSound) if $VelY > 0 Then $VelY *= (-0.85) if $TheBallIsDown = false Then _WinAPI_ShowCursor(True) $TheBallIsDown = True GUICtrlSetData($Start_Button, "&Try again") GUICtrlSetState($TheSpring, $GUI_HIDE) GUICtrlSetState($Start_Button, $GUI_SHOW) Local $show_result = "You score " & $Score & " points with " & $Counter & " hits" if $Score > $BestResult then $BestResult = $Score $show_result &= @CRLF & "AND You beat the highscore!" GUICtrlSetData($BestResult_Label, "Highscore: " & $Score & "/" & $Counter) IniWrite($Save_File, "Top score", "Score", $Score & "/" & $Counter) EndIf GUICtrlSetData($Result_label, $show_result) GUICtrlSetState($Result_label, $GUI_SHOW) EndIf Else $Tap_Counter += 1 _SoundPlay($BounceSound) $VelY *= (-1.0) EndIf $VelX *= 0.92 if Abs($VelX) < 1 Then $VelX = 0 if Abs($VelY) < 1 then $VelY = 0 EndFunc func _Apply_Rebound() $Tap_Counter += 1 _SoundPlay($BounceSound) $VelX *= (-0.9) if Abs($VelX) < 1 then $VelX = 0 EndFunc Edited November 19, 2009 by sandin Some cool glass and image menu | WinLIRC remote controler | Happy Holidays to all... | Bounce the sun, a game in which you must save the sun from falling by bouncing it back into the sky | Hook Leadtek WinFast TV Card Remote Control Msges | GDI+ sliding toolbar | MIDI Keyboard (early alpha stage, with lots of bugs to fix) | Alt+Tab replacement | CPU Benchmark with pretty GUI | Ini Editor - Edit/Create your ini files with great ease | Window Manager (take total control of your windows) Pretty GUI! | Pop-Up window from a button | Box slider for toolbar | Display sound volume on desktop | Switch hotkeys with mouse scroll Link to comment Share on other sites More sharing options...
UEZ Posted November 19, 2009 Share Posted November 19, 2009 Nice implementation! I like the ball physics but ball is flickering during movement! UEZ Please don't send me any personal message and ask for support! I will not reply! Selection of finest graphical examples at Codepen.io The own fart smells best! ✌Her 'sikim hıyar' diyene bir avuç tuz alıp koşma!¯\_(ツ)_/¯ ٩(●̮̮̃•̃)۶ ٩(-̮̮̃-̃)۶ૐ Link to comment Share on other sites More sharing options...
AlmarM Posted November 19, 2009 Share Posted November 19, 2009 Cooooooooooooooooool Minesweeper A minesweeper game created in autoit, source available. _Mouse_UDF An UDF for registering functions to mouse events, made in pure autoit. 2D Hitbox Editor A 2D hitbox editor for quick creation of 2D sphere and rectangle hitboxes. Link to comment Share on other sites More sharing options...
sandin Posted November 19, 2009 Author Share Posted November 19, 2009 Nice implementation! I like the ball physics but ball is flickering during movement!UEZIt does? but the $WS_EX_COMPOSITED style should remove any window/controls flickering (at least it does on my PC, Windows XP SP3, totally flicker free) - similar to DoubleBuffered form style on C, Delphi, etc...Maybe there is a way to set DoubleBuffered style on the window, but I couldn't find it's value -.- and 0x2000000 ($WS_EX_COMPOSITED) worked for me... Some cool glass and image menu | WinLIRC remote controler | Happy Holidays to all... | Bounce the sun, a game in which you must save the sun from falling by bouncing it back into the sky | Hook Leadtek WinFast TV Card Remote Control Msges | GDI+ sliding toolbar | MIDI Keyboard (early alpha stage, with lots of bugs to fix) | Alt+Tab replacement | CPU Benchmark with pretty GUI | Ini Editor - Edit/Create your ini files with great ease | Window Manager (take total control of your windows) Pretty GUI! | Pop-Up window from a button | Box slider for toolbar | Display sound volume on desktop | Switch hotkeys with mouse scroll Link to comment Share on other sites More sharing options...
