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Create menu item as button - not working with 3.2.12.0


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Hi,

The example bellow supose to display a GUI with one menu item (as menu button), when you press that item, event is fired:

GUICreate("Test", 200, 100)

$MenuItem = GUICtrlCreateMenuItem("Menu Button", -1)

GUISetState()

While 1
    Switch GUIGetMsg()
        Case -3
            Exit
        Case $MenuItem
            MsgBox(0, "", "Menu Button Pressed")
            If $MenuItem = 0 Then Exit
    EndSwitch
WEndoÝ÷ Ø2¢çÇëw[h±ëbµé²g§¹»­¶È­æ¥'hmz0ø­Á«nè(}¼×ýö×M(®+b±¦î)÷Û]´nëh}µÛH­p¢¹"§Êj+y8^צÉèµÊÞj×Ó~z{µé«zÛ«Í(y«!£hv­=/Û"Ü(®K"­æ­z+Z±«rÝéîjëh×6GUICtrlCreateMenu("Menu")
$MenuItem = GUICtrlCreateMenuItem("Menu Button", -1)

But i need it for the first one...

 

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Just for your information: On my 3.2.10 it works fine.

GUICreate("Test", 200, 100)
$MenuItem = GUICtrlCreateMenuItem("Menu Button", -1)
GUISetState()

...
That's what i say...

I really don't know if it was a bug on 3.2.8.1/3.2.10.0, or it is a bug in 3.2.12.0, but on 3.2.12.0 it not working anymore

I am looking for a way to do the same on 3.2.12.0 (the last released version).

 

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Hi,

The example bellow supose to display a GUI with one menu item (as menu button), when you press that item, event is fired:

GUICreate("Test", 200, 100)

$MenuItem = GUICtrlCreateMenuItem("Menu Button", -1)

GUISetState()

While 1
    Switch GUIGetMsg()
        Case -3
            Exit
        Case $MenuItem
            MsgBox(0, "", "Menu Button Pressed")
            If $MenuItem = 0 Then Exit
    EndSwitch
WEndoÝ÷ Ø­wv+_¢»ayø«²Ú'{ú®¢×¯+aÆ®¶­sduT7&VFRgV÷CµFW7BgV÷C²Â# ¢b33c´ÖVçTFVÒÒuT7G&Ä7&VFTÖVçTFVÒgV÷C´ÖVçR'WGFöâgV÷C²ÂÓ¢b33c´ÖVçTFVÓ"ÒuT7G&Ä7&VFTÖVçTFVÒgV÷C´ÖVçR'WGFöã"gV÷C²ÂÓ¤6öç6öÆUw&FRgV÷C²b33c´ÖVçTFVÓ¢gV÷C²fײb33c´ÖVçTFVÒfײ5$ÄbfײgV÷C²b33c´ÖVçTFVÓ#¢gV÷C²fײb33c´ÖVçTFVÓ"fײ5$Äb ¤uT6WE7FFR ¥vÆR¢7vF6uTvWD×6r¢66RÓ0¢W@¢66Rb33c´ÖVçTFVТ×6t&÷ÂgV÷C²gV÷C²ÂgV÷C´ÖVçR'WGFöâ&W76VBgV÷C²¢bb33c´ÖVçTFVÒÒFVâW@¢VæE7vF6¥tVæ@

The consoleWrite shows "0" for both menu IDs

When you stick another menu in there, then they get proper IDs

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When you stick another menu in there, then they get proper IDs

I am sorry, i am not understand, can you show me please a working example?

 

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Ok, here is the only solution that i can see right now:

GUICreate("Test", 200, 100)

$MenuItem = _GUICtrlCreateMenuItemEx("Menu Button", -1)

GUISetState()

While 1
    Switch GUIGetMsg()
        Case -3
            Exit
        Case $MenuItem
            MsgBox(0, "", "Menu Button Pressed")
    EndSwitch
WEnd

Func _GUICtrlCreateMenuItemEx($sText, $iMenuID, $iMenuEntry=-1, $iMenuRadioItem=0)
    Local $nDummyMenu = GUICtrlCreateMenu("")
    Local $nDummyMenuItem = GUICtrlCreateMenuItem("", $nDummyMenu)
    
    Local $nMenuItem = GUICtrlCreateMenuItem($sText, $iMenuID, $iMenuEntry, $iMenuRadioItem)
    
    GUICtrlDelete($nDummyMenu)
    GUICtrlDelete($nDummyMenuItem)
    
    Return $nMenuItem
EndFunc

I don't know what was changed about this issue (the History does not mention it as far as i can see), but the problem is one of two: Or it is a bug in earlier to 3.2.12.0 versions, or it is a bug in this new version. I think the first one is true, but i hope that the second one and it will be fixed :)

Edited by MrCreatoR

 

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I am sorry, i am not understand, can you show me please a working example?

I was only trying to help pinpoint the bug, not imply a solution.

