AZJIO Posted June 16, 2010 Posted June 16, 2010 (edited) ExampleGlobal $nTempo=0.8 Global $iTone=-1 _Beep(8,4,100) _Beep(7,4,100) _Beep(8,4,100) _Beep(9,4,100) _Beep(8,4,100,100) _Beep(1,5,100,100) Func _Beep($iNote,$iOctave=4,$iDuration=200,$iPause=0) $iFrequency=440*2^(($iNote+$iTone)/12+$iOctave+1/6-4) Beep($iFrequency, $iDuration/$nTempo) If $iPause<>0 Then Sleep($iPause/$nTempo) EndFunc$nTempo={0.1 , 0.2 , 1 , 1.1 , 1.7 ...} default=1$iTone={-12,-11,...,-1,0,1,...,11,12} default=0440 - 440Hz, note ADownloads_NEW - (550kb, exe+sources) 25.7.2010screenshotmelodies.7z ={!!!_The_generator_of_melodies.au3Europe.au3Heavy_Asia.au3Johann_Sebastian_Bach - Prelude_C-Major.au3Johann_Sebastian_Bach.au3Nikkolo_Paganini.au3Polonaise_Oginsky.au3Z.Abreu_Tico-Tico.au3}melodies.7z Edited July 26, 2010 by AZJIO My other projects or all
logmein Posted June 16, 2010 Posted June 16, 2010 (edited) It's very fun! But some pitches are glare. Edited June 16, 2010 by logmein [font=arial, helvetica, sans-serif][s]Total USB Security 3.0 Beta[/s] | [s]Malware Kill[/s] | Malware Scanner | Screen Hider | Locker | Matrix Generator[s]AUTO-SYNC 1.0 | MD5 Hash Generator | URL Checker | Tube Take [/s]| Random Text[/font]
Shafayat Posted June 16, 2010 Posted June 16, 2010 really cool. must have taken a long time to write. [Not using this account any more. Using "iShafayet" instead]
czardas Posted June 16, 2010 Posted June 16, 2010 (edited) Nice tunes, but the script is slightly confusing. When I increase Tempo the music gets slower It would also be cool if you were to create function parameters that use the actual names of notes, rather than their frequencies. Something like: _Beep($notename = "C", $octave = 4, $duration = 1, $pause = 0) Note names could be as follows: C, C# [or Db], D, E etc... Alternatively you could use values 1 to 12. Duration values could be as follows: whole note = 4, half note = 2, quarter note = 1 etc... triplet = $Duration/3, quintuplet = $Duration/5 etc... Although it might seem to be adding complications, I imagine it will make the creation of new tunes easier in the long run. Pretty cool though. Edited June 16, 2010 by czardas operator64 ArrayWorkshop
AZJIO Posted June 17, 2010 Author Posted June 17, 2010 (edited) expandcollapse popup; @AZJIO 19.06.2010 #include <GUIConstants.au3> #NoTrayIcon ; En $LngTitle='Generator' $LngTempo='Tempo' $LngStd='Standard' $LngOctave='Octave' $LngDuration='Duration' $LngTone='Tone' $LngSec='sec' $LngHz='Hz' $LngPlay='Play' $LngCancel='Cancel' $LngClear='Clear' $LngSave='Save' ; Ru If RegRead("HKCU\Keyboard Layout\Preload", "1") = 00000419 Then $LngTitle='Генератор мелодий' $LngTempo='Темп' $LngStd='Эталон' $LngOctave='Октава' $LngDuration='Длительность' $LngTone='Тон' $LngSec='сек' $LngHz='Гц' $LngPlay='Воспроизв.' $LngCancel='Отмена' $LngClear='Очистить' $LngSave='Сохранить' EndIf Global $text='', $Octave GUICreate($LngTitle,270,420, -1, -1, 0x00040000) GUISetIcon("wmploc.dll",-32) GUICtrlCreateLabel ($LngStd, 5,8,60,20) GUICtrlSetResizing(-1, 802) $kamerton=GUICtrlCreateCombo ("", 80,5,60,20) GUICtrlSetResizing(-1, 802) GUICtrlSetData(-1,'330|349|370|392|415|440|466|494|523|554|587|622', '440') $FrequencyOut=GUICtrlCreateLabel ('', 150,8,60,20) GUICtrlSetResizing(-1, 802) GUICtrlCreateLabel ($LngTone, 5,38,60,20) GUICtrlSetResizing(-1, 802) $Tone=GUICtrlCreateCombo ("", 80,35,60,20) GUICtrlSetResizing(-1, 802) GUICtrlSetData(-1,'-12|-9|-7|-5|-3|0|+3|+5|+7|+9|+12', '0') GUICtrlCreateLabel ($LngTempo, 160,38,74,20) GUICtrlSetResizing(-1, 802) $tempo=GUICtrlCreateCombo ("", 200,35,50,20) GUICtrlSetResizing(-1, 802) GUICtrlSetData(-1,'0.5|0.7|1|1.3|1.5|1.7|2', '1') GUICtrlCreateLabel ($LngDuration, 5,68,74,20) GUICtrlSetResizing(-1, 802) $Duration=GUICtrlCreateCombo ("", 90,65,50,20) GUICtrlSetResizing(-1, 802) GUICtrlSetData(-1,'1|2|3|4|5|6|7|8', '4') GUICtrlCreateLabel ('/10 '&$LngSec, 150,68,60,20) GUICtrlSetResizing(-1, 802) GUICtrlCreateLabel ($LngOctave, 5,108,60,20) GUICtrlSetResizing(-1, 802) $Octave=4 $octaveL=GUICtrlCreateLabel ($Octave, 50,108,10,20) GUICtrlSetResizing(-1, 802) For $i = 1 To 8 Assign('octave' & $i, GUICtrlCreateButton ($i, $i*20+50,106,20,20)) GUICtrlSetBkColor (-1, 0xffffff ) GUICtrlSetColor (-1, 0) GUICtrlSetResizing(-1, 802) Next GUICtrlSetBkColor ($Octave4, 0x99ff99 ) $pause=GUICtrlCreateButton ("p", 245,163,20,20) GUICtrlSetResizing(-1, 802) For $i = 1 To 12 Assign('nota' & $i, GUICtrlCreateButton ($i, $i*20-15,140,20,20)) GUICtrlSetResizing(-1, 802) If StringInStr(',2,4,7,9,11,', ','&$i&',') Then GUICtrlSetBkColor (-1, 0 ) GUICtrlSetColor (-1, 0xffffff) Else GUICtrlSetBkColor (-1, 0xffffff ) GUICtrlSetColor (-1, 0) EndIf Assign('addnota' & $i, GUICtrlCreateButton ($i, $i*20-15,163,20,20)) GUICtrlSetResizing(-1, 802) If StringInStr(',2,4,7,9,11,', ','&$i&',') Then GUICtrlSetBkColor (-1, 0 ) GUICtrlSetColor (-1, 0xffffff) Else GUICtrlSetBkColor (-1, 0xffffff ) GUICtrlSetColor (-1, 0) EndIf Next $Edit1 = GUICtrlCreateEdit('', 5, 190, 260, 170) GUICtrlSetResizing(-1, 102+256) $play=GUICtrlCreateButton ($LngPlay, 5,363,65,22) GUICtrlSetResizing(-1, 512+256+64+2) $Cancel=GUICtrlCreateButton ($LngCancel, 75,363,60,22) GUICtrlSetResizing(-1, 512+256+64+2) $Clear=GUICtrlCreateButton ($LngClear, 140,363,60,22) GUICtrlSetResizing(-1, 512+256+64+2) $save=GUICtrlCreateButton ($LngSave, 205,363,60,22) GUICtrlSetResizing(-1, 512+256+64+2) GUISetState () While 1 $msg = GUIGetMsg() For $i = 1 To 12 If $msg = Eval('nota' & $i) Then _nota($i) If $msg = Eval('addnota' & $i) Then _addnota($i) ControlFocus ( $LngTitle, '', $Edit1) Send('^{END}') EndIf Next For $i = 1 To 8 If $msg = Eval('octave' & $i) Then GUICtrlSetBkColor (Eval('octave' & $Octave) , 0xffffff ) $Octave=$i GUICtrlSetData($octaveL, $i) GUICtrlSetBkColor (Eval('octave' & $Octave) , 0x99ff99) EndIf Next Select Case $msg = $Cancel $text=GUICtrlRead ($Edit1) $text=StringRegExpReplace($text, '(?s)(^.*)\r\n(.*_Beep.*)[\r\n]*$', '\1')&@CRLF If @Extended=0 Then $text='' GUICtrlSetData($Edit1, $text) ControlFocus ( $LngTitle, '', $Edit1) Send('^{END}') Case $msg = $Clear $text='' GUICtrlSetData($Edit1, '') Case $msg = $play $text=GUICtrlRead ($Edit1) If $text<>'' Then _save(@TempDir&'\Beepfile.au3') $sAutoIt_Path = RegRead("HKEY_LOCAL_MACHINE\SOFTWARE\AutoIt v3\AutoIt", "InstallDir") If @error Then ContinueLoop Run('"'&$sAutoIt_Path&'\AutoIt3.exe" "'&@TempDir&'\Beepfile.au3"', '', @SW_HIDE) EndIf Case $msg = $save $text=GUICtrlRead ($Edit1) If $text<>'' Then $file_save = FileSaveDialog( "save", @ScriptDir & "", "Beepfile (*.au3)", 24, "Beepfile.au3") _save($file_save) EndIf Case $msg = $pause $Duration0=GUICtrlRead ($Duration)*100 $text&='Sleep('&$Duration0&')'&@CRLF GUICtrlSetData($Edit1, $text) Case $msg = -3 ExitLoop EndSelect WEnd Func _nota($i) $Duration0=GUICtrlRead ($Duration)*100 $kamerton0=GUICtrlRead ($kamerton)*2^(1/6)/16 $Frequency=Ceiling ($kamerton0*2^$Octave*2^($i/12)) GUICtrlSetData($FrequencyOut, 'f: '&$Frequency&' '&$LngHz) Beep($Frequency, $Duration0) EndFunc Func _addnota($i) $Duration0=GUICtrlRead ($Duration)*100 $kamerton0=GUICtrlRead ($kamerton)*2^(1/6)/16 $Frequency=Ceiling ($kamerton0*2^$Octave*2^($i/12)) GUICtrlSetData($FrequencyOut, 'f: '&$Frequency&' '&$LngHz) Beep($Frequency, $Duration0) $text=GUICtrlRead ($Edit1) If StringRight($text, 2)<>@CRLF Then $text&=@CRLF $text&='_Beep('&$i&','&$Octave&','&$Duration0&')'&@CRLF GUICtrlSetData($Edit1, $text) EndFunc Func _save($file_save) $file = FileOpen($file_save,2) FileWrite($file, 'Global $tempo='&GUICtrlRead ($tempo) & @CRLF & _ 'Global $Tone='&GUICtrlRead ($Tone) & @CRLF & _ 'HotKeySet("{ESC}", "_Quit")' & @CRLF & @CRLF & _ $text & @CRLF & @CRLF & _ 'Func _Beep($nota,$octave=4,$Duration=200,$pause=0)' & @CRLF & _ ' $Frequency='&GUICtrlRead ($kamerton)&'*2^(($nota+$Tone)/12+$octave+1/6-4)' & @CRLF & _ ' Beep($Frequency, $Duration/$tempo)' & @CRLF & _ ' If $pause<>0 Then Sleep($pause/$tempo)' & @CRLF & _ 'EndFunc' & @CRLF & @CRLF & _ 'Func _Quit()' & @CRLF & _ ' Exit' & @CRLF & _ 'EndFunc') FileClose($file) EndFunc Edited June 19, 2010 by AZJIO My other projects or all