UEZ Posted November 19, 2009 Share Posted November 19, 2009 I'm using Vista x32 generally and it is not flickering permanently, only sometimes. UEZ Please don't send me any personal message and ask for support! I will not reply! Selection of finest graphical examples at Codepen.io The own fart smells best! ✌Her 'sikim hıyar' diyene bir avuç tuz alıp koşma!¯\_(ツ)_/¯ ٩(●̮̮̃•̃)۶ ٩(-̮̮̃-̃)۶ૐ Link to comment Share on other sites More sharing options...
jvanegmond Posted November 19, 2009 Share Posted November 19, 2009 (edited) Funny game. I also had double buffering problem in Windows Vista and the highscore doesn't seem to work. Here's a bot that will probably not work on anyone else's machine: HotKeySet("{ESC}", "_panic") Func _panic() Exit EndFunc $hWnd = WinGetHandle("Bounce The SUN") If @error Then MsgBox(0, "", "Start ""Bounce The SUN"" game first.") EndIf WinActivate($hWnd) WinWaitActive($hWnd) $PosSize = WinGetPos($hWnd) While 1 $pos = PixelSearch($PosSize[0],$PosSize[1],$PosSize[0] + $PosSize[2],$PosSize[1] + $PosSize[3], 0xffff00, 0, 3, $hWnd) If @error Then ControlClick($hWnd, "", "[CLASS:Button; INSTANCE:1]") Else $h = $PosSize[1] - $pos[1] ; Top of screen - pixel found at y coord If ($h < -200) Then MouseMove($pos[0] + 6, $pos[1] + 90, 0) EndIf If ($h < -400) Then Send("{TAB}{SPACE}") EndIf EndIf WEnd Edited November 19, 2009 by Manadar github.com/jvanegmond Link to comment Share on other sites More sharing options...
AlmarM Posted November 19, 2009 Share Posted November 19, 2009 (edited) Here's a bot that will probably not work on anyone else's machineWorks fine for me Edited November 19, 2009 by AlmarM Minesweeper A minesweeper game created in autoit, source available. _Mouse_UDF An UDF for registering functions to mouse events, made in pure autoit. 2D Hitbox Editor A 2D hitbox editor for quick creation of 2D sphere and rectangle hitboxes. Link to comment Share on other sites More sharing options...
UEZ Posted November 19, 2009 Share Posted November 19, 2009 Funny game. I also had double buffering problem in Windows Vista and the highscore doesn't seem to work. Here's a bot that will probably not work on anyone else's machine: HotKeySet("{ESC}", "_panic") Func _panic() Exit EndFunc $hWnd = WinGetHandle("Bounce The SUN") If @error Then MsgBox(0, "", "Start ""Bounce The SUN"" game first.") EndIf WinActivate($hWnd) WinWaitActive($hWnd) $PosSize = WinGetPos($hWnd) While 1 $pos = PixelSearch($PosSize[0],$PosSize[1],$PosSize[0] + $PosSize[2],$PosSize[1] + $PosSize[3], 0xffff00, 0, 3, $hWnd) If @error Then ControlClick($hWnd, "", "[CLASS:Button; INSTANCE:1]") Else $h = $PosSize[1] - $pos[1] ; Top of screen - pixel found at y coord If ($h < -200) Then MouseMove($pos[0] + 6, $pos[1] + 90, 0) EndIf If ($h < -400) Then Send("{TAB}{SPACE}") EndIf EndIf WEnd Yep, not working properly UEZ Please don't send me any personal message and ask for support! I will not reply! Selection of finest graphical examples at Codepen.io The own fart smells best! ✌Her 'sikim hıyar' diyene bir avuç tuz alıp koşma!¯\_(ツ)_/¯ ٩(●̮̮̃•̃)۶ ٩(-̮̮̃-̃)۶ૐ Link to comment Share on other sites More sharing options...