Using your example above:

GUICreate("Test", 200, 100)
GUICtrlCreateMenu("Menu")
$MenuItem = GUICtrlCreateMenuItem("Menu Button", -1)
$MenuItem2 = GUICtrlCreateMenuItem("Menu Button2", -1)
ConsoleWrite("$MenuItem: " & $MenuItem & @CRLF & "$MenuItem2: " & $MenuItem2 & @CRLF)

GUISetState()

While 1
    Switch GUIGetMsg()
        Case -3
            Exit
        Case $MenuItem
            MsgBox(0, "", "Menu Button Pressed")
            If $MenuItem = 0 Then Exit
    EndSwitch
WEnd

By creating a menu first, then the ConsoleWrite()s show Gui Control lIDs for $menuitem1 & $menuitem2 as "4" and "5" respectively.

In the first (non-working example) both controls are ID "0" which is the standard return of GuiGetMsg() in the loop when nothing is happening; so the

Case $MenuItem

always returns true and fires the event.

GuiCtrlCreation probably should never create an ID of 0, so I'm inclined to think it's a new bug.

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GUICreate("Test", 200, 100)


$filemenu = GUICtrlCreateMenu("&File")
$MenuItem = GUICtrlCreateMenuItem("Open", $filemenu)

GUISetState()

While 1
    Switch GUIGetMsg()
        Case -3
            Exit
        Case $MenuItem
            MsgBox(0, "", "Menu Button Pressed")
            If $MenuItem = 0 Then Exit
    EndSwitch
WEnd

Feed Polish children: pajacyk - just go to this page and close it. Thanks. World website: free rice.

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GUICreate("Test", 200, 100)


$filemenu = GUICtrlCreateMenu("&File")
$MenuItem = GUICtrlCreateMenuItem("Open", $filemenu)

GUISetState()

While 1
    Switch GUIGetMsg()
        Case -3
            Exit
        Case $MenuItem
            MsgBox(0, "", "Menu Button Pressed")
            If $MenuItem = 0 Then Exit
    EndSwitch
WEnd
We know that works!

What we're talking about is creating a menuitem at the top level that acts just like a button.

You don't have to navigate down through the menu to access it.

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  • 3 months later...

if you put only this

GUICreate("Test", 200, 100)

$MenuItem = _GUICtrlCreateMenuItemEx("Menu Button", -1)

GUISetState()

While 1
    Switch GUIGetMsg()
        Case -3
            Exit
        Case $MenuItem
            MsgBox(0, "", "Menu Button Pressed")
    EndSwitch
WEnd

Func _GUICtrlCreateMenuItemEx($sText, $iMenuID, $iMenuEntry=-1, $iMenuRadioItem=0)
    Local $nDummyMenu = GUICtrlCreateMenu("") ;  <==============
   
    Local $nMenuItem = GUICtrlCreateMenuItem($sText, $iMenuID, $iMenuEntry, $iMenuRadioItem)
   
    GUICtrlDelete($nDummyMenu)                    ;   <===============
   
    Return $nMenuItem
EndFunc

i have version 3.2.12.1 in some of my scripts i had this problem.

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if you put only this

GUICreate("Test", 200, 100)

$MenuItem = _GUICtrlCreateMenuItemEx("Menu Button", -1)

GUISetState()

While 1
    Switch GUIGetMsg()
        Case -3
            Exit
        Case $MenuItem
            MsgBox(0, "", "Menu Button Pressed")
    EndSwitch
WEnd

Func _GUICtrlCreateMenuItemEx($sText, $iMenuID, $iMenuEntry=-1, $iMenuRadioItem=0)
    Local $nDummyMenu = GUICtrlCreateMenu("");  <==============
   
    Local $nMenuItem = GUICtrlCreateMenuItem($sText, $iMenuID, $iMenuEntry, $iMenuRadioItem)
   
    GUICtrlDelete($nDummyMenu)                   ;   <===============
   
    Return $nMenuItem
EndFunc

i have version 3.2.12.1 in some of my scripts i had this problem.

I don't get it. Why not just this?
GUICreate("Test", 400, 200)

$Menu = GUICtrlCreateMenu("")
$MenuItem = GUICtrlCreateMenuItem("Menu Button", -1)

GUISetState()

While 1
    Switch GUIGetMsg()
        Case -3
            Exit
        Case $MenuItem
            MsgBox(0, "", "Menu Button Pressed")
    EndSwitch
WEnd

What did you revive this old topic for? What did you want it to do?

:)

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I don't get it. Why not just this?

GUICreate("Test", 400, 200)
 
 $Menu = GUICtrlCreateMenu("")
 $MenuItem = GUICtrlCreateMenuItem("Menu Button", -1)
 
 GUISetState()
 
 While 1
     Switch GUIGetMsg()
         Case -3
             Exit
         Case $MenuItem
             MsgBox(0, "", "Menu Button Pressed")
     EndSwitch
 WEnd

What did you revive this old topic for? What did you want it to do?

:)

In the title don't put solved and seems to me there is no final reply, excuse me.
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