#Region ;**** Directives created by AutoIt3Wrapper_GUI **** #AutoIt3Wrapper_Outfile_type=a3x #AutoIt3Wrapper_Outfile=WindowsSpotlightFocusGUI.a3x ;~ #AutoIt3Wrapper_AU3Check_Parameters=-d -w 1 -w 2 -w 3 -w 4 -w 5 -w 6 #AutoIt3Wrapper_Run_After=del WindowsSpotlightFocusGUI_Obfuscated.au3 #AutoIt3Wrapper_Run_Obfuscator=y #Obfuscator_Parameters=/om /cn=0 /cs=0 /sf=1 /sv=1 #EndRegion ;**** Directives created by AutoIt3Wrapper_GUI **** #include #include #include ;#include <_MouseFunctions.au3> ; (Functions embedded) ; =============================================================================================================================== ; ; ; Spotlight/Focus GUI: Choose from 2 different styles of GUI 'focus': ; 1. 'Spotlight' GUI: Everything but a circular (or rounded-rect) 'hole' is dimmed, creating a spotlight effect on ; the screen where the mouse is focused. (created using a GUI 2x the size of the screen with a 'hole' Region) ; 2. 'Focus' GUI: Everything except the Active Window is dimmed. This is like a dynamically sized version of ; a 'Rect' Spotlight GUI which resizes/moves itself to the current Active window. ; ; Note the Spotlight GUI doesn't take into account keyboard focus, which would actually round out this script! ; ; To DO: ; - Make spotlight also follow keyboard focus when appropriate (when typing) ; ; To lock/unlock Spotlight GUI: ; - Ctrl+Shift+DOWN hotkey (Ctrl+Alt+Down won't work for some reason) ; To lock/unlock Focus GUI (to a specific window): ; - Ctrl+Shift+SPACE hotkey ; ; To Exit: ; - Use Tray menu or Ctrl+Alt+Q hotkey code ; ; Tweakables: ; - STYLE / COLOR / TRANSPARENCY Settings ; $nSpotlightStyle: 0 = Circle Spotlight, 1 = Rounded-Rect, 2 = Wide-Rect ; $nSpotlightDiameter: the size of the circular spotlight 'hole' surrounding the mouse (mouse is centered in this area) ; $nSpotlightSqDiameter: Rounded-rect width/height ; $nSpotlightRectWidth/Height: Wide-Rect width/height ; $nShadeColor: color of the 'shade' GUI. Seems anything grayscale works well (RGB: 0x000000, 0x111111, 0xFFFFFF) ; $n{..}Transparency: level of transparency. From 0-255, with 0 = invisible and 255 = solid (BAD!) ; $nRoundRectCornerWidth: Rounded-Rect corners' circle width/height ; ; NTFS ADS Info: ; "Alternate Data Streams Viewer" by trancexx ; @ http://www.autoitscript.com/forum/topic/149659-alternate-data-streams-viewer/ ; "Save INI data to exe. (while open)" by nullschritt ; @ http://www.autoitscript.com/forum/topic/155669-save-ini-data-to-exe-while-open/ ; ; See also: ; ; Basically the reverse of this - a dimmed circle GUI follows the mouse, ; ; creating a reverse-spotlight effect (or a dim-light affect if u will) ; Author: Ascend4nt ; =============================================================================================================================== ; Singleton code: Global Const $sSINGLETON_STRING = "Spotlight[0bc53fe0-59c2-11e2-bcfd-0800200c9a66]" If WinExists($sSINGLETON_STRING) Then Exit AutoItWinSetTitle($sSINGLETON_STRING) ; ==================================================================================================== ; STYLE / COLOR / TRANSPARENCY Settings ; ==================================================================================================== Global Const $nSpotlightStyle = 1 ; 0 = Circle, 1 = Rounded Rect, 2 = Wide Rect Global Const $nSpotlightDiameter = 500 Global Const $nSpotlightSqDiameter = 450 Global Const $nSpotlightRectWidth = 800, $nSpotlightRectHeight = 320 Global Const $nShadeColor = 0 Global Const $nSpotlightTransparency = 110, $nFocusTransparency = 110 Global Const $nRoundRectCornerWidth = 16 Global Const $nSpotlightXHairState = 0 ; 0 = No Spotlight-XHair, 1 = Full, 2 = Horizontal ( - ), 3 = Vertical ( | ) Global Const $nSpotlightXHairDiameter = 4 ; This is divided by 2 and the Spotlight X-Hair will be offset by this from center (use even #'s) Global Const $nSpotlightXHairYOffset = 0 ; 8-10 is nice for hovering under most lines of text ; Global Const $nSpotlightXHairXOffset = 0 ; ?? offseting X seems a bit odd and not very useful ; ==================================================================================================== ; GLOBAL VARIABLES ; ==================================================================================================== Global $g_bHKPressed = False Global $g_aINISettings = 0 Global $g_bFocusOn = 0, $g_bSpotlightOn = 1 Global $g_nSpotlightStyle = $nSpotlightStyle ; 0 = Circle, 1 = Rounded Rect, 2 = Wide Rect Global $g_nMouseCursorState = 1 ; -1 = Default Cursors, 0 = Hidden Cursors, 1 = CrossHair Cursor Global $g_aCursorStateSelect[3] ; Cursor State Tray ID's Global $g_nSpotlightXHairState = $nSpotlightXHairState ; 0 = No Spotlight-XHair, 1 = Full, 2 = Horizontal ( - ), 3 = Vertical ( | ) Global $g_aSpotlightXHairSelect[4] ; Spotlight-XHair State Tray ID's Global $g_hSpotlightGUI = 0, $g_hFocusGUI = 0, $g_nTransitions = 0, $g_nActiveGUICount = 0, $g_hLastActiveWin = 0 Global $g_aSpotLockDown[4] = [0, 0, 0, 0] ; Spotlight Lockdown: toggle, Center-X, Center-Y location, Tray ID # Global $g_ctFocusLock = 0, $g_hFocusLockDown = -1 Global $g_iResolutionChangeMsg = 0 ; This array will be updated with resolution changes, as well as some GUI rebuilds Global $g_aVScrRect[4] = [0, 0, @DesktopWidth, @DesktopHeight] Global $g_hGDI32DLL = DllOpen("gdi32.dll"), $g_hUSER32DLL = DllOpen("user32.dll") ; Global Vars quick-exit test If ($g_hGDI32DLL = -1 Or $g_hUSER32DLL = -1) Then Exit ; ############################################### #Region MOUSE_FUNCTIONS_PARTIAL_UDF_DATA ; Mouse-Replace Cursor handles (associative with Cursor ID's). See 'Standard Cursor IDs' in _MouseFunctions UDF Global $MCF_aSysCursors[16][2] = [ _ [32512, 0],[32513, 0],[32514, 0],[32515, 0],[32516, 0],[32640, 0],[32641, 0],[32647, 0],[32648, 0],[32649, 0],[32650, 0], _ [32642, 0],[32643, 0],[32644, 0],[32645, 0],[32646, 0]] ; Sizing cursors Global $MCF_bCursorsReplaced = False #EndRegion MOUSE_FUNCTIONS_PARTIAL_UDF_DATA ; ############################################### ; /**************************************************************************************************/ #Region MAIN_CODE _WinMain() Func _WinMain() ; Initialize Global Width/Height vars _VirtualScreenSizeUpdate() ;AutoItWinSetTitle("WindowSpotlightFocusGUI("&@AutoItPID&")") ; would cancel out or Singleton test ; Move the invisible window off-screen (mostly). This was mainly because in tests, the AutoIt invisible window ; would *actually* beomme the ACTIVE window. (Mainly when the tray icon is clicked and loses focus in some way) WinMove(AutoItWinGetTitle(), "", $g_aVScrRect[0]+$g_aVScrRect[2]-1, $g_aVScrRect[1]+$g_aVScrRect[3]-1) Opt("TrayAutoPause", 0) Opt("TrayOnEventMode", 1) Opt("TrayMenuMode", 1) ;+2) ; We want toggled and radio button automatic behavior Opt("GUIOnEventMode", 1) ; Logic check (before reading INI) If $g_nMouseCursorState And $g_nSpotlightXHairState Then $g_nMouseCursorState = 0 ; Restore INI data (and save on program exit) if this script is compiled ; (and the folder is writable) - uses NTFS ADS (Alternate Data Streams) If @Compiled Then _INI_UpdateDataFromExeINI() OnAutoItExitRegister("_INI_SaveDataToExeINI") EndIf ; #--------- TRAY MENU SETUP --------------# ;TraySetClick(9) ; 9 is Default (left or right mouse-click) TrayCreateItem("Rounded-Rect Spotlight", -1, -1, 1) TrayItemSetOnEvent(-1, "_RoundRectSpotlight_TEvt") If $g_nSpotlightStyle = 1 Then TrayItemSetState(-1, 1) TrayCreateItem("Wide-Rect Spotlight", -1, -1, 1) TrayItemSetOnEvent(-1, "_WideRectSpotlight_TEvt") If $g_nSpotlightStyle = 2 Then TrayItemSetState(-1, 1) TrayCreateItem("Circle Spotlight", -1, -1, 1) TrayItemSetOnEvent(-1, "_CircleSpotlight_TEvt") If $g_nSpotlightStyle = 0 Then TrayItemSetState(-1, 1) TrayCreateItem("") $g_aSpotlightXHairSelect[0] = TrayCreateItem("Spotlight Crosshair - NONE", -1, -1, 1) $g_aSpotlightXHairSelect[1] = TrayCreateItem("Spotlight Crosshair - FULL (+)", -1, -1, 1) $g_aSpotlightXHairSelect[2] = TrayCreateItem("Spotlight Crosshair - Horizontal (-)", -1, -1, 1) $g_aSpotlightXHairSelect[3] = TrayCreateItem("Spotlight Crosshair - Vertical ( | )", -1, -1, 1) TrayItemSetState($g_aSpotlightXHairSelect[$g_nSpotlightXHairState], 1) For $i = 0 To 3 TrayItemSetOnEvent($g_aSpotlightXHairSelect[$i], "_SpotlightXHairSelect_TEvt") Next TrayCreateItem("") $g_aSpotLockDown[3] = TrayCreateItem("Lock Spotlight Position (CTRL+SHIFT+DOWN)") TrayItemSetOnEvent(-1, "_LockUnlockSpotlight") If $g_aSpotLockDown[0] Then TrayItemSetState(-1, 1) $g_ctFocusLock = TrayCreateItem("Lock Focus GUI to Window (CTRL+SHIFT+SPACE)") TrayItemSetOnEvent(-1, "_LockUnlockFocus") ; Saving Focus Lockdown windows between runs is iffy, as we obviously can't save the HWND ; We CAN save Classname, Title (not wise as titles change), and Window Styles (also can change), ; but as there can be more than 1 window of a given Class, and Titles & Windows Styles can change ; it really doesn't make much sense ;If IsHWnd($g_hFocusLockDown) Then TrayItemSetState(-1, 1) TrayCreateItem("") $g_aCursorStateSelect[0] = TrayCreateItem("Mouse Cursor - Defaults", -1, -1, 1) $g_aCursorStateSelect[1] = TrayCreateItem("Mouse Cursor - Hidden", -1, -1, 1) $g_aCursorStateSelect[2] = TrayCreateItem("Mouse Cursor - CrossHair", -1, -1, 1) TrayItemSetState($g_aCursorStateSelect[$g_nMouseCursorState + 1], 1) For $i = 0 To 2 TrayItemSetOnEvent($g_aCursorStateSelect[$i], "_MouseCursorSelect_TEvt") Next TrayItemSetOnEvent(-1, "_MouseCursorSelect_TEvt") TrayCreateItem("") TrayCreateItem("Toggle Spotlight") TrayItemSetOnEvent(-1, "_ToggleSpotlight_TEvt") If $g_bSpotlightOn Then TrayItemSetState(-1, 1) TrayCreateItem("Toggle Window-Focus") TrayItemSetOnEvent(-1, "_ToggleFocus_TEvt") If $g_bFocusOn Then TrayItemSetState(-1, 1) TrayCreateItem("") TrayCreateItem("Exit") TrayItemSetOnEvent(-1, "_Exit_TEvt") TraySetState() TraySetToolTip("Windows Spotlight GUI (click for options)") ; #----------------- X ---------------------# ; CTRL-ALT-Q Exit Hotkey HotKeySet("!^q", "_HotKeyPressed") ; CTRL-SHIFT-DOWN Lock/Release Spotlight Hotkey HotKeySet("+^{DOWN}", "_LockUnlockSpotlight") ; CTRL-SHIFT-SPACE Lock/Release Focus-Window Hotkey HotKeySet("+^{SPACE}", "_LockUnlockFocus") ; ----------------------------------------------------------------------------------------------------| ; Register Display-Mode changes to our function. ; NOTE that a GUI (*any* GUI) MUST be created or else the WM_DISPLAYCHANGE message won't be received ; UPDATE: Can't do it this way - we need to know exactly how many GUI's area active ; (hence a global count and the _GUICountChange() function. ; ----------------------------------------------------------------------------------------------------| ;GUIRegisterMsg(0x007E, "_ResolutionChanged") ; WM_DISPLAYCHANGE 0x007E ; Update GUI Count and register Rez-Chg message if any active _GUICountChange() ; Cursor State ;~ If $g_nMouseCursorState < 0 Then ; Normal Cursors ;Else If $g_nMouseCursorState = 0 Then _MouseHideAllCursors() Else _MouseReplaceAllCursors(True) EndIf ; Setup mouse cursor restore function on exit (regarldess of setting): OnAutoItExitRegister("_MouseRestoreAllCursors") ; Not necessary, but can free some memory by flushing data to disk DllCall("psapi.dll", "bool", "EmptyWorkingSet", "handle", -1) Local $iRezChg = 0, $hTopMostWnd = 0 ; Main loop While 1 If $g_bHKPressed Then ExitLoop ; Exit on 'ESC' keypress (BitAND() test for down-state) ;If BitAND(_WinAPI_GetAsyncKeyState(0x1B), 0x8000) Then ExitLoop ; Reset RezChg Message to be sent $iRezChg = 0 ; Rez change? Update metrics if necessary amount of Rez-Change Messages received (1 per GUI) If $g_iResolutionChangeMsg And $g_iResolutionChangeMsg = $g_nActiveGUICount Then ConsoleWrite("Main Loop WM_DISPLAYCHANGE detected, $g_iResolutionChangeMsg = " & $g_iResolutionChangeMsg & @LF) _VirtualScreenSizeUpdate() $g_iResolutionChangeMsg = 0 $iRezChg = 1 EndIf ; Mouse/Keyboard-Cursor Spotlight GUI Active? ; *Note: Call this FIRST as it gets the current Mouse position* If $g_bSpotlightOn Then _SpotlightGUIUpdate($iRezChg) EndIf ; Window-Focus GUI active? If $g_bFocusOn Then _FocusGUIUpdate($iRezChg) EndIf ; Check the topmost status and reset our GUI's if