sandin Posted November 19, 2009 Author Share Posted November 19, 2009 ...and the highscore doesn't seem to work. O_o if $Score > $BestResult then $BestResult = $Score $show_result &= @CRLF & "AND You beat the highscore!" GUICtrlSetData($BestResult_Label, "Highscore: " & $Score & "/" & $Counter) IniWrite($Save_File, "Top score", "Score", $Score & "/" & $Counter) EndIf the code is very simple, how can it not work? O_o BOTs take fun from the games , if you wanna be the best, just use: ControlSetText("Bounce The SUN", "", "[CLASS:Static; INSTANCE:18]", "Highscore: 99999/99") Some cool glass and image menu | WinLIRC remote controler | Happy Holidays to all... | Bounce the sun, a game in which you must save the sun from falling by bouncing it back into the sky | Hook Leadtek WinFast TV Card Remote Control Msges | GDI+ sliding toolbar | MIDI Keyboard (early alpha stage, with lots of bugs to fix) | Alt+Tab replacement | CPU Benchmark with pretty GUI | Ini Editor - Edit/Create your ini files with great ease | Window Manager (take total control of your windows) Pretty GUI! | Pop-Up window from a button | Box slider for toolbar | Display sound volume on desktop | Switch hotkeys with mouse scroll Link to comment Share on other sites More sharing options...
Mat Posted November 19, 2009 Share Posted November 19, 2009 To get a ridiculous score just keep it in the corner, trapped by your mouse, whilst you go eat lunch. It did not work very well on my computer, but then, nothing ever does... I had to edit it a bit to make it a lot lighter (I ended up moving the adlib to only start on button press, and end on game end, losing out on the fun bouncy bit at the end), the game was starting, and finishing, before it even showed the sun! Mat AutoIt Project Listing Link to comment Share on other sites More sharing options...
jvanegmond Posted November 19, 2009 Share Posted November 19, 2009 (edited) O_o if $Score > $BestResult then $BestResult = $Score $show_result &= @CRLF & "AND You beat the highscore!" GUICtrlSetData($BestResult_Label, "Highscore: " & $Score & "/" & $Counter) IniWrite($Save_File, "Top score", "Score", $Score & "/" & $Counter) EndIf the code is very simple, how can it not work? O_o Turns out the font is different on Windows 7 and it doesn't fit in the first line so it's wrapped to the next line that's outside of the client area and it doesn't shut up. Edit: Guys, please no more comments about my bot. I don't want to steal the topic. Edited November 19, 2009 by Manadar github.com/jvanegmond Link to comment Share on other sites More sharing options...
Notepad Posted December 27, 2009 Share Posted December 27, 2009 (edited) The Sun is gonna hit the ground, the Sun is gonna fall from the sky!!! ...unless YOU help the mankind save the world... for at least some time...I found a bug!!!Hope it helps loz! Edited December 27, 2009 by CalvinAndHobbesRules Hi. Link to comment Share on other sites More sharing options...
jvanegmond Posted December 27, 2009 Share Posted December 27, 2009 To get a ridiculous score just keep it in the corner, trapped by your mouse, whilst you go eat lunch.I found a bug!!!Hope it helps loz! Been posted ... github.com/jvanegmond Link to comment Share on other sites More sharing options...
James Posted December 27, 2009 Share Posted December 27, 2009 It seems to flicker more when I have the whole "package" running; sounds and images. Blog - Seriously epic web hosting - Twitter - GitHub - Cachet HQ Link to comment Share on other sites More sharing options...
Notepad Posted December 28, 2009 Share Posted December 28, 2009 Been posted ...Ohhhhhh didn't see :evil:But I do have a vid of it! the easiest way to get 999999999999/99999999999 is go into data then open data and change score lol! Hi. Link to comment Share on other sites More sharing options...
Mat Posted December 28, 2009 Share Posted December 28, 2009 Your video wasn't quite perfect, I was able to get it right in the corner and leave it unnattended while I (very literally) went to have lunch. Mat AutoIt Project Listing Link to comment Share on other sites More sharing options...
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