czardas Posted June 17, 2010 Posted June 17, 2010 Thanks for responding to my suggestions. You made this version really quickly. I think you've done a great job. Awesome! operator64 ArrayWorkshop
AZJIO Posted June 17, 2010 Author Posted June 17, 2010 (edited) Nikkolo Paganini expandcollapse popup; Nikkolo Paganini Global $tempo=1 Global $Tone=-12 HotKeySet("{ESC}", "_Quit") ;=========================1 _Beep(10,4,200,100) _Beep(10,4,100) _Beep(10,4,100) _Beep(1,5,100) _Beep(12,4,100) _Beep(10,4,100) _Beep(5,5,300) _Beep(5,4,100) _Beep(5,4,100) _Beep(9,4,100) _Beep(7,4,100) _Beep(5,4,100) _Beep(10,4,200,100) _Beep(10,4,100) _Beep(10,4,100) _Beep(1,5,100) _Beep(12,4,100) _Beep(10,4,100) _Beep(5,5,300,100) _Beep(5,4,300,100) _Beep(10,4,200,100) _Beep(10,4,100) _Beep(10,4,100) _Beep(1,5,100) _Beep(12,4,100) _Beep(10,4,100) _Beep(5,5,300) _Beep(5,4,100) _Beep(5,4,100) _Beep(9,4,100) _Beep(7,4,100) _Beep(5,4,100) _Beep(10,4,200,100) _Beep(10,4,100) _Beep(10,4,100) _Beep(1,5,100) _Beep(12,4,100) _Beep(10,4,100) _Beep(5,5,300,100) _Beep(5,4,300,100) _Beep(10,5,200,100) _Beep(10,5,100) _Beep(10,5,100) _Beep(11,5,100) _Beep(10,5,100) _Beep(8,5,100) _Beep(6,5,200,100) _Beep(3,5,100) _Beep(3,5,100) _Beep(6,5,100) _Beep(5,5,100) _Beep(3,5,100) _Beep(8,5,200,100) _Beep(8,5,100) _Beep(8,5,100) _Beep(10,5,100) _Beep(8,5,100) _Beep(6,5,100) _Beep(5,5,200,100) _Beep(1,5,100) _Beep(1,5,100) _Beep(5,5,100) _Beep(3,5,100) _Beep(1,5,100) _Beep(6,5,200,100) _Beep(12,4,100) _Beep(12,4,100) _Beep(3,5,100) _Beep(1,5,100) _Beep(12,4,100) _Beep(5,5,200,100) _Beep(10,4,100) _Beep(10,4,100) _Beep(1,5,100) _Beep(12,4,100) _Beep(10,4,100) _Beep(4,4,200) _Beep(4,5,200) _Beep(5,4,100) _Beep(5,5,100) _Beep(3,5,100) _Beep(12,4,100) _Beep(10,4,200,200) _Beep(10,3,200,200) ;=========================2 _Beep(10,5,200,100) _Beep(10,5,100) _Beep(10,5,100) _Beep(1,6,100) _Beep(12,5,100) _Beep(10,5,100) _Beep(5,6,300) _Beep(5,5,100) _Beep(5,5,100) _Beep(9,5,100) _Beep(7,5,100) _Beep(5,5,100) _Beep(10,5,200,100) _Beep(10,5,100) _Beep(10,5,100) _Beep(1,6,100) _Beep(12,5,100) _Beep(10,5,100) _Beep(5,6,300,100) _Beep(5,5,300,100) _Beep(10,5,200,100) _Beep(10,5,100) _Beep(10,5,100) _Beep(1,6,100) _Beep(12,5,100) _Beep(10,5,100) _Beep(5,6,300) _Beep(5,5,100) _Beep(5,5,100) _Beep(9,5,100) _Beep(7,5,100) _Beep(5,5,100) _Beep(10,5,200,100) _Beep(10,5,100) _Beep(10,5,100) _Beep(1,6,100) _Beep(12,5,100) _Beep(10,5,100) _Beep(5,6,300,100) _Beep(5,5,300,100) _Beep(10,6,200,100) _Beep(10,6,100) _Beep(10,6,100) _Beep(11,6,100) _Beep(10,6,100) _Beep(8,6,100) _Beep(6,6,200,100) _Beep(3,6,100) _Beep(3,6,100) _Beep(6,6,100) _Beep(5,6,100) _Beep(3,6,100) _Beep(8,6,200,100) _Beep(8,6,100) _Beep(8,6,100) _Beep(10,6,100) _Beep(8,6,100) _Beep(6,6,100) _Beep(5,6,200,100) _Beep(1,6,100) _Beep(1,6,100) _Beep(5,6,100) _Beep(3,6,100) _Beep(1,6,100) _Beep(6,6,200,100) _Beep(12,5,100) _Beep(12,5,100) _Beep(3,6,100) _Beep(1,6,100) _Beep(12,5,100) _Beep(5,6,200,100) _Beep(10,5,100) _Beep(10,5,100) _Beep(1,6,100) _Beep(12,5,100) _Beep(10,5,100) _Beep(4,5,200) _Beep(4,6,200) _Beep(5,5,100) _Beep(5,6,100) _Beep(3,6,100) _Beep(12,5,100) _Beep(10,5,200,528) ;_Beep(10,4,200,200) ;=========================3 _Beep(5,5,36) _Beep(1,6,36) _Beep(5,6,133) _Beep(1,6,133) _Beep(10,5,133) _Beep(5,5,133) _Beep(1,5,133) _Beep(10,4,60) _Beep(5,5,36) _Beep(9,5,36) _Beep(12,5,133) _Beep(9,5,133) _Beep(5,5,133) _Beep(12,4,133) _Beep(9,4,133) _Beep(5,4,60) _Beep(5,5,36) _Beep(9,5,36) _Beep(5,6,133) _Beep(1,6,133) _Beep(10,5,133) _Beep(5,5,133) _Beep(1,5,133) _Beep(10,4,133) _Beep(5,6,266,134) _Beep(5,5,250,60) _Beep(5,5,36) _Beep(1,6,36) _Beep(5,6,133) _Beep(1,6,133) _Beep(10,5,133) _Beep(5,5,133) _Beep(1,5,133) _Beep(10,4,60) _Beep(5,5,36) _Beep(9,5,36) _Beep(12,5,133) _Beep(9,5,133) _Beep(5,5,133) _Beep(12,4,133) _Beep(9,4,133) _Beep(5,4,60) _Beep(5,5,36) _Beep(9,5,36) _Beep(5,6,133) _Beep(1,6,133) _Beep(10,5,133) _Beep(5,5,133) _Beep(1,5,133) _Beep(10,4,133) _Beep(5,6,266,134) _Beep(5,5,250,60) _Beep(2,6,36) _Beep(5,6,36) _Beep(10,6,100) _Beep(5,6,100) _Beep(2,6,100) _Beep(10,5,100) _Beep(5,5,100) _Beep(2,5,100) _Beep(10,4,100) _Beep(3,4,100) _Beep(6,4,100) _Beep(10,4,100) _Beep(3,5,100) _Beep(6,5,100) _Beep(10,5,133) _Beep(3,6,133) _Beep(6,6,133) _Beep(8,6,100) _Beep(6,6,100) _Beep(3,6,100) _Beep(12,5,100) _Beep(8,5,100) _Beep(6,5,100) _Beep(3,5,100) _Beep(1,4,100) _Beep(5,4,100) _Beep(8,4,100) _Beep(1,5,100) _Beep(5,5,100) _Beep(8,5,133) _Beep(1,6,133) _Beep(5,6,133) _Beep(6,6,100) _Beep(3,6,100) _Beep(12,5,100) _Beep(9,5,100) _Beep(6,5,133) _Beep(3,5,133) _Beep(12,4,133) _Beep(5,6,100) _Beep(1,6,100) _Beep(10,5,100) _Beep(5,5,100) _Beep(1,5,133) _Beep(10,4,133) _Beep(5,4,133) _Beep(6,4,100) _Beep(10,4,100) _Beep(3,5,100) _Beep(6,5,100) _Beep(5,4,100) _Beep(5,5,100) _Beep(3,5,100) _Beep(9,4,100) _Beep(10,4,300,500) ;=========================4 _Beep(10,5,100) _Beep(9,5,100) _Beep(10,5,50) _Beep(9,5,50) _Beep(11,5,100) _Beep(10,5,100) _Beep(12,5,100) _Beep(1,6,100) _Beep(3,6,100) _Beep(5,6,100) _Beep(4,6,100) _Beep(5,6,50) _Beep(4,6,50) _Beep(6,6,100) _Beep(5,6,100) _Beep(3,6,100) _Beep(1,6,100) _Beep(12,5,100) _Beep(10,5,100) _Beep(9,5,100) _Beep(10,5,50) _Beep(9,5,50) _Beep(11,5,100) _Beep(10,5,100) _Beep(12,5,100) _Beep(1,6,100) _Beep(3,6,100) _Beep(5,6,100) _Beep(4,6,100) _Beep(5,6,50) _Beep(4,6,50) _Beep(6,6,100) _Beep(5,6,200) _Beep(5,5,200) _Beep(10,5,100) _Beep(9,5,100) _Beep(10,5,50) _Beep(9,5,50) _Beep(11,5,100) _Beep(10,5,100) _Beep(12,5,100) _Beep(1,6,100) _Beep(3,6,100) _Beep(5,6,100) _Beep(4,6,100) _Beep(5,6,50) _Beep(4,6,50) _Beep(6,6,100) _Beep(5,6,100) _Beep(3,6,100) _Beep(1,6,100) _Beep(12,5,100) _Beep(10,5,100) _Beep(9,5,100) _Beep(10,5,50) _Beep(9,5,50) _Beep(11,5,100) _Beep(10,5,100) _Beep(12,5,100) _Beep(1,6,100) _Beep(3,6,100) _Beep(5,6,100) _Beep(4,6,100) _Beep(5,6,50) _Beep(4,6,50) _Beep(6,6,100) _Beep(5,6,200,200) ;_Beep(5,5,200,200) _Beep(10,6,100) _Beep(9,6,100) _Beep(10,6,50) _Beep(9,6,50) _Beep(11,6,100) _Beep(10,6,100) _Beep(8,6,100) _Beep(6,6,100) _Beep(5,6,100) _Beep(3,6,100) _Beep(2,6,100) _Beep(3,6,50) _Beep(2,6,50) _Beep(4,6,100) _Beep(3,6,100) _Beep(5,6,100) _Beep(6,6,100) _Beep(3,6,100) _Beep(8,6,100) _Beep(7,6,100) _Beep(8,6,50) _Beep(7,6,50) _Beep(9,6,100) _Beep(8,6,100) _Beep(6,6,100) _Beep(5,6,100) _Beep(3,6,100) _Beep(1,6,100) _Beep(12,5,100) _Beep(1,6,50) _Beep(12,5,50) _Beep(3,6,100) _Beep(1,6,100) _Beep(3,6,100) _Beep(5,6,100) _Beep(1,6,100) _Beep(6,6,100) _Beep(5,6,100) _Beep(6,6,50) _Beep(5,6,50) _Beep(8,6,100) _Beep(6,6,100) _Beep(3,6,100) _Beep(1,6,100) _Beep(12,5,100) _Beep(5,6,100) _Beep(4,6,100) _Beep(5,6,50) _Beep(4,6,50) _Beep(6,6,100) _Beep(5,6,100) _Beep(1,6,100) _Beep(12,5,100) _Beep(10,5,100) _Beep(12,5,100) _Beep(11,5,100) _Beep(12,5,50) _Beep(11,5,50) _Beep(1,6,100) _Beep(12,5,100) _Beep(6,6,100) _Beep(5,6,100) _Beep(9,5,100) _Beep(10,5,100) _Beep(9,5,100) _Beep(10,5,50) _Beep(9,5,50) _Beep(12,5,100) _Beep(10,5,300,300) ;=========================5 _Beep(6,5,50,150) _Beep(5,5,200) _Beep(5,4,200,200) _Beep(4,6,50,150) _Beep(5,6,200) _Beep(5,5,200,200) _Beep(6,5,50,150) _Beep(5,5,200) _Beep(5,4,200,200) _Beep(4,6,50,150) _Beep(5,6,200) _Beep(5,5,200,200) _Beep(6,5,50,150) _Beep(5,5,200) _Beep(5,4,200,200) _Beep(4,6,50,150) _Beep(5,6,200) _Beep(5,5,200,200) _Beep(6,5,50,150) _Beep(5,5,200) _Beep(5,4,200,200) _Beep(4,6,50,150) _Beep(5,6,200) _Beep(5,5,200,200) _Beep(11,5,50,150) _Beep(10,5,200) _Beep(10,4,200,200) _Beep(5,6,50,150) _Beep(6,6,200) _Beep(6,5,200,200) _Beep(9,5,50,150) _Beep(8,5,200) _Beep(8,4,200,200) _Beep(4,6,50,150) _Beep(5,6,200) _Beep(1,5,200,200) _Beep(1,6,50,150) _Beep(12,5,200) _Beep(12,4,200,200) _Beep(9,5,50,150) _Beep(10,5,200) _Beep(10,4,200,200) _Beep(6,6,50,150) _Beep(3,6,200) _Beep(3,5,200,200) _Beep(5,6,100,100) _Beep(10,5,100,300) ;=========================6 _Beep(1,6,600) _Beep(12,5,100) _Beep(10,5,100) _Beep(9,5,100) _Beep(6,5,100) _Beep(5,5,100) _Beep(3,5,100) _Beep(1,5,100) _Beep(12,4,100) _Beep(10,4,100) _Beep(9,4,100) _Beep(10,4,600) _Beep(12,4,100) _Beep(1,5,100) _Beep(12,4,100) _Beep(10,4,100) _Beep(9,4,100) _Beep(7,4,100) _Beep(5,4,400) _Beep(1,6,600) _Beep(12,5,100) _Beep(10,5,100) _Beep(9,5,100) _Beep(6,5,100) _Beep(5,5,100) _Beep(3,5,100) _Beep(1,5,100) _Beep(12,4,100) _Beep(10,4,100) _Beep(9,4,100) _Beep(10,4,600) _Beep(12,4,100) _Beep(1,5,100) _Beep(12,4,100) _Beep(10,4,100) _Beep(9,4,100) _Beep(7,4,100) _Beep(5,4,400) _Beep(2,5,600) _Beep(3,5,100) _Beep(5,5,100) _Beep(6,5,100) _Beep(8,5,100) _Beep(10,5,100) _Beep(12,5,100) _Beep(2,6,100) _Beep(3,6,100) _Beep(5,6,100) _Beep(6,6,100) _Beep(12,4,600) _Beep(1,5,100) _Beep(3,5,100) _Beep(5,5,100) _Beep(6,5,100) _Beep(8,5,100) _Beep(10,5,100) _Beep(12,5,100) _Beep(1,6,100) _Beep(3,6,100) _Beep(5,6,100) _Beep(6,6,600) _Beep(5,6,100) _Beep(3,6,100) _Beep(5,6,600) _Beep(3,6,100) _Beep(1,6,100) _Beep(6,6,200) _Beep(5,6,100) _Beep(3,6,100) _Beep(1,6,200) _Beep(12,5,200) _Beep(10,5,600,200) ;=========================7 _Beep(5,6,36) _Beep(6,6,36) _Beep(5,6,128) _Beep(1,6,400) _Beep(10,5,36) _Beep(12,5,36) _Beep(10,5,128) _Beep(12,5,36) _Beep(1,6,36) _Beep(12,5,128) _Beep(9,5,36) _Beep(10,5,36) _Beep(9,5,128) _Beep(5,5,36) _Beep(6,5,36) _Beep(5,5,128) _Beep(12,4,200) _Beep(5,6,36) _Beep(6,6,36) _Beep(5,6,128) _Beep(1,6,400) _Beep(6,4,36) _Beep(8,4,36) _Beep(6,4,128) _Beep(5,4,36) _Beep(6,4,36) _Beep(5,4,128) _Beep(9,4,36) _Beep(10,4,36) _Beep(9,4,128) _Beep(12,4,36) _Beep(1,5,36) _Beep(12,4,128) _Beep(9,4,36) _Beep(10,4,36) _Beep(9,4,128) _Beep(5,6,36) _Beep(6,6,36) _Beep(5,6,128) _Beep(1,6,400) _Beep(10,5,36) _Beep(12,5,36) _Beep(10,5,128) _Beep(12,5,36) _Beep(1,6,36) _Beep(12,5,128) _Beep(9,5,36) _Beep(10,5,36) _Beep(9,5,128) _Beep(5,5,36) _Beep(6,5,36) _Beep(5,5,128) _Beep(12,4,200) _Beep(5,6,36) _Beep(6,6,36) _Beep(5,6,128) _Beep(1,6,400) _Beep(6,4,36) _Beep(8,4,36) _Beep(6,4,128) _Beep(5,4,36) _Beep(6,4,36) _Beep(5,4,128) _Beep(9,4,36) _Beep(10,4,36) _Beep(9,4,128) _Beep(12,4,36) _Beep(1,5,36) _Beep(12,4,128) _Beep(9,4,36) _Beep(10,4,36) _Beep(9,4,128) _Beep(5,6,36) _Beep(6,6,36) _Beep(5,6,128) _Beep(2,6,400) _Beep(10,5,36) _Beep(12,5,36) _Beep(10,5,128) _Beep(3,6,100,100) _Beep(10,4,100,100) _Beep(6,4,100,100) _Beep(3,4,100,100) _Beep(3,6,36) _Beep(5,6,36) _Beep(3,6,128) _Beep(12,5,400) _Beep(8,5,36) _Beep(10,5,36) _Beep(8,5,128) _Beep(1,6,100,100) _Beep(8,4,100,100) _Beep(5,4,100,100) _Beep(1,4,100,100) _Beep(3,6,36) _Beep(5,6,36) _Beep(3,6,128) _Beep(6,6,100,100) _Beep(12,4,100,100) _Beep(3,5,100,100) _Beep(1,6,36) _Beep(3,6,36) _Beep(1,6,128) _Beep(5,6,100,100) _Beep(10,4,100,100) _Beep(1,5,100,100) _Beep(3,6,36) _Beep(5,6,36) _Beep(3,6,128) _Beep(6,4,100,100) _Beep(12,5,36) _Beep(1,6,36) _Beep(12,5,128) _Beep(5,4,100,100) _Beep(10,4,100,100) _Beep(10,5,36) _Beep(12,5,36) _Beep(10,5,128) _Beep(10,3,100,300) ;=========================8 _Beep(1,6,100) _Beep(10,5,100) _Beep(5,5,100) _Beep(1,5,100) _Beep(10,4,100) _Beep(5,5,100) _Beep(1,5,100) _Beep(12,4,100) _Beep(12,5,100) _Beep(9,5,100) _Beep(5,5,100) _Beep(3,6,100) _Beep(12,5,100) _Beep(5,5,100) _Beep(9,5,100) _Beep(5,5,100) _Beep(1,6,100) _Beep(10,5,100) _Beep(5,5,100) _Beep(1,5,100) _Beep(10,4,100) _Beep(5,5,100) _Beep(1,5,100) _Beep(10,4,100) _Beep(12,5,100) _Beep(9,5,100) _Beep(5,5,100) _Beep(5,5,100) _Beep(12,4,100) _Beep(9,4,100) _Beep(5,4,100,100) _Beep(1,6,100) _Beep(10,5,100) _Beep(5,5,100) _Beep(1,5,100) _Beep(10,4,100) _Beep(5,5,100) _Beep(1,5,100) _Beep(12,4,100) _Beep(12,5,100) _Beep(9,5,100) _Beep(5,5,100) _Beep(3,6,100) _Beep(12,5,100) _Beep(5,5,100) _Beep(9,5,100) _Beep(5,5,100) _Beep(1,6,100) _Beep(10,5,100) _Beep(5,5,100) _Beep(1,5,100) _Beep(10,4,100) _Beep(5,5,100) _Beep(1,5,100) _Beep(10,4,100) _Beep(12,5,100) _Beep(9,5,100) _Beep(5,5,100) _Beep(5,5,100) _Beep(12,4,100) _Beep(9,4,100) _Beep(5,4,100,100) _Beep(5,6,100) _Beep(2,6,100) _Beep(10,5,100) _Beep(5,5,100) _Beep(2,5,100) _Beep(10,4,100) _Beep(8,4,100) _Beep(5,4,100) _Beep(3,4,100) _Beep(6,4,100) _Beep(3,6,100) _Beep(10,5,100) _Beep(6,5,100) _Beep(3,5,100) _Beep(10,4,100) _Beep(6,4,100) _Beep(3,6,100) _Beep(12,5,100) _Beep(8,5,100) _Beep(3,5,100) _Beep(8,4,100) _Beep(6,4,100) _Beep(5,4,100) _Beep(3,4,100) _Beep(1,4,100) _Beep(5,4,100) _Beep(1,6,100) _Beep(8,5,100) _Beep(5,5,100) _Beep(1,5,100) _Beep(8,4,100) _Beep(5,4,100) _Beep(12,5,100) _Beep(10,5,100) _Beep(9,5,100) _Beep(7,5,100) _Beep(5,5,100) _Beep(3,5,100) _Beep(1,5,100) _Beep(12,4,100) _Beep(10,4,100) _Beep(8,4,100) _Beep(6,4,100) _Beep(5,4,100) _Beep(3,4,100) _Beep(1,4,100) _Beep(12,3,100) _Beep(10,3,100) _Beep(12,3,100) _Beep(3,4,100) _Beep(10,4,100) _Beep(6,4,100) _Beep(12,3,100) _Beep(5,4,100) _Beep(12,4,100) _Beep(9,4,100) _Beep(10,4,100) _Beep(5,4,100) _Beep(1,4,100) _Beep(12,3,100) _Beep(10,3,400) ;=========================9 _Beep(10,5,600) _Beep(5,5,100) _Beep(1,6,100) _Beep(12,5,100) _Beep(10,5,100) _Beep(9,5,100) _Beep(7,5,100) _Beep(5,5,100) _Beep(7,5,100) _Beep(9,5,100) _Beep(5,5,100) _Beep(10,5,500) _Beep(12,5,100) _Beep(1,6,100) _Beep(3,6,100) _Beep(4,6,200) _Beep(5,6,200) _Beep(5,5,400) _Beep(10,5,600) _Beep(5,5,100) _Beep(1,6,100) _Beep(12,5,100) _Beep(10,5,100) _Beep(9,5,100) _Beep(7,5,100) _Beep(5,5,100) _Beep(7,5,100) _Beep(9,5,100) _Beep(5,5,100) _Beep(10,5,500) _Beep(12,5,100) _Beep(1,6,100) _Beep(3,6,100) _Beep(4,6,200) _Beep(5,6,200) _Beep(5,5,400) _Beep(10,5,500) _Beep(5,6,100) _Beep(2,6,100) _Beep(10,5,100) _Beep(8,5,100) _Beep(5,5,100) _Beep(2,5,100) _Beep(10,4,100) _Beep(8,4,100) _Beep(5,4,100) _Beep(2,4,100) _Beep(10,3,100) _Beep(8,5,500) _Beep(3,6,100) _Beep(12,5,100) _Beep(8,5,100) _Beep(6,6,100) _Beep(3,6,100) _Beep(12,5,100) _Beep(8,5,100) _Beep(6,5,100) _Beep(5,5,100) _Beep(3,5,100) _Beep(1,5,100) _Beep(6,6,500) _Beep(3,6,100) _Beep(12,5,100) _Beep(10,5,100) _Beep(9,5,100) _Beep(5,5,100) _Beep(3,5,100) _Beep(12,4,100) _Beep(10,4,100) _Beep(5,5,100) _Beep(10,5,100) _Beep(8,5,100) _Beep(6,5,100) _Beep(3,6,100) _Beep(12,5,100) _Beep(10,5,100) _Beep(9,5,200) _Beep(5,5,200) _Beep(10,6,800) ;========================= Func _Beep($nota,$octave=4,$Duration=200,$pause=0) $Frequency=440*2^(($nota+$Tone)/12+$octave+1/6-4) Beep($Frequency, $Duration/$tempo) If $pause<>0 Then Sleep($pause/$tempo) EndFunc Func _Quit() Exit EndFunc Edited April 27, 2013 by AZJIO My other projects or all
czardas Posted June 18, 2010 Posted June 18, 2010 I once tried playing this on the guitar with much difficulty. I think the last note of the theme (section 1) is in the wrong octave. I changed line 93 from _Beep(10,3,200,200) to _Beep(10,5,200,200). operator64 ArrayWorkshop
AZJIO Posted June 18, 2010 Author Posted June 18, 2010 (edited) Nikkolo PaganiniJóhann Sebástian Bach - Prelude C-Minorexpandcollapse popupGlobal $tempo=1 Global $Tone=-12 HotKeySet("{ESC}", "_Quit") _Beep(1,6,100) _Beep(4,5,100) _Beep(3,5,100) _Beep(4,5,100) _Beep(1,5,100) _Beep(4,5,100) _Beep(3,5,100) _Beep(4,5,100) _Beep(1,6,100) _Beep(4,5,100) _Beep(3,5,100) _Beep(4,5,100) _Beep(1,5,100) _Beep(4,5,100) _Beep(3,5,100) _Beep(4,5,100) _Beep(9,5,100) _Beep(6,5,100) _Beep(5,5,100) _Beep(6,5,100) _Beep(1,5,100) _Beep(6,5,100) _Beep(5,5,100) _Beep(6,5,100) _Beep(9,5,100) _Beep(6,5,100) _Beep(5,5,100) _Beep(6,5,100) _Beep(1,5,100) _Beep(6,5,100) _Beep(5,5,100) _Beep(6,5,100) _Beep(12,5,100) _Beep(6,5,100) _Beep(4,5,100) _Beep(6,5,100) _Beep(3,5,100) _Beep(6,5,100) _Beep(4,5,100) _Beep(6,5,100) _Beep(12,5,100) _Beep(6,5,100) _Beep(4,5,100) _Beep(6,5,100) _Beep(3,5,100) _Beep(6,5,100) _Beep(4,5,100) _Beep(6,5,100) _Beep(1,6,100) _Beep(8,5,100) _Beep(6,5,100) _Beep(8,5,100) _Beep(4,5,100) _Beep(8,5,100) _Beep(6,5,100) _Beep(8,5,100) _Beep(1,6,100) _Beep(8,5,100) _Beep(6,5,100) _Beep(8,5,100) _Beep(4,5,100) _Beep(8,5,100) _Beep(6,5,100) _Beep(8,5,100) _Beep(4,6,100) _Beep(9,5,100) _Beep(8,5,100) _Beep(9,5,100) _Beep(4,5,100) _Beep(9,5,100) _Beep(8,5,100) _Beep(9,5,100) _Beep(4,6,100) _Beep(9,5,100) _Beep(8,5,100) _Beep(9,5,100) _Beep(4,5,100) _Beep(9,5,100) _Beep(8,5,100) _Beep(9,5,100) _Beep(3,6,100) _Beep(7,5,100) _Beep(5,5,100) _Beep(7,5,100) _Beep(3,5,100) _Beep(7,5,100) _Beep(5,5,100) _Beep(7,5,100) _Beep(3,6,100) _Beep(7,5,100) _Beep(5,5,100) _Beep(7,5,100) _Beep(3,5,100) _Beep(7,5,100) _Beep(5,5,100) _Beep(7,5,100) _Beep(3,6,100) _Beep(8,5,100) _Beep(7,5,100) _Beep(8,5,100) _Beep(3,5,100) _Beep(8,5,100) _Beep(7,5,100) _Beep(8,5,100) _Beep(3,6,100) _Beep(8,5,100) _Beep(7,5,100) _Beep(8,5,100) _Beep(3,5,100) _Beep(8,5,100) _Beep(7,5,100) _Beep(8,5,100) _Beep(1,6,100) _Beep(5,5,100) _Beep(3,5,100) _Beep(5,5,100) _Beep(1,5,100) _Beep(5,5,100) _Beep(3,5,100) _Beep(5,5,100) _Beep(1,6,100) _Beep(5,5,100) _Beep(3,5,100) _Beep(5,5,100) _Beep(1,5,100) _Beep(5,5,100) _Beep(3,5,100) _Beep(5,5,100) _Beep(1,6,100) _Beep(6,5,100) _Beep(5,5,100) _Beep(6,5,100) _Beep(1,5,100) _Beep(6,5,100) _Beep(5,5,100) _Beep(6,5,100) _Beep(1,6,100) _Beep(6,5,100) _Beep(5,5,100) _Beep(6,5,100) _Beep(1,5,100) _Beep(6,5,100) _Beep(5,5,100) _Beep(6,5,100) _Beep(11,5,100) _Beep(6,5,100) _Beep(4,5,100) _Beep(6,5,100) _Beep(3,5,100) _Beep(6,5,100) _Beep(4,5,100) _Beep(6,5,100) _Beep(11,5,100) _Beep(6,5,100) _Beep(4,5,100) _Beep(6,5,100) _Beep(3,5,100) _Beep(6,5,100) _Beep(4,5,100) _Beep(6,5,100) _Beep(11,5,100) _Beep(8,5,100) _Beep(6,5,100) _Beep(8,5,100) _Beep(4,5,100) _Beep(8,5,100) _Beep(6,5,100) _Beep(8,5,100) _Beep(11,5,100) _Beep(8,5,100) _Beep(6,5,100) _Beep(8,5,100) _Beep(4,5,100) _Beep(8,5,100) _Beep(6,5,100) _Beep(8,5,100) _Beep(9,5,100) _Beep(8,5,100) _Beep(6,5,100) _Beep(8,5,100) _Beep(4,5,100) _Beep(8,5,100) _Beep(6,5,100) _Beep(8,5,100) _Beep(9,5,100) _Beep(8,5,100) _Beep(6,5,100) _Beep(8,5,100) _Beep(4,5,100) _Beep(8,5,100) _Beep(6,5,100) _Beep(8,5,100) _Beep(9,5,100) _Beep(3,5,100) _Beep(1,5,100) _Beep(3,5,100) _Beep(11,4,100) _Beep(3,5,100) _Beep(1,5,100) _Beep(3,5,100) _Beep(9,5,100) _Beep(3,5,100) _Beep(1,5,100) _Beep(3,5,100) _Beep(11,4,100) _Beep(3,5,100) _Beep(1,5,100) _Beep(3,5,100) _Beep(8,5,100) _Beep(11,4,100) _Beep(9,4,100) _Beep(11,4,100) _Beep(4,5,100) _Beep(11,4,100) _Beep(9,4,100) _Beep(11,4,100) _Beep(8,5,100) _Beep(11,4,100) _Beep(9,4,100) _Beep(11,4,100) _Beep(4,5,100) _Beep(11,4,100) _Beep(9,4,100) _Beep(11,4,100) _Beep(6,5,100) _Beep(1,5,100) _Beep(11,4,100) _Beep(1,5,100) _Beep(10,4,100) _Beep(1,5,100) _Beep(11,4,100) _Beep(1,5,100) _Beep(6,5,100) _Beep(1,5,100) _Beep(11,4,100) _Beep(1,5,100) _Beep(10,4,100) _Beep(1,5,100) _Beep(11,4,100) _Beep(1,5,100) _Beep(6,5,100) _Beep(3,5,100) _Beep(1,5,100) _Beep(3,5,100) _Beep(12,4,100) _Beep(3,5,100) _Beep(1,5,100) _Beep(3,5,100) _Beep(6,5,100) _Beep(3,5,100) _Beep(1,5,100) _Beep(3,5,100) _Beep(12,4,100) _Beep(3,5,100) _Beep(1,5,100) _Beep(3,5,100) _Beep(6,5,100) _Beep(3,5,100) _Beep(1,5,100) _Beep(3,5,100) _Beep(12,4,100) _Beep(3,5,100) _Beep(1,5,100) _Beep(3,5,100) _Beep(6,5,100) _Beep(3,5,100) _Beep(1,5,100) _Beep(3,5,100) _Beep(12,4,100) _Beep(3,5,100) _Beep(1,5,100) _Beep(3,5,100) _Beep(4,5,100) _Beep(1,5,100) _Beep(12,4,100) _Beep(1,5,100) _Beep(8,4,100) _Beep(1,5,100) _Beep(12,4,100) _Beep(1,5,100) _Beep(4,5,100) _Beep(1,5,100) _Beep(12,4,100) _Beep(1,5,100) _Beep(8,4,100) _Beep(1,5,100) _Beep(12,4,100) _Beep(1,5,100) _Beep(6,4,100) _Beep(4,5,100) _Beep(3,5,100) _Beep(4,5,100) _Beep(6,5,100) _Beep(4,5,100) _Beep(3,5,100) _Beep(4,5,100) _Beep(6,4,100) _Beep(4,5,100) _Beep(3,5,100) _Beep(4,5,100) _Beep(6,5,100) _Beep(4,5,100) _Beep(3,5,100) _Beep(4,5,100) _Beep(7,4,100) _Beep(1,5,100) _Beep(12,4,100) _Beep(1,5,100) _Beep(4,5,100) _Beep(1,5,100) _Beep(12,4,100) _Beep(1,5,100) _Beep(7,4,100) _Beep(1,5,100) _Beep(12,4,100) _Beep(1,5,100) _Beep(4,5,100) _Beep(1,5,100) _Beep(12,4,100) _Beep(1,5,100) _Beep(4,5,100) _Beep(1,5,100) _Beep(12,4,100) _Beep(1,5,100) _Beep(8,4,100) _Beep(1,5,100) _Beep(12,4,100) _Beep(1,5,100) _Beep(4,5,100) _Beep(1,5,100) _Beep(12,4,100) _Beep(1,5,100) _Beep(8,4,100) _Beep(1,5,100) _Beep(12,4,100) _Beep(1,5,100) _Beep(7,5,100) _Beep(1,5,100) _Beep(12,4,100) _Beep(1,5,100) _Beep(10,4,100) _Beep(1,5,100) _Beep(12,4,100) _Beep(1,5,100) _Beep(7,5,100) _Beep(1,5,100) _Beep(12,4,100) _Beep(1,5,100) _Beep(10,4,100) _Beep(1,5,100) _Beep(12,4,100) _Beep(1,5,100) _Beep(8,5,100) _Beep(1,5,100) _Beep(12,4,100) _Beep(1,5,100) _Beep(3,5,100) _Beep(1,5,100) _Beep(12,4,100) _Beep(1,5,100) _Beep(8,5,100) _Beep(1,5,100) _Beep(12,4,100) _Beep(1,5,100) _Beep(3,5,100) _Beep(1,5,100) _Beep(12,4,100) _Beep(1,5,100) _Beep(9,5,100) _Beep(1,5,100) _Beep(12,4,100) _Beep(1,5,100) _Beep(3,5,100) _Beep(1,5,100) _Beep(12,4,100) _Beep(1,5,100) _Beep(9,5,100) _Beep(1,5,100) _Beep(12,4,100) _Beep(1,5,100) _Beep(3,5,100) _Beep(1,5,100) _Beep(12,4,100) _Beep(1,5,100) _Beep(8,3,1600) ;========================= _Beep(8,3,100) _Beep(12,3,100) _Beep(3,4,100) _Beep(6,4,100) _Beep(9,4,100) _Beep(6,4,100) _Beep(5,4,100) _Beep(6,4,100) _Beep(12,4,100) _Beep(6,4,100) _Beep(3,5,100) _Beep(12,4,100) _Beep(9,4,100) _Beep(6,4,100) _Beep(5,4,100) _Beep(6,4,100) _Beep(8,3,100) _Beep(1,4,100) _Beep(4,4,100) _Beep(8,4,100) _Beep(1,5,100) _Beep(8,4,100) _Beep(7,4,100) _Beep(8,4,100) _Beep(4,5,100) _Beep(1,5,100) _Beep(8,5,100) _Beep(4,5,100) _Beep(1,5,100) _Beep(9,4,100) _Beep(8,4,100) _Beep(9,4,100) _Beep(8,3,100) _Beep(10,3,100) _Beep(7,4,100) _Beep(1,5,100) _Beep(4,5,100) _Beep(1,5,100) _Beep(12,4,100) _Beep(1,5,100) _Beep(7,5,100) _Beep(1,5,100) _Beep(10,5,100) _Beep(7,5,100) _Beep(4,5,100) _Beep(1,5,100) _Beep(12,4,100) _Beep(1,5,100) _Beep(8,3,1600) _Beep(8,4,1600,100) ;========================= _Beep(3,6,100) _Beep(1,6,100) _Beep(3,6,100) _Beep(4,6,100) _Beep(1,6,100) _Beep(12,5,100) _Beep(1,6,100) _Beep(10,5,100) _Beep(1,6,100) _Beep(12,5,100) _Beep(1,6,100) _Beep(3,6,100) _Beep(12,5,100) _Beep(10,5,100) _Beep(12,5,100) _Beep(8,5,100) _Beep(12,5,100) _Beep(10,5,100) _Beep(12,5,100) _Beep(1,6,100) _Beep(10,5,100) _Beep(8,5,100) _Beep(10,5,100) _Beep(7,5,100) _Beep(10,5,100) _Beep(8,5,100) _Beep(10,5,100) _Beep(12,5,100) _Beep(8,5,100) _Beep(7,5,100) _Beep(8,5,100) _Beep(3,5,100) _Beep(8,6,100) _Beep(6,6,100) _Beep(8,6,100) _Beep(9,6,100) _Beep(6,6,100) _Beep(4,6,100) _Beep(6,6,100) _Beep(3,6,100) _Beep(6,6,100) _Beep(4,6,100) _Beep(6,6,100) _Beep(8,6,100) _Beep(4,6,100) _Beep(3,6,100) _Beep(4,6,100) _Beep(1,6,100) _Beep(4,6,100) _Beep(3,6,100) _Beep(4,6,100) _Beep(6,6,100) _Beep(3,6,100) _Beep(1,6,100) _Beep(3,6,100) _Beep(12,5,100) _Beep(3,6,100) _Beep(1,6,100) _Beep(3,6,100) _Beep(4,6,100) _Beep(1,6,100) _Beep(12,5,100) _Beep(1,6,100) _Beep(8,5,100) _Beep(1,6,100) _Beep(12,5,100) _Beep(1,6,100) _Beep(9,5,100) _Beep(6,6,100) _Beep(4,6,100) _Beep(6,6,100) _Beep(8,5,100) _Beep(4,6,100) _Beep(3,6,100) _Beep(4,6,100) _Beep(6,5,100) _Beep(3,6,100) _Beep(1,6,100) _Beep(3,6,100) _Beep(4,5,100) _Beep(1,6,100) _Beep(12,5,100) _Beep(1,6,100) _Beep(9,5,100) _Beep(6,5,100) _Beep(4,5,100) _Beep(6,5,100) _Beep(8,5,100) _Beep(4,5,100) _Beep(3,5,100) _Beep(4,5,100) _Beep(6,5,100) _Beep(3,5,100) _Beep(1,5,100) _Beep(3,5,100) _Beep(8,5,100) _Beep(3,6,100) _Beep(1,6,100) _Beep(3,6,100) _Beep(4,6,100) _Beep(1,6,100) _Beep(12,5,100) _Beep(1,6,100) _Beep(10,5,100) _Beep(1,6,100) _Beep(12,5,100) _Beep(1,6,100) _Beep(3,6,100) _Beep(12,5,100) _Beep(10,5,100) _Beep(12,5,100) _Beep(8,5,100) _Beep(12,5,100) _Beep(10,5,100) _Beep(12,5,100) _Beep(1,6,100) _Beep(10,5,100) _Beep(8,5,100) _Beep(10,5,100) _Beep(7,5,100) _Beep(10,5,100) _Beep(8,5,100) _Beep(10,5,100) _Beep(12,5,100) _Beep(8,5,100) _Beep(7,5,100) _Beep(8,5,100) _Beep(3,5,100) _Beep(8,6,100) _Beep(6,6,100) _Beep(8,6,100) _Beep(9,6,100) _Beep(6,6,100) _Beep(4,6,100) _Beep(6,6,100) _Beep(3,6,100) _Beep(6,6,100) _Beep(4,6,100) _Beep(6,6,100) _Beep(8,6,100) _Beep(4,6,100) _Beep(3,6,100) _Beep(4,6,100) _Beep(1,6,100) _Beep(4,6,100) _Beep(3,6,100) _Beep(4,6,100) _Beep(6,6,100) _Beep(3,6,100) _Beep(1,6,100) _Beep(3,6,100) _Beep(12,5,100) _Beep(3,6,100) _Beep(1,6,100) _Beep(3,6,100) _Beep(4,6,100) _Beep(1,6,100) _Beep(12,5,100) _Beep(1,6,100) _Beep(8,5,100) _Beep(1,6,100) _Beep(12,5,100) _Beep(1,6,100) _Beep(9,5,100) _Beep(6,6,100) _Beep(4,6,100) _Beep(6,6,100) _Beep(8,5,100) _Beep(4,6,100) _Beep(3,6,100) _Beep(4,6,100) _Beep(6,5,100) _Beep(3,6,100) _Beep(1,6,100) _Beep(3,6,100) _Beep(4,5,100) _Beep(1,6,100) _Beep(12,5,100) _Beep(1,6,100) _Beep(9,5,100) _Beep(6,5,100) _Beep(4,5,100) _Beep(6,5,100) _Beep(8,5,100) _Beep(4,5,100) _Beep(3,5,100) _Beep(4,5,100) _Beep(6,5,100) _Beep(3,5,100) _Beep(1,5,100) _Beep(3,5,100) _Beep(3,5,100) ;========================= _Beep(8,6,100) _Beep(6,6,100) _Beep(8,6,100) _Beep(9,6,100) _Beep(6,6,100) _Beep(4,6,100) _Beep(6,6,100) _Beep(3,6,100) _Beep(6,6,100) _Beep(4,6,100) _Beep(6,6,100) _Beep(8,6,100) _Beep(4,6,100) _Beep(3,6,100) _Beep(4,6,100) _Beep(1,6,100) _Beep(4,6,100) _Beep(3,6,100) _Beep(4,6,100) _Beep(6,6,100) _Beep(3,6,100) _Beep(1,6,100) _Beep(3,6,100) _Beep(12,5,100) _Beep(3,6,100) _Beep(1,6,100) _Beep(3,6,100) _Beep(4,6,100) _Beep(1,6,100) _Beep(12,5,100) _Beep(1,6,100) _Beep(8,5,100) _Beep(1,6,100) _Beep(12,5,100) _Beep(1,6,100) _Beep(9,5,100) _Beep(6,6,100) _Beep(4,6,100) _Beep(6,6,100) _Beep(8,5,100) _Beep(4,6,100) _Beep(3,6,100) _Beep(4,6,100) _Beep(6,5,100) _Beep(3,6,100) _Beep(1,6,100) _Beep(3,6,100) _Beep(4,5,100) _Beep(1,6,100) _Beep(12,5,100) _Beep(1,6,100) _Beep(9,5,100) _Beep(6,5,100) _Beep(4,5,100) _Beep(6,5,100) _Beep(8,5,100) _Beep(4,5,100) _Beep(3,5,100) _Beep(4,5,100) _Beep(6,5,100) _Beep(3,5,100) _Beep(1,5,100) _Beep(3,5,100) ;========================= _Beep(1,5,100) _Beep(1,5,100) _Beep(1,5,100) _Beep(8,5,100) _Beep(8,5,100) _Beep(8,5,100) _Beep(11,5,100) _Beep(11,5,100) _Beep(11,5,100) _Beep(1,6,100) _Beep(1,6,100) _Beep(1,6,100) _Beep(5,6,100) _Beep(5,6,100) _Beep(5,6,100) _Beep(5,5,900) _Beep(1,5,200) _Beep(3,5,100) _Beep(5,5,100) _Beep(6,5,100) _Beep(8,5,100) _Beep(9,5,100) _Beep(11,5,100) _Beep(1,6,100) _Beep(9,5,400) _Beep(8,5,300) _Beep(6,5,300) _Beep(8,5,440) _Beep(5,5,120) _Beep(1,4,120) _Beep(6,4,120) _Beep(9,4,120) _Beep(1,5,120) _Beep(6,5,120) _Beep(8,5,120) _Beep(6,5,75) _Beep(5,5,75) _Beep(6,5,75) _Beep(8,5,75) _Beep(9,5,75) _Beep(8,5,75) _Beep(6,5,75) _Beep(4,5,75) _Beep(3,5,75) _Beep(4,5,75) _Beep(6,5,75) _Beep(3,5,75) _Beep(4,5,400) _Beep(6,5,900) _Beep(12,4,300) _Beep(5,3,150,50) _Beep(12,3,300) _Beep(3,4,300) _Beep(6,4,300) _Beep(9,4,300) _Beep(8,4,300) _Beep(6,4,300) _Beep(12,4,300) _Beep(6,4,300) _Beep(3,5,300) _Beep(6,4,300) _Beep(12,4,300) _Beep(9,4,300) _Beep(8,4,300) _Beep(6,4,300) _Beep(5,4,300) _Beep(2,5,300) _Beep(11,4,300) _Beep(8,4,300) _Beep(1,5,300) _Beep(9,4,300) _Beep(6,4,300) _Beep(9,4,300) _Beep(8,4,300) _Beep(11,4,300) _Beep(8,4,300) _Beep(5,4,300) _Beep(9,4,300) _Beep(6,4,300) _Beep(3,4,300) _Beep(6,4,300) _Beep(5,4,300) _Beep(8,4,300) _Beep(5,4,300) _Beep(1,4,300) _Beep(6,4,300) _Beep(3,4,300) _Beep(12,3,300) _Beep(3,4,300) _Beep(5,3,150,50) _Beep(8,3,300) _Beep(1,4,300) _Beep(3,4,300) _Beep(5,4,300) _Beep(8,4,300) _Beep(11,4,300) _Beep(8,4,300) _Beep(9,4,300) _Beep(1,5,300) _Beep(6,5,300) _Beep(3,5,300) _Beep(6,5,300) _Beep(9,5,300) _Beep(1,6,300) _Beep(12,5,300) _Beep(1,6,300) _Beep(8,5,300) _Beep(6,5,300) _Beep(3,5,300) _Beep(5,5,300) _Beep(8,4,300) _Beep(6,4,300) _Beep(3,4,300) _Beep(1,4,1200) Func _Beep($nota,$octave=4,$Duration=200,$pause=0) $Frequency=440*2^(($nota+$Tone)/12+$octave+1/6-4) Beep($Frequency, $Duration/$tempo) If $pause<>0 Then Sleep($pause/$tempo) EndFunc Func _Quit() Exit EndFunc Edited April 27, 2013 by AZJIO My other projects or all
czardas Posted June 18, 2010 Posted June 18, 2010 Nikkolo PaganiniOh well, I guess I was wrong about it. operator64 ArrayWorkshop
Ascend4nt Posted June 18, 2010 Posted June 18, 2010 This is pretty neat. Great job, AZJIO My contributions: Performance Counters in Windows - Measure CPU, Disk, Network etc Performance | Network Interface Info, Statistics, and Traffic | CPU Multi-Processor Usage w/o Performance Counters | Disk and Device Read/Write Statistics | Atom Table Functions | Process, Thread, & DLL Functions UDFs | Process CPU Usage Trackers | PE File Overlay Extraction | A3X Script Extract | File + Process Imports/Exports Information | Windows Desktop Dimmer Shade | Spotlight + Focus GUI - Highlight and Dim for Eyestrain Relief | CrossHairs (FullScreen) | Rubber-Band Boxes using GUI's (_GUIBox) | GUI Fun! | IE Embedded Control Versioning (use IE9+ and HTML5 in a GUI) | Magnifier (Vista+) Functions UDF | _DLLStructDisplay (Debug!) | _EnumChildWindows (controls etc) | _FileFindEx | _ClipGetHTML | _ClipPutHTML + ClipPutHyperlink | _FileGetShortcutEx | _FilePropertiesDialog | I/O Port Functions | File(s) Drag & Drop | _RunWithReducedPrivileges | _ShellExecuteWithReducedPrivileges | _WinAPI_GetSystemInfo | dotNETGetVersions | Drive(s) Power Status | _WinGetDesktopHandle | _StringParseParameters | Screensaver, Sleep, Desktop Lock Disable | Full-Screen Crash Recovery Wrappers/Modifications of others' contributions: _DOSWildcardsToPCRegEx (original code: RobSaunder's) | WinGetAltTabWinList (original: Authenticity) UDF's added support/programming to: _ExplorerWinGetSelectedItems | MIDIEx UDF (original code: eynstyne) (All personal code/wrappers centrally located at Ascend4nt's AutoIT Code)
AZJIO Posted June 19, 2010 Author Posted June 19, 2010 (edited) Tico-Tico Z.Abreu expandcollapse popupGlobal $tempo=0.8 Global $Tone=0 HotKeySet("{ESC}", "_Quit") _Beep(8,4,100) _Beep(7,4,100) _Beep(8,4,100) _Beep(9,4,100) _Beep(8,4,100,100) _Beep(1,5,100,100) _Beep(8,4,100) _Beep(7,4,100) _Beep(8,4,100) _Beep(9,4,100) _Beep(8,4,100,100) _Beep(12,4,100,100) _Beep(8,4,100) _Beep(7,4,100) _Beep(8,4,100) _Beep(9,4,100) _Beep(8,4,100) _Beep(6,5,100) _Beep(3,5,100) _Beep(12,4,100) _Beep(8,4,100) _Beep(6,4,100) _Beep(5,4,100) _Beep(4,4,200,300) _Beep(1,5,100) _Beep(12,4,100) _Beep(11,4,100) _Beep(9,4,100) _Beep(1,5,100,100) _Beep(6,5,100,100) _Beep(4,5,100) _Beep(3,5,100) _Beep(1,5,100) _Beep(8,4,100) _Beep(1,5,100,100) _Beep(4,5,100,100) _Beep(4,5,100) _Beep(3,5,100) _Beep(1,5,100) _Beep(3,5,100) _Beep(3,4,100) _Beep(7,4,100) _Beep(10,4,100) _Beep(1,5,100) _Beep(4,5,100) _Beep(3,5,100) _Beep(1,5,100) _Beep(3,5,250,250) ;=========================== _Beep(8,4,100) _Beep(7,4,100) _Beep(8,4,100) _Beep(9,4,100) _Beep(8,4,100,100) _Beep(1,5,100,100) _Beep(8,4,100) _Beep(7,4,100) _Beep(8,4,100) _Beep(9,4,100) _Beep(8,4,100,100) _Beep(12,4,100,100) _Beep(8,4,100) _Beep(7,4,100) _Beep(8,4,100) _Beep(9,4,100) _Beep(8,4,100) _Beep(6,5,100) _Beep(3,5,100) _Beep(12,4,100) _Beep(8,4,100) _Beep(6,4,100) _Beep(5,4,100) _Beep(4,4,200,300) _Beep(1,5,100) _Beep(12,4,100) _Beep(11,4,100) _Beep(9,4,100) _Beep(1,5,100,100) _Beep(6,5,100,100) _Beep(4,5,100) _Beep(3,5,100) _Beep(1,5,100) _Beep(8,4,100) _Beep(1,5,100,100) _Beep(4,5,100,100) _Beep(4,5,100) _Beep(3,5,100) _Beep(1,5,100) _Beep(3,5,100) ;============================= _Beep(8,4,100) _Beep(12,4,100) _Beep(3,5,100) _Beep(8,5,100) _Beep(6,5,100) _Beep(4,5,100) _Beep(3,5,100) _Beep(1,5,300,200) _Beep(3,5,100) _Beep(1,5,100) _Beep(12,4,100) _Beep(11,4,100) _Beep(4,4,100) _Beep(8,4,100) _Beep(11,4,100) _Beep(4,4,100) _Beep(8,4,100) _Beep(11,4,100) _Beep(12,4,100) _Beep(1,5,150,150) _Beep(9,4,200,100) _Beep(3,5,100) _Beep(1,5,100) _Beep(12,4,100) _Beep(11,4,100) _Beep(3,4,100) _Beep(6,4,100) _Beep(11,4,100) _Beep(3,4,100) _Beep(6,4,100) _Beep(11,4,100) _Beep(12,4,100) _Beep(1,5,150,150) _Beep(8,4,200,100) _Beep(4,5,100) _Beep(3,5,100) _Beep(6,5,100) _Beep(4,5,100) _Beep(3,5,100) _Beep(1,5,100) _Beep(4,5,100) _Beep(3,5,100) _Beep(1,5,100) _Beep(11,4,100) _Beep(3,5,150,150) _Beep(11,4,300,100) _Beep(3,5,100) _Beep(1,5,100) _Beep(4,5,100) _Beep(3,5,100) _Beep(1,5,100) _Beep(11,4,100) _Beep(3,5,100) _Beep(1,5,100) _Beep(11,4,100) _Beep(9,4,100) _Beep(11,4,400,100) _Beep(3,5,100) _Beep(1,5,100) _Beep(12,4,100) _Beep(11,4,100) _Beep(4,4,100) _Beep(8,4,100) _Beep(11,4,100) _Beep(4,4,100) _Beep(8,4,100) _Beep(11,4,100) _Beep(12,4,100) _Beep(1,5,150,150) _Beep(9,4,200,100) _Beep(3,5,100) _Beep(1,5,100) _Beep(12,4,100) _Beep(11,4,100) _Beep(3,4,100) _Beep(6,4,100) _Beep(11,4,100) _Beep(3,4,100) _Beep(6,4,100) _Beep(11,4,100) _Beep(12,4,100) _Beep(1,5,150,150) _Beep(8,4,150,150) _Beep(4,5,100) _Beep(3,5,100) _Beep(2,5,100) _Beep(1,5,100) _Beep(12,4,100) _Beep(1,5,100) _Beep(3,5,100) _Beep(6,5,100) _Beep(4,5,100) _Beep(3,5,100) _Beep(1,5,100) _Beep(4,5,100) _Beep(11,4,100) _Beep(4,5,100) _Beep(8,5,100) _Beep(11,5,100) _Beep(10,5,100) _Beep(9,5,100) _Beep(8,5,100) _Beep(6,5,100) _Beep(4,5,100) _Beep(3,5,100) _Beep(1,5,100) _Beep(11,4,100) _Beep(9,4,100) _Beep(8,4,100) _Beep(6,4,100) _Beep(4,4,200) Func _Beep($nota,$octave=4,$Duration=200,$pause=0) $Frequency=440*2^(($nota+$Tone)/12+$octave+1/6-4) Beep($Frequency, $Duration/$tempo) If $pause<>0 Then Sleep($pause/$tempo) EndFunc Func _Quit() Exit EndFunc Edited April 27, 2013 by AZJIO My other projects or all
trancexx Posted June 19, 2010 Posted June 19, 2010 May I suggest a little change? DSBeep.au3 expandcollapse popup#include "AutoItObject.au3" #include <WinAPI.au3> ; Start AutoItObject _AutoItObject_StartUp() Global $__DS_oIDirectSound8, $__DS_tDSBUFFERDESC, $__DS_tWAVEFORMATEX Func _StartDSBeep() ; WAVEFORMATEX structure (http://msdn.microsoft.com/en-us/library/microsoft.directx_sdk.reference.waveformatex(VS.85).aspx) $__DS_tWAVEFORMATEX = DllStructCreate("align 2;word FormatTag;" & _ "word Channels;" & _ "dword SamplesPerSec;" & _ "dword AvgBytesPerSec;" & _ "word BlockAlign;" & _ "word BitsPerSample;" & _ "word Size") ; DSBUFFERDESC structure (http://msdn.microsoft.com/en-us/library/microsoft.directx_sdk.reference.dsbufferdesc(VS.85).aspx) $__DS_tDSBUFFERDESC = DllStructCreate("dword Size;" & _ "dword Flags;" & _ "dword BufferBytes;" & _ "dword Reserved;" & _ "ptr Format") ; Some constants Local Const $DSBCAPS_CTRLPOSITIONNOTIFY = 256 Local Const $DSBCAPS_CTRLFREQUENCY = 32 Local Const $DSBCAPS_GLOBALFOCUS = 32768 Local Const $DSSCL_NORMAL = 1 Local Const $WAVE_FORMAT_PCM = 1 Local Const $BITS_PER_SAMPLE = 16 Local Const $NUM_CHANNELS = 2 ; stereo (no particular reason why) Local Const $SAMPLING_RATE = 44100 ; Derived Local Const $SCALE = BitShift(1, -($BITS_PER_SAMPLE - 1)) - 1 ; Let's go. DirectSound8 over DirectSound only because of the convinient links (http://msdn.microsoft.com/en-us/library/microsoft.directx_sdk.reference.directsoundcreate8(VS.85).aspx) Local $aCall = DllCall("dsound.dll", "long", "DirectSoundCreate8", _ "ptr", 0, _ "ptr*", 0, _ "ptr", 0) If @error Or $aCall[0] Then Return SetError(1, 0, 0) ; DirectSoundCreate8 or call to it failed EndIf ; Collect Local $pDSound = $aCall[2] ; Define IDirectSound8 vTable methods Local $tagIDirectSound = "QueryInterface;" & _ "AddRef;" & _ "Release;" & _ ; IUnknown "CreateSoundBuffer;" & _ "GetCaps;" & _ "DuplicateSoundBuffer;" & _ "SetCooperativeLevel;" & _ "Compact;" & _ "GetSpeakerConfig;" & _ "SetSpeakerConfig;" & _ "Initialize;" & _ ; IDirectSound "VerifyCertification;" ; IDirectSound8 ; Wrapp IDirectSound8 interface $__DS_oIDirectSound8 = _AutoItObject_WrapperCreate($pDSound, $tagIDirectSound) ; Fill the structures DllStructSetData($__DS_tWAVEFORMATEX, "FormatTag", $WAVE_FORMAT_PCM) DllStructSetData($__DS_tWAVEFORMATEX, "Channels", $NUM_CHANNELS) DllStructSetData($__DS_tWAVEFORMATEX, "BitsPerSample", $BITS_PER_SAMPLE) DllStructSetData($__DS_tWAVEFORMATEX, "SamplesPerSec", $SAMPLING_RATE) DllStructSetData($__DS_tWAVEFORMATEX, "BlockAlign", $NUM_CHANNELS * $BITS_PER_SAMPLE / 8) DllStructSetData($__DS_tWAVEFORMATEX, "AvgBytesPerSec", $SAMPLING_RATE * $NUM_CHANNELS * $BITS_PER_SAMPLE / 8) DllStructSetData($__DS_tWAVEFORMATEX, "Size", 0) ; DSBUFFERDESC too DllStructSetData($__DS_tDSBUFFERDESC, "Size", DllStructGetSize($__DS_tDSBUFFERDESC)) DllStructSetData($__DS_tDSBUFFERDESC, "Flags", BitOR($DSBCAPS_CTRLPOSITIONNOTIFY, $DSBCAPS_CTRLFREQUENCY, $DSBCAPS_GLOBALFOCUS)) DllStructSetData($__DS_tDSBUFFERDESC, "Format", DllStructGetPtr($__DS_tWAVEFORMATEX)) Local $aCall = $__DS_oIDirectSound8.SetCooperativeLevel("long", "hwnd", Number(_WinAPI_GetDesktopWindow()), "dword", $DSSCL_NORMAL) If Not IsArray($aCall) Or $aCall[0] Then $__DS_oIDirectSound8 = 0 $__DS_tWAVEFORMATEX = 0 $__DS_tDSBUFFERDESC = 0 Return SetError(2, 0, 0) ; SetCooperativeLevel failed EndIf Return 1 EndFunc ;==>_StartDSBeep Func _StopDSBeep() $__DS_oIDirectSound8 = 0 $__DS_tDSBUFFERDESC = 0 $__DS_tWAVEFORMATEX = 0 EndFunc ;==>_StopDSBeep Func _Beep($iNote = 0, $iOctave = 4, $iDuration = 200, $iPause = 0, $nTempo = 1, $iTone = 0) If Not IsObj($__DS_oIDirectSound8) Then Return SetError(1, 0, 0) Local Static $nTempoLocal = $nTempo If @NumParams > 4 Then $nTempoLocal = $nTempo Local Static $iToneLocal = $iTone If @NumParams > 5 Then $iToneLocal = $iTone Local $iFrequency = 440 * 2 ^ (($iNote + $iToneLocal) / 12 + $iOctave + 1 / 6 - 4) $iDuration = $iDuration / $nTempoLocal Local $iSleep = $iPause / $nTempoLocal Local Const $DSBLOCK_ENTIREBUFFER = 2 Local Const $DSBPLAY_LOOPING = 1 Local Const $BITS_PER_SAMPLE = 16 Local Const $NUM_CHANNELS = 2 ; stereo (no particular reason why) Local Const $SAMPLING_RATE = 44100 ; Derived Local Const $SCALE = BitShift(1, -($BITS_PER_SAMPLE - 1)) - 1; Byrocracy... (http://msdn.microsoft.com/en-us/library/microsoft.directx_sdk.idirectsound8.idirectsound8.setcooperativelevel(VS.85).aspx) ; Zero Local $iHalfPeriod = Int($SAMPLING_RATE * $NUM_CHANNELS / (2 * $iFrequency)) ; Limit If $iHalfPeriod < 1 Then $iHalfPeriod = 1 ; Calculate buffer size Local $iBufferSize = Int(2 * $iHalfPeriod * $BITS_PER_SAMPLE / 8) ; Set buffer size DllStructSetData($__DS_tDSBUFFERDESC, "BufferBytes", $iBufferSize) ; Make SoundBuffer (http://msdn.microsoft.com/en-us/library/microsoft.directx_sdk.idirectsound8.idirectsound8.createsoundbuffer(VS.85).aspx) Local $aCall = $__DS_oIDirectSound8.CreateSoundBuffer("long", "ptr", Number(DllStructGetPtr($__DS_tDSBUFFERDESC)), "ptr*", 0, "ptr", 0) If Not IsArray($aCall) Or $aCall[0] Then Return SetError(2, 0, 0) ; CreateSoundBuffer failed EndIf ; Collect data Local $pDirectSoundBuffer = $aCall[3] ; Define IDirectSoundBuffer vTable methods Local $tagIDirectSoundBuffer = "QueryInterface;" & _ "AddRef;" & _ "Release;" & _ ; IUnknown "GetCaps;" & _ "GetCurrentPosition;" & _ "GetFormat;" & _ "GetVolume;" & _ "GetPan;" & _ "GetFrequency;" & _ "GetStatus;" & _ "Initialize;" & _ "Lock;" & _ "Play;" & _ "SetCurrentPosition;" & _ "SetFormat;" & _ "SetVolume;" & _ "SetPan;" & _ "SetFrequency;" & _ "Stop;" & _ "Unlock;" & _ "Restore;" ; DirectSoundBuffer ; Wrapp IDirectSoundBuffer interface Local $oIDirectSoundBuffer = _AutoItObject_WrapperCreate($pDirectSoundBuffer, $tagIDirectSoundBuffer) ; Get frequency $aCall = $oIDirectSoundBuffer.GetFrequency("long", "dword*", 0) If Not IsArray($aCall) Then $oIDirectSoundBuffer = 0 Return SetError(3, 0, 0) ; GetFrequency failed EndIf ; Collect data Local $iPlayFreq = $aCall[2] ; Correct input frequency (integer rounding) $iPlayFreq = $iPlayFreq * 2 * $iFrequency * $iHalfPeriod / ($SAMPLING_RATE * $NUM_CHANNELS) ; Set corrected frequency $aCall = $oIDirectSoundBuffer.SetFrequency("long", "dword", $iPlayFreq) ; Get pointer to buffer where audio is stored $aCall = $oIDirectSoundBuffer.Lock("long", "dword", 0, "dword", $iBufferSize, "ptr*", 0, "dword*", 0, "ptr", 0, "ptr", 0, "dword", $DSBLOCK_ENTIREBUFFER) If Not IsArray($aCall) Or $aCall[0] Then $oIDirectSoundBuffer = 0 Return SetError(4, 0, 0) ; Lock EndIf ; Collect interesting data out of that call Local $pWrite = $aCall[4] Local $iLen = $aCall[5] ; Make writable buffer at thet address Local $tSoundBuffer = DllStructCreate("short[" & $iLen / 2 & "]", $pWrite) ; Write square wave (to get sound similar to onboard buzzer's) For $i = 1 To $iHalfPeriod ; First half is below 0 DllStructSetData($tSoundBuffer, 1, -$SCALE, $i) Next For $i = $iHalfPeriod + 1 To $iLen / 2 ; Second is above DllStructSetData($tSoundBuffer, 1, $SCALE, $i) Next ; Unlock memory (will not check for errors from now on since it's just call, call, call... situation) $oIDirectSoundBuffer.Unlock("long", "ptr", $pWrite, "dword", $iLen, "ptr", 0, "dword", 0) ; Set current position to 0 (start) $oIDirectSoundBuffer.SetCurrentPosition("long", "dword", 0) ; Play the beep $oIDirectSoundBuffer.Play("long", "dword", 0, "dword", 0, "dword", $DSBPLAY_LOOPING) ; Sleep for duration Sleep($iDuration) ; Stop the beep $oIDirectSoundBuffer.Stop("long") ;Release object $oIDirectSoundBuffer = 0 Sleep($iSleep) ; Return ok Return 1 EndFunc ;==>_Beep And then that last example could be (with ruined tempo): expandcollapse popup#include "DSBeep.au3" Opt("MustDeclareVars", 1) HotKeySet("{ESC}", "_Quit") ; Error monitoring Global $oError = ObjEvent("AutoIt.Error", "_ErrFunc") Func _ErrFunc() ConsoleWrite("! COM Error ! Number: 0x" & Hex($oError.number, 8) & " ScriptLine: " & $oError.scriptline & " - " & $oError.windescription & @CRLF) Return EndFunc ;==>_ErrFunc ; Initialize DSBeep _StartDSBeep() ; Play _Beep(8, 4, 100, 0, 0.8, 0) ; set tempo and tone _Beep(7,4,100) _Beep(8,4,100) _Beep(9,4,100) _Beep(8,4,100,100) _Beep(1,5,100,100) _Beep(8, 4, 100, 0, 1) ; new tempo _Beep(7,4,100) _Beep(8,4,100) _Beep(9,4,100) _Beep(8,4,100,100) _Beep(12,4,100,100) _Beep(8,4,100) _Beep(7,4,100) _Beep(8,4,100) _Beep(9,4,100) _Beep(8,4,100) _Beep(6, 5, 100, 0, 0.8) ; new tempo _Beep(3,5,100) _Beep(12,4,100) _Beep(8,4,100) _Beep(6,4,100) _Beep(5,4,100) _Beep(4,4,200,300) _Beep(1,5,100) _Beep(12,4,100) _Beep(11,4,100) _Beep(9,4,100) _Beep(1,5,100,100) _Beep(6,5,100,100) _Beep(4,5,100) _Beep(3,5,100) _Beep(1,5,100) _Beep(8,4,100) _Beep(1,5,100,100) _Beep(4,5,100,100) _Beep(4,5,100) _Beep(3,5,100) _Beep(1,5,100) _Beep(3,5,100) _Beep(3,4,100) _Beep(7,4,100) _Beep(10,4,100) _Beep(1,5,100) _Beep(4,5,100) _Beep(3,5,100) _Beep(1,5,100) _Beep(3,5,250,250) ;=========================== _Beep(8, 4, 100, 0, 1.1) ; new tempo _Beep(7, 4, 100) _Beep(8, 4, 100) _Beep(9, 4, 100) _Beep(8, 4, 100, 100) _Beep(1, 5, 100, 100) _Beep(8, 4, 100) _Beep(7, 4, 100) _Beep(8, 4, 100) _Beep(9, 4, 100) _Beep(8, 4, 100, 100) _Beep(12, 4, 100, 100) _Beep(8, 4, 100) _Beep(7, 4, 100) _Beep(8, 4, 100) _Beep(9, 4, 100) _Beep(8, 4, 100) _Beep(6, 5, 100) _Beep(3, 5, 100) _Beep(12, 4, 100) _Beep(8, 4, 100) _Beep(6, 4, 100) _Beep(5, 4, 100) _Beep(4, 4, 200, 300) _Beep(1, 5, 100) _Beep(12, 4, 100) _Beep(11, 4, 100) _Beep(9, 4, 100) _Beep(1, 5, 100, 100) _Beep(6, 5, 100, 100) _Beep(4, 5, 100) _Beep(3, 5, 100) _Beep(1, 5, 100) _Beep(8, 4, 100) _Beep(1, 5, 100, 100) _Beep(4, 5, 100, 100) _Beep(4, 5, 100) _Beep(3, 5, 100) _Beep(1, 5, 100) _Beep(3, 5, 100) ;============================= _Beep(8, 4, 100) _Beep(12, 4, 100) _Beep(3, 5, 100) _Beep(8, 5, 100) _Beep(6, 5, 100) _Beep(4, 5, 100) _Beep(3, 5, 100) _Beep(1, 5, 300, 200) _Beep(3, 5, 100, 0, 1.8) ; new tempo _Beep(1, 5, 100) _Beep(12, 4, 100) _Beep(11, 4, 100) _Beep(4, 4, 100) _Beep(8, 4, 100) _Beep(11, 4, 100) _Beep(4, 4, 100) _Beep(8, 4, 100) _Beep(11, 4, 100) _Beep(12, 4, 100) _Beep(1, 5, 150, 150) _Beep(9, 4, 200, 100) _Beep(3, 5, 100) _Beep(1, 5, 100) _Beep(12, 4, 100) _Beep(11, 4, 100) _Beep(3, 4, 100) _Beep(6, 4, 100) _Beep(11, 4, 100) _Beep(3, 4, 100) _Beep(6, 4, 100) _Beep(11, 4, 100) _Beep(12, 4, 100) _Beep(1, 5, 150, 150) _Beep(8, 4, 200, 100) _Beep(4, 5, 100, 0, 1.1) ; new tempo _Beep(3, 5, 100) _Beep(6, 5, 100) _Beep(4, 5, 100) _Beep(3, 5, 100) _Beep(1, 5, 100) _Beep(4, 5, 100) _Beep(3, 5, 100) _Beep(1, 5, 100) _Beep(11, 4, 100) _Beep(3, 5, 150, 150) _Beep(11, 4, 300, 100) _Beep(3, 5, 100) _Beep(1, 5, 100) _Beep(4, 5, 100) _Beep(3, 5, 100) _Beep(1, 5, 100) _Beep(11, 4, 100) _Beep(3, 5, 100) _Beep(1, 5, 100) _Beep(11, 4, 100) _Beep(9, 4, 100) _Beep(11, 4, 400, 100) _Beep(3, 5, 100, 0, 1.8) ; new tempo _Beep(1, 5, 100) _Beep(12, 4, 100) _Beep(11, 4, 100) _Beep(4, 4, 100) _Beep(8, 4, 100) _Beep(11, 4, 100) _Beep(4, 4, 100) _Beep(8, 4, 100) _Beep(11, 4, 100) _Beep(12, 4, 100) _Beep(1, 5, 150, 150) _Beep(9, 4, 200, 100) _Beep(3, 5, 100) _Beep(1, 5, 100) _Beep(12, 4, 100) _Beep(11, 4, 100) _Beep(3, 4, 100) _Beep(6, 4, 100) _Beep(11, 4, 100) _Beep(3, 4, 100) _Beep(6, 4, 100) _Beep(11, 4, 100) _Beep(12, 4, 100) _Beep(1, 5, 150, 150) _Beep(8, 4, 150, 150) _Beep(4, 5, 100, 0, 1.2) ; new tempo _Beep(3, 5, 100) _Beep(2, 5, 100) _Beep(1, 5, 100) _Beep(12, 4, 100) _Beep(1, 5, 100) _Beep(3, 5, 100) _Beep(6, 5, 100) _Beep(4, 5, 100) _Beep(3, 5, 100) _Beep(1, 5, 100) _Beep(4, 5, 100) _Beep(11, 4, 100) _Beep(4, 5, 100) _Beep(8, 5, 100) _Beep(11, 5, 100, 0, 0.8) ; new tempo _Beep(10, 5, 100) _Beep(9, 5, 100) _Beep(8, 5, 100) _Beep(6, 5, 100) _Beep(4, 5, 100) _Beep(3, 5, 100) _Beep(1, 5, 100) _Beep(11, 4, 100) _Beep(9, 4, 100, 0, 0.5) ; new tempo _Beep(8, 4, 100) _Beep(6, 4, 100, 0, 0.2) ; new tempo _Beep(4, 4, 200) ; Stop the engine _StopDSBeep() ; Exit (redundant) _Quit() Func _Quit() Exit EndFunc ;==>_Quit ♡♡♡ . eMyvnE
Ascend4nt Posted June 19, 2010 Posted June 19, 2010 (edited) May I suggest a little change? that's quite a 'little' change haha . Neat alternative though.AZJIO: what about storing all the Beep sequences in an array (one for each song), and then just using a For...Next loop? Edited June 19, 2010 by Ascend4nt My contributions: Performance Counters in Windows - Measure CPU, Disk, Network etc Performance | Network Interface Info, Statistics, and Traffic | CPU Multi-Processor Usage w/o Performance Counters | Disk and Device Read/Write Statistics | Atom Table Functions | Process, Thread, & DLL Functions UDFs | Process CPU Usage Trackers | PE File Overlay Extraction | A3X Script Extract | File + Process Imports/Exports Information | Windows Desktop Dimmer Shade | Spotlight + Focus GUI - Highlight and Dim for Eyestrain Relief | CrossHairs (FullScreen) | Rubber-Band Boxes using GUI's (_GUIBox) | GUI Fun! | IE Embedded Control Versioning (use IE9+ and HTML5 in a GUI) | Magnifier (Vista+) Functions UDF | _DLLStructDisplay (Debug!) | _EnumChildWindows (controls etc) | _FileFindEx | _ClipGetHTML | _ClipPutHTML + ClipPutHyperlink | _FileGetShortcutEx | _FilePropertiesDialog | I/O Port Functions | File(s) Drag & Drop | _RunWithReducedPrivileges | _ShellExecuteWithReducedPrivileges | _WinAPI_GetSystemInfo | dotNETGetVersions | Drive(s) Power Status | _WinGetDesktopHandle | _StringParseParameters | Screensaver, Sleep, Desktop Lock Disable | Full-Screen Crash Recovery Wrappers/Modifications of others' contributions: _DOSWildcardsToPCRegEx (original code: RobSaunder's) | WinGetAltTabWinList (original: Authenticity) UDF's added support/programming to: _ExplorerWinGetSelectedItems | MIDIEx UDF (original code: eynstyne) (All personal code/wrappers centrally located at Ascend4nt's AutoIT Code)
czardas Posted June 20, 2010 Posted June 20, 2010 (edited) May I suggest a little change?Thank you very much for this. It makes a big difference.Now all that is left to do is to write Beethoven's brain. Edited June 20, 2010 by czardas operator64 ArrayWorkshop
trancexx Posted June 20, 2010 Posted June 20, 2010 It would be cool to have ability to change instruments. For example if I change lines 165-171 in DSBeep.au3 from ; Write square wave (to get sound similar to onboard buzzer's) For $i = 1 To $iHalfPeriod ; First half is below 0 DllStructSetData($tSoundBuffer, 1, -$SCALE, $i) Next For $i = $iHalfPeriod + 1 To $iLen / 2 ; Second is above DllStructSetData($tSoundBuffer, 1, $SCALE, $i) Next to ; Write sine wave (like beep on new x64 systems) For $i = 1 To $iLen / 2 DllStructSetData($tSoundBuffer, 1, $SCALE * Sin($i * 3.14159 / ($iHalfPeriod)), $i) Next ...new instrument is made. ♡♡♡ . eMyvnE
matthieuvb Posted June 20, 2010 Posted June 20, 2010 Lol:) [font=Helvetica, Arial, sans-serif][background=rgb(252, 252, 250)][/background][/font]
czardas Posted June 20, 2010 Posted June 20, 2010 (edited) Another extremely useful feature would be to have the option to play chords. I don't really know the best way to do this without synchronizing several scripts running at the same time. Although: this is nothing more than a work around solution. It would be more convenient to have multiple voice options within one script. How to create several beeps at once, and keep them all synchronized? Edit: Although I imagine it would be possible to create chords by adding sine waves together, separate voices would be more useful. Having both options would be awesome. Edited June 20, 2010 by czardas operator64 ArrayWorkshop
AZJIO Posted June 20, 2010 Author Posted June 20, 2010 (edited) Jóhann Sebástian Bach - Prelude C-Major Global $tempo=0.7 Global $Tone=0 HotKeySet("{ESC}", "_Quit" Polonaise. Oginsky expandcollapse popup;Polonaise. Oginsky. Global $tempo=0.7 Global $Tone=-12 HotKeySet("{ESC}", "_Quit") _Beep(5,5,600) _Beep(4,5,100) _Beep(5,5,100) _Beep(6,5,200) _Beep(5,5,200) _Beep(1,5,200) _Beep(1,5,100) _Beep(12,4,100) _Beep(10,4,600) _Beep(1,5,200) _Beep(5,5,170,30) _Beep(5,5,200) _Beep(10,5,600) _Beep(5,5,200) _Beep(8,5,300) _Beep(7,5,100) _Beep(6,5,600) _Beep(3,5,170,30) _Beep(12,5,300) _Beep(10,5,100) _Beep(9,5,300) _Beep(6,5,100) _Beep(5,5,300) _Beep(3,5,100) _Beep(5,5,300) _Beep(3,5,100) _Beep(1,5,600) _Beep(10,4,200) _Beep(12,4,100) _Beep(1,5,100) _Beep(12,4,100) _Beep(10,4,100) _Beep(12,4,100) _Beep(3,5,100) _Beep(6,5,100) _Beep(5,5,100) _Beep(3,5,100) _Beep(1,5,100) _Beep(12,4,100) _Beep(1,5,100) _Beep(10,4,100) _Beep(1,5,100) _Beep(5,5,100) _Beep(10,5,100) _Beep(1,6,600) _Beep(10,5,200) _Beep(12,5,100) _Beep(1,6,100) _Beep(12,5,100) _Beep(10,5,100) _Beep(12,5,100) _Beep(3,6,100) _Beep(6,6,100) _Beep(5,6,100) _Beep(3,6,100) _Beep(1,6,100) _Beep(12,5,100) _Beep(10,5,100) _Beep(9,5,100) _Beep(10,5,100) _Beep(12,5,100) _Beep(9,5,100) _Beep(12,5,400) _Beep(10,5,400) ;========================= _Beep(5,6,600) _Beep(4,6,100) _Beep(5,6,100) _Beep(6,6,200) _Beep(5,6,200) _Beep(1,6,300) _Beep(12,5,100) _Beep(10,5,600) _Beep(1,6,200) _Beep(5,6,170,30) _Beep(5,6,200) _Beep(10,6,600) _Beep(5,6,200) _Beep(8,6,300) _Beep(7,6,100) _Beep(6,6,600) _Beep(3,5,170,30) _Beep(12,5,300) _Beep(10,5,100) _Beep(9,5,300) _Beep(6,5,100) _Beep(5,5,300) _Beep(3,5,100) _Beep(5,5,300) _Beep(3,5,100) _Beep(1,5,600) _Beep(10,4,200) _Beep(12,4,100) _Beep(1,5,100) _Beep(12,4,100) _Beep(10,4,100) _Beep(12,4,100) _Beep(3,5,100) _Beep(6,5,100) _Beep(5,5,100) _Beep(3,5,100) _Beep(1,5,100) _Beep(12,4,100) _Beep(1,5,100) _Beep(10,4,100) _Beep(1,5,100) _Beep(5,5,100) _Beep(10,5,100) _Beep(1,6,600) _Beep(10,5,200) _Beep(12,5,100) _Beep(1,6,100) _Beep(12,5,100) _Beep(10,5,100) _Beep(12,5,100) _Beep(3,6,100) _Beep(6,6,100) _Beep(5,6,100) _Beep(3,6,100) _Beep(1,6,100) _Beep(12,5,100) _Beep(10,5,100) _Beep(9,5,100) _Beep(10,5,100) _Beep(12,5,100) _Beep(9,5,100) _Beep(12,5,400) _Beep(10,5,350,50) ;========================= _Beep(9,4,300) _Beep(12,4,100) _Beep(5,5,600) _Beep(3,5,200) _Beep(1,5,500) _Beep(10,4,100) _Beep(6,5,100) _Beep(5,5,100) _Beep(3,5,100) _Beep(1,5,100) _Beep(12,4,100) _Beep(10,4,100) _Beep(9,4,100) _Beep(5,4,100) _Beep(9,4,100) _Beep(12,4,100) _Beep(5,5,600) _Beep(3,5,200) _Beep(1,5,500) _Beep(10,4,100) _Beep(6,5,100) _Beep(5,5,100) _Beep(3,5,100) _Beep(1,5,100) _Beep(12,4,100) _Beep(10,4,100) _Beep(9,4,100) _Beep(5,4,100) _Beep(12,4,100) _Beep(10,4,100) _Beep(9,4,100) _Beep(12,4,100) _Beep(3,5,100) _Beep(1,5,100) _Beep(12,4,100) _Beep(3,5,100) _Beep(6,5,100) _Beep(5,5,100) _Beep(3,5,100) _Beep(9,5,100) _Beep(12,5,100) _Beep(10,5,100) _Beep(9,5,100) _Beep(12,5,100) _Beep(3,6,100) _Beep(1,6,100) _Beep(12,5,100) _Beep(3,6,100) _Beep(6,6,100) _Beep(3,6,100) ;========================= _Beep(5,6,570,30) _Beep(5,6,170,30) _Beep(5,6,170,30) _Beep(5,6,170,30) _Beep(5,6,570,30) _Beep(5,6,170,30) _Beep(5,6,370,30) _Beep(5,6,650) _Beep(4,6,50) _Beep(5,6,50) _Beep(6,6,350) _Beep(5,6,100) _Beep(1,6,300) _Beep(12,5,100) _Beep(10,5,600) _Beep(1,6,200) _Beep(5,6,170,30) _Beep(5,6,200) _Beep(10,6,600) _Beep(5,6,200) _Beep(8,6,300) _Beep(7,6,100) _Beep(6,6,600) _Beep(3,6,170,30) _Beep(12,5,300) _Beep(10,5,100) _Beep(9,5,300) _Beep(6,5,100) _Beep(5,5,300) _Beep(3,5,100) _Beep(5,5,300) _Beep(3,5,100) _Beep(1,5,600) _Beep(10,4,200) _Beep(12,4,100) _Beep(1,5,100) _Beep(12,4,100) _Beep(10,4,100) _Beep(12,4,100) _Beep(3,5,100) _Beep(6,5,100) _Beep(5,5,100) _Beep(3,5,100) _Beep(1,5,100) _Beep(12,4,100) _Beep(1,5,100) _Beep(10,4,100) _Beep(1,5,100) _Beep(5,5,100) _Beep(10,5,100) _Beep(1,6,600) _Beep(10,5,200) _Beep(12,5,100) _Beep(1,6,100) _Beep(12,5,100) _Beep(10,5,100) _Beep(12,5,100) _Beep(3,6,100) _Beep(6,6,100) _Beep(5,6,100) _Beep(3,6,100) _Beep(1,6,100) _Beep(12,5,100) _Beep(10,5,100) _Beep(9,5,100) _Beep(10,5,100) _Beep(12,5,100) _Beep(9,5,100) _Beep(12,5,400) _Beep(10,5,350,50) ;========================= _Beep(10,5,400,100) _Beep(5,5,100) _Beep(7,5,100) _Beep(9,5,100) _Beep(10,5,100) _Beep(12,5,100) _Beep(1,6,100) _Beep(10,5,100) _Beep(12,5,400,100) _Beep(5,5,100) _Beep(9,5,100) _Beep(10,5,100) _Beep(12,5,100) _Beep(1,6,100) _Beep(3,6,100) _Beep(12,5,100) _Beep(1,6,400,100) _Beep(8,5,100) _Beep(10,5,100) _Beep(12,5,100) _Beep(1,6,100) _Beep(3,6,100) _Beep(5,6,100) _Beep(1,6,100) _Beep(3,6,400,100) _Beep(8,5,100) _Beep(12,5,100) _Beep(1,6,100) _Beep(3,6,100) _Beep(5,6,100) _Beep(6,6,100) _Beep(3,6,100) _Beep(5,6,300) _Beep(4,6,100) _Beep(5,6,200) _Beep(6,6,200) _Beep(5,6,200) _Beep(3,6,200) _Beep(1,6,200) _Beep(1,6,100) _Beep(12,5,100) _Beep(10,5,500,100) _Beep(1,6,200) _Beep(12,5,200) _Beep(12,5,100) _Beep(5,6,100) _Beep(5,5,500,100) _Beep(9,5,150) _Beep(12,5,50) _Beep(10,5,100) _Beep(9,5,100) _Beep(10,5,100) _Beep(12,5,100) _Beep(1,6,100) _Beep(12,5,100) _Beep(1,6,100) _Beep(3,6,100) _Beep(5,6,200) _Beep(1,6,200) _Beep(12,5,200) _Beep(12,5,100) _Beep(5,6,100) _Beep(5,5,500,100) _Beep(9,5,150) _Beep(12,5,50) _Beep(10,5,100) _Beep(9,5,100) _Beep(1,6,100) _Beep(12,5,100) _Beep(12,5,400) _Beep(10,5,350,50) Func _Beep($nota,$octave=4,$Duration=200,$pause=0) $Frequency=440*2^(($nota+$Tone)/12+$octave+1/6-4) Beep($Frequency, $Duration/$tempo) If $pause<>0 Then Sleep($pause/$tempo) EndFunc Func _Quit() Exit EndFunc Edited April 27, 2013 by AZJIO My other projects or all
czardas Posted June 25, 2010 Posted June 25, 2010 Trancexx, I have been trying to figure out the following line of code in your _Beep function.Local $iFrequency = 440 * 2 ^ (($iNote + $iToneLocal) / 12 + $iOctave + 1 / 6 - 4) I wish to use frequencies that are not constant. Would this be right? Local $iFrequency = $fMyFrequency*2^($iOctave - 1) Does $iFrequency have to be an integer measure of hertz? Confused. operator64 ArrayWorkshop
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