necessary ; This was taken out of main Update loops, as there can be a bit of flashing when moving windows $hTopMostWnd = _WinAPI_GetTopWindow(0) If $g_hSpotlightGUI <> $hTopMostWnd And $g_hFocusGUI <> $hTopMostWnd Then ;ConsoleWrite("WinOnTop hWnd = " & $hTopMostWnd & ", Title = " & WinGetTitle($hTopMostWnd) & @LF) If $g_bSpotlightOn Then WinSetOnTop($g_hSpotlightGUI, "", 1) If $g_bFocusOn Then WinSetOnTop($g_hFocusGUI, "", 1) EndIf Sleep(20) WEnd ; Unregister Display Mode change function ;GUIRegisterMsg(0x007E, "") ; WM_DISPLAYCHANGE 0x007E ; And restore all system cursors back to normal (called automatically via OnAutoItExitRegister) ;_MouseRestoreAllCursors() EndFunc #EndRegion MAIN_CODE ; /**************************************************************************************************/ ; ############################################### #Region MISC_FUNCTIONS ; _GUICountChange() -> adjust counts and set/unset DisplayChange Messages Func _GUICountChange() Local $iTotalActiveGUIs = 0 ; Maximum 2 GUI's If $g_bFocusOn Then $iTotalActiveGUIs += 1 If $g_bSpotlightOn Then $iTotalActiveGUIs += 1 If $iTotalActiveGUIs = 0 Then ; Was there previously GUI's active? If $g_nActiveGUICount Then ; UnRegister Rez-Chg message GUIRegisterMsg(0x007E, "") ; WM_DISPLAYCHANGE 0x007E ConsoleWrite("0 GUI's active, WM_DISPLAYCHANGE unregistered" & @LF) EndIf Else ; Were no GUI's active previously? If $g_nActiveGUICount = 0 Then ; Register Rez-Chg message GUIRegisterMsg(0x007E, "_ResolutionChanged") ; WM_DISPLAYCHANGE 0x007E ConsoleWrite($iTotalActiveGUIs & " GUI's active, WM_DISPLAYCHANGE registered" & @LF) EndIf WinSetTrans($g_hFocusGUI, "", $g_bSpotlightOn ? ($nFocusTransparency / 2) : $nFocusTransparency) WinSetTrans($g_hSpotlightGUI, "", $g_bFocusOn ? ($nSpotlightTransparency / 2) : $nSpotlightTransparency) EndIf ; Update global count now that we've compared states $g_nActiveGUICount = $iTotalActiveGUIs EndFunc Func _VirtualScreenSizeUpdate() ; Set up VScreen Coords: 0, 1 = Upper Left X, Y (CAN be negative!!!), 2, 3 = Virtual Width, Height ; SM_XVIRTUALSCREEN = 76, SM_YVIRTUALSCREEN = 77, SM_CXVIRTUALSCREEN = 78, SM_CYVIRTUALSCREEN = 79 Dim $g_aVScrRect[4] = [_WinAPI_GetSystemMetrics(76), _WinAPI_GetSystemMetrics(77), _WinAPI_GetSystemMetrics(78), _WinAPI_GetSystemMetrics(79)] If $g_aVScrRect[2] = 0 Then $g_aVScrRect[2] = @DesktopWidth If $g_aVScrRect[3] = 0 Then $g_aVScrRect[3] = @DesktopHeight ConsoleWrite("VirtualScreen X: " & $g_aVScrRect[0] & ", Y: " & $g_aVScrRect[1] & ", Width = " & $g_aVScrRect[2] & ", Height = " & $g_aVScrRect[3] & @LF) ; Alternative Way to get Virtual Screen Width/Height: CreateDC with 'DISPLAY', GetDeviceCape(8) [HORZRES] and (10) [VERTRES], DeleteDC() EndFunc #EndRegion MISC_FUNCTIONS ; ############################################### ; ############################################### #Region HOTKEY_FUNCTIONS Func _HotKeyPressed() ; CTRL-ALT-Q Key Pressed: $g_bHKPressed = True EndFunc ;==>_HotKeyPressed Func _LockUnlockSpotlight() ; Off? Turn Lockdown on then If Not $g_aSpotLockDown[0] Then Local $aMousePos = MouseGetPos() $g_aSpotLockDown[1] = $aMousePos[0] $g_aSpotLockDown[2] = $aMousePos[1] TrayItemSetState($g_aSpotLockDown[3], 1) Else TrayItemSetState($g_aSpotLockDown[3], 4) EndIf $g_aSpotLockDown[0] = Not $g_aSpotLockDown[0] ;ConsoleWrite("Lock/Unlock Spotlight Hotkey Pressed (or Menu item selected)" & @LF) EndFunc Func _LockUnlockFocus() ; Off? Turn Lockdown on then If $g_hFocusLockDown <= 0 Then ; Set the active window even when Focus window isn't on If Not $g_bFocusOn Then $g_hLastActiveWin = WinGetHandle("[ACTIVE]") $g_hFocusLockDown = $g_hLastActiveWin TrayItemSetState($g_ctFocusLock, 1) Else $g_hFocusLockDown = -1 ;$g_hLastActiveWin = -1 TrayItemSetState($g_ctFocusLock, 4) EndIf ;ConsoleWrite("Lock/Unlock Focus GUI Hotkey pressed" & @LF) EndFunc #EndRegion HOTKEY_FUNCTIONS ; ############################################### ; ############################################### #Region WINDOWS_MESSAGE_HANDLER_FUNCTIONS ; ==================================================================================================== ; Func _ResolutionChanged($hWnd,$iMsg,$wParam,$lParam) ; ; Note this registers multiple-monitor settings changes too, but will only report on the primary monitor's resolution ; This is why we would need to call _WinAPI_GetSystemMetrics() to get the Virtual width/height ; ==================================================================================================== Func _ResolutionChanged($hWnd, $iMsg, $wParam, $lParam) #forceref $hWnd, $iMsg, $wParam, $lParam ; Apparently under certain circumstances, we can receive more messages than GUI's!! If $g_iResolutionChangeMsg < $g_nActiveGUICount Then $g_iResolutionChangeMsg += 1 ;~ ConsoleWrite("_ResolutionChanged msg recieved, $g_iResolutionChangeMsg = " & $g_iResolutionChangeMsg & @LF) Return 'GUI_RUNDEFMSG' ; From Global Const $GUI_RUNDEFMSG = 'GUI_RUNDEFMSG' EndFunc ;==>_ResolutionChanged #EndRegion WINDOWS_MESSAGE_HANDLER_FUNCTIONS ; ############################################### ; ############################################### #Region TRAY_EVENT_HANDLER_FUNCS Func _RoundRectSpotlight_TEvt() If $g_nSpotlightStyle <> 1 Then $g_nSpotlightStyle = 1 If $g_bSpotlightOn Then _SpotlightGUIUpdate(1) EndIf EndFunc Func _WideRectSpotlight_TEvt() If $g_nSpotlightStyle <> 2 Then $g_nSpotlightStyle = 2 If $g_bSpotlightOn Then _SpotlightGUIUpdate(1) EndIf EndFunc Func _CircleSpotlight_TEvt() If $g_nSpotlightStyle Then $g_nSpotlightStyle = 0 If $g_bSpotlightOn Then _SpotlightGUIUpdate(1) EndIf EndFunc Func _MouseCursorSelect_TEvt() Switch @TRAY_ID Case $g_aCursorStateSelect[0] $g_nMouseCursorState = -1 _MouseRestoreAllCursors() Case $g_aCursorStateSelect[1] $g_nMouseCursorState = 0 _MouseHideAllCursors() Case $g_aCursorStateSelect[2] $g_nMouseCursorState = 1 _MouseReplaceAllCursors(True) EndSwitch ; This will remain in effect regardless of Mouse Cursor state (harmless): ;OnAutoItExitRegister("_MouseRestoreAllCursors") EndFunc Func _SpotlightXHairSelect_TEvt() Local $nPrevState = $g_nSpotlightXHairState Switch @TRAY_ID Case $g_aSpotlightXHairSelect[0] ; NO X-Hair Spotlight $g_nSpotlightXHairState = 0 Case $g_aSpotlightXHairSelect[1] ; FULL X-Hair Spotlight $g_nSpotlightXHairState = 1 Case $g_aSpotlightXHairSelect[2] ; Horizontal X-Hair Spotlight $g_nSpotlightXHairState = 2 Case $g_aSpotlightXHairSelect[3] ; Vertical X-Hair Spotlight $g_nSpotlightXHairState = 3 EndSwitch If $nPrevState <> $g_nSpotlightXHairState And $g_bSpotlightOn Then GUIDelete($g_hSpotlightGUI) ; Force re-initialization $g_hSpotlightGUI = 0 ; For the sake of sanity, adjust mouse cursors based on FULL/No X-Hair toggles ; If SpotlightXHairState is now disabled, and all Mouse Cursors are currently hidden, reenable at least the crosshair cursor If $g_nSpotlightXHairState = 0 And $g_nMouseCursorState = 0 Then ConsoleWrite("X-HAIR - MOUSE SANITY: Spotlight XHair Turned OFF, Mouse Cursors Hidden! ACTION: Enabling Crosshair cursors" & @LF) $g_nMouseCursorState = 1 _MouseReplaceAllCursors(True) TrayItemSetState($g_aCursorStateSelect[0], 4) TrayItemSetState($g_aCursorStateSelect[1], 4) TrayItemSetState($g_aCursorStateSelect[2], 1) ; If SpotlightXHairState is now fully enabled, and Mouse Cursors are currently the Crosshair cursor, choose to hide all cursors ElseIf $g_nSpotlightXHairState = 1 And $g_nMouseCursorState = 1 Then ConsoleWrite("X-HAIR - MOUSE SANITY: Spotlight XHair Turned FULLY ON, Mouse Cursors CrossHair is Active! ACTION: Disabling Crosshair cursors.. too presumptive?" & @LF) $g_nMouseCursorState = 0 _MouseHideAllCursors() TrayItemSetState($g_aCursorStateSelect[1], 1) TrayItemSetState($g_aCursorStateSelect[0], 4) TrayItemSetState($g_aCursorStateSelect[2], 4) EndIf _SpotlightGUIUpdate() EndIf EndFunc Func _ToggleSpotlight_TEvt() If $g_bSpotlightOn Then GUIDelete($g_hSpotlightGUI) ; Force re-initialization next time $g_hSpotlightGUI = 0 ; For the sake of sanity, adjust mouse cursors based on FULL/No X-Hair toggles ; If SpotlightXHairState was on, but now the GUI is disabled, and if all Mouse Cursors are currently hidden, reenable at least the crosshair cursor If $g_nSpotlightXHairState And $g_nMouseCursorState = 0 Then ConsoleWrite("X-HAIR - MOUSE SANITY: Spotlight GUI being turned OFF, Mouse Cursors Hidden! ACTION: Enabling Crosshair cursors" & @LF) $g_nMouseCursorState = 1 _MouseReplaceAllCursors(True) TrayItemSetState($g_aCursorStateSelect[0], 4) TrayItemSetState($g_aCursorStateSelect[1], 4) TrayItemSetState($g_aCursorStateSelect[2], 1) EndIf Else _SpotlightGUIUpdate() EndIf $g_bSpotlightOn = Not $g_bSpotlightOn ; Update GUI Counts, and Rez-Chg handler if necessary _GUICountChange() EndFunc Func _ToggleFocus_TEvt() If $g_bFocusOn Then GUIDelete($g_hFocusGUI) ; Force re-initialization next time $g_hFocusGUI = 0 ; Prevent sticky situations where transitions are confused with GUI re-init's $g_nTransitions = 0 Else _FocusGUIUpdate() EndIf $g_bFocusOn = Not $g_bFocusOn ; Update GUI Counts, and Rez-Chg handler if necessary _GUICountChange() EndFunc Func _Exit_TEvt() Exit EndFunc #EndRegion TRAY_EVENT_HANDLER_FUNCS ; ############################################### ; ############################################### #Region INI_IN_EXE_FUNCS ; ================================================================================================================= ; Func _INI_SaveDataToExeINI() ; ; Writes settings to NTFS ADS Stream INI file (NTFS file systems only) ; NOTE: Write access to folder is required (I think this type of write is the same as regular file access) ; ; Author: Ascend4nt, based nullschritt's 'Save INI data to exe' functions ; ================================================================================================================= Func _INI_SaveDataToExeINI() ;If 1 Then If @Compiled Then Local $sNTFS_ADS_File = @ScriptFullPath&':'&"INI_DATA" ;IniWrite($sNTFS_ADS_File, "Settings", "SpotlightStyle", $g_nSpotlightStyle) ; Build array (Number casts for True->1 and False->0 conversions) Local $aINISettingsOut[6][2] = [ [5, 0], _ ["FocusOn", Number($g_bFocusOn)], ["SpotlightOn", Number($g_bSpotlightOn)], ["SpotlightStyle", Number($g_nSpotlightStyle)], _ ["MouseCursorsState", Number($g_nMouseCursorState)], ["SpotlightXHairState", Number($g_nSpotlightXHairState)] ] ; Prevent unnecessary write by comparing IN settings vs OUT settings: Local $bSame = False ; Both arrays, both equal element counts? If IsArray($g_aINISettings) And $g_aINISettings[0][0] = $aINISettingsOut[0][0] Then Local $iMatches = 0 For $i = 1 To $aINISettingsOut[0][0] If $g_aINISettings[$i][0] = $aINISettingsOut[$i][0] And _ $g_aINISettings[$i][1] = $aINISettingsOut[$i][1] Then $iMatches += 1 Next If $iMatches = $aINISettingsOut[0][0] Then $bSame = True EndIf If Not $bSame Then ;ConsoleWrite("Determined settings have changed! Writing INI data.." & @CRLF) IniWriteSection($sNTFS_ADS_File, "Settings", $aINISettingsOut) EndIf EndIf EndFunc ; ================================================================================================================= ; Func _INI_UpdateDataFromExeINI() ; ; Reads settings from NTFS ADS Stream INI file (NTFS file systems only) ; ; Author: Ascend4nt, based nullschritt's 'Save INI data to exe' functions ; ================================================================================================================= Func _INI_UpdateDataFromExeINI() ;If 1 Then If @Compiled Then Local $sNTFS_ADS_File = @ScriptFullPath&':'&"INI_DATA" If FileExists($sNTFS_ADS_File) Then ;$g_nSpotlightStyle = IniRead($sNTFS_ADS_File, "Settings", "SpotlightStyle", 1) $g_aINISettings = IniReadSection($sNTFS_ADS_File, "Settings") If @error Or $g_aINISettings[0][0] < 5 Then $g_aINISettings = 0 Return Else ;ConsoleWrite("FocusOn Key = " & $g_aINISettings[1][0] & ", value = " & $g_aINISettings[1][1] & @LF) $g_bFocusOn = Number($g_aINISettings[1][1]) ;ConsoleWrite("Spotlight Key = " & $g_aINISettings[2][0] & ", value = " & $g_aINISettings[2][1] & @LF) $g_bSpotlightOn = Number($g_aINISettings[2][1]) $g_nSpotlightStyle = Abs(Number($g_aINISettings[3][1])) ; 0 = Circle, 1 = Rounded Rect, 2 = Wide Rect ; Sanity Check If $g_nSpotlightStyle > 2 Then $g_nSpotlightStyle = 2 $g_nMouseCursorState = Number($g_aINISettings[4][1]) ; Sanity Check If $g_nMouseCursorState < 0 Then $g_nMouseCursorState = -1 ElseIf $g_nMouseCursorState > 0 Then $g_nMouseCursorState = 1 EndIf $g_nSpotlightXHairState = Abs(Number($g_aINISettings[5][1])) ; Sanity Check If $g_nSpotlightXHairState > 3 Then $g_nSpotlightXHairState = 0 EndIf EndIf EndIf EndFunc #Region INI_IN_EXE_FUNCS ; ############################################### ; ############################################### #Region SPOTLIGHT_FUNCTIONS ; ================================================================================================================= ; Func _SpotlightGUIUpdate($bForceRecreate = False) ; ; Author: Ascend4nt ; ================================================================================================================= Func _SpotlightGUIUpdate($bForceRecreate = False) If Not $g_bSpotlightOn Then Return ; Keep all data local Local Static $aLastMousePos = 0, $aMousePos = 0 ; Need this Global so we can delete the GUI outside of function ;Local Static $hSpotlightGUI = 0 If $g_aSpotLockDown[0] Then $aMousePos[0] = $g_aSpotLockDown[1] $aMousePos[1] = $g_aSpotLockDown[2] Else $aMousePos = MouseGetPos() EndIf ; Initializing? Or Force-Recreate Flag set (possibly Resolution Change)? If $g_hSpotlightGUI = 0 Or $bForceRecreate Then ConsoleWrite("Recreating GUI, $g_hSpotlightGUI = " & $g_hSpotlightGUI & ", $bForceRecreate = " & $bForceRecreate & @LF) ;$aMousePos = MouseGetPos() $aLastMousePos = $aMousePos ; Extra precaution for corner cases where GUI's might activate after a Display Change while no WM_DISPLAYCHANGE handler was in effect _VirtualScreenSizeUpdate() _SpotlightGUIRecreate($aMousePos) ; If we rebuilt the GUI, no need to check for changes in position Else ; Movement? If $aMousePos[0] <> $aLastMousePos[0] Or $aMousePos[1] <> $aLastMousePos[1] Then ;ConsoleWrite("<>") WinMove($g_hSpotlightGUI, "", $aMousePos[0] - $g_aVScrRect[2] + 1, $aMousePos[1] - $g_aVScrRect[3] + 1) ; (Topmost check in main loop as there can be flashing with other GUI's fighting for topmost status) ;WinSetOnTop($g_hSpotlightGUI, "", 1) $aLastMousePos = $aMousePos #cs ;~ Else ; Otherwise lets check the topmost status and adjust if necessary ; (Logic moved to main loop as there can be flashing with other GUI's fighting for topmost status) ;~ Local $hWnd = _WinAPI_GetTopWindow(0) ;~ If $g_hSpotlightGUI <> $hWnd Then ;~ ;ConsoleWrite("WinOnTop hWnd = " & $hWnd & ", Title = " & WinGetTitle($hWnd) & @LF) ;~ WinSetOnTop($g_hSpotlightGUI, "", 1) ;~ EndIf #ce EndIf EndIf EndFunc ; ================================================================================================================= ; Func _SpotlightGUIRecreate($aMousePos) ; ; Author: Ascend4nt ; ================================================================================================================= Func _SpotlightGUIRecreate($aMousePos) If $g_hSpotlightGUI Then GUIDelete($g_hSpotlightGUI) Local $iWidth, $iHeight ; Spotlight Style 0 = Circle, 1 = Round-REct, 2 = Wide-Rect. [Hmm.. Wide Circle?] If $g_nSpotlightStyle Then If $g_nSpotlightStyle = 1 Then $iWidth = $nSpotlightSqDiameter $iHeight = $nSpotlightSqDiameter Else $iWidth = $nSpotlightRectWidth $iHeight = $nSpotlightRectHeight EndIf Else $iWidth = $nSpotlightDiameter $iHeight = $iWidth EndIf ; If even width/height, add 1 so that boxes align to mouse cursor ; ( width of 2 would result in 1 pixel on mouse position, 1 off. otherwise an odd # would mean 2 outside, 1 on) $iWidth += BitXOR(BitAND($iWidth, 1), 1) $iHeight += BitXOR(BitAND($iHeight, 1), 1) $g_hSpotlightGUI = _GUIShapeCreateHolePunchGUI($aMousePos[0] - $g_aVScrRect[2] + 1, $aMousePos[1] - $g_aVScrRect[3] + 1, _ $g_aVScrRect[2] * 2 +1, $iWidth, $g_aVScrRect[3] * 2 +1, $nShadeColor, $iHeight) WinSetTrans($g_hSpotlightGUI, "", $g_bFocusOn ? ($nSpotlightTransparency / 2) : $nSpotlightTransparency) ;xx nvm Careful: We don't want to compete with a Focus-Window GUI ;xx If Not $g_bFocusOn Then WinSetOnTop($g_hSpotlightGUI, "", 1) ;GUISetState(@SW_SHOWNOACTIVATE, $g_hSpotlightGUI) WinSetState($g_hSpotlightGUI, "", @SW_SHOWNOACTIVATE) Return EndFunc ;==>_SpotlightGUIRecreate ; ================================================================================================================= ; Func _GUIShapeCreateHolePunchGUI($iX, $iY, $iBoxSzX, $iHoleXDiameter, $iBoxSzY = Default, $iBkColor = Default, ; $iHoleYDiameter = Default) ; ; Author: Ascend4nt ; ================================================================================================================= Func _GUIShapeCreateHolePunchGUI($iX, $iY, $iBoxSzX, $iHoleXDiameter, $iBoxSzY = Default, $iBkColor = Default, $iHoleYDiameter = Default) Local $hGUI, $hRectRgn = 0, $hEllipseHollowRgn = 0, $hXLineRgn = 0, $iErrFlag = 0 If $iBoxSzY = Default Then $iBoxSzY = $iBoxSzX If $iHoleYDiameter = Default Then $iHoleYDiameter = $iHoleXDiameter If $iHoleXDiameter < 0 Or $iHoleXDiameter > $iBoxSzX Then $iHoleXDiameter = 0 If $iHoleYDiameter < 0 Or $iHoleYDiameter > $iBoxSzY Then $iHoleYDiameter = 0 ; Styles: Basic: WS_POPUP (0x80000000), Extended: WS_EX_NOACTIVATE 0x08000000. ; $WS_EX_TOOLWINDOW (0x80) + $WS_EX_TRANSPARENT (click-through) $hGUI = GUICreate("", $iBoxSzX, $iBoxSzY, $iX, $iY, 0x80000000, 0x08000080 + 0x20) If @error Then Return SetError(1, @error, 0) Do If $iHoleXDiameter Or $iHoleYDiameter Then Local $iHoleXRadius = Int($iHoleXDiameter / 2), $iHoleYRadius = Int($iHoleYDiameter / 2) Local $iBoxHalfX = Int($iBoxSzX / 2), $iBoxHalfY = Int($iBoxSzY / 2) $iErrFlag = 10 ; Basic region (full extent of GUI) - needed for combining with Hollow region below $hRectRgn = _WinAPI_CreateRectRgn(0, 0, $iBoxSzX, $iBoxSzY) If $hRectRgn = 0 Then ExitLoop ; Ellipse_Region Start ; Spotlight Style of 0 = Circle If $g_nSpotlightStyle = 0 Then ; Create the Hollow interior region $hEllipseHollowRgn = _WinAPI_CreateEllipticRgn( _ _WinAPI_CreateRect($iBoxHalfX - $iHoleXRadius, $iBoxHalfY - $iHoleYRadius, $iBoxHalfX + $iHoleXRadius, $iBoxHalfY + $iHoleYRadius)) ; Spotlight Style non-zero is RoundRect. Could do more.. perhaps a Complex Region is best in the end Else ; MSDN: "Regions created by the CreateRgn methods (such as CreateRectRgn and CreatePolygonRgn) ; only include the interior of the shape; the shape's outline is excluded from the region" ; In practice: The uppermost and leftmost lines are not included, so 1 must be subtracted from both params to include the full rectangle $hEllipseHollowRgn = _WinAPI_CreateRoundRectRgn($iBoxHalfX - $iHoleXRadius - 1, $iBoxHalfY - $iHoleYRadius - 1, _ $iBoxHalfX + $iHoleXRadius, $iBoxHalfY + $iHoleYRadius, $nRoundRectCornerWidth, $nRoundRectCornerWidth) EndIf $iErrFlag += 1 If $hEllipseHollowRgn = 0 Then ExitLoop ; Ellipse_Region END ; CrossHairs_Region Start If $g_nSpotlightXHairState Then Local $iArrSt = 0, $iArrEnd = 3 Local $iXHairHollowRadius = Int($nSpotlightXHairDiameter / 2) Local $aXHairSides[4][4] = [ _ ; Upper side of X-Hair ( | ) [$iBoxHalfX - 1, $iBoxHalfY - $iHoleYRadius, $iBoxHalfX + 1, $iBoxHalfY - $iXHairHollowRadius], _ ; ( o ) [$iBoxHalfX - 1, $iBoxHalfY + $iXHairHollowRadius, $iBoxHalfX + 1, $iBoxHalfY + $iHoleYRadius - 1], _ ; Bottom side of X-Hair ( | ) [$iBoxHalfX - $iHoleXRadius, $iBoxHalfY - 1 + $nSpotlightXHairYOffset, _ $iBoxHalfX - $iXHairHollowRadius, $iBoxHalfY + 1 + $nSpotlightXHairYOffset], _ ; Left side of X-Hair (--o ) [$iBoxHalfX + $iXHairHollowRadius, $iBoxHalfY - 1 + $nSpotlightXHairYOffset, _ $iBoxHalfX + $iHoleXRadius - 1, $iBoxHalfY + 1 + $nSpotlightXHairYOffset] ] ; Right side of X-Hair ( o--) ; One-dimensional XHairs.. (1 = FULL, 2 = Horizontal, 3 = Vertical) If $g_nSpotlightXHairState = 2 Then $iArrSt = 2 ; $iArrEnd = 3 ElseIf $g_nSpotlightXHairState = 3 Then $iArrEnd = 1 ; $iArrSt = 0 EndIf For $i = $iArrSt To $iArrEnd ; MSDN: "Regions created by the CreateRgn methods (such as CreateRectRgn and CreatePolygonRgn) ; only include the interior of the shape; the shape's outline is excluded from the region" ; In practice: The uppermost and leftmost lines are not included, so 1 must be subtracted from both params to include the full rectangle $hXLineRgn = _WinAPI_CreateRectRgn($aXHairSides[$i][0] - 1, $aXHairSides[$i][1] - 1, $aXHairSides[$i][2], $aXHairSides[$i][3]) $iErrFlag += 1 If $hXLineRgn = 0 Then ExitLoop ;ConsoleWrite("XHair Region #"&$i&" X1: " & $aXHairSides[$i][0] & ", Y1: " & $aXHairSides[$i][1] & ", X2: " & $aXHairSides[$i][2] & ", Y2: " & $aXHairSides[$i][3] & @LF) $iErrFlag += 1 ; With the Ellipse Region, we can use either RGN_XOR or RGN_DIFF as we are 'removing' parts of the circle ; (RGN_AND = 1, RGN_OR = 2, RGN_XOR = 3, RGN_DIFF = 4, RGN_COPY = 5) If Not _WinAPI_CombineRgn($hEllipseHollowRgn, $hEllipseHollowRgn, $hXLineRgn, 4) Then ExitLoop 2 ; Exit out of For..Next AND Do..Until loop ; CombineRgn() Returns: 0 = ERROR, 1 = NULLREGION, 2 = SIMPLEREGION, 3 = COMPLEXREGION ; Don't need this Region after combined with the $hEllipseHollowRgn _WinAPI_DeleteObject($hXLineRgn) $hXLineRgn = 0 ; Primarily debug, as DeleteObject prior to function return (on error) will ignore both Next EndIf ; CrossHairs_Region END $iErrFlag = 20 ; Combine, put resulting region in $hRectRgn. RGN_DIFF = 4 If Not _WinAPI_CombineRgn($hRectRgn, $hRectRgn, $hEllipseHollowRgn, 4) Then ExitLoop ; Don't need this anymore (already combined with the Region injected into the GUI) _WinAPI_DeleteObject($hEllipseHollowRgn) $hEllipseHollowRgn = 0 ; Primarily debug, as DeleteObject prior to function return (on error) will ignore both $iErrFlag += 1 ; Set the region into the GUI. (GUI will then own it so there's no need to delete it) If Not _WinAPI_SetWindowRgn($hGUI, $hRectRgn, True) Then ExitLoop EndIf If $iBkColor <> Default Then GUISetBkColor($iBkColor) Return $hGUI ; If we wer to drop through, we'd need a clear ErrFlag count: ;$iErrFlag = 0 Until 1 ; Cleanup GUIDelete($hGUI) _WinAPI_DeleteObject($hRectRgn) _WinAPI_DeleteObject($hXLineRgn) _WinAPI_DeleteObject($hEllipseHollowRgn) Return SetError($iErrFlag, 0, 0) EndFunc ;==>_GUIShapeCreateHolePunchGUI #EndRegion SPOTLIGHT_FUNCTIONS ; ############################################### ; ############################################### #Region FOCUS_GUI_FUNCTIONS ; ================================================================================================================= ; Func _FocusGUIUpdate($iRezChgForce = 0) ; ; Author: Ascend4nt ; ================================================================================================================= Func _FocusGUIUpdate($iRezChgForce = 0) If Not $g_bFocusOn Then Return Local Const $TRANSITION_MAX = 100 ; Keep as much data local as possible (turning out to be tricky now!) Local Static $aLastWinPos = 0 ; Need this Global so that Lockdown can be used ; Local Static $hLastActiveWin = 0 ; Need this Global so it can be reset when GUI is deleted: ;Local Static $nTransitions = 0 ; Need this Global so we can delete it outside of this function ;Local Static $hFocusGUI = 0 Local $aActiveWinPos = 0, $hActiveWin = 0 Local $hTempGUIHandle = 0 ; Max-Transitions Exceeded? We don't want to continually eat up Windows RAM with Window Regions, ; so now and then we must purge the GUI and create a new one. This creates a temporary darkening effect now and then. ; (There's no known workaround for the Region bug - previous ones should be freed with each 'SetWindowRgn', but they aren't) If $g_nTransitions > $TRANSITION_MAX Then $g_nTransitions = $TRANSITION_MAX ; safety measure (issue with recreation & $nTransitions colliding) $hTempGUIHandle = $g_hFocusGUI $g_hFocusGUI = 0 EndIf ; Initializing? If $g_hFocusGUI = 0 Then ; Extra precaution for corner cases where GUI's might activate after a Display Change while no WM_DISPLAYCHANGE handler was in effect _VirtualScreenSizeUpdate() ; ----------------------------------------------------------------------------------------------------| ; Focus Window: Set off-screen 1st so when it finally is moved on-screen, it gives a nicer effect, ; as if lights are being shut off 1 by 1. ; ----------------------------------------------------------------------------------------------------| $g_hFocusGUI = GUICreate("", $g_aVScrRect[2], $g_aVScrRect[3], $g_aVScrRect[0] + $g_aVScrRect[2]-1, $g_aVScrRect[1] + $g_aVScrRect[3]-1, 0x80000000,0x08000080 + 0x20) WinSetTrans($g_hFocusGUI, "", $g_bSpotlightOn ? ($nFocusTransparency / 2): $nFocusTransparency) WinSetOnTop($g_hFocusGUI, "", 1) GUISetBkColor(0) $g_hLastActiveWin = WinGetHandle("[ACTIVE]") $hActiveWin = $g_hLastActiveWin $aActiveWinPos = WinGetPos($hActiveWin) $aLastWinPos = $aActiveWinPos ; Move focus-window's 'hole' to/with active window _GuiHole($g_hFocusGUI, $aActiveWinPos[0] - $g_aVScrRect[0], $aActiveWinPos[1] - $g_aVScrRect[1], $aActiveWinPos[2], $aActiveWinPos[3]) ; Now move and show it (this move AFTER the gui 'hole' has been set causes less disruption) WinMove($g_hFocusGUI, "", $g_aVScrRect[0], $g_aVScrRect[1]) WinSetState($g_hFocusGUI, "", @SW_SHOWNOACTIVATE) If $g_nTransitions = $TRANSITION_MAX Then ConsoleWrite("Transition count exceeded, recreating GUI.." & @LF) GUIDelete($hTempGUIHandle) EndIf ; Reset in both cases $g_nTransitions = 0 ; Don't fall-through Return EndIf ; Adjust if screen resized ;If $g_iResolutionChangeMsg Or $iRezChgForce Then If $iRezChgForce Then ConsoleWrite("Resolution changed, resizing window"&@LF) WinMove($g_hFocusGUI, "", $g_aVScrRect[0], $g_aVScrRect[1], $g_aVScrRect[2], $g_aVScrRect[3]) ;WinMove($g_hFocusGUI, "", Default, Default, $g_aVScrRect[0] + $g_aVScrRect[2], $g_aVScrRect[1] + $g_aVScrRect[3]) ; Force _GuiHole call (down below) $g_hLastActiveWin = -1 ;$g_iResolutionChangeMsg = 0 ; old behavior EndIf ; Active Window changing? (Lockdown skips this test, unless the Window no longer exists) If $g_hFocusLockDown <= 0 Or Not WinExists($g_hFocusLockDown) Then $hActiveWin = WinGetHandle("[ACTIVE]") Else $hActiveWin = $g_hFocusLockDown EndIf $aActiveWinPos = WinGetPos($hActiveWin) ; Workaround for certain scenarios where position isn't able to be retrieved If @error Then $aActiveWinPos = $aLastWinPos $hActiveWin = $g_hLastActiveWin ; Different active window, or different size/position? ElseIf ($hActiveWin <> $g_hLastActiveWin) Or ($aActiveWinPos[0] <> $aLastWinPos[0] Or $aActiveWinPos[1] <> $aLastWinPos[1] Or _ $aActiveWinPos[2] <> $aLastWinPos[2] Or $aActiveWinPos[3] <> $aLastWinPos[3]) Then ;ConsoleWrite("New active window or position: Win:"&WinGetTitle($hActiveWin)&@CRLF) $g_nTransitions += 1 ;_GuiHole($g_hFocusGUI, $aActiveWinPos[0], $aActiveWinPos[1], $aActiveWinPos[2], $aActiveWinPos[3]) _GuiHole($g_hFocusGUI, $aActiveWinPos[0] - $g_aVScrRect[0], $aActiveWinPos[1] - $g_aVScrRect[1], $aActiveWinPos[2], $aActiveWinPos[3]) ; Reset as Topmost GUI (Logic taken to main loop; otherwise causes flashing when competing for topmost GUI) ;WinSetOnTop($g_hFocusGUI, "", 1) $g_hLastActiveWin = $hActiveWin $aLastWinPos = $aActiveWinPos EndIf EndFunc ; =============================================================================================================================== ; Func _GuiHole($h_win, $i_x, $i_y, $i_sizew, $i_sizeh) ; ; Places an empty 'see-through' region inside a GUI, hence 'gui hole' ; ; Author: KaFu, Ascend4nt (error handling, cleanup, API call fixes) ; =============================================================================================================================== Func _GuiHole($h_win, $i_x, $i_y, $i_sizew, $i_sizeh) Local $pos, $set_rgn, $inner_rgn $pos = WinGetPos($h_win) If @error Then Return SetError(1,@error,0) $set_rgn = DllCall($g_hGDI32DLL, "handle", "CreateRectRgn", "long", 0, "long", 0, "long", $pos[2], "long", $pos[3]) If @error Then Return SetError(2,@error,0) $inner_rgn = DllCall($g_hGDI32DLL, "handle", "CreateRectRgn", "long", $i_x, "long", $i_y, "long", $i_x + $i_sizew, "long", $i_y + $i_sizeh) If @error Then DllCall($g_hGDI32DLL, "bool", "DeleteObject", "handle", $set_rgn[0]) Return SetError(2, @error, 0) EndIf ; Unnecessary: ;~ $combined_rgn = DllCall($g_hGDI32DLL, "handle", "CreateRectRgn", "long", 0, "long", 0, "long", 0, "long", 0) ; $RGN_DIFF = 4 DllCall($g_hGDI32DLL, "long", "CombineRgn", "handle", $set_rgn[0], "handle", $set_rgn[0], "handle", $inner_rgn[0], "int", 4) ; Inner Region no longer required once combined with another region DllCall($g_hGDI32DLL, "bool", "DeleteObject", "handle", $inner_rgn[0]) ; After Set, a Region should not be deleted (so we don't touch $set_rgn after) DllCall($g_hUSER32DLL, "long", "SetWindowRgn", "hwnd", $h_win, "handle", $set_rgn[0], "bool", 1) Return 1 EndFunc ;==>_GuiHole #EndRegion FOCUS_GUI_FUNCTIONS ; ############################################### ; ############################################### #Region MOUSE_FUNCTIONS_PARTIAL_UDF ; ==================================================================================================== ; Func _MouseReplaceAllCursors($bDontReplaceResizeCursors = False) ; ; Replaces all cursors with a crosshair cursor (or X style cursor). ; ; ; AND mask XOR mask Display ; --------|-----------|--------- ; 0 0 Black ; 0 1 White ; 1 0 Screen ; 1 1 Reverse screen ; --------|-----------|--------- ; ; Author: Ascend4nt ; ==================================================================================================== Func _MouseReplaceAllCursors($bDontReplaceResizeCursors = False, $bUseXHairCross = True) If $MCF_bCursorsReplaced = 1 Then Return True ; Had a different type of Cursor Replacement? Restore first! If $MCF_bCursorsReplaced Then _MouseRestoreAllCursors() Local $i, $iErrCount = 0, $hCrossHair, $hTempCopy, $stCursor, $aRet Local $iCursorsToReplace = UBound($MCF_aSysCursors) - 1 If $bDontReplaceResizeCursors Then $iCursorsToReplace -= 5 EndIf ; Lets make a 32x32 cursor [1bpp] (32/8=4*32=128) $stCursor = DllStructCreate("ubyte[128];ubyte[128]") ; 32x32 cursor - each bit corresponds to a pixel (4 pixels per hex #) DllStructSetData($stCursor, 1, "0xFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF") If $bUseXHairCross Then ; each bit corresponds to a pixel (4 pixels per hex #) (the rest we'll leave zeroed) DllStructSetData($stCursor, 2, "0x" & _ "01000000" & _ "01000000" & _ "01000000" & _ "01000000" & _ "01000000" & _ "01000000" & _ "01000000" & _ "FEFE0000" & _ ; Line 8 = horizonal line; center bit cleared (same bit set for other rows) "01000000" & _ "01000000" & _ "01000000" & _ "01000000" & _ "01000000" & _ "01000000" & _ "01000000" & _ "00000000") ; Center pixel (7,7 for 15x15 [or 16x16 officially]) $hCrossHair = DllCall($g_hUSER32DLL, "handle", "CreateCursor", "handle", 0, "int", 7, "int", 7, "int", 32, "int", 32, _ "ptr", DllStructGetPtr($stCursor, 1), "ptr", DllStructGetPtr($stCursor, 2)) Else ; $bXHairDiagonal DllStructSetData($stCursor, 2, "0x" & _ "00000000" & _ ; "01000400" & .. ; to make 15x15 "00000000" & _ ; "00800800" & .. ; to make 13x13 "00401000" & _ ; 11x11 "00202000" & _ "00104000" & _ "00088000" & _ "00050000" & _ "00000000" & _ ; Line 8 = center point; center bit cleared "00050000" & _ "00088000" & _ "00104000" & _ "00202000" & _ "00401000" & _ "00000000" & _ ; "00800800" & .. "00000000" & _ ; "01000400" & .. "00000000") $hCrossHair = DllCall($g_hUSER32DLL, "handle", "CreateCursor", "handle", 0, "int", 14, "int", 7, "int", 32, "int", 32, _ "ptr", DllStructGetPtr($stCursor, 1), "ptr", DllStructGetPtr($stCursor, 2)) EndIf If @error Then Return SetError(2, @error, False) If Not $hCrossHair[0] Then Return SetError(3, 0, 0) $hCrossHair = $hCrossHair[0] ;~ ConsoleWrite("cursor:"&$hCrossHair&@CRLF) ; Make copy, one for each cursor to be replaced [don't ask me why I can't reuse one - it just doesn't work] ; (REQUIRED for SetSystemCursor calls) ; (*CopyCursor is a macro for CopyIcon) For $i = 0 To $iCursorsToReplace $hTempCopy = DllCall($g_hUSER32DLL, "handle", "CopyIcon", "handle", $hCrossHair) If @error Or Not $hTempCopy[0] Then $iErrCount += 1 ContinueLoop EndIf $MCF_aSysCursors[$i][1] = $hTempCopy[0] ; Replace with copy of crosshair $aRet = DllCall($g_hUSER32DLL, "bool", "SetSystemCursor", "handle", $hTempCopy[0], "dword", $MCF_aSysCursors[$i][0]) If @error Or Not $aRet[0] Then $iErrCount += 1 ;~ ConsoleWrite("@error="&@error&" for SetSystemCursor"&@CRLF) EndIf ;~ ConsoleWrite("Return for #"&$i&":"&$aRet[0]&", ID:"&$MCF_aSysCursors[$i][0]&" Handle:"&$MCF_aSysCursors[$i][1]&" Msg:"&_WinAPI_GetLastErrorMessage()) Next ; Destroy cursor created (and copied) DllCall($g_hUSER32DLL, "bool", "DestroyCursor", "handle", $hCrossHair) If $iErrCount = 16 Then Return SetError(4, -1, False) ;~ ConsoleWrite("Total Errors:"&$iErrCount&" for _MouseReplaceAllCursors"&@CRLF) $MCF_bCursorsReplaced = 1 EndFunc ;==>_MouseReplaceAllCursors ; ==================================================================================================== ; Func _MouseHideAllCursors($bDontReplaceResizeCursors = False) ; ; Hides all cursors. ; ; Author: Ascend4nt ; ==================================================================================================== Func _MouseHideAllCursors($bDontReplaceResizeCursors = False) If $MCF_bCursorsReplaced = -1 Then Return True ; Had a different type of Cursor Replacement? Restore first! If $MCF_bCursorsReplaced Then _MouseRestoreAllCursors() Local $i, $iErrCount = 0, $hTempCopy, $aRet, $stCursor, $hCursor Local $iCursorsToReplace = UBound($MCF_aSysCursors) - 1 If $bDontReplaceResizeCursors Then $iCursorsToReplace -= 5 EndIf $stCursor = DllStructCreate("ubyte[128];ubyte[128]") ; Create an invisible cursor -> 32x32 (8x8 works but gives artifacts when manipulating items with mouse) DllStructSetData($stCursor, 1, "0xFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF") DllStructSetData($stCursor, 2, 0) $hCursor = DllCall($g_hUSER32DLL, "handle", "CreateCursor", "handle", 0, "int", 0, "int", 0, "int", 32, "int", 32, "ptr", DllStructGetPtr($stCursor, 1), "ptr", DllStructGetPtr($stCursor, 2)) If @error Then Return SetError(2, @error, False) ;ConsoleWrite("hCursor result:" & $hCursor[0] & @CRLF) If Not $hCursor[0] Then Return SetError(3, 0, 0) ;ConsoleWrite("hCursor result:" & $hCursor[0] & @CRLF) $hCursor = $hCursor[0] ;~ ConsoleWrite("cursor:"&$hCursor&@CRLF) ; Make copy, one for each icon to be replaced [don't ask me why I can't reuse one - it just doesn't work] ; (REQUIRED for SetSystemCursor calls) (*CopyCursor is a macro for CopyIcon) For $i = 0 To $iCursorsToReplace $hTempCopy = DllCall($g_hUSER32DLL, "handle", "CopyIcon", "handle", $hCursor) If @error Or Not $hTempCopy[0] Then $iErrCount += 1 ContinueLoop EndIf $MCF_aSysCursors[$i][1] = $hTempCopy[0] ; Replace with copy of 'invisible cursor' $aRet = DllCall($g_hUSER32DLL, "bool", "SetSystemCursor", "handle", $hTempCopy[0], "dword", $MCF_aSysCursors[$i][0]) If @error Or Not $aRet[0] Then $iErrCount += 1 ;~ If Not @error Then ConsoleWrite("Return for #"&$i&":"&$aRet[0]&", ID:"&$MCF_aSysCursors[$i][0]&" Handle:"&$MCF_aSysCursors[$i][1]&" Msg:"&_WinAPI_GetLastErrorMessage()) Next ; Destroy cursor created (and copied) DllCall($g_hUSER32DLL, "bool", "DestroyCursor", "handle", $hCursor) If $iErrCount = 16 Then Return SetError(2, -1, False) ;~ ConsoleWrite("Total Errors:"&$iErrCount&" for _MouseHideAllCursors"&@CRLF) $MCF_bCursorsReplaced = -1 EndFunc ;==>_MouseHideAllCursors ; ==================================================================================================== ; Func _MouseRestoreAllCursors() ; ; Restores all the current default system cursors. ; ; Author: Ascend4nt ; ==================================================================================================== Func _MouseRestoreAllCursors() If Not $MCF_bCursorsReplaced Then Return True Local $i, $iErrCount = 0, $aRet ; SPI_SETCURSORS 0x0057 ; Restores system default cursors $aRet = DllCall($g_hUSER32DLL, "bool", "SystemParametersInfoW", "dword", 0x57, "dword", 0, "ptr", 0, "dword", 0) For $i = 0 To UBound($MCF_aSysCursors) - 1 ; Destroy copy $aRet = DllCall($g_hUSER32DLL, "bool", "DestroyCursor", "handle", $MCF_aSysCursors[$i][1]) If @error Or Not $aRet[0] Then $iErrCount += 1 ContinueLoop EndIf $MCF_aSysCursors[$i][1] = 0 Next If $iErrCount = 16 Then Return SetError(4, -1, False) ;~ ConsoleWrite("Total Errors:"&$iErrCount&" for _MouseRestoreAllCursors"&@CRLF) $MCF_bCursorsReplaced = 0 EndFunc ;==>_MouseRestoreAllCursors #EndRegion MOUSE_FUNCTIONS_PARTIAL_UDF ; ###